Freya's personal armour

Nor'baal

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Freya's Personal Armor

You can hardly make a claim to be an effective bounty hunter, if you do not have the gear needed to do your job properly. That's what Freya has in her own personal armour. Built byhand, and designed for steal and flexibility, Freyas armour incorporats useful tools and gadgets to help her get the job done.

LEGALITY

The armor is illegal in most systems due to its attachments.

INTENT

A personal attire/armor for Freya.

RESTRICTIONS
N/A

Type and Coverage

Type: Light Armor

Coverage:
  • Head: N/A
  • Torso: Light Armorweave underweave + Blastvest
  • Back: Light Armorweave underweave + Blastvest
  • Upper Arms: Armorweave underweave
  • Lower Arms: N/A
  • Upper Legs: N/A
  • Lower Legs: N/A

Functions


Function 1: What function?
Wrist flamers are rare, expensive, and dangerous armor attachments favored by mercenaries and soldiers more than bounty hunters, and are illegal in many systems. Wrist flamers are powered by small fuel capsules, and typically hold enough for 3 short bursts of flame. These bursts last 2 seconds, are one meter wide and have a maximum range of 3 meters. The weapon must be manually activated via button or switch, and must be disassembled to be reloaded.​

Function 2: What Function?
Concealed blades are typically 4-6 inches in length and lock into place once extended. They are almost always placed along the fore-arm or boot. They are no substitute for true combat knives as the locking mechanism can break under strong impacts. Still, some people enjoy them as a helpful backup.
Force User Compatible?: No​

Function 3: What Function?
Filters are bulky attachments to a helmet, or function as part of a mask, that filter out environmental contaminants such as smoke or most toxins. They are susceptible to caustic substances and damage.
Force User Compatible?: Yes​

Function 4: What Function?
Most often in the form of a heavy cape, skirt, or underlay beneath armor, armor weave provides some protection against the penetrating effects of shrapnel from explosives and other unpowered high velocity impacts, with only a small amount of bleed through damage (bruising or very minor wounds). It offers no protection against kinetic impact or energy, vibroweapons, or similar "powered" weapons. Having more than one accessory (example: Cape + underweave) provides no additional effect.​

 
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