Other Eye Soar Model IV

Nefieslab

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Metallic_Eye.jpg


Eye Soar Model IV

Affiliation:
Open Market

Manufacturer:
Cybernetic Solutions Ltd

Type:
Cybernetic Replacement Eye
Power Supply:
24hr Power Cell (Variable depending on use)

Sensors:
In-Built Photo-receptor

Size:
To Order (Different eye sizes)

Composition:
Transparisteel and ceramics


DESCRIPTION
The Eye Soar Model IV was made by Cybernetic Solutions Ltd to try and capture what they perceived to be a growing market in sentients replacing parts of their bodies either voluntarily or due to injury. Making a cybernetic eye implant that meshed with the existing nerves of the user to provide standard sight was only the start. Instead of just leaving it there, they focused on extras that the eye could do and came up with two different modes; low-light mode and a visual recording function with no broadcast capability.

These functions require software to be installed into the optic cybernetic and only one can be installed at a time; to swap requires the eye be placed into it’s dedicated terminal and the software switched. This limitation was built into the cybernetic because it was found that having both at the same time made the battery life too limited to use either. Even with only one mode installed at a time, active use of the alternative modes drastically reduces battery life.

Without using one of the extra functions, a full charge will grant sight comparable to natural human sight for up to 24 hours. The battery life allows for only 2 hours total use of the visual recording function and less than 1 hour use of the low-light function, though use in high stress situations such as combat is noted to drain the power faster.

Activation requires pressing a button at the base of the eye and holding it down for as long as you want that different vision mode activated. On top of needing to use one hand to use the vision mode, the device tends to be rather noticeable with even the sleekest versions being very obviously robotic with bright blue or red lights when active and many different mountings being standard for different species and different injuries.

As a cybernetic attached via nerves, damage to the eye is translated as pain to the user and they are unshielded against both EMP and electrical attacks. Once the power has been exhausted by one of the enhanced modes, the eye shuts down entirely not just the enhanced mode so it does not provide any sight. Using the low-light function also tends to be rather disorientating considering the other eye is not seeing the same thing; common side effects include headaches and squinting.

LEGALITY
Legal in most systems. Recording may be illegal in certain areas, which would mean making recordings with the eye would be seen as an illegal act.

INTENT
To provide an advanced prosthetic eye with limited versions of existing vision functions with drawbacks defined by the lack of a larger power source.

RESTRICTIONS
Can be used in PvP/PvE but the vision modes may only be used for a short period of time – the visual only recording for 4 rounds of combat/posting and the low-light for only 2 rounds of combat/posting before the eye shuts down entirely.


 
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Loco

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I’d like to see some sort of more creative drawback- as is, this “reduced battery life” will almost certainly never become an issue in story threads, but provides a significant advantage.

Also, it should be made clear that this type of cybernetic enhancement would be very obviously mechanical, and can’t look like a standard eye, or like a non-functional cybernetic replacement- basically, not concealable.
 

Nefieslab

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I’d like to see some sort of more creative drawback- as is, this “reduced battery life” will almost certainly never become an issue in story threads, but provides a significant advantage.

Also, it should be made clear that this type of cybernetic enhancement would be very obviously mechanical, and can’t look like a standard eye, or like a non-functional cybernetic replacement- basically, not concealable.

Hmm on the creative drawbacks part would something like the activation being pressure based work? Like it's not something that is just clicked on but rather you need to use one hand to basically constantly keep pressure on the activator to keep the mode active? From an IC standpoint as a feature to avoid people keeping it in either mode for too long as to over tax the battery - that way it would also make it really obvious in story threads that it's actually being used so it can't really be a hidden action

On the second point - are we talking needing to be almost Kano level of obvious or would it be fine if the eye was unable to be, for example, anything other than a bright, shiny, white orb like Commander Wulf's was in the Clone Wars? I can work with either, just wanting to know for the image
 

Loco

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Applied pressure would be a good addition for drawbacks. As far as visibility goes you could probably leave it with options to match different peoples character arts- write it off as a range of mounting solutions from bulky artificial socket, or oddly proportioned, to perfect fit- just as long as the eye itself is clearly and obviously mechanical.

Also, speaking as someone who has used night vision monocles IRL- having anything going on with one eye but not the other is pretty disorienting. Might be a side effect worth mentioning.
 

Nefieslab

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Applied pressure would be a good addition for drawbacks. As far as visibility goes you could probably leave it with options to match different peoples character arts- write it off as a range of mounting solutions from bulky artificial socket, or oddly proportioned, to perfect fit- just as long as the eye itself is clearly and obviously mechanical.

Also, speaking as someone who has used night vision monocles IRL- having anything going on with one eye but not the other is pretty disorienting. Might be a side effect worth mentioning.

Edits made - let me know if they're good :D
 
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