Jedi Missions

Brandon Rhea

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Here are some missions for the Jedi. These can be done by padawans as part of their training missions (see slots) or by Knights to further their advancement within the Order. The first five of these have two possible outcomes/options. It's entirely up to you. If you need help setting up a location, PM me.For any missions involving Hutts or Bogan, you MUST ask someone on their side to npc/pc the respective roles for you. Any missions that are taken will be marked in red and any missions with open slots left will be marked in blue. Each mission is to be posted in the Story board with the tag [Jedi Mission]. Missions may be dangerous and could potentially result in death for your chars, but that only adds to the thrill of roleplay so don't let it hold you back! --This list is still under construction. It's a start so people can be up and moving!--

To sign up for a mission, post here with a link to your char and rank. After that, you may post in the Jedi OOC forum looking for others to join OR you can PM particular people.


1. Meet With The Ambassador
Meet with a non-Republic ambassador to discuss possible trade relations and planetary alliance.

a) Encounter assassination attempt from Hutt forces. Protect the Ambassador to secure an alliance with the Republic.
b) Encounter assassination attempt from Ambassador's guards. Fight your way to freedom from Hutt allies.

Slots: 2 Knights or 1 Knight with Padawan




2. Investigate Missing Diplomats
Several lower-ranking diplomats/politicians have recently gone missing. The Republic suspects that crime-lords have begun stepping up and taking out the less-guarded politicians that they can't bribe, but the Jedi suspect more.

a) Encounter crime-lord syndicate under Hutt influence. Eliminate these forces to secure the safety of Republic politicians.

b) Agree to pose as guards to a lower-ranking diplomat/politician and set a trap for the murderers. Encounter a force user assassin (NPC/PC) and protect the Republic official. Defeat the assassin and learn your way around real combat.

Slot: 2-3 Knights, 2 Knights 1 master



3. Suppress Republic Riots
The Republic has drifted its attention from the planets it has dedicated itself to due to the war against the Hutts. Many of the assets and resources that have been promised to these planets have been cut short to support the war effort. Many civilians have taken up arms against the government and are threatening to revolt.

a) Confront the rebels and meet with the leader of the revolt. Try to work out a diplomatic solution without bloodshed or violence. Should you fail to appease the rebels, defend city hall from the mob and suppress the riot without casualties.

b) Confront the rebels and attempt to convince them to enlist in the military or form a planetary People's Militia. Should they choose to assist the Republic in the war effort, they'd be helping the galaxy become a safer and better place for all civilization. Resources would be easier to come by along with contributing to the government that helps support their planet and keeping their families safe from Hutt invaders.

Slots: 2-3 Knights or 1 Knight 2 padawans



4. Repossess Republic Ships
In the past recent months, the Republic has lost many ships to the Hutt fleet. The Republic Military has requested that the Jedi send a group of Knights and Padawans with some scouting parties to locate and detain pirates in the mid and outer rim and repossess their ships to reinforce the Republic fleet.

a) Encounter pirates in space or near planetary systems. Form a boarding party and attempt to eliminate the pirates aboard the ship. Take control of the ship and return it to the nearest Republic shipyard. Capturing and arresting pirates is heavily encouraged for interrogation.

b) Encounter minor Hutt scouting party (NPC/PC) in space or near planetary systems. Form a boarding party and attempt to eliminate the Hutt forces aboard the ship. Take control of the ship and return it to the nearest Republic shipyard. Capturing and arresting Hutt forces is heavily encouraged for interrogation.

Slots: 4 total, knights or knights and padawans

5. Join the War (High Difficulty)
Recent events have led to several military conflicts between the Hutts and Republic. There have been many battles around the same time, and Republic forces are wearing thin. The Republic military has requested Jedi assistance on the front lines to lead their troops into battle.

a) Join a [MAIN THREAD] battle with Republic soldiers and attempt to defend a planet against invading Hutt forces. May you be in space in a fighter, or on the ground with your lightsaber, defend the Republic to the best of your ability!

b) Join a [MAIN THREAD] battle with the Republic and attempt to attack a Hutt planetary system or outpost alongside the Republic military. May you be in space in a fighter, or on the ground with your lightsaber, fight for the Republic to the best of your ability!

Slots: Only Knights and above
**Note: For the mission above, there will most likely be sign ups for future battles.**


6. Diplomatic negotiations.
A planet in the Mid-Rim wants to allow a Republic garrison on the planet in exchange for aid against any Hutt hostility. This should be a joint effort with both Jedi and Republic.

Slots: 2 Knights or 1 Knight 1 padawan


7. A More Personal Touch
Ardin Korath on Dantooine has been reported missing on Dantooine. He is believed to have been killed by Kath Hounds. The Jedi were asked to investigate this situation and either kill the Kath Hounds and investigate if he's still alive or bring back his belongings to his wife.

Slot: 3, padawans only
Slot: HK-2E, Raxus




8. Misguided Padawan
A padawan(npc) barely into his training has gone missing somewhere on Dantooine. It is presumed that he was lured by the dark side and Jedi have been sent to investigate and bring him back to the Order.

Slots: Joss and Rom


9. Detective Work
A family has been murdered in their home on Alderaan. It appears that they were slain with the use of a lightsaber, though evidence suggests that the criminal did not know how to properly use it. It is believed that he may not be Force sensitive, though he is a danger to society possessing such a weapon. Jedi have been called to track down this murderer. His whereabouts are currently unknown, though the crime scene is a good place to start. Jedi will have to do some digging to track him down and stop him before he kills again.

Slots: Misha -Alderaan
Slots: Anthony Xall, Adam Delenzik



10. Recovering Stolen Goods
Due to the destruction of the Coruscant temple, thieves have been breaking in and stealing valuable Jedi possessions from the temple. One of these thieves has been tracked down to the Beggar's District in the slums of Coruscant. It is reported that he is selling whatever he found on the black market, items ranging from information on Jedi to things used to train younglings and padawans. This could pose a threat to the public if these items are used inappropriately. This thief has many friends, so a fight may ensue if he is discovered.

Slots: 3, 3 padawans or 1 Knight 2 padawans

11. Save The Walking Carpets
As usual, there's a huge problem with slavers on Kashyyyk. However, this time they won't make it easy. They are heavily armed and have sentries posted around their camps. A big load of Wookiee slaves are being held captive deep within the swampy forest. Jedi will have to brave the terrain and katarns to get to this camp and possibly engage in an all out battle to help the poor slaves. The other option would be to disguise themselves as slavers and attempt to hijack the transport and lead the Wookiees to safety.

Slots: 3, 1 Master 2 padawans, 2 Knights 1 padawan


12. Kidnapped!
In the upper city of Taris, an upperclass citizen's young daughter has been kidnapped by gang members. They have left the parents a ransom note asking for exuberant amounts of credits in return for their daughter. Being quite the stingy people, the parents have decided instead to enlist the aid of Jedi. They are to track down the gang members and rescue the small girl. However, if they are too reckless, the gang members will not hesitate to kill her. Jedi will have to plan this out and be clever about it. The location is most likely within the lower city of Taris.

Slots: Aran'irer Grevar, Zaifa Nevala, Zolotoy Tsviets



13. Illuminating The Darkness
Along the Corellian run trade route, there are numerous observational posts, in order to allow fast response to piracy or invasion attempts. One of these, in a key area overlapping three systems, has gone silent without warning. It is imperative that this is investigated, and the station brought back online, as quickly as possible. While it is silent, it is likely piracy and slave trafficking will be rife in the sector.

Slots: 1 master, 1 padawan; 2 knights, 2 padawan; 1 knight, three padawans.



14. Death at a Funeral
Senator Hiei Skeith recently died during a kidnapping plot by dark siders (see Missing Diplomats). A funeral is to be held at Umbara for the Senator. The temporary fill-in for Skeith, Kira Lumis, has requested help from the Jedi to do guard duty. However, the Jedi may get more than they bargained for when the Jedi learn the Dark Siders involved with the previous kidnapping plot have infiltrated the funeral.

a) Encounter the Dark Siders (NPC/PC) at or near the funeral, during or before the funeral begins. Stop them from kidnapping Senators attending Skeith's funeral.

b) Encounter the Dark Siders (NPC/PC) at or near the funeral, during or before the funeral begins. Stop them from assassinating Kira Lumis in retribution for their comrades killed by the Jedi during Missing Diplomats.

Slots: 2-3 total, knights or knight and padawan
2 Knight: Rehni Feher Tak'n, Zolotoy Tsviets


15. War Stories
A Jedi has been captured by a crime syndicate in an attempt to ransom him. Jedi scouts have traced them back to their headquarters in a deep space space-station near Alderaan. You are to board the station and rescue the Jedi.

Slots: Kouta, Lando, Tahoma, Saint


16. Trash
Galanzibar is a world for the elite. In floating cities, the galaxy's rich have built their private retreats and filled them in riches. A recent visitor has reported to you the presence of what appeared to be a Bogan artifact in one of the homes. You are to infiltrate the home and secure the artifact. If it cannot be secured, you are to destroy it.

1 Master, 1 Padawan or 2 Knights

17. The Message
While on a frontier world, you are requested by a Republic outpost to deliver the body of dead soldier to his homeworld, which is along your route back to the temple. However, while en-route, you discover the body to be alive and being pursued by a crime syndicate. You must discover why the soldier was made to appear dead and why the crime syndicate has taken an interest in him.

2 Knights, or 1 Knight and 2 Padawans

18. Heart of Gold
A small trading post on a desert world has requested aid in protection from pirates. However, once you arrive, you discover the trading post to be a brothel and the pirates to be a religious group who believe them to be an offense against their beliefs. You are to attempt to diffuse the situation peacefully, and if you cannot, defend the lives of those you were sent to protected.

1 knight and 1 padawan

19. Objects in Space
While en route to your next mission, your ship is pulled out of hyperspace by a gravity-well mine. While the crew affects repairs, the ship is boarded by a bounty hunter in full body armour (preferably a taung). You are to discover the bounty hunter's target, and attempt to neutralize him before he can acquire his target.

2 Knights or 1 Knight and a Padawan

20. Serenity
After having chartered aboard a smuggler's vessel to Hutt space for a recon mission, for which one if you is frozen in carbonite for insertion. The ship's captain intercepts a message leaving the ship just before it jumps to hyperspace. He informs you and the other passengers that a Hutt agent is onboard the ship, and has locked the crew out of the ship's navigation. You must free your partner from carbonite, discover the agent's identity, and remove the lock on the ship's navi-computer in order to avoid capture.

1 Knight and 1 Padawan

21. Train Job
An ancient holocron was recently discovered on an neutral world. It is being transported by high-speed rail to the planet's capital. You are to extract the artifact from the train before it reaches its final stop. While larger a passenger and cargo line, the local government is known to use the train for troop movements. Partnership with a Republic pilot and insertion specialist suggested.

1 Knight and 1 Padawan
I Knight 1 padawan: Cnile Mengele and Jayums Ko'Lins


22. Bushwhacked
On the flight back from a mission, you discover a derelict. After a short inspection, you find a lone survivor. Taking him aboard your small shuttle, you bring him to the nearest medical facility available, a Republic carrier. However, during the transfer the survivor breaks lose, killing a doctor. You must stop the survivor before he can harm anyone else. If at all possible, you must detain him rather than killing.

1 Knight and 1 Padawan: Haven Magnus and Misha


23. Shindig
A local noble on a Inner Rim world has information a cache of Force artifacts on his world. Will have provided you with a pair of invitations to the planet's upcoming Spring Ball. You are to enter as guests and get the information from the noble. However, be warned that the slightest offense towards any of the planet's natives may result in a challenge to a duel.

2 Knights or 1 Knight and 1 Padawan

24. Safe
On Tython, a travelling doctor and his sister have been kidnapped by a cult of villagers who live in the mountains near the spaceport. The cult believes that all Force Sensitives are an abomination against creation. This has compounded the information, as the doctor's sister is an untrained Force-sensitive. You are to extract the doctor and his sister before any harm can befall them, if at all possible, do so without harming the villagers.

1 Knight and 1 Padawan

25. Our Mrs. Reynolds
After having attended a local celebration ridding a star system of pirates, you wake up the next morning with your ship en-route back to the temple. All seemed normal until the ship's Republic captain discovered he had gotten married without his knowledge at the celebration. While initially this seems harmless amusement, the would-be wife sabotages the ship's life suport and escapes, apparently planning to steal the ship after the crew was dead. You and the Republic crew must reverse the sabotage, and then chase down the ship thief.

2 Knights or 1 Knight and 1 Padawan

26. Jaynestown
While passing through a small world's fuel depot, you discover that one of your crew is a local folk legend, with home the planet's governor has a grievance. Your ship has been placed under lockdown, preventing you from leaving. You must investigate the crew member's past on the planet, and get the lockdown lifted.

3 Padawans

27. Out of Gas
While patrolling for illegal salvagers, your ships main reactor has gone offline, taking all of the ship's other systems offline with it. You and the other crew members must figure out how to repair the ship before ship's lack of life support kills you.

3 Slots
Slots: Luminous, E-123 Omega, GABA


28. Ariel
A hospital on Coruscant is suspected of reporting Force-sensitive patients as dead and sending them off to the Bogan. You are to investigate the hospital and determine whether or not the reports are true. If they are, you are to take all measures necessary to stop the kidnappings

Slot: Joss


29. Can You Hear Me Now?
Holonet transcievers have been disappearing from within Republic space. Republic analysts suspect the Alderaan relay to be the next to be taken, and has requested the Jedi's assistance in this matter. Your mission is to determine the identity's of the hijackers, determine why they are removing the relays, and if possible, backtrack them to where the other relays have been taken.

2-4 slots 2 Knights, or 2 Knight/Padawan Pairs

30. You Left it Where?!
After the Hutt occupation of the Jedi Temple at Ossus, several holocrons were left behind within the Temples deepest vaults. In order to prevent this knowledge from falling into the hands of the Hutt's Force Users, you are to infiltrate the Temple and secure the holocrons. If the holocrons cannot be secured, your secondary objective is to destroy them so that they cannot be used by the hutts.

2 Masters, 1 Master and 2 knights, or 4 Knights.
1 Knight: Rehni Feher Tak'n


31. King of the Hill
Jedi scoutships have discovered a world ruled by a cult of Dark Side users. Initial contact did not result in open violence, though tensions are high. The world has sizable industrial complex, which could be easily converted for use by the Republic Military. You are to open diplomatic negotations with the Dark Side cabal, and attempt to redeem them to the Lightside. If you fail in this, you are to make all efforts to overthrown the Cabal and establish a Republic presence on the planet

3 Knights, or 2 knights and 2 padawans.

32. Pest Control
A recently opened catacomb beneath the monestary is infested with kinrath. All attempts to remove them have failed. You are to investigate the cavern, and find out what is drawing the kinrath there. Once you have done so, you are to, if at all possible, remove the kinrath without killing them.

3 Padawans

33. You Want to Go Home and Rethink Your Life.
Someone has been smuggling deathsticks into the Coruscant Temple and has been selling them to Padawans. Thier ability to dampen one's Force awareness is hampering the training younglings and Padawans. You are to invesitage the means by which these are entering the temple, find out who is distributing them, and detain the culprit or culprits.

Slot: DeathToll, Saint, Whest


34. Treasure Hunt
An ancient protosaber was found within one of the Killik mounds within the Castle Lands. You are to explore the mounds for other possible artifacts. Be warned that deep scans of the structures have detected life signs of an insectoid species. Caution should be applied.

Slot: Joss


35. Follow the Money.
Infiltrate a smuggler's ring which is funnelling arms to the Hutts. Any lightsabers must be suitably disguised or left behind. You will either be supplied with a modified freightor and will go in as smugglers, or will be joining up as private security. This mission would require working with Republic Navy and/or Solag for final siezure of arms, along with possible assistance from S13 during infiltration.

2 Knights or 1 Knight, 2 Padawans

36. Know thy Enemy.
This will be a deep cover recon mission into the outlying worlds of the Bogan Empire. Your objectives will be to learn as much as possible the Bogan Hiearchy. You will also be tasked with seeking out any would-be rebels, and helping them to organize. Jedi are advised to disguise or leave lightsabers behind. Coordination with S13 or Solag agents is encouraged to increase odds of survival

Slot: Ronin Thorn, Ryo-Kan
 
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Sreeya

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Mission list updated. Old missions are being recycled for anyone that didn't get the chance to do 'em.
 

Saint

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Just curious if instead of Knight or Padawan, perhaps maybe a member of the Galactic Republic Forces might be able to slide into one of those slots?

Perhaps a Republic Commando or an S13 Agent?

Just curious.

Thanks!!
 

Raif

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So familiarity with the Firefly series is a bonus I see. Good thing I've got it on dvd.
 

Sreeya

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Just curious if instead of Knight or Padawan, perhaps maybe a member of the Galactic Republic Forces might be able to slide into one of those slots?

Perhaps a Republic Commando or an S13 Agent?

Just curious.

Thanks!!

Yeah definitely, as many of the missions call for Rep/Jedi integration. Hell, if you want, you can probably post an ooc about doing a mission and ask if any Jedi wanna do it. :)
 

GABA

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Mission list updated. Old missions are being recycled for anyone that didn't get the chance to do 'em.

I was going to say some those missions look familiar...

I want to Mission 14, since my Knight was there when the senator got killed.


And 'You Left it Where?' because I was thinking of a mission like that before you posted it :]
 

Corvis

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I would definately be interested in doing a joint op with a Republic member or two. Fire me a PM if you pick a mission you like
 

Saint

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Yeah definitely, as many of the missions call for Rep/Jedi integration. Hell, if you want, you can probably post an ooc about doing a mission and ask if any Jedi wanna do it. :)
Thanks!!

And PM sent Corvis.

I'm pretty much open to anything, so long as I can get into a roleplay.

:CHappy
 

Corvis

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I'll take 21. Train Job, and Saint said he's coming along as Republic Support. Would there happen to be a padawan that wants to tag along?
 

Damocles

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Jayums Ko'Lins will tag along for Mission 21, if that's all cool.
 

Corvis

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Sweet, looks like we've got a full cast. if anyone feels like RPing the feds/locals for us, lemme know, otherwise I'll RP the oppisition for us as well.
 

Dmitri

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Since it would be best if Zolotoy is in a mission again, I'll sign him up for Death at a Funeral, since I'll be in it anyways.
 

Saint

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Hey, I have a SOLAG character that would like to take up a mission with a Jedi or two.

If someone(or a few) is interested in participating, I'm eyeballing either mission number 7, 10, 12, 15, or 18.
 

Sreeya

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Hey, I have a SOLAG character that would like to take up a mission with a Jedi or two.

If someone(or a few) is interested in participating, I'm eyeballing either mission number 7, 10, 12, 15, or 18.

You can probably post about this in the Jedi OOC discussion asking for others to join. : D
 

Corvis

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Train job thread is up. all those involved have been PMed. If anyone is feeling like NPCing the opposition, lemme know.
 

Garuga

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Heya, Bushwhacked, for Haven Magnus and her Padawan Misha.

Does the 1 knight + 1 Padawan thing matter? Seeing as Haven's a master but she's taken on Misha as well.

Cheers.
 

GABA

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Since it would be best if Zolotoy is in a mission again, I'll sign him up for Death at a Funeral, since I'll be in it anyways.

Weiss and I talked, everything is in agreement.

We are also going to have set 4 years ago, since it would make most sense :]


Also Ninjedi, Weiss, and I are teaming up for a padawan mission, we would like to do Mission 12: Kidnapped!

Padawan Aran'irer Grevar -Ninjedi
Zaifa Nevala - Me
Zolotoy Tsviets - Weiss
 
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