Haro's Sanctuary

Haro

Zen the kriff out
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ideas I'll probably give up on in a few weeks
 

Haro

Zen the kriff out
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Orn Secura


twi'lek ⚬ twenty-six ⚬ consular jedi knight ⚬ level one


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NAME: Orn Secura
SPECIES: Rutian Twi'lek
GENDER: Male
AGE: 26
HOMEWORLD: Ryloth

FACTION: Jedi Order
RANK: Knight
OCCUPATION: Jedi Consular
LEVEL: 1

HEIGHT: 1.8 m
WEIGHT: ~75 kg
BIOGRAPHY Discovered as a young child in his homeworld of Ryleth, Orn was since early indoctrinated in the ways of the Order, becoming quite the steadfast defender of its principles. That was by no means unrelated to his first master, a stalwart Jedi, firm believer in even the most archaic parts of the code, who held the Twi'lek as an apprentice even as the Order saw fit to knight most members with little training.

Of course, with the galaxy being at war thing, any formal training could not compare to what was once lectured in the peaceful Jedi temples, or to even not long before, when the title of Padawan still existed. But his unofficial master sure came close. Although somewhat lacking in swordsmanship, the older Jedi hoped to pass a bit of his wisdom and Force prowess to the newer generations of rushed members. And partaking in dangerous missions, way above what he and some of his peers were trained for, the Secura either succeeded or perished. And succeed he did, eventually adopting the warrior-monk ways of his master.

Living a hectic life, just like most others in the Order at the time, the somewhat unprepared Knight saw his fair share of adventure, helping both the war effort, in the frontlines mainly as a healer, and the general citizens of the galaxy, not fully turning away from what he believed to be the Jedi's true calling.

During their many travels - some of them putting Orn in direct contact with his original clan - the issue of Twi'lek slavery came to the attention of the young Knight, who took it upon himself to aid in the battle against it wherever he could. Sure he tried, but with the whole practice being somewhat common even in the Inner and Mid rims a single do-gooder has a very limit reach, even moreso once one realizes the size of this huge economical racket. Today it stands as another objective in his expansive and hardly achievable to-do list.

A scholar at heart, the destructions of temples, libraries, and other various places of learning affected the young Knight the most. While he was privileged to learn the ways of the Force with an experienced master, not many shared that privilege, as he soon realized. And in the neverending destruction, more and more Jedi texts and secrets were lost, making sure the next generations would grow even further from advanced understanding of the Force and its nature.

This issue, however, was not of true concern to more military-minded Jedi, and found limited interest among the ranks. A task force to find and preserve Jedi knowledge was finally formed when some of the key figures inside the Order, mainly focused in pushing the Exiles back, realized what could happen in the years to come if their resilient enemies amassed enough of the powerful older manuscripts and holocrons, that could no doubt give their readers an edge. Orn and his master took part.

To many members of this new focused cell, action had been taken far too late, the bulk of the damage already done, and yet most wanted to do their part in preserving the Order's knowleadge. As the fighting subdued and the Exiles exhausted their forces, the cell had a few successes in defending a few temples and hunting Dark Jedi who held important pieces of their now burned libraries. Unfortunately, it never gained much traction, and was kept to a limited scope.

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All in all, this time in Orn's life is responsible for many important and varied experiences, not only by learning through the recuperated texts and holocrons, but also through dealing directly with the enemy. Among both the Jedi and Dark Jedi, it's somewhat understandable that not many would care enough for preserving knowledge during such trying times, focusing instead on the direct annihilation of their foes, but those who did, in both sides, usually shared a passion for the information they carried. And so, the Exiles he dealt with were rarely ever those in the front lines, being instead those who valued the Force above all else, those who had a deep connection with the dark and its many perilous yet powerful paths. Those who understood the value in allies with the same hunger and connection to the Force that bound them all.

As such, the darkside stood close by as an ever tempting mistress, the lure of power clinging to the artifacts they recovered, some tainted beyond recognition with dark energy. Some of his comrades fell, and at times even he for a second considered it, but in the end those possibilities were always shut down by his strong conviction in the light. That and his ex-master's influence. Orn, who already held his master turned peer in the highest regard, had no doubt his presence and general advice helped him to stay true to the ways of the Jedi.

Nonetheless, this time afforded him many new friendships and relations, both among the Order and outside of it. A few temptations surely appeared along the way, but for someone who daily fought against the darkside, they were easily resisted. Quite socially developed, his circle grew quick, which is why the Tragedy at Ilum represented such a blow, like to many others.

When their evil counterparts invaded the sacred Jedi world the relatively peaceful consular cell saw a provocation that could not go unanswered, and so they took part in the defense. The fighting was like nothing the Knight had ever seen, and he came to realize a lot of luck was involved in him surviving even the first skirmishes, going against Dark Jedi way more inclined to dueling than he was. But true luck came when the crystal exploded.

Well, at least if we are to consider seeing your comrades, people he had spent the last years with, evaporating in the blink of an eye, luck. The waves of energy stopped the fighting, killing indiscriminately throughout the planet. The ever increasing death toll left a mark on the Twi'lek, who was there to see his would be master leave cover to help a fellow Jedi stuck under a fallen structure, only to fail getting back soon enough.

The images were horrifying, something out of a nightmare, and would surely stay with him for years to come. And yet, when the crystal finally let up, there was not much to mourn, not much to recover from the dead. Such was the power of destruction of the darkside. And so they left, hundreds, thousands of their peers fallen on their most sacred planet.

Divided in many sects once it came out that the Order's Grandmaster betrayed them in their finest hour, the Jedi were, for the first time in many years, as divided in nature as the Exiles. The Guardians' retreat came as a surprise to Orn, whose trust in the light and in the Order did not fault, for he had known many good Jedi who were infected by the sickness the darkside was. It was unfortunate their Grandmaster's will had not been strong enough, but he did not see it as a time to close in the Order, instead believing they should keep their work recovering artifacts to preserve its knowledge and sanctity in the eyes of the Galaxy.

Of course, his first instinct was to hunt down every last Exile. But even then, the darkside would never be defeated, and if the Exiles ever returned in force, they had to be prepared. A new generation had to be trained and taught what it meant to truly be Jedi.


PERSONALITY AND TRAITS The tragedy in Ilum deeply changed Orn, and his outwards presence can definitely be divided in before and after that. Mainly because of his upbringing, he had always been somewhat stern, but was usually also quite light, letting through some humor even in the worse situations. After the unexpected events that shook the galaxy, however, much of that humor and lightness left the Knight, now quite a bit more serious, dry, even grim.

Although a firm believer in the ways of the light, the power of the darkside has always been appealing. But with a seemingly never-ending belief in the goodness of the Order, and amicability with the denizens of the galaxy, time and again he defeats that desire. Orn still truly believes that a Jedi's calling is in the form of helping, fighting for peace and the betterment of the life of others. Of course, this is easier said than done, and the war took quite the toll on the Order's tasks as peacekeepers, and even to the Knight it is now "less" important than other, more immediate objectives. To him, the darkside stands as a sickness in the Galaxy, and the Jedi should keep doing their part in healing it. Different than some of his fellow sect members, he is not against the use of force, and actually advocates for the active hunt of Exiles, but realizes these other objectives are, at this time, more important to the future of not only the Jedi, but also the galaxy at large.

A man of noble intentions, the Twi'lek maintains a code of honor, and tries his best to not go through the shadowy path of deception. He keeps to his word, and heavily expects others to do the same, not easily accepting help or even the company of those he deems not honorable. The times he had to deal with Dark Jedi stood as tests to this concept, however, as arguing for straightforwardness and any kind of trust in them is nothing short of crazy. And after what happened, it is impossible to not realize times are changing, and now that both sides' strength is diminished, one must accept the burden of being at least a bit more dynamic in their dealings.

Under the concerned, serious face, lies a kind heart. Orn is compassionate to the struggles of others, at times putting the well being of the innocent citizens of the galaxy over his own. There is no way to argue the Jedi had no hand in the state of affairs, and while he doesn't believe the Order is fully the culprit in the war like some other Consulars do, he does believe it's their duty to try and fix things instead of hiding behind walls to meditate.

calm ⚬ compassionate ⚬ dedicated ⚬ idealistic ⚬ disciplined ⚬ respectful
reserved ⚬ cautious ⚬ dogmatic ⚬ indecisive ⚬ regretful​



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POWERS AND ABILITIES The strong suit of Orn definitely lies within the Force, as his training focused on it, and he has quite a bit of experience using it during his years hunting artifacts. At the start mainly a healer in the frontlines, that ability is now outshined in use by some others, more combat oriented ones, but it stands as the one he has more aptitude with. Sensing and telekinesis are some of the ones he's most familiar with, but during combat he did learn a few tricks to enhance his otherwise perhaps even lackluster performance.

Lightsaber training was not exactly neglected, but he is definitely not the best at swordplay. At first user of a double bladed saber, he fell back to a single bladed one after it was broken in two during a duel, that also demonstrated quite clearly the weakpoints of the bigger weapon. With a style molded in battle, his knowledge of actual combat schools is limited, in practice using parts of many different formal styles, mainly learned through imitation.

As a relatively well traveled Jedi, he has experienced quite a few different situations throughout the galaxy, and has a good sense of scale, distances and positioning, being an able navigator even in the most sprawling urban areas. The contact with the many scrolls, holocrons, and general artifacts of old of the Jedi Order gave him some great insight in history, culture, and of course, the Force, and he is generally quite knowledgeable about a whole array of subjects, even if few of them are in depth.

For general skills, he does understand how to work a ship and pilot one at a basic level, as one would expect from an almost-nomad warrior-monk. Alternatively, an interest in cooking has always been strong, and he is known to make some good meals from almost nothing, which comes in handy when stranded in temples or what have you, hours to lightyears away from the nearest restaurant.



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Haro

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NAME: Kader Madine
SPECIES: Human
HOMEWORLD: Corellia
AGE: 28

FACTION:
RANK:
OCCUPATION:
LEVEL: 1
BACKGROUND Aut viam inveniam aut faciam. I shall either find a way or make one, or, something along those lines. Kader did not exactly remember who told him that phrase, but it had been a guiding principle during his lifetime, a sort of encouraging mantra in whatever dire situation he found himself at the time. It came in useful, too, for dire situations were plenty. What else would you expect from one born to a criminal legacy? And not to any legacy, but one of the finest Corellian ones.

Nephew to none other than the grand Jan "Old Mad" Madine, living up to the family name was no simple task, for you see-. No? Old Mad, Old Madine. Quite a famous character in some circles. Oh, no, no, by no means a politician or noble, but close. Jan Madine was a Corellian crime boss, at the height of his career controlling over eighty percent of all the spice moving through the Blue Sector in Coronet City. Quite the accomplishment, I might add, as no one before him had such a closed grip on that huge market. Had to keep a lot of people in line, if you get what I mean, keep The Pit populated. Earned him some other nicknames, too, though those were not so desirable, like "Pit Boss", as in, the guy who controls the junkyard where all the bodies end up on. Eh, that one's kinda mild. Oh, I know: the "petchuck Khoehng, metes chun", Old Corellian for the King who-. Well, actually, that one's a bit too explicit.

You get it, guy was important, a big shot, the biggest of Corellian deals, even... until the day he just, wasn't. See, to obtain the control he had on spice, clever Old Mad got together a few of the other Corellian families, a merry cadre of crooks, in an alliance, making it easy to get rid of their main competitors, in and out of the planet. The families of course had a code of conduct, membership, all that jazz, considered themselves men of honor, better than simple petty criminals. And depending on the angle, they were actually right. Most of them led somewhat normal lives, had families to take care of and whatnot, you know, normal businessmen type deal, it's just that their businesses included a spice deal here, a cargo stealing scheme there, perhaps a family sanctioned murder on the weekends as a bonus.

In fact, the honor thing between them did indeed work in practice, insofar it didn't mess with the moneymaking. That's where the line was unspokenly and unofficially drawn, and otherwise honor-bound men turned on each other like vipers. That, by the way, is the part never shown in those Corellian movies where this organized crime kinda life is glamorized, and also what would make great Old Mad fall from the top.

As long as things are going smoothly, these kind of criminal alliances work just fine. However, when a bump occurs, and trust me, those occur all the time, not having a centralized leadership causes huge problems, as everyone has some idea or scheme to get themselves to the top. And guess what, your allied bosses all have their own desires and plans, even those you're closest to. As such, Jan Madine, despite having a movie-worthy life of adventures in the underworld of Corellia, did not enjoy a glorious death. He did not go out guns blazing like some always imagined - of course, the ones imagining this have no idea how the world truly works. Old Mad was found shot right in the middle of the eyes, not in some upscale restaurant or even in one of the countless gritty bars he had connections to, oh no. He was found sitting on his toilet, almost butt naked, taking care of his morning business, as one usually does. On his hand was not a blaster, but a kriffing crossword puzzle.

Of course, very few actually know this is how it happened, you know, not many want it out there the guy they offed was just sitting there, taking a shit. Gotta get a story out of it, even if just killing the biggest mob boss in Corellia's underworld could've been enough. But regardless, the Madines went from one of the most powerful families in Coronet City to nobodies in just a blast.


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PERSONALITY AND TRAITS Lucas ipsum dolor sit amet dagobah gonk grievous kenobi darth luuke k-3po binks mon luke. Yoda owen skywalker mace ben. Skywalker wicket naboo k-3po ahsoka. Wedge leia binks fett yoda darth skywalker. Wedge antilles solo darth darth hutt boba windu tatooine. Luke sebulba moff darth. Skywalker kashyyyk lobot bothan hutt secura endor jango skywalker. Darth thrawn skywalker ventress droid yavin luke. Dantooine jango han dantooine. Sidious moff jar wicket. Calrissian skywalker k-3po fett chewbacca mara.

Mon jar lars ahsoka dagobah. Wampa skywalker hutt fisto. Moff qui-gon jawa organa darth vader leia skywalker. Maul greedo lobot fett. Organa lando baba ahsoka jade droid tatooine skywalker. Tusken raider ackbar calamari darth. Moff utapau kashyyyk mustafar. Antilles mandalorians darth lando padmé skywalker moff mandalorians. Wedge binks calrissian palpatine tatooine. Coruscant mandalore darth qui-gon. Qui-gonn darth jango darth dooku moff. Jango ben greedo ackbar skywalker. Anakin binks alderaan fett secura mace amidala owen.

Alderaan organa lando skywalker alderaan windu boba. Watto baba tatooine dooku. Organa jabba solo chewbacca. Jawa wedge calrissian mon antilles leia. Antilles leia kessel moff moff thrawn luuke palpatine. Darth dantooine dantooine k-3po. Luke sith kenobi skywalker antilles skywalker solo kenobi. Tusken raider dantooine skywalker grievous darth. Skywalker skywalker solo calamari. Leia mustafar bespin palpatine hoth aayla gamorrean wedge. Bespin r2-d2 hutt skywalker mon ben leia chewbacca moff. Hutt leia wampa ewok sidious sith organa solo moff.


POWERS AND ABILITIES Boba greedo alderaan yavin mace skywalker mandalore darth sith. Yavin qui-gonn mace alderaan binks. Mara kenobi jabba solo owen antilles jade organa padmé. Kenobi darth skywalker solo skywalker mace skywalker organa thrawn. Ben windu sith baba wookiee cade wedge skywalker. Palpatine baba dooku skywalker lars binks ewok. Qui-gonn grievous organa hutt grievous mandalorians hutt kamino ben. Maul boba utapau darth organa coruscant. Calamari mara skywalker yoda. Sidious padmé hutt dantooine jango. Wicket jar ewok skywalker mothma mon chewbacca yavin grievous.

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Darth wicket ben luuke maul wedge. Darth twi'lek endor endor watto antilles. Secura ben mara fett owen antilles ben organa. Solo mara obi-wan solo. Jade jabba cade cade darth. Yoda tatooine kenobi ventress k-3po padmé calrissian luuke. Dantooine ackbar jabba darth kashyyyk wampa. Skywalker antilles kessel solo twi'lek c-3p0 darth. Anakin yoda binks dagobah anakin mandalorians coruscant baba. Solo kessel baba darth darth skywalker. Tatooine ewok yoda hutt jabba moff qui-gonn hutt kashyyyk. Gonk jabba naboo zabrak mon qui-gon organa.

Darth wicket ben luuke maul wedge. Darth twi'lek endor endor watto antilles. Secura ben mara fett owen antilles ben organa. Solo mara obi-wan solo. Jade jabba cade cade darth. Yoda tatooine kenobi ventress k-3po padmé calrissian luuke. Dantooine ackbar jabba darth kashyyyk wampa. Skywalker antilles kessel solo twi'lek c-3p0 darth. Anakin yoda binks dagobah anakin mandalorians coruscant baba. Solo kessel baba darth darth skywalker. Tatooine ewok yoda hutt jabba moff qui-gonn hutt kashyyyk. Gonk jabba naboo zabrak mon qui-gon organa.


 
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Haro

Zen the kriff out
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Where's my arc?

Onderon might not be the first planet that springs to mind when the talk is crime, but put a few million people in an enclosed space within walled cities and anything can happen. For even if Iziz's defenses work as intended against the many creatures that hunt outside of its perimeter, keeping the inside clean might be a considerably harder task.

A swoop gang might act as one would expect, always with the same patterns, making it somewhat easy to predict. Organized crime on the other hand, not so much. They are more dynamic, they improvise, adapt, overcome. The law is the one always having to play catch up, as if left unchecked this evil eventually expands its tentacles through all levels of society. Or at least that's what they like to think. With a vigilante out and about, however, things might not go according to plan to one of the few relatively well established Corellian crime syndicates within the great walled city.

Mainly present in the slums, but also with some small ventures in the Merchant Quarter, this organization acts as employer to Kader Madine and his crew, one that found their business in the distribution of spice to lower-income sectors of the capital. Quite the lucrative market, if you can keep your head over your shoulders, that is. Many try their hand at it, but not many manage to succeed for extended periods.

The plot will follow this unstable crime syndicate and the events that finally send Kader out of the planet, as he tries to step out of the shadow of his deceased yet somewhat famous uncle.
 
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