galaxy map concepts

Empress

STAFF EMERITUS
SWRP Writer
Joined
Nov 27, 2005
Messages
17,704
Reaction score
75
Note this image is a CONCEPT not a real map, it merely shows the ideas of colours and balancing:

boganempirecontested.jpg






The basic ideas on this map is NOT to specifically show planet by planet but rater the influence of a faction in any given area " grid block"

" at a glance" any member can get an idea on the balance, and RP admins can at a glance figure out how hard it would be to move in and out of an area too.

an example is: a contested-hutt dominated area would make it hard for me to move without surveillance or something loyal to the hutts being able to give a heads up of our movements, or other eases of movement in an area.




so how would it work?

the maps to show regional influence rather than planet to planet, colours with lines in it being " contested, but dominated by______" areas

Idea being if you control majority of the key planets in the grid, you basically control the region

so if say a grid has 4 major worlds, and you have 3.. you basically control the area


if it's like 50/50 or less it's considered contested with majority influence going to the former holders.


to gain blocks you need the key worlds of that system in majority and you take that block.....

so say the republic entered.. oooh Q-2 and there are 4 key worlds, and we win two.... the system is contested, but it's natural that the hutts having been there longer have the upper hand in influence until we take another world....

it would only apply to block q-2 not give me anything in block q-1 or 3


and more over it's easy to read, and even easier to update as needed to stay up to date for all members to see.
 

Jake

heresiarch
SWRP Writer
Joined
Aug 8, 2008
Messages
4,115
Reaction score
137
It could work, but it sounds a lot like Risk to me. As long as it stays a simple guideline of showing what areas are contested and such, that's fine, but if it starts to become "owning 'x' region gives 'x' special bonus" or "losing 'x' regions means you have a penalty of 'x' ships for a battle", that I would have a problem with.

As it is though, it's fine. It would be bad if people were lazy and didn't update them though. :P
 

Green Ranger

DRAGONZORD!
Administrator
SWRP Supporter
Joined
Dec 6, 2005
Messages
21,028
Reaction score
2,804
So far the biggest problem I see with this is simply upkeep.
 

Empress

STAFF EMERITUS
SWRP Writer
Joined
Nov 27, 2005
Messages
17,704
Reaction score
75
Most of the bonuses would come from taking a system anyway... like taking grids with big patches of the trade spines and such...which really are already in play and planet to planet resources.

fluid map would be nice, but also a pain in the ass... and it cuts down on this idea that if you took planet D.....planets C, B,and A which are all " south of it" are yours then by default.
which no.. you may make them miserable and cut back on their supplies and make them weaker, but not an auto grab"

upkeep will take like 5 min.... I can do that, just save it as a PSD with the layers separated and edit it in like a minute and upload it, then have an RP admin put it in " unless FL can too"




but all and all in the end, this more serves as a at a glance and knowing who holds more control where" than anything really. the tactical importance would be of more value to staff and faction leaders
 
Last edited by a moderator:

Jake

heresiarch
SWRP Writer
Joined
Aug 8, 2008
Messages
4,115
Reaction score
137
Yeah, that sounds a lot like Risk to me.

Plus it would really begin to drag after awhile - four planets per grid (going with your example) means 2 or 3 battles per grid. There are 18 colored grids on the image you posted alone, meaning that if there were theaters launched in all of them we would have 36 or 54 battles. The mere idea is daunting.
 

Empress

STAFF EMERITUS
SWRP Writer
Joined
Nov 27, 2005
Messages
17,704
Reaction score
75
we could cut it to the apex planets ie 1 or 2... most dont even have that many ont he big full galaxy map they just list the key key areas.


also I think it would be nice for like.. under the map...each faction leader can make a post that contains current battles and like say fleet movements * IE... Republic Massing the 32 into demilitarized zones outside Zeltros" or something.
 

Ru the Boatswain

Furry Slayer
SWRP Writer
Joined
Dec 22, 2007
Messages
11,925
Reaction score
0
I love the idea, it brings back the option of 1v1 battles- which no one else seemed to think were good ideas.
 

Empress

STAFF EMERITUS
SWRP Writer
Joined
Nov 27, 2005
Messages
17,704
Reaction score
75
This is hutt space going off Santoro's list.


thegalaxy2.jpg
 
Last edited by a moderator:

Ru the Boatswain

Furry Slayer
SWRP Writer
Joined
Dec 22, 2007
Messages
11,925
Reaction score
0
Seems like that needs to be revamped a bit. While many of those systems may not be republic when you take a look at it I doubt it could be Hutt controlled either.
 

Ser Gregor

M*A*S*Hed Potatoes
SWRP Writer
Joined
Dec 23, 2006
Messages
18,425
Reaction score
32
Per Ruukil, many of those systems have no reason to be Hutt controlled, and you're forgetting about the new Bogan Empire.

Why, for example, would the Hutts have control of Illum when it is so far away from Hutt Space (the core of the Hutt Empire) the areas Galactic South-West and North-West should definitely not be Hutt, and I'd go so far as to say Galactic North shouldn't be Hutt (the area around Dantooine).

EDIT: Also, I should point out that the trade-spine that Ossus is basically on should be Republic. It has been since the dawn of the Republic.
 
Last edited by a moderator:

Empress

STAFF EMERITUS
SWRP Writer
Joined
Nov 27, 2005
Messages
17,704
Reaction score
75
* hutt planets ( thus regional dominance) per santoro's planetary list.

seeing as there was the cease fire before I cam in ( or just as) and the only battle with the main factions I've had was ando prime ( ja ) I admit Im not 100% on everything before.

my 2 cents being alot of the systems are hardcore sovereign, not discovered or ties to the republic/jedi that are so deep retaining a rebellions system would be tough...


but again, I went with what was written as is to get a rough draft.
 
Last edited by a moderator:

Santoro

Strong as Ten Regular Men
SWRP Supporter
SWRP Writer
Joined
Dec 8, 2007
Messages
5,048
Reaction score
1
I love the idea, it brings back the option of 1v1 battles- which no one else seemed to think were good ideas.

I can tell you now that the Hutts won't do one on one battles.

Per Ruukil, many of those systems have no reason to be Hutt controlled, and you're forgetting about the new Bogan Empire.

Why, for example, would the Hutts have control of Illum when it is so far away from Hutt Space (the core of the Hutt Empire) the areas Galactic South-West and North-West should definitely not be Hutt, and I'd go so far as to say Galactic North shouldn't be Hutt (the area around Dantooine).

EDIT: Also, I should point out that the trade-spine that Ossus is basically on should be Republic. It has been since the dawn of the Republic.

Since I've been in FL, the Hutts have had the entirety of the outer rim. Ilum is in the outer rim, and Galactic North is definitely Hutt as we've done things there before and have presence there.

The trade spine is contested. The Taung rest on that, and per Bac the Hutts have cut off Ossus in the same manner the Republic cut off Yag'Dhul.
 

Brandon Rhea

Shadow in the Starlight
Administrator
Joined
Nov 27, 2005
Messages
67,946
Reaction score
3,859
The Hutts have basically always had all of the Outer Rim. It's all of this Mid Rim territory that was never actually taken in battle that really goes a bit too far.
 

Santoro

Strong as Ten Regular Men
SWRP Supporter
SWRP Writer
Joined
Dec 8, 2007
Messages
5,048
Reaction score
1
The Hutts have basically always had all of the Outer Rim. It's all of this Mid Rim territory that was never actually taken in battle that really goes a bit too far.

Concerning that, when I drew up the Hutt planet list I was under the impression the mid rim was contested. For the most part the lines are down the middle of the Mid Rim, with a heavier presence directly next to Hutt space as Nal Hutta is in that region.
 

Brandon Rhea

Shadow in the Starlight
Administrator
Joined
Nov 27, 2005
Messages
67,946
Reaction score
3,859
Some of it makes sense, especially given the Treaty of Ithoria and the Cold War, but some of it seems to go too far.

There are also other planets that make no sense. You shouldn't have the grid section with Bakura, since that's considered Wild Space at this point. You also can't have Lehon/Rakata Prime, because that's a) the Unknown Regions and b) unknown to the galaxy at this point. Getting Lehon means getting the Star Forge.
 

Empress

STAFF EMERITUS
SWRP Writer
Joined
Nov 27, 2005
Messages
17,704
Reaction score
75
whats made this hard.. besides seeing the republic smaller than it's been in thousands of years.. is there are no real records I can find on republic holdings at all.


oh sure lots of special groups, lots of weapons tech and such... but nothing of value.
and asking usually is being met with a " I dont know" so pffffft


yes I said it stressing over details of big guns is annoying to me. I'm not impressed by big booms more over when the guy with a simple blow dart gun can be just as effective more over when he's smarter and resourceful.


lol so yea I had to place influence of the hutts first based off san than pretty much take what's left and say " well this pushed back were going to be pretty compressed into any space we can get.



but again rough draft, didn't bother with the contested markers or anything yet
 

Brandon Rhea

Shadow in the Starlight
Administrator
Joined
Nov 27, 2005
Messages
67,946
Reaction score
3,859
We've never actually had a territories list. Santoro was the first to do that.
 

Empress

STAFF EMERITUS
SWRP Writer
Joined
Nov 27, 2005
Messages
17,704
Reaction score
75
My head is still on the first timeline when we had them, so I assumed there would be a shred lift or at the very least defense posts. The best I can get it based on hutt attacks and san's list.
 

Brandon Rhea

Shadow in the Starlight
Administrator
Joined
Nov 27, 2005
Messages
67,946
Reaction score
3,859
If I haven't said this already, what you and Santoro should do is sit down and hash out together which planets you each have. It's better than the admins telling you both what you have, so some discussion between the two of you would work well.

Santoro knows what he's taken in battle and he has an idea of what he should have based on his list. You, Adena, know what you should have based on battles and a good knowledge of maps. You two are the best qualified to put together this map as you know what your territories should be better than the rest of us, and you two are in a better position to compromise if/when need be.

The only thing you really need to remember is what the Hutts and the Republic can't have:

  • The Esstran sector (held by the Bogan Empire)
  • Wild Space
  • Unknown Regions
  • Tingel Arm
  • Anything that's on the disallowed planets list
Once you take those out of the equation, it should be fairly simple for you two to come up with a list and then for Adena to make a map based on that.
 

Empress

STAFF EMERITUS
SWRP Writer
Joined
Nov 27, 2005
Messages
17,704
Reaction score
75
I know from battles more or less what was lost if you use the basic starting areas. Though you know me, I would love nothing more too than to sit down and note whats not discovered, or is hostile indi etc ^_^ I could get insanely detailed on that if we had the time and effort :P
 
Top