GEN0 - Haradan

Eccles

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GEN0 - Haradan's Intelligence Summaries

Project GEN0 supervisor codename "Haradan" frequently reports on the ongoings of minor factions on the Galactic stage. His agents, hidden and anonymous to even the Sith Intelligence Network for fear of moles or corruption like that of the late S.I.N. Moff Ambros, work fervently to reveal threats to the Imperial superpower.

Guardian is an organization silently engaged in power plays and operations to oppose the enemies of the Republic.
Activity as trivial and meaningless as the remembrance of their beloved Republic.

The Kjlljk Protectorate is a war and religion neutral faction, with an emphasis on expansionism.
While it is expanding, the Protectorate is not currently a threat to Imperial might.

The Paladins of Mortis are a Light-Sided Force sect with a feudal system of government.
No relevant reports uploaded​

The Shadow Syndicate is among the most infamous criminal families of Hutt Space.
Cantina scuttlebut is that the Shadow Syndicate might make their move for Nar Shaddaa. Meddling with both Jedi as Mandalorian affairs. Appear neutral to the Empire at the moment.
 
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Eccles

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GEN1 - Haradan's OOC Blacklist

Project GEN1 supervisor codename "Haradan" frequently reports on the OOC ongoings of the Sith Empire's members. He keeps tab on who has behaved badly in PvP, on Skype and/or on the forum in order for the Emperor to have a clear overview when it comes time to select willing participants for much desired positions and threads.

Gamov
Started in a Tactical Battle for Ithor and abandoned after his first post because he lost interest.

Gian Geydragon
Started in a Tactical Battle for Ithor and abandoned after his first post because he lost interest.
Started in a Skirmish Battle on Bandomeer and timed out in the second round.

Comrade Matt
Started in a Skirmish Battle for Bandomeer but never posted.
 
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Eccles

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The True Empire reveals itself..

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"Emperor,

An orbital bombardment spearheaded by [surl=http://www.thestarwarsrp.com/forum/index.php?threads/austin-santhe-viett.72893/]Grand Moff Viett[/surl] has begun destruction of the outer layer of all the Sith Order's temples on Korriban. They're laying waste to the surrounding areas to make sure none of them escapes your judgment. [surl=http://www.thestarwarsrp.com/forum/index.php?threads/general-valo-ixrinnahn.74251/]General Ixrinnahn[/surl] is already on ground with his troops clearing a way into the lower layers of the Great Pyramid. He ensures us that the Sith inside will be eradicated by nightfall.

On Yavin IV, [surl=http://www.thestarwarsrp.com/forum/index.php?threads/kann-the-viper-of-mandalore.70792/#post-1322753]General Beroya[/surl] is systematically hunting them down. He promised none will survive, and I trust in his ability to stay true to his word. Regardless, we've added two additional companies to his numbers because of Yavin's dangerous terrain.

Coruscant is another matter altogether, [surl=http://www.thestarwarsrp.com/forum/index.php?threads/anya-sevchenko.74354/]Admiral Sevchenko[/surl] has blockaded it in concurrence with our commmand. [surl=http://www.thestarwarsrp.com/forum/index.php?threads/baell.75056/]General Baell[/surl] will be set loose on the planet and in a single night we will not only eradicate Sith Order presence there, but restore order to the lower levels as well. It is time that the lawless of Coruscant came to know the true Empire's conviction."

With the initial aim of merging three mission packs together to create a 12-mission epos for the destruction of the Sith Order, making the Inquisition the only remaining Force Sensitive Organization within the Empire after a distinct proof of loyalty to the Emperor [cool death-disabled thread, I think]. The reason for this epos to happen is quite obviously our inability to get Darths and keep them interested, thus to counter that we're going to make being a Sith a struggle to hopefully encourage the writing juices and have the Sith characters eventually establish a new Sith Order [from the ashes of the Inquisition].

Yes, I propose we purge the Sith Order.

 

Eccles

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How wars are won...

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"Emperor,

While the Jedi may have [surl=http://www.thestarwarsrp.com/forum/index.php?threads/surrender-of-ithor.75426/]won the battle of Ithor[/surl], we know that wars are not won with battles and even the brightest tactician might not be able to see the big picture. We assure you, our Emperor, that we are able of seeing it and we can manipulate it to your desire. The Sith Brotherhood had warriors -savages in our opinion- and yes they did conquer and burn many worlds to lay the foundation of what is now your glorious empire. Yet, to maintain a position of power is much more difficult than to attain one and while the brotherhood had no use for a dedicated intelligence and diplomatic service, your Empire thrives because of it. The Moff Council, while once merely a tool for generals to enrich themselves, now spearheads intergalactic diplomatic efforts. As we speak these governors and highly ranked diplomats have been dispatched across the Galaxy. First order of business is..


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[Mission #1] A Blastful meeting
As the Jedi have wrought control of Nal Hutta and its infamous moon from the Hutt families, their sphere of influence on a morally decripit world is still dependent on the big slimy turds. We have sent a Moff to meet with the Shadow Syndicate on Nar Shaddaa and pay them to drive up tensions between the Hutts and the so-called Army of Light.

[OOC: This will be a meeting with a Syndicate PC @EmilyHuene, during which Exchange enforcers shall burst in gunning for both sides. They will be roleplayed by @Ecclessey as Dungeon Master.

There is room for one Moff. Sign-up below with a link to the profile and the name of the planet your Moff represents. Number of Shadow Syndicate characters are at their Faction Leader's discretion. This will be a PvE mission, where PvP is highly discouraged between Imperials and Syndicate characters is highly discouraged.]


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[Mission #2] Rebel Estimate
Recently, [surl=http://www.thestarwarsrp.com/forum/index.php?threads/dusk-of-the-empire-holonet-address.75378/]a HoloNet Address announced an organization that calls itself the Insurgency[/surl]. While the intelligence division tries to find out anything about this unknown faction, the diplomatic service already dispatched a Moff towards Nubia, the planet where the rebel leader was rumored to reside on. We are confident that after some greased palms or the threat of the full Imperial war machine our diplomat can convince this rebel folly to cease.

[OOC: This will be a meeting with an Insurgency PC @Aberforth, during which the player is to attempt to bribe his rebel counterpart. There is room for One moff and the number of Insurgency characters is at their Faction Leader's discretion. This is not a PvP thread and hostilities will be merely in the context of constrained speech. I'm leaving the option open for the Insurgency to take the Imperial PC prisoner (if all parties agree and when IC reasoning is presented) and to follow up with an Intelligence multi-thread storyline. Sign-up the same way as with mission #1.]


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[Mission #3] Undercover analysis
After the HoloNet address, many fools seem to make their way to the rebels wanting to join their folly against the Empire. To get an idea of their numbers, Imperial Intelligence ordered a Legion Commander to pretend to be unhappy with his lack of prospects and be willing to change sides. He is to lure them in saying he got information on troops transports and intelligence hubs in the Core.

[OOC: This is a non-violent thread with Insurgency PC(s) @Aberforth. Aim is to have fun and without metagaming either get access to a rebel base, or get captured. It all depends on how you play it IC! If captured a rescue mission will be set-up asap, as the PC is now an Intelligence asset.

There is room for One Legion Commander, sign-up by posting below with a link to your character's profile. Number of (Intelligencers) Insurgency PCs is to the discretion of their Faction Leader. If able to go undercover, more threads will follow for your own personal storyline (and rewards!)


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[Mission #4] Discovered!
Disaster struck! A Sith Marauder accompanied an Intelligence cell to a meeting on the planet of Onderon, for added security on the Jedi-controlled world, but it seems their signature in the Force was suspect! Soldiers of the Iziz defense force and the 'Army of Light' burst into the location of our secret meeting with Empire sympathizers. Our men were loyal and chose death over capture, but the troopers did not even try to take on the Sith. Instead, they send a Jedi knight to do what they cannot.

[OOC: Cut and dry. A 1vs1 PvP against a Jedi Knight of the Jedi Army @Valen Pelora. The Sith Marauder can sign-up by posting below with a link to their character's profile.

This is the only death-enabled thread in this mission pack, so be aware of that. Survival, by either killing the Jedi or by escaping (through a draw) can be followed up with your own personal story missions. Want to become a Darth? This will be the fight you want to sign-up for and win.]



As you can see the situation is under control. While your Dark Lord and Supreme Commander focus on taking individual worlds, your grace can focus on taking the Galaxy.

- Imperial Strategic Division of Intelligence and Diplomacy (ISDID)

 
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