Armor Draven's Personal Armor

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Draven Karkko's Personal Armor

This is Draven's general choice for attire when maneuvering throughout the galaxy. It affords him relative anonymity while offering some utility should the need arise.

Legality

This set of armor is legal in civilized star systems.

Type and Coverage

Type: Medium

Coverage:
  • Head: A full coverage duraplast helmet.
  • Torso: Segmented duraplast plating over armorweave underlay.
  • Back: Duraplast plating over armorweave underlay.
  • Upper Arms: Lightweight duraplast upper arm guards.
  • Lower Arms: Lightweight duraplast gauntlets.


Functions



Function: Computer Spike
  • Computer spikes are used to forcibly decrypt or unlock computer terminals. Most civilian systems can be cracked in one posting round, while most military or hardened systems take two or more.
  • Force User Compatible?: Yes

Function: Armorweave Accessory
  • Most often in the form of a heavy cape, skirt, or underlay beneath armor, armor weave provides some protection against the penetrating effects of shrapnel from explosives and other unpowered high velocity impacts, with only a small amount of bleed through damage (bruising or very minor wounds). It offers no protection against kinetic impact or energy, vibroweapons, or similar "powered" weapons. Having more than one accessory (example: Cape + underweave) provides no additional effect.
  • Force User Compatible?: Yes


Function: Scout HUD
  • Scout HUD - Contains a 4x magnifier and Compass.
  • Force User Compatible?: Yes


Function: Environment Suit
  • While it is not rated for extended exposure to extreme hazards, this body suit (when combined with an enclosed helmet) can protect the wearers body from the effects of environmental and weaponized toxins and similar hazards for up to 5 posting rounds.
  • Force User Compatible?: Yes

 
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