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This is different from this writing blog. I didn't know you used subs for RP. Now I have to wait a month to change names
Ger Springs
[B]AGE[/B]
►256 (due to cryo stasis)
SPECIES
► Human
[B]HEIGHT[/B]
► 7'8"
WEIGHT
► 245 lbs
EYE COLOR
► Silver-White
HAIR COLOR
► Silver
HOMEWORLD
► Bora Vio?
[B]GENDER[/B]
► Male
FACTION
► Independent
RANK
► None
FORCE SENSITIVITY
► Yes
Survived for 256 years due to being in a stasis pod in a secret underground facility on Bora Vio. Lost his memory of his past life, only remembering his own name, combat abilities and various flashbacks to brutal experimentation and isolation. After scavenging the facility for equipment and anything to call belongings, Ger finds a ship that had been left behind. Piloting the ship into hyperspace, programming the nav computer out sheer instinct only, Ger later crashes the ship on a lush forest planet.
Optimistic, although he tends swerve to pessimism if he feels particularly petty. Once you earn his trust, he will protect you no matter what.
Dual Lightsaber combat
Sharpshooting
Hand to Hand combat
Piloting
Enhanced Physical Strength (stronger than normal human)
Enhanced Eyesight (about 1.5 times sharper)
Enhanced Speed and Agility (Equivalent to highly skilled assassin)
Enhanced Jumping Ability (15 feet max)
Enhanced Self Healing (Small cuts heal in a few seconds, stings a little. The more severe the wound, the longer it takes, the more the healing process hurts)
All enhanced abilities listed above are neutralized when Ger is stabbed with a cursed dagger (SITH) or a cortosis blade.
Abilities will not return until all wounds are healed.
Bacta allergy. He will have a seizure if even a small amount enters his system.
Blind in his right eye.
Extreme fear of dark confined spaces. (thanks cryo tube)
Repeating flashbacks of experimentation, often resulting in panic attacks.
Force healing (self and others, does not take much energy)
Electric Judgement (hurts too much though)
Force Blinding (can be used instead of a flashlight)
Ionize (makes him dizzy afterwards)
Plant surge (Takes a lot of energy, eats a lot afterwards)
Force Barrier (takes a lot of energy, sleeps a lot afterwards)
Darkshear (almost poked himself in his last eye once)
Force wind (can be used sparingly for flight)
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[/abox3]
Ger Springs
[B]AGE[/B]
►256 (due to cryo stasis)
SPECIES
► Human
[B]HEIGHT[/B]
► 7'8"
WEIGHT
► 245 lbs
EYE COLOR
► Silver-White
HAIR COLOR
► Silver
HOMEWORLD
► Bora Vio?
[B]GENDER[/B]
► Male
FACTION
► Independent
RANK
► None
FORCE SENSITIVITY
► Yes
BIOGRAPHY
PERSONALITY
SKILLS
Dual Lightsaber combat
Sharpshooting
Hand to Hand combat
Piloting
STRENGTHS
Enhanced Physical Strength (stronger than normal human)
Enhanced Eyesight (about 1.5 times sharper)
Enhanced Speed and Agility (Equivalent to highly skilled assassin)
Enhanced Jumping Ability (15 feet max)
Enhanced Self Healing (Small cuts heal in a few seconds, stings a little. The more severe the wound, the longer it takes, the more the healing process hurts)
WEAKNESSES
All enhanced abilities listed above are neutralized when Ger is stabbed with a cursed dagger (SITH) or a cortosis blade.
Abilities will not return until all wounds are healed.
Bacta allergy. He will have a seizure if even a small amount enters his system.
Blind in his right eye.
Extreme fear of dark confined spaces. (thanks cryo tube)
Repeating flashbacks of experimentation, often resulting in panic attacks.
FORCE ABILITIES
Force healing (self and others, does not take much energy)
Electric Judgement (hurts too much though)
Force Blinding (can be used instead of a flashlight)
Ionize (makes him dizzy afterwards)
Plant surge (Takes a lot of energy, eats a lot afterwards)
Force Barrier (takes a lot of energy, sleeps a lot afterwards)
Darkshear (almost poked himself in his last eye once)
Force wind (can be used sparingly for flight)
EQUIPMENT
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