Armor Galaar Saxon's Beskar'gam

Darasuum

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Galaar Saxon's Beskar'gam

While assuming the identity of her Mandalorian alter ego Galaar Saxon, Clarr'honwe'nuruodo wears this set of custom Mandalorian armor. She acquired it by special requisition and has made alterations so that she can use it for official imperial related missions. The armor was limited in terms of usable plating but Lt Rhonwen prefers mobility. The undercover Chiss has minimal plating on her armor kit and has gone to great lengths to study the Mandalorian's culture so as to appropriately customize her suit of armor and fit the part of a blaster and blade bearing badass.

LEGALITY
Mostly legal. Mandalorian armor, though rare, is not illegal in most places. That said, wearing a full face helmet in public spaces is frowned upon, and often illegal in many core worlds, especially in or near government facilities- not to mention that many identification cards in various systems require a full face photo. This drives many strict adherents of "the way" to operate exclusively on the fringes of the galaxy.

INTENT
A personal Mandalorian armor for my character acting under a false identity that will be used from time to time. I intend to also use it to track any personal changes or upgrades as the "Iron storyline" continues.

Type and Coverage
Type: Light Armor (medium maneuverability)
Coverage: 3


  • Head: Front and back of the head and neck.
  • Torso: Chest and abdomen.
  • Lower Arms: Hands, wrists and forearms. (beskar)

Functions

Function 1: Jetpack (back)
  • Jet packs are back mounted units used by elite troops increase their mobility on the battlefield. The jet pack's maximum speed is 50 kph and it carries fuel for up to five minutes of continuous flight (flight mode), but can also be fired in short bursts triggered by jumping (combat mode). The wearer can control the system to switch between modes and/or disengage it from their armor via wrist controls. These packs are cumbersome, adding an additional 8kg for the average human (larger individuals will have heavier jet packs to support their weight). While the fuel is stable enough not to explode, direct hits from weapons can trigger the system inadvertently, after which it is rendered useless.
  • Force User Compatible?: No
Function 2: Wrist Rocket (left arm)
  • Wrist rockets have a flight range of 100 meters and have a blast radius of 3 meters. They are single-shot devices and require manual reloading after use. They are effective against lightly armored vehicles, moving parts such as gears or hydraulics, and infantry, and do equivalent damage to a frag grenade. The must be manually fired by button or trigger.
  • Force User Compatible?: No
Function 3: Recorder (helmet)
  • The recorder, usually located in the helmet, is a device that records visual & audio content for up to 6 hours. It has to be (explicitly) activated by the user manually to be active. It is also to be integrated into the armor's HUD (if a HUD function(s) exist) and recording from it. This recorded data can be transferred to a data storage device or terminal as well after the desired content is captured. A small thumb sized data drive holds the data and can be removed, overwritten or replaced at the whim of the user.
  • Force User Compatible?: No
Function 4: Repulsor (right arm)
  • Originally designed to counter combat with force sensitives, this tool is able to project a strong repulsor field replicating a Force push. It projects up 10 meters and its limited power cell only allows for 3 uses before it needed changing. The repulsor has significant recoil and the wielder must carefully brace themselves before use- both to ensure accuracy and to prevent the user from being knocked over themselves or having their arm torn from its socket.
  • Force User Compatible?: No
Function 5: Filter (helmet)
  • Filters are bulky attachments to a helmet, or function as part of a mask, that filter out environmental contaminants such as smoke or most toxins. They are susceptible to caustic substances and damage..
  • FC?: Yes
 
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