Imperial Knight and True Throne Missions

Jaqen H'ghar

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Firstly, I liked Prospero's post so I mostly just copied it and updated the info in it, now moving on!

Like all other factions, Imperial Knights participate in missions. The Knights do however, congruent with their status as a smaller faction and with their total war ethos, place a unique emphasis on these missions as being strategically linked and devoted to secrecy and the furthering of of the faction's ultimate aims and goals, which are as follows:

1. To drive the Sith from power.
2. To Develop Alliances with any and all who would fight against the Sith.
3. To neutralize and put in place future safeguards against the resurgency of the Dark Side.
4. To Aid the innocent citizens of the Empire who suffer under Sith rule.

To that end, members should keep in mind these goals as well as the methods and temperament of the faction.

There are several types of missions:



  1. Regular missions: the bread-and-butter of what we do. These missions are self-contained in terms of objectives and can run the gamut from the serious to the silly. We encourage the creativity and participation of all our members, so hit us up with ideas, no matter how left-field. Social/silly missions are also acceptable. We expect and will encourage OOC team-building as we expect a team mentality both ICly and OOCly. Make friends! Also remember, we stress secrecy, it's important to our survival.

  2. Serial missions: If an objective is ambitious, it may be divvied up into its component parts and made into various missions.

  3. Training missions: While the development of IC and OOC skills is expected for all missions, lower-stakes training missions will be provided for IK members.

  4. Quests: I already have a few in mind, and the Leadership will generate more, but personal arcs and other Epic drama should go here. As always, all are welcome to pitch ideas.

  5. Dual-Faction missions: Missions in cooperation with other factions. Self-explanatory.

  6. Bounties/Hit Lists: ICly, if a retinue is unable to clear up a loose end, or needs credits, or has any other IC reason for mandating the killing of a PC or NPC, they should send a ciphered message through our Comm system. Whichever team or operative signs up first or has the most compelling battle plan for taking out these characters will get the mission. Knight Commander and Knight Marshall hold the right to veto any Bounty missions.

  7. Legacies Quests: Related to the main storyline that the admins are cooking up. Stay tuned, kids.


While all are encouraged to submit mission ideas, the ultimate go-ahead on missions is up to the Leadership and to the Retinue leaders. Either can approve missions (though for Retinue leaders, this obviously applies only to their own retinues and that which they are coordinating with.)

OOCly, I cannot stress this enough, keep the Leadership and the senior members in the loop, for now if you want to run a mission it needs to be approved first, mainly due to the very delicate existence the Imperial Knights are locked into right now. I want us to be tight-knit, always talking and well aware of plans, storylines, etc. ICly we won't have much communication, but OOCly we need to be organized. This will make for better RPing and will make us more competitive.


Missions are color-coded to differentiate between statuses. Normal colored text indicates no activity. Green missions indicate that quest takers have signed up for the mission but it still has open slots. Yellow missions are missions whose slots are filled and under progress. Red missions indicate completed or ended missions.

The True Throne and Imperial Knight leaders and/or an assigned participant in each mission is expected to write up a concise but detailed mission summary at the completion of each mission and submit it to the Leadership so we can keep track of our relative progress. Input as to the relative success of each mission (ICly) and a rating of each mission in terms of fun (OOCly so we can calibrate future missions, since fun is paramount at the end of the day) are also expected. I want to stress the linked status of missions and how one naturally builds on the other, so this will help us keep track of our progress as a faction as well as keep progress on other innovations like the Diplomatic Ledger (where we measure our progress on relations with other factions.)

To participate in a mission, fill out the following template:

Mission Name:
Participant:
Current Rank:
Teammate(s): if available or applicable

If you have an idea for a mission, submit the application in the following template to your retinue leader or any of the leadership.
Mission Name
Description:
Location:
Goal:
Slots:
NPCer:
Suggested Skills:
OOC Notes:
 

Jaqen H'ghar

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A Tribute of Earth and Water.
Description: Goodwill mission
Location: any non-empire world
Goal: to gain support of planetary or corporate groups in the fight against the Sith
Slots: Multiple
NPCer: Depends on who you wish to contact, see OOC Notes.
Suggested Skills: Diplomacy
OOC Notes: You will need to OOCly find other indie faction members, or main faction members such as planetary governors, ex-galactic alliance military who still have some pull, things of that nature. You will then work to gain their support for the True Throne. No mention of the Imperial Knights will be made, if you are aware of their existence, if you aren't then it won't be a problem obviously. This mission can be repeated multiple times, by any group, it's suggested you take two members with you, in case one gets caught the other can report back.

Information is worth it's weight in credtis
Location: Various Ship-yards
Goals: To assess the security of any Sith or Mandalorian ship yard
Slots: 2-3
NPCer: Will depend on what ship yard you'll be looking for. Depending on who you chose, I'll contact the necessary people and get it set up.
Suggested Skills: Recon, Infiltration, Con-Artistry, Slicing, Stealth
OOC Notes: This mission, like the one above can be repeated, though only once. One for the Sith, and one for Mandal Motors

Good Will Hunting on Ixtlar
Location: Ixtlar
Goals: To aid in food and medicine delivery to the Advertisement worlds lower populace.
Slots: 2
NPCer: Myself as the low sec populace and random vagrants and criminal types.
Suggested Skills: Diplomacy
OOC Notes: You'll be delivering a shipment of food and medicine to a planet that is known for it's corporate bias. It's typically covered in advertisements and as such the less wealthy populace can go unnoticed. The plan is to rally these groups of people in support of our cause, to help elevate them and create a better world for them on their home than what they have now, slowly building relations with the unnoticed and forgotten part of this core-world planet. It will eventually lead to the founding of a core-world cell if things go correctly so don't muck it up! :P

How to Save a Life.
Description: Hostage negotiation.
Location: Wukkar
Goal: To save the daughter of the leader of tis planet.
Slots: 2-3
NPCer: Yes, just one.
Suggested Skills: Diplomacy, Recon, Infiltration
OOC Notes: The leader of the planet Wukkar's daughter has been kidnapped by an unknown source. The source has her and will not release her until he is given one million credits and certain gang members are released from prison. OOC'ly this will strengthen ties with the TT/IK and gain certain resources. Participants will have to go undercover and be searching to make a quick buck.
 
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Rogueseven

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Mission Name: Information is worth it's weight in credits
Participant: Danil Mirex
Current Rank: Initiate
Teammate(s): Anyone else willing
 

Just Matt Now

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Mission Name: Information is worth it's weight in credits
Participant: Vixur Kolvaar
Current Rank: Squire
Teammate(s): Danil Mirex
 

Just Matt Now

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How to Save a Life.
Description: Hostage negotiation.
Location: Wukkar
Goal: To save the daughter of the leader of tis planet.
Slots: 2-3
NPCer: Yes, just one.
Suggested Skills: Diplomacy, Recon, Infiltration
OOC Notes: The leader of the planet Wukkar's daughter has been kidnapped by an unknown source. The source has her and will not release her until he is given one million credits and certain gang members are released from prison. OOC'ly this will strengthen ties with the TT/IK and gain certain resources. Participants will have to go undercover and be searching to make a quick buck.
 

Jaqen H'ghar

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How to Save a Life.
Description: Hostage negotiation.
Location: Wukkar
Goal: To save the daughter of the leader of tis planet.
Slots: 2-3
NPCer: Yes, just one.
Suggested Skills: Diplomacy, Recon, Infiltration
OOC Notes: The leader of the planet Wukkar's daughter has been kidnapped by an unknown source. The source has her and will not release her until he is given one million credits and certain gang members are released from prison. OOC'ly this will strengthen ties with the TT/IK and gain certain resources. Participants will have to go undercover and be searching to make a quick buck.

You'll need to shoot a PM to ROM, since Wukkar is in his territory and make sure he's okay with a random kidnapping. As I mentioned in the PM you'll also need to make sure you show up as freelance experts on hostage recovery rather than, well obviously us lol. Otherwise once that's out of the way and I hear that Roms given the greenlight, then I'm good with it. :) APPROVED!




Also! Which shipyard are you guys wanting to look into?
 
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LadyM

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Mission Name: Good Will Hunting on Ixtlar
Participants: Valara Vasch (Squire) and Kara Torsin (Knight)
Current Rank: Squire
 
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