Armor Ea's Beskar'gam

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Ea's Armor
Ea's armor is a piece of personal equipment custom tailored to her frame and preferences, composed mostly of duarasteel, some beskar and Corellian leather along with a simple undersuit. The armor is based on typical Mandalorian armor but with obvious personal modifications made by Ea - most notably, customizations to allow room for her horns.

There is a concealed blade on the bottom of her left forearm as well as her jet boot controls, and a wrist launcher on her right forearm. Ea also wears a utility belt to house things like extra blaster packs and anything else that might be mission specific.


LEGALITY
Mandalorian armor, though rare, is not illegal in most places. That said, wearing a full-face helmet in public spaces is frowned upon, and often illegal in many core worlds, especially in or near government facilities- not to mention that many identification cards in various systems require a full-face photo. This drives many strict adherents of "the way" to operate exclusively on the fringes of the galaxy.

INTENT
To give Ea personal armor that she will wear both outside and inside of combat.

RESTRICTIONS
No.

Type and Coverage
Type: Heavy armor
  • Head: Beskar helmet, front and back of the head, down to the neck.
  • Torso: Duraplast armored chest and abdomen
  • Back: Duraplast armored upper and lower back.
  • Upper Arms: Duraplast shoulder pads.
  • Lower Arms: Beskar hands, wrists, forearms.
  • Upper Legs: Duraplast armored front and back thighs.

Functions

Function 1: Computer Spike

  • Computer spikes are used to forcibly decrypt or unlock computer terminals. Most civilian systems can be cracked in one posting round, while most military or hardened systems take two or more.
  • Force User Compatible?: Yes

Function 2: Concealed blade
  • Concealed blades are typically 4-6 inches in length and lock into place once extended. They are almost always placed along the forearm or boot. They are no substitute for true combat knives as the locking mechanism can break under strong impacts. Still, some people enjoy them as a helpful backup.
  • Force User Compatible?: No

Function 3: Wrist Rocket
  • Wrist rockets have a flight range of 100 meters and have a blast radius of 3 meters. They are single-shot devices and require manual reloading after use. They are effective against lightly armored vehicles, moving parts such as gears or hydraulics, and infantry, and do equivalent damage to a frag grenade. The must be manually fired by button or trigger.
  • Force User Compatible?: No

Function 4: Vision Modes
  • This Allows a Helmet HUD to cycle to low-light OR thermal vision modes.
  • Force User Compatible?: Yes

Function 5: Jetboots
  • Miniaturized jetpack technology, jetboots (also called "rocket boots") are essentially boots to which small jetpack thrusters have been attached. The wearer must activate/deactivate the thrusters modes via wrist-mounted controls. Like an average jetpack, jetboots permit a maximum speed of 35kph and can maintain this speed for two minutes of continuous flight (flight mode). In combat (mode), they can be used in short bursts to propel the wearer up to seven (7) meters. Jet boots are much smaller, lighter, and less vulnerable to attack and damage than jetpacks, but are also very difficult to utilize effectively, and wearers can be easily thrown off course.
  • Force User Compatible?: No
 
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