Independent Mazeryl Xiron

Die Shize

The Laughing Man
SWRP Writer
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Jul 25, 2010
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Mazeryl Xiron

NICKNAME
► Maze
AGE
► 27
SPECIES
► Human
HEIGHT
► 5'2"
WEIGHT
► 111 lbs
EYE COLOR
► Brown
HAIR COLOR
► Black
HOMEWORLD
► Karazak
GENDER
► Female
FACTION
► ISC
RANK
► Governor
TITLES/MONIKERS
Governor of Karazak - ISC
Protector of Karazak - Head of state
President of the Karazak Union - Head of government
Lady of Harmonhal
Lady of Ashflower
Head of House Xiron
Breaker of Chains
FORCE SENSITIVITY
► No
STATUS
► Alive



B I O G R A P H Y

“The Lady Protector walks freely enough among her subjects. Yet, like that black starling, eyes are always on me.”

Mazeryl was born on the planet Karazak in the Outer Rim. Her mother was an artist while her father was the owner of a corporation headquartered on Karazak. A family entity that stuck to its roots over the decades, XiCorp was one of the green companies that had emerged after the abolition of slavery on Karazak many years ago.

While the planetary government is ever striving to garner a better reputation and prove to the Rim that Karazak has a place beside its neighbors, the Karazans make no attempt to hide their past as though it never happened and theirs is a brutal one to learn from.

Once known for its slavery as regulated by the Galactic Empire, formerly being no better than the likes of Zygerria, the Karazak Government has taken great pains to change the ways of the world.

Following the demise of the Galactic Empire, the then government was overthrown in a revolution. Enterprises such as the Karazak Slavers' Cooperative were liquidated, their members put on trial, and their caves flushed out. In place of slave profiteers came those organizations that pooled together to source new trade pursuits without jeopardizing life to do so.

As Karazak came under control of a new and better authority, XiCorp climbed with it. A Xiron grandfather incepted the company all the way to the hands of Maze's own father.

Through such upbringing, the daughter learned the subtleties of business and the intricacies of relationships, though while her father was grooming her to take over the company the eldest child of Xiron rescinded the offer. She had her eyes on politics.

She spared the corporate ladder for her brother to climb and reach the top when his day would come. For her part, Maze stepped upon the rungs of the Karazak Government. All of her hard work and intense schooling prepared her for what awaited.

Early into her twenties she achieved the office of Director of Trade, a position that opponents would insist was handed on a silver platter by her family's company but of which Maze would offer a sweet smile that spoke to time and effort.

She only went higher from there. Come election time, Mazeryl Xiron cast her name into the lot and won the office of Governor of Karazak by a close majority. She is the youngest person to ever achieve such a feat in world history—on Karazak, at least.

Now the woman's sights are set on a new government, not to replace the current, but to combine with. The Independent Systems Consortium is a way forward, not backward, and exactly the kind of united front that Karazak needs to mark its place in the Outer Rim instead of being just a mark and a mar of a slaver world.

P E R S O N A L I T Y

"Blades in shadows unseen. My enemies know this, that my light is also my shadow, and they are torn between assassinating me day or night.”

Maze is easy to get along with—for the most part. While most girls spent their years chasing after boys and getting their nails done, Maze was getting her nails done while studying books and listening to her brothers chase each other around the Xiron Estate. From childhood into adulthood, things did not change much from there.

She spends most of her time keeping busy with business. Where once that meant her father's business, and while it behooves her to help with it, by majority her focus is on her position as Governor. She has little time for distractions as most would expect but beneath that surface of a politician is a woman who knows how to enjoy herself.

Maze is just as comfortable sitting in a dark office with earbuds plugged in as she is walking the fountains or mountains, dining in fine restaurants or corner diners, and sipping wine with foreign dignitaries often confused by her less formal and more let's-talk-politics-at-a-bar approach to governance. But Governor she is and she is not shy about showing it when the occasion calls for it.

A B I L I T I E S

Maze is a trained warrior in the political arena. While not terribly talkative she is accustomed to getting her way with the flick of her tongue or with the flick of a wrist.

She has a high intelligence, having spent years pursuing academics and not much else. Having apprenticed in business before committing to politics, Maze has a variety of weapons at her disposal when it comes to the strategy and tactics of corporation and government.

Yet, she just as much used her free periods of study to train in martial arts and swordfighting. This is not unusual for an Oreginan, who keep their traditions of blades even though they longer apply the arts on slaves.

E Q U I P M E N T

-> Datapad
-> Comlink
-> Vibrokatana
-> Vibrowakizashi
->
DC-17 Blaster Pistol
-> Speeder
-> Captive Promise [
Iota-class Attack Shuttle]
T H R E A D S

  1. ISC Agenda: Forming the Military [ABANDONED]
  2. Forming the Agenda [ABANDONED]
  3. For Science! [ABANDONED]
  4. Chiaroscoro [ABANDONED]
  5. Holiday with the Hiporis [ABANDONED]
  6. The ISC Stands with Mon Cala [COMPLETED]
  7. The Best I Can Do [ABANDONED]
  8. One Upon A Time in A Galaxy Far, Far Away... [ABANDONED]
  9. Let's Have a Ball [ABANDONED]
  10. Open Mic at the Coruscant Caberet [COMPLETED]
  11. Breaker Of Chains [COMPLETED]
  12. A Lady In A Maze




"He, she, they will pay. No one walks away from me.”
 
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