Throughout the galaxy, there is chatter of the Sith's actions on Kashyyyk, videos of flames devouring forests and homes, and both tales of miraculous survival, and horrific death. Politics rage live across holonet channels, interviews, and concerns for what the Sith Empire might do next. Inevitably, the war will rage on. But while invasions, both hostile and diplomatic alike, stir the front lines, it's important that the Sith do not forget the many worlds back home.
From Dromund Kaas to Kalee, countless people live under the Empire's banner, and thus, some would say that Imperial Forces have a responsibility to maintaining the peace and stability of these worlds, regardless of outside talks of barbarism and cruelty. Mangle is a Champion with such beliefs, and an infallible dedication to Imperial assets. He is therefore arranging Sith assistance on several worlds that appear to be suffering with problems they don't have other solutions to. Anyone interested in a distraction from the war to tend to problems back home are more than welcome to help out.
The benefits are clear, not only will the Sith be assisting in maintaining stability within their own Space, but by building beneficial ties with planetary governments, the Sith insure that these worlds are unlikely to seek outside help for the formation of rebellion. Plant the seeds of gratitude and friendship by insuring protection and health to Imperial worlds, and insure that government loyalty cannot be shaken. Of course, should you happen to find potential rebel groups consorting with opposing governments in the process, then all the better to root them out before they can become a problem.
[Individual rewards apply to each mission, though some are open ended, so be sure to follow site guidelines on what your character may earn. I am uncertain if this pack will apply to Imperial Mission Rewards just yet, but either way, missions MUST be completed and the thread ended to obtain the rewards. I will poke people who haven't posted in awhile. You may sign up for more than one.]
Felucia. A lush and humid world, with vibrant undergrowth and towering, tropical trees that shower woodland floors in cool darkness. Fungi crawls along damp stone and sprouts as mushrooms among roots, and predators lurk with teeth and claws bared, eager to pounce on those unsuspecting. Nysillin is a valuable healing herb that insures Felucia's value as an agricultural resource planet, but it's assortment of aggressive wildlife can make farming a dangerous affair.
One such village, known for it's rather large quantity of Nysillin crop, has been suffering multiple attacks from what appears to be an unusually aggressive family of jungle rancors. Some of the villagers believe that the rancors are sick, which is causing their hostile nature, as the villagers usually live in harmony with these powerful creatures. The crop that they destroy, and the farmers they kill is obviously causing diminished yield of the herb, and if the rancors are suffering from an illness, it could spread to other herds and cause a global outbreak of violent and lethal attacks, crippling the export of Nysillin. Either find out what's causing the illness and eliminate it, or kill the family of rancors before the disease can spread to others.
2-3 participants. When the village is deemed safe again, the farmers will offer each participant a small yield of the Nysillin crop, which could be sold for personal profit, or used to create valuable medicines. They will also receive a personal discount on future purchases of the crop.
Dromund Kaas has always been a staple for any Sith government, in times past. It is valuable for it's historical relevance alone, everything else aside. But though a great many inhabitants call this planet their home, including several Sith themselves, it's no secret that the misty swamps surrounding the capital can hide many things that would rather not be noticed. So close to home, letting criminal organizations have the run of the place causes far too many problems to ignore. But this situation is a bit different.
Several murders within Kaas City have taken place, all of which bear the same, eerie signature. The tongues have been cut out, and the eyes have been removed from their sockets, and placed in the mouth. This is the work of a serial killer, and the local security force has little more than a single, grainy security video of whom they believe to be the villain. The video appears to show the killer moving at speeds far beyond what a normal person could achieve. Could this be a disgruntled Sith Acolyte? Or something else? Regardless, local police have as yet been unable to discover anything else of value. There are no fingerprints left behind, no hair, or clear facial recognition. The video shows the killer darting into the surrounding swamps, where it is believed he or she may be hiding.
Track the serial killer down and arrest or eliminate them. The people of Kaas City would undoubtedly be grateful for the help in insuring they can sleep soundly again.
2 participants. Should you find the serial killer in their lair, your characters will be free to take whatever they happen to find inside, most notably, a holocron recorded by the killer themselves that teaches the utilization of hatred to create Sith Lightning, as well as the more advanced technique, Force Storm, for the Sith who are powerful enough to utilize it.
After several hard hitting attacks from a large band of pirates, Kalee is suffering immensely. Known for it's skilled and powerful warriors, pirates are typically easy enough for the local government to handle on it's own, but this particular band happens to have been formed by a splinter group of the Kaleesh themselves, those who would rather have no association with the Sith Empire, and have allowed anger for their fellow people, who they deem as complacent, to fester into violence. Whether or not they are trying to to use terrorism and murder as a way to shock the planet into a revolt against Imperial forces, or have simply devolved into piracy out of desperation, does not matter. This will be the humanitarian half of a two-pronged solution against this large band of Kaleesh criminals.
Go to the planet, and help restore peace in what ways you can. There is a food shortage, given recent large scale attacks on supplies, and local prey has become considerably harder to catch due to all the chaotic noise. Either hunt the vicious and powerful land predator, the tusked Mumuu, for it's meat, or delve into the open seas to hunt the giant swordfish known as the Shoni. Local hunters will be happy to assist and share their knowledge on bringing down these dangerous beasts. Distribute the meat and hides to the hardest hit settlements, and you may be rewarded.
2-3 participants. Each participant will receive a reward from the Kaleesh of either a deadly Shoni spear, or a highly protective set of flexible leather armor created from the powerful hides of the slain Mumuu.
The large band of Kaleesh pirates has been located within a hidden fortress upon Kalee's moon. They call themselves The Scarlet Kaleesh, and are responsible for the ruthless attacks on their own people's supply lines. This pirate group is unusually large, and does not simply pose a threat to Kalee. They have begun recruiting from other Imperial Worlds, clearly intent on forming an anti-Imperial organization with the purpose of utilizing ruthless guerilla tactics on the Empire's own supply lines. Make no mistake, however. This is not a band of rebels associated with outside governments. What had started as a small criminal organization is rapidly growing into a large scale, terroristic threat that has no qualms about who they target, so long as their victims are, in their eyes, complacent to Imperial rule.
Annihilate this band of criminals before they get bold enough to start attacking Imperial supply lines. Show no mercy. Not only will Kalee be thankful, but the rest of the Empire will likely be spared needless bloodshed, as well.
3 participants. These pirates have an assortment of illegal arms in their gathered arsenal, so by all means, loot their corpses, and their stronghold, for anything your character might find to be of use.
From polluted skies above glistening skyscrapers, to murky swamps teeming with deadly life, Taris is a world that has, and continues, to suffer great hardship, more-so from it's own underground than from outside forces.
Local security forces have been struggling to locate an elusive drug syndicate that specializes in some sort of powerful spice, which has caused numerous overdose deaths throughout the planet. Worse, still, there appears to be quite a few of the wealthy upperclass involved in it's distribution, which is likely the reason Taris police have been yet unable to find their distribution center.
No doubt, the organization is being tipped off, allowing them to move quickly to avoid raids.
It might be difficult to locate this group, as they do not operate openly. Many of the world's impoverished might be willing to share what they know in exchange for a bit of help. Or, one could try their luck with the aristocrats, who care more for their public appearances and reputation, and might not be willing to risk exposure should one find evidence of their involvement.
2 participants. Finding and rooting out the drug syndicate would likely yield a rather sizable amount of credits, found within their hideout. Alternatively, more criminal minded Imperials might see an opportunity to seize control of Spice operations for themselves, though that would certainly be a risky affair.
Would prefer one character per mission, as it gives other people a chance to participate. ^^
Let me know which character you think is more suited for Muddy Mayhem, and which is more suited for Scarlet Kaleesh.