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Fish

Fins for Days
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Fish

Fins for Days
SWRP Writer
Joined
Dec 23, 2015
Messages
33
Reaction score
18

BIOGRAPHY


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FULL NAME:
Gwindiveer Prismaline Irida
AGE: 26
SPECIES: Half-Theelin

FACTION: Independent
RANK: Museum Curator

HEIGHT: 5’4”
HAIR COLOR: Multi-color
EYE COLOR: Green



Gwin was born in Theed on the planet of Naboo. While her brightly colored hair might be the first hint that Gwin is half Theelin, a glance down at her three-toed hoofed feet will be an obvious giveaway.

Gwin’s father, a Theelin opera singer, was essentially an expensive trophy husband for her highly successful human mother. He instilled Gwin with an appreciation for art, music and architecture, taking her to shows and galleries around Theed from a young age. Her mother, on the other hand, was distant and held little interest in family life. This suited Gwyn and her father just fine.


While his wife was away on indefinite business, Gwyn’s father busied himself painting, throwing garden parties and collecting antiquities. Gwin grew up running through the antique markets of Theed like a playground. Whatever bizarre knickknack she wanted, her doting father would buy for her. A taxidermy nexu cub, ship models, old military helmets, a kalikori, weird things in jars, you name it.

As a young adult, Gwin attended the University of Theed, majoring in Art History with a minor in Archaeology. Her thesis paper on the ancient ruins left by Naboo’s original settlers earned her a prestigious position at the Royal Museum of Naboo, where she remains employed to this day.

She can be most often found in her office, but frequently leaves the museum’s gilded halls to embark on research trips and archaeological digs, as well as to attend art auctions and to meet with antique dealers.





PERSONALITY


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SKILLS

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Droid Repair
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Survival
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Blaster Combat
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Bartering
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Rifle Combat
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Public Speaking

KNOWLEDGE

■■■■■
Art Collecting
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Antique Appraisal
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Nabooian History
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Art Preservation
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Hallikset
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Jedi History

EDUCATION

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Art History
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Politics
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Etiquette
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Xeno-Archaeology
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Xeno-Biology
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Espionage

Gwin is eccentric, creative and stubbornly optimistic, with a wry sense of humor that doesn’t always sit well with her fellow academics. She has a great appreciation for the ”weird,” whether it’s mummified fingers, botched taxidermy, or carnivorous plants. Her dream is to one day open a museum of oddities. She enjoys high fashion and is determined to take advantage of haut couture street wear while she’s still young, before she inevitably becomes an even cooler old lady with an even cooler but decidedly less sexy fashion sense. In addition, Gwin has an appreciation for abstract art, often pushing the limits at what’s seen as “art” in order to rile up her contemporaries. She once curated a gallery display of nothing but left shoes, in order to watch the nobility pretend they knew what they were looking at.

She is more interested in curation than collecting or selling treasures, and typically brings finds back to her hometown of Theed for museum display. Gwin works as a curator and researcher at the Royal Museum of Naboo, specializing in Xeno-Archaeology and Art History. She prefers working in the museum compared to in the field, and spends long hours pouring over artifacts in her temperature-controlled office. She does not enjoy “roughing it” on research trips, and usually reserves a hotel suite or ships in a mobile trailer for particularly rural dig sites. She is usually accompanied by her purebred sheffi, Muchi.

While she comes across as an easy target for treasure hunters, Gwin is a surprisingly good shot with a rifle thanks to taking part in sport hunting and target shooting from a young age. Despite her voiced distaste for dirty work, she’s not above it. Quite the contrary. When she’s focused on a goal or feels it’s the best course of action, she won’t hesitate to roll up her sleeves, get waist deep in mud, and shoot up some pirates in order to procure a relic. She’ll complain about the mess, of course, but she secretly enjoys it.









POSSESSIONS


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CLOSET

Museum Clothes
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Fieldwork Clothes

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Eveningwear
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● Loth-Cat — “Anjou”
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● Sheffi — “Muchi”
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● Seven String Hallikset —
Nabooian musical instrument
● Datapad

Civilian Stun Gun
Shard-3A holdout cluster blaster
● Hunting Blaster Rifle















NETWORK


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Relationship Key:
Colleague | Friend | Disliked | Enemy | Neutral | ???




None yet!

 
Last edited:

Fish

Fins for Days
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Messages
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MARK IV ARCHITECT DROID

Affiliation:
Various

Manufacturer:
Automata Galactica

Class:
Architect Droid

Locomotion:
Legged, Bipedal
Power Supply:
Rechargeable power cell, 72 hour duration

Sensors:
2x Photoreceptors
2x Audioreceptors

Size:
1.80 Meters

Composition:
Durasteel

Tools and Equipment:
  • 2x Standard Manipulator Arms
  • 2x Foldable, Back-Mounted Manipulator Arms
  • 1x Photomagnifier
  • 1x Multi-Purpose Spotlight
  • 1x Datacard Reader
  • 1x Secure Mini Storage Unit
  • 1x Back-Mounted Standard Storage Unit
  • 1x Vocabulator
  • 1x Translator Unit
  • 1x Retractable Wrist-Mounted Plasma Torch

DESCRIPTION

The Mark IV is an archaic droid model that has been out of production for at least several centuries. Only units sold as collectibles and antiques have surfaced over the past few decades. Its original function was to aid in the planning and execution of complicated architectural projects, finding much use as dedicated city planners on planets such as Chandrila and Coruscant, where the urban sprawl was far too dense and complicated for an organic architect to design efficiently. Due to its excellent processing and attention to detail, some units were also utilized in manufacturing made-to-order luxury goods and complex tech, a most notable example being Jedi Lightsabers.

The Mark IV possesses finely tuned focus and dexterity, allowing it to perform several tasks at once with all four of its arms. It is flexible enough to maneuver through scaffolding and cramped construction areas with ease, while its wrist-mounted plasma torch allows it to quickly repair or adjust while examining a site. Due to the dangerous conditions it often works in, it is capable of remaining operational after receiving severe damage, such as loss of limbs or decapitation. Its durability has allowed some models to continue operating for centuries.

Its verbobrain databanks are capable of housing countless architectural styles and manufacturing methods. While wiping the unit‘s memory for security purposes was common, allowing a Mark IV to retain an archive of past projects boosted its productivity and problem solving skills significantly. However, a poorly maintained unit left with intact memory may degrade over time. Its blueprints can become scrambled, causing the development of dangerous design quirks. Examples include it building staircases to nowhere, or doors that lead to a twenty storey drop. These flaws led to the Mark IV going out of fashion for use in large scale construction projects, in favor of less complex droids with more stable personality matrixes.



LEGALITY
Legal for both civilian and corporate use.

INTENT
Primary intent is to make the Mark IV available as a PC, and to bring a mostly obsolete but iconic droid to the site canon.

RESTRICTIONS
No legal restrictions, but the Mark IV is a rather rare antique, with very few circulating in collectors’ circles. Many remaining models are only pieces, which alone are difficult to find and highly expensive. Restoring a working unit takes a great amount of luck, determination and credits.

 
Last edited:

Fish

Fins for Days
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Curio

BIOGRAPHY



ID: KU-R10
AGE: 100+
MODEL:

Mark IV Architect Droid

FACTION: Jedi Order
RANK: Wanderer

HEIGHT: 1.80 meters
PLATING: Copper Durasteel
EYE COLOR: Yellow











Curio was once employed on Coruscant as a city planner in the days of the Old Republic, designing many beautiful parks and municipal buildings in the Federal District. However, as the Mark IV went out of style, he was replaced and sentenced to being sold secondhand. As luck would have it, he was saved from the scrap pile and purchased by a Jedi Archivist from the nearby Temple.

His new assignment was to be sent with a team of Jedi Archaeologists to investigate and study long abandoned Jedi Temples and other ancient structures.

At the time of Order 66, he and his team were excavating an underground Temple structure. His team was split up when the Clone Troopers arrived. Separated by the maze of hallways, he was unable to reach them before they were each shot down. The outside of the temple was bombed, collapsing the entryway and sealing Curio inside.

After the Clones departed, Curio found himself with no further purpose. He became stranded in the endless network of tunnels, wandering day by day past the same murals and relief sculptures. He buried his companions one by one when he found them, though the last was a skeleton by the time he stumbled across her corpse.

Over time, he became worn and damaged. His plating stained with age, his eyes flickering in the dark. Forced to repair himself without assistance or proper tools for the better part of a century, he began to walk with a limp and stuck joints, shuffling along in an awkward, shuddering movement.

In addition to his physical damages, his memory banks became somewhat corrupted. The holoscans and blueprints for the ancient buildings he had studied became jumbled in his mind, and he impulsively began to build. Modestly at first, but as his primary architectural programming resurfaced, he eagerly busied himself constructing winding narrow corridors and stairways leading to nowhere. His work layered on top of the existing structure, causing the temple to become even more impossible to navigate.

Despite his destitute conditions, Curio retained a sliver of hope in the back of his databanks that he would one day see the sky again. By this time he had memorized thousands of Jedi mantra, which he recited every time he passed them carved on the temple wall. It became a sort of meditation, resulting in as close to spiritual enlightenment that a droid could reach.

Eventually, light did seep into his underground tomb. Time formed a crack in the collapsed entrance, allowing Curio to step out into the galaxy once again. His new primary directive is to share his knowledge with any beings willing to listen.



PERSONALITY


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KNOWLEDGE

■■■■■
Jedi History
■■■■■
Sith History
■■■■■
Mechanics
■■■■
Archaeology
■■■■■
Architecture
■■■■■
Medical

COMBAT SKILLS

■■■■■
Blasters
■■■■■
Rifles
■■■■
Demolition
■■■■■
H2H




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After so many decades alone, Curio has become flighty and rather shy, more used to speaking with himself than with others.

He comes off as soft-spoken and meandering, his sentences often trailing off as he loses focus. He stutters when he speaks, due to a damaged vocabulator, and his flickering eyes make it difficult to keep eye contact. Despite this, he retains a gentle and playful personality, eager to teach and share his knowledge.

Given the opportunity, he will happily dive into long-winded explanations of ancient architecture, down to the most minute and pointless details.

He impulsively needs to build and design, so he often scribbles blueprints over top each other until it’s one incoherent mess. He also tends to repeatedly take apart and repair any small mechanical object he can get his hands on. Doing so seems to help him focus on other tasks, so it’s not uncommon for him to be tinkering with his extra arms while in the midst of a conversation.





POSSESSIONS

Scavenged Jedi robe
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Leather Bag + Various scrolls & blueprints
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Scrap metal staff
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Last edited:

Fish

Fins for Days
SWRP Writer
Joined
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PERSONALITY


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Voice/Theme: When He Sees Me (from Waitress)

NAME:
Larachna Oona Veechee
AGE: 21
SPECIES: Harch

FACTION: Five Syndicates
RANK: Scoundrel

HEIGHT: 6’3”
FUR COLOR: White & Silver
EYE COLOR: Red

STRENGTH:
██████████
DEXTERITY:
█████████
STAMINA:
██████████
INTELLIGENCE:
██████████
WISDOM:
██████████
CHARISMA:
██████████

Upbeat and enthusiastic, Loona has a disarmingly friendly personality. She’s always excited to greet a new acquaintance with a firm, six-armed handshake. Her appearance may be threatening, or downright horrifying to the arachnophobic, but she does her best to introduce herself with a good first impression.

Thanks to her looks, it’s not uncommon for a client or partner to take her along on missions just so she can stand there and look menacing. That said, intimidation only works as long she doesn’t start gabbing about how cute she thinks Voorpak are. She’s learned to just nod and stay silent.

In combat, she’s the tank. Her size, strength and hardiness give her an advantage when barreling through lines of cronies. She is also a highly skilled pilot and mechanic, using all six of her arms with remarkable efficiency.

Gregarious as she is, she can suddenly become shy and bashful around a potential romantic interest. As a teenager, she spent a lot of time watching holodramas alone in her quarters. As a result, Loona has become a bit of a hopeless romantic, always daydreaming about finding “the one.” The gender and species of “the one” are of no concern to her. She’s a firm believer that true love can be found anywhere in the galaxy. However, thus far she’s been too nervous to ask many of her crushes out on dates (even though she’s definitely acted the scenario out in her head a million times by now).

Dinner dates don’t tend to go very well anyway. Though she is capable of eating solid food, like the majority of her species she prefers to consume liquified protein. She typically adds copious amounts of sugar and sweet flavoring. The smell is abhorrent to everyone but her.


Fun Facts!

• If she’s flying the ship, she gets to pick the music! Hope you like over-sanitized pop love ballads!

• She takes self-care seriously and often shampoos and conditions all her arachnid fur. The overpowering floral scents help detract from the stench of ship fuel and… what might be raw meat?

• She likes to paint the tips of her claws bright colors, such as sparkly blue or pink. This leads to her having to keep her hands in her pockets while trying to intimidate someone.




BIOGRAPHY


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PRACTICAL SKILLS

■■■■■
Flying
■■■■
Survival
■■■■■
Mechanics
■■■■■
Intimidation

COMBAT SKILLS

■■■■■
Blasters
■■■■■
Rifles
■■■■■
Daggers
■■■■■
H2H

EDUCATION

■■■■■
Bocce
■■■■■
Tactics
■■■■■
Huttese
■■■■
Espionage


Loona’s early life was rather unremarkable. Her home nest was located in a popular Mid-Rim space station not far from Secundus Ando. She and her kin worked as mechanics and overseers, and she was taught the necessary trade skills at a young age.

Naturally curious, though not the wisest, Loona loved interacting with all the visitors to the station. Seeing so many different sentient species coming and going made her wonder endlessly about the galaxy beyond. As a teenager, she began watching holodramas religiously, developing a severely romanticized view on life.

When she reached adulthood, she set off on her own in hopes of having a life like those of her favorite holostars. However, thanks to her grimacing appearance, she was quickly picked up by smugglers to work as hired intimidation. Loona didn’t think much of it, and perhaps she was just too nice to say no. Impressed by her flying and mechanic skills, her employers kept her around, and word quickly got out that she was good to hire. Ever since, Loona’s been hopping from crew to crew, going wherever the galactic winds take her.





Legacy

None yet!


















Possessions​


2x Voorpak “Pochi“ and ”Tookie”, often kept in her pockets.

1x Personal Holoplayer — For watching holodramas
1x Medpack


 
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Fish

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SHIP TITLE/DESIGNATION GOES HERE

AFFILIATION
Polis Massa Research Base

MANUFACTURER
Polis Massa Pria Assemblage

CLASS
Anaxes War College System
(KEEP THE LINK IF APPLICABLE)

ROLE
What was this ship designed to do?

COMPOSITION
Material and Material

DIMENSIONS
How long/wide/tall is it?

CREW
1-2

PASSENGER CAPACITY
How many extra people can be aboard?

CARGO CAPACITY
How much can it carry? The heavier the load, the slower and less maneuverable it will be at full capacity

HANGAR CAPACITY
How many small craft can it carry?

CONSUMABLES
How long can the crew last without replenishment?

SPEED/MANEUVERABILITY
Speed and how it handles goes here!

ARMAMENT
  • Boomboom
  • More boomboom

EQUIPMENT
  • Equipment
  • Equipment
  • Equipment

DESCRIPTION
Describe your ship in detail. A ship is a ship, but what stands out about this one? What is it like, what should be known about it? Is it reputable and reliable work horse or is it a cheap piece of junk? Is it a successful product or commercial failure? What do people use it for? Why was it designed and built? Is it old and not manufactured anymore? Is it new on the market? Describe how the interior is set up, where the crew sits, how the accommodations are, etc. Tell us as much as you can.

WIP

Designed to be used as both transportation and a mobile research base.
Efficient, compact layout;
Small quarters and micro-galley, most of the cargo area is taken up by a laboratory. It lacks combat weaponry, only featuring enough to blast asteroids out of the way, as well as a low strength shield;
Originally created for the sole use of studying hard to get to areas of Polis Massa;
Became a niche favorite for freelance archaeologists and scientific firms with limited funding. Its major drawback is it’s speed, never having been intended for use outside of Polis Massa’s asteroid field. The standard model lacks hyperdrive, but can be adjusted to include it. It has decent maneuverability and

LEGALITY
Describe the legality of ownership for this thing. Is it restricted to people with certain licenses? Is it illegal to own? A light freighter would be legal basically everywhere unless it's illegally modified or armed, but a gunboat loaded for Zillo beasts is probably going to be illegal or heavily restricted in many systems unless you're specially licensed or a member of groups allowed to be so armed.

INTENT
This is one of the most important sections. Why are you making this ship? What stands out about it and what role does it fill on the site? Who do you intend to use this ship? This should be a well-developed idea beyond "could be useful and there isn't one so I'm making it". If this is generitech, you can omit this section, but please be sure to ling to whatever design it is based on.

RESTRICTIONS
If any, explain what the relevant restrictions are. This could be anything from being restricted to faction use (like capital ships), NPC/PvE use only for certain overpowered weapons, limited to use during approved plots, only available via event rewards, or whatever else seems appropriate. If none, omit this section.


 
Last edited:

Fish

Fins for Days
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BIOGRAPHY




ALIAS: Kyr Murdok
AGE: 20
SPECIES: Kaleesh

FACTION: Independent

HEIGHT: 6’1”
SKIN COLOR: Red
EYE COLOR: Brown

STRENGTH:
██████████
DEXTERITY:
██████████
STAMINA:
█████████
INTELLIGENCE:
██████████
WISDOM:
██████████
CHARISMA:
██████████

Not much is known about her early life, other than her mother having perished from a spice overdose in a bar on some backrocket planet.

She was subsequently taken in by a family of Weequay pirates, in the hopes that she would one day make a frightening mercenary and strong addition to the crew. They took to calling her “Kyr Murdok,” a combination of her Kaleesh name and the Weequay family’s surname. It is unknown whether Kummar is her true family name, or if she simply picked it up from Kaleesh stories she heard as a youngling.

Kyr began training with a rifle while still a small child, and quickly proved to have an innate knack for it. She often found herself the center of attention, with the pirates gathering around and take bets on her target shooting. The young Kaleesh had been born with a strong connection to the Force, but as her new family was rather oblivious to such things, it went unnoticed. She was simply assumed to be naturally talented. Kyr would always hold an uneasy guilt about this, however.

Growing up, Kyr found herself socially inept in comparison to loud and boisterous Weequay children. She would often sit alone while they played, quietly observing. Her unintentional death glare caused her peers to believe she hated them. It wasn’t until much later that she gained the social skills to communicate properly. And even then, she was awkwardly blunt. She did eventually befriend the other children when they were all older, but her lonely childhood would not be forgotten.

As a teenager, Kyr began to work as a mercenary for the family, just as they’d intended. Since she lacked the charisma and negotiating skills to be a successful pirate, Kyr operated as a satellite of her family’s crew. She mostly dealt in covert operations, reconnaissance and the occasional assassination. Normally patient to a fault, the repetition and limitations caused her to grow restless. As her jobs brought her further away for longer periods of time, she was able to be a bit more introspective about her place within her family, and the universe beyond.

Feeling that she wanted something more substantial out of life, Kyr decided to spend some time away. She took what little she had and set off on her own, despite the crew’s adamant protests. She currently roams the galaxy in search of spiritual fulfillment. After her departure, she began to wear a traditional Weequay seclusion braid to honor her adopted family.








PERSONALITY


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PRACTICAL SKILLS

■■■■■
Tracking
■■■■
Survival
■■■■
Hunting
■■■■■
Investigation

COMBAT SKILLS

■■■■■
Blasters
■■■■■
Rifles
■■■■■
Vibrostaff
■■■■
H2H

EDUCATION

■■■■■
Huttese
■■■■■
Sriluurian
■■■■■
Kaleesh
■■■■
Bocce



Generally calm and quiet, wearing a stern glare that makes her look more frightening than she is. She is a capable warrior, but not a bloodthirsty one. Her casual and down-to-earth tone juxtaposed by her fierce appearance is odd to say the least.

She does not adhere to most of Kaleesh culture, having very little memory of her biological mother. She does, however, wear her mothers’s old Mumuu skull mask. She insists she doesn’t wear it to honor her, but rather in spite of her. Kyr feels only bitterness towards her mother for dying a disgraceful death, and greatly values her own ability to rise above such sordid beginnings.

Kyr has two major weaknesses- snacks, and pretty girls. She can easily be distracted by the smell of tasty street food, to the point that she’s been reprimanded for leaving a mission halfway through to grab some kaadu ribs.

When it comes to the ladies, she has resigned herself to staring from afar. She unfortunately has zero confidence in that regard. She’s observed the way Weequay flirt with each other, but the concept goes completely over her head. The farthest she’s gotten was offering a cute Togruta half a roasted Nuna, which only got her a bewildered and mildly disgusted stare.

Likewise, she does not particularly understand most art, or anything that values aesthetic over function. She dresses rather frumpily and does not give a womprat’s ass what anyone thinks of her.

Kyr is vaguely aware of her Force sensitivity. She knows her accuracy with a rifle is more than skill and luck, but doesn’t exactly know what to call it. Highly perceptive from a young age, she harbors an innate desire to better understand the universe. Not in an academic sense, but rather a spiritual one. Given her limited education, she wouldn’t have the words to describe it if she tried.

Kyr follows a variation of the Weequay religion of Sant, and holds the personal belief that all the galaxy’s many deities must be different interpretations of the same feeling. Whether they’re actual entities or not, she knows there’s something else out there. Something is guiding her, but to what end she’s yet to see.





ABILITIES

An impressive shot with a rifle, assisted in her accuracy by her force sensitivity. She lacks skill in standard blaster combat, however. When she cannot hit from afar, she prefers to switch to more physical combat, utilizing a vibrostaff to keep her enemies at bay.

Kyr’s force abilities are currently untrained and untapped potential. Her neutral standing leaves her open to both the light and the dark.

 
Last edited:

Fish

Fins for Days
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BIOGRAPHY


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NAME:
Mamaugra Desilijic Bonba
AGE: 500+
SPECIES: Hutt

FACTION: Independent
POSITION: Restaurateur

HEIGHT: Big!
SKIN COLOR: Mottled Blue
EYE COLOR: Orange

STRENGTH:
██████████
DEXTERITY:
█████████
STAMINA:
█████████
INTELLIGENCE:
██████████
WISDOM:
█████████
CHARISMA:
██████████





Born to a low-ranking Desilijic Hutt of sizable wealth, Maja was the youngest and weakest offspring of her parent. She understood from an early age that she would never amount to much. It was this reality that allowed her to survive into adulthood, mostly ignored by the rest of her family. She lived a quiet existence, busying herself with familial pursuits. Over several hundred years she produced four Huttlets on her own, who were also thankfully ignored. An eldest son, Aruuda, a set of twins, Neera and Mojara, and their little brother Baji. Her children were her whole world. Granted, she had little else to focus on.

When her father grew old and sickly, she dutifully returned to attend his funeral. This was the first time in a century that she encountered the rest of her family, who had gathered to squabble over the inevitable Will. Maja was content with her station, having little interest in fighting her cruel elder siblings and cousins for power. However, she now faced the unfortunate truth she had avoided her whole life- she was an easy target. Her family, now fully aware of her presence, accused her of attempting to alter their father’s Will. Maja was not surprised, being accustomed to this sort of familial treachery. However, she foolishly believed she could talk her way out of the situation. All her words and pleas served to do was sever any alliances she still had.

A bloody family feud broke out, resulting in a bounty hunter murdering all four of Maja’s children. Aruuda had been barely an adult, with her youngest, Baji, being only a infant Huttlet. She never found out who hired the hunter, but it didn’t matter; she blamed the entire clan. Stricken with grief, she left everything behind, allowing the rest of the family to fall upon her father’s inheritance like starving vermin.

Maja fled in despair to the far outer rim, eventually settling in Canto Bight on the planet of Cantonica. She shed her clan name, vowing to never meddle in the sordid affairs of Hutt-kind again.

________

After many decades of grieving and solitude, she grew bored of moping around. She needed a hobby to distract her.

Disappointed at the quality of cuisine in Canto Bight, she decided to open her own restaurant, importing her favorite ingredients and hiring skilled chefs from across the galaxy. She became a valued client of various smugglers and big game hunters, paying top price for rare spices and beasts of all kinds. The establishment quickly grew in popularity, earning numerous awards for its exotic flare and expertly-curated menu. Maja still mostly kept herself, rarely appearing in the public eye.



PERSONALITY


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In her youth and young-adulthood, Maja identified as more masculine, deciding to adopt feminine pronouns upon conceiving her first Huttlet.

As far as Hutts go, Maja was considered more benevolent than most of her brethren. She had a fairly good reputation in Canto Bight; but she could, however, be convinced to sell information on her many wealthy clientel, if the price was right. She could be quite cruel and conniving, but was rarely pushed to do so. She was still unlikely to go out of her way to help others, unless it was immediately to her benefit, or she felt a familial duty to do so. Like most Hutts, she viewed herself as above other species, though in her case she took more of a matronly role. Her perceived kindness was really just a result of trauma.

After the stress of losing her huttlets, Maja developed a tendency to act extremely motherly towards all children she encountered, and was known to impulsively adopt (Whether the child was an orphan or not). She had her own menagerie of wards running about her penthouse manor, tended to by various governesses. Even after a century, having little ones around helped soothe the ache in her heart.

When not clouded by a veil of melancholy, Maja could be witty, teasing, and surprisingly charming conversation. She still occasionally went through periods of depression or paranoia, in which she isolated herself and was not seen for weeks. Maja did not tolerate the presence of other Hutts, and would go into hiding whenever one of their pleasure yachts was reported nearby.



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LEGACY
 
Last edited:

Fish

Fins for Days
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18

BIOGRAPHY

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Theme: Imposter Syndrome by Sidney Gish

NAME: Minolli “Nolly” Xip
AGE: 19
SPECIES: Kallidahin

FACTION: Independent
RANK: Xenobiologist

HEIGHT: 4,7”
SKIN COLOR: Purple-ish
EYE COLOR: Infinite Void

STRENGTH:
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DEXTERITY:
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STAMINA:
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INTELLIGENCE:
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WISDOM:
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CHARISMA:
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Nolly was born on the asteroid research base of Pollis Massa. Her mother died in an archaeological cave-in shortly after her birth, resulting in her being adopted by one of the head researchers and his husband. Her new parents did their best to look after her, but their dedication to the Kallidahin people’s cause often stole their attention away.

Nolly grew up a bit more unconventionally than most of her kind, being left to her own devices and having little in the way of discipline.

























PERSONALITY


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PRACTICAL SKILLS

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Slicing
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Survival
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Tracking
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Hunting
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Leadership
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Invest.

COMBAT SKILLS

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Blasters
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Rifles
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Misc.
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Demo.
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H2H
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Daggers

EDUCATION




Nolly is quite intelligent, though her short attention span may imply otherwise. She either finds it excruciatingly difficult to focus on just one subject at a time, or completely hyperfixates on a single subject to the detriment of all others.

Unbeknownst to both Nolly’s family and herself, she is slightly force sensitive. Her abilities come into play in her interactions with animals and alien sentients, manifesting as a general feeling of calm and familiarity, but nothing more. She is quick to make friends and endear herself to others.

In addition, Nolly is one of the few of her people able to physically speak Galactic Basic. Her voice is rather soft and out of practice, occasionally causing her to have to repeat herself several times in order to be understood. She supplements with sign language and exaggerated gestures, as well as her species’ innate pseudo-telepathy.

Due to her blank, expressionless face, she often wears a mirrored mask when conversing with other species. She believes that others are more comfortable making eye-contact with their own kind, so seeing their reflection in her face helps to establish rapport. Whether this is truly effective has yet to be seen.

She is a bit of a kleptomaniac, especially when it comes to small critters. She often will attempt to fill her pockets with rodents and insects, and has a large collection of pets aboard her ship. She is most often accompanied by a stray Tooka cat she picked up along her travels.

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POSSESSIONS


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EQUIPMENT
Armor
—MOD
—MOD

Weapon
—MOD
—AMMO
Weapon
—Mod
—AMMO

Weapon
—AMMO



Mirror Mask — S●
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