Armor Kel Dryden's Enforcer Gear

Catbert

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Kel Dryden's Enforcer Gear

Kel's encounters in the Outer Rim taught him the importance of having good gear on hand. It could mean the difference between life and death. The problem became even more apparent after Kel became an enforcer in the Zaa Fenn crime family. With more notoriety came more people who wanted a piece of the former Nar Shaddaa street urchin.

That's why Kel modified his standard armored flight suit to give him an edge against Sector Rangers, bounty hunters, rival Syndicates, beasts of Dxun, or whomever the kark else would have beef with him. To do that, Kel opted for a repulsor to fend off anyone who'd get close enough. Armorweave coat would offer extra protection against shrapnel. But the main addition were the boots with thrusters. The jets would provide another means for Kel to create or close distance. A perfect plan B and a way to navigate rough terrain.

Although the helmet with built-in comlink remained, the spacer reluctantly gave up on the clunky and heavy life-support box. Some extra time to survive in space was sweet, but overencumbrance would've made him too slow and vulnerable to blasters. The emergency beacon could just as well go into the suit's utility belt. In addition to other goodies, the pouches also host a few backup power cells.



LEGALITY

As legal as a custom flight suit would be. But wearing a fully-enclosed helmet in public without a good reason may be frowned upon in the more civilized worlds.


INTENT

To provide a customized armor for @Kel Dryden after he became a Zaa Fenn Enforcer.


RESTRICTIONS

The materials to put a similar suit together are obtainable, but the suit itself is not standard issue. Make your own!


TYPE AND COVERAGE

Type: Light Armor

Coverage: (Coverage regions for Light armor is 1-3 regions, Medium is 4-5, Heavy is 6-7)

  • Head: Enclosed duraplast helmet
  • Torso: Lightweight durafiber blast vest with removable duraplast plate inserts
  • Back: Lightweight durafiber blast vest with removable duraplast plate inserts


FUNCTIONS

Function 1: Rebreather
  • Rebreathers, whether built into a helmet or a separate mask, allow for the wearer to breath underwater or in space for brief amounts of time by scrubbing CO2 from their exhaled breath and recycling it. Generally this lasts for up to 5 posts, but heavy exertion can shorten that time.
  • Force User Compatible?: Yes

Function 2: Vac-Seal
  • It's no replacement for a dedicated spacesuit if you intend to EVA, but this under suit, when combined with a helmet, can protect the wearer from the immediate effects of exposure to a vacuum for up 5 posting rounds. You still need a way to breathe, however.
  • Force User Compatible?: Yes

Function 3: Repulsor (Left wrist)
  • Originally designed to counter combat with force sensitives, this tool is able to project a strong repulsor field replicating a Force push. It projects up 10 meters and its limited power cell only allows for 3 uses before it needed changing. The repulsor has significant recoil and the wielder must carefully brace themselves before use - both to ensure accuracy and to prevent the user from being knocked over themselves or having their arm torn from its socket.
  • Force User Compatible?: No

Function 4: Armorweave Accessory (Coat)
  • Most often in the form of a heavy cape, skirt, or underlay beneath armor, armor weave provides some protection against the penetrating effects of shrapnel from explosives and other unpowered high velocity impacts, with only a small amount of bleed through damage (bruising or very minor wounds). It offers no protection against kinetic impact or energy, vibroweapons, or similar "powered" weapons. Having more than one accessory (example: Cape + underweave) provides no additional effect.
  • Force User Compatible?: No

Function 5: Jetboots
  • Miniaturized jetpack technology, jetboots (also called "rocket boots") are essentially boots to which small jetpack thrusters have been attached. The wearer must activate/deactivate the thrusters modes via wrist-mounted controls. Like an average jetpack, jetboots permit a maximum speed of 35kph and can maintain this speed for two minutes of continuous flight (flight mode). In combat (mode), they can be used in short bursts to propel the wearer up to seven (7) meters. Jet boots are much smaller, lighter, and less vulnerable to attack and damage than jetpacks, but are also very difficult to utilize effectively, and wearers can be easily thrown off course.
  • Force User Compatible?: No
 
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