Under Review Independent Korix Corandel

Korix Corandell

Dark Lord of the Spliff
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Korix Corandel

BIOGRAPHY


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NAME: Korix Corandel
AGE: 23
SPECIES: Kaleesh

FACTION: Unaffiliated
RANK: 1/Unknown Mercenary

HEIGHT: 5'9"
WEIGHT: 167lbs.
HAIR COLOR: N/A
EYE COLOR: Yellow

STRENGTH:
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DEXTERITY:
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STAMINA:
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INTELLIGENCE:
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WISDOM:
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CHARISMA:
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Korix Corandel was spawned on the "primitive" planet of Kalee, on the border of the Kadok regions in Wild Space, as Grenkalergh San Rror in 97ABY. Born from a slave woman belonging to Shassh San Rror, a little-known Kaleesh warlord who took great pride in the fact he had once slain a Jedi who'd fatally strayed too far from the core worlds, the young Corandel was raised with savage surroundings and circumstances alongside his many siblings. Spending a majority of his first years with tasks such as learning basic combat and how to fend for his own, it didn't take long for glimpses of force sensitivity to show themselves in the young Corandel, blessed with a gift uncommon among his people. As the son of a warlord, Grenkalergh was held to the highest esteem and expected to be a top warrior among his peers, and as such was cast into perilous situations time and time again from the moment he could walk. This resulted in various occasions in which Korix outshined his brothers and sisters beside him, boasting an uncanny combat ability and prowess in battle.

It was viewed as an honor to be granted the trial of battle on Kalee, to be gifted with the opportunity to prove yourself and earn the right to rule one's own destiny through pure might. Grenkalergh had earned it through birth, and with his natural (though untrained) gifts in the mysterious "magicks" of the force, the young Kaleesh was expected to become a powerful warrior. A warrior worthy of weilding his fathers weapon- the stolen violet blade of a slaughtered Jedi Knight. By the age of eight human years, the son of San Rror had gone on many hunting parties and slain the native Karabbac and Mumuu with traditional weaponry to craft himself a basic mask, symbolic of his growth to a warriors manhood and a right of passage among his kind. These trials served as a test; the true determination of a sentients worth in Kaleesh culture.

As the years went on and Grenkalergh's father grew elderly, it was only a matter of time before the elegant weapon and family pride of his father would be passed down the line, putting Grenkalergh in the crosshairs for any seeking to claim the lost 'sabre for themselves; something not unlikely between the many warring tribes of Kalee. At the age of 13 standard years, Grenkalergh would face his final test on his path to honoring his birth name. Cast out into the wilderness with only a Lig Sword and Shoni Spear, the young Corandel was ordered to not return until he'd slain 50 Karabbac, a daunting task for any warrior. Accepting the trial and setting out from his home, the young Corandel would begin his perilous journey to honor.

Over the course of six human months, Grenkalergh fought, struggled, starved, suffered, and survived in the dense jungles of Kalee by his lonesome, using only his wits and basic tools to get by on the trekk to the icy landmass of Grendaju. It took harrowing weeks of pain and vicious combat, but the Kaleesh youth ventured across the baron waste of the arctic landscape to find the nesting place of the Karabbac- the place their kind would be most abundant. It took four standard days on the planet, and through enduring a battle between wills to survive, multiple retreats, and numerous close calls, Korix laid over 70 Karabbac to rest and gathered their skulls as proof of his efforts. Beginning his venture back to his birthplace, the young Corandel would spend an entire year away from home, suffering to prove his worth.

Upon returning to his small tribe, lugging behind him a mass of beast remnants, Grenkalergh could feel something offputting from the moment the familiar community appeared on the horizon. No longer did their smoke stacks burn high into the tropical air. The sounds of training youth did not echo throughout the village. The smell of Mumuu meat no longer wafted from miles away, only the stench of charred skin and the tinge of blood. Entering the small settlement once called home brought about pain and grief, bodies of friends and acquaintances littering the streets as the son of San Rror passed over them. It was clear what had happened, nothing short of a tragedy spurred by the ways of life. They had been raided in his time of absence, fallen to another tribe, an event that had occured only days before the son of San Rror's arrival. There was nothing that could be done to save the lives of those who perished. In his agonosing return, Grenkalergh could do nothing but sulk his way to the hut of his father in defeat, hoping those he loved had somehow survived the ordeal; but hope for such a miracle was dwindling as the images of masks covering deceased expressions struck the young Corandel's yellowed orbs. Trudging his way back to the small structure he spent his life in, the Kaleesh would encounter one final test of his might, and a chance to avenge his fallen people.

Grenkalergh returned to the small hut of his guardian, the Warlord Shassh San Rror, expecting to find his fathers corpse only to discover the desecrated remains of his father's domain occupied by a small band of the very men that had taken his life; brandished by their leader, the amethyst blade rightfully belonging to him. The moments that followed would change his path forever. In a fit of unstoppable rage, fueled by the dark side of the force and the scarring experience of finding his tribe in shambles, Grenkalergh slaughtered the remnants of the insurgent forces who dared linger in their destructive wake. Finally reclaiming the blade of his father by defeating the Warlord Netix Grenn Tyn in a duel, Grenkalergh resigned himself to burying the population of his village in order to lay them to rest in proper fashion. Over the course of the next four years, the Kaleesh would live in isolation, hunting and foraging to survive.

After coming to terms with the loss of his place in the galaxy, the son of San Rror knew he would have to depart from his roots and make a life for himself somewhere else, starting anew. Using what little credits he could manage, Grenkalergh decided to drop the family name of San Rror and venture out into the galaxy, hitching a ride from an imports ship under the name Korix Corandel. First arriving on Mon Cala and making it by doing odd jobs and grunt mercenary work, the now 18-year-old Korix found a new niche for himself among the low societies of the outer rim, often taking part in gambling, drinking, and the other luxuries afforded to those who don't have anything better to do with themselves than cause a bit of trouble. Being strong and capable in comparison to most species, Corandel became someone not afraid to cause an uproar here and there if it meant things would go his way, though he struggled greatly in adapting to the new technologies used on the water world. Despite this, Korix was keen on having an air filter and voice modifier installed into his mask to give it more use in practicality. In the short time spent on the acquatic planet, the Kaleesh warrior would mainly keep to himself if the opportunities presented to him weren't a chance to make some credits.

Spending a measly three standard years on Mon Cala earning enough money to finally live comfortably, Korix grew tired of the monotanous life of scum and found himself following the rumors of Mustafar as they were traded between cantina goers who spoke of the dark powers it held. Intrigued by such alluring possibilities, the Kaleesh sought answers. After inquiring with the local information sources about the tales of Mustafar and it's shady path to enlightenment, the alien found himself hitting a wall in terms of advancing his progress and made the decision to travel to Coruscant via shuttle in order to better understand the rumors of the lava planet. Upon arriving on Coruscant, Korix found himself at a loss with the galaxies technology, moreso than he had on Mon Cala and so purchased a standard astromech to assist in his travels, nicknaming it Lucky. With a new companion by his side, the Kaleesh procured information about the ancient orders of the Jedi and Sith, and began working as a self-employed bounty hunter to bring in credits.

Having worn tired of the bustling layers of Coruscant and the crime-ridden underbelly of the core world after half a year, Korix charted a path for Onderon and made his way to the jungle planet in order to fulfill the requirements of a job. Taking out a low-time smuggler in return for information about Vader's fortress on Mustafar, and stealing his ship as bonus pay, Corandel found himself in possession of a Fighter Class, Mandalorian Gauntlet; though some seats had been removed to allow for extra cargo space. Now armed with basic knowledge of the force, the Jedi, and the Sith, Korix hopes to figure out his true potential.


PERSONALITY


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PRACTICAL SKILLS

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Slicing
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Survival
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Tracking
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Hunting
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Leadership
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Invest.











COMBAT SKILLS

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Blasters
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Rifles
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Misc.
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Demo.
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H2H
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Daggers











EDUCATION

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Huttese
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Rodian
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Ryl
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Tactics
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Politics
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Espionage











Korix Corandel is far from your average pushover, often willing to go out of his way and to extreme lengths to make sure he gets what he wants. Manipulative, selfish, and not often concerned with others safety or opinions, Korix considers himself to be a cut above the rest. However, far from cocky, the Kaleesh warrior will be the first to tell you he's a great length from being the strongest alive (as much as he yearns to be). Priding himself on his physical prowess and abilities in combat, Korix is usually the first in line to jump into a brawl or lay someone out, though that isn't always the best decision. With his judgement often clouded by the allure of battle, Corandel usually finds himself knocking skulls together when talking things out is probably the easier solution. Not fond of diplomatic discussion and always willing to jump into a competition of power to settle things, the son of San Rror is a warrior at heart.

Calloused and often unfond of strangers, Corandel views life as a solo game, and those who play with helpers are weak. Finding joy in the smaller things, such as drinking, gambling, and the thrill of battle, Korix is most easily found in cantinas and bars across the various planets in the galaxy. However, while the Kaleesh may seem coldhearted to all, he holds a soft spot for those who show him loyalty and is willing to stick his neck out to ensure their safety, even if he doesn't always act like it. Full of snarky comebacks, sarcastic quips, and rude statements to hurl at his opponents, Korix frequently whips out his silver tongue as the first weapon in battle, his amethyst blade providing the second strike. Possessive, territorial, and quick to follow his instincts, Korix is quick to cut off anyone he deems a threat to his security- literally.

Mournful of his lost and broken past, Korix often finds himself wrapped up in powerful bouts of rage or apathy, more often than not taking out his hate for the past on his bounty hunting victims. With little empathy to spare for others, viewing his own situation as a tragedy in itself, Korix has placed himself on a path to gain power and discover the secrets of the force, intrigued by what may be possible through this "magick". With doubtful hope that he may be able to one day resurrect his father and prove himself properly, Korix has little time for the distraction of others. Despite this, the Kaleesh is a realist to the highest degree and will accept help if absolutely necessary, though don't expect him to feel like he owes you anything!


LEGACY


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EQUIPMENT
Armor
—Mumuu/Karabbac Mask w/ Filter
—Mumuu/Karabbac Armour
—Black Cloak

Weapon
—Lightsaber
—Amethyst
Ship
—Mandalorian Gauntlet Fighter
—Stock Turrets/Hyperdrive
Droid
—Astromech - R2-47
—Black/Gold Detailing





BORN — Born on Kalee to Shassh San Rror ●
CHILDHOOD TRAINING — Trained in combat and survival as a child ●
MASK CRAFTED — Crafted mask of Mumuu and Karabbac ●
TRIAL OF WORTH — Slayed masses of Karabbac as a test of might ●
VILLAGE RAID — Entire San Rror clan is killed in raid ●
DUEL W/ GRENN TYN — Korix claims the amethyst blade from Grenn Tyn ●
BURIAL OF THE PAST — Korix buries his family and goes into exile ●
A NEW BEGINNING — Korix departs Kalee for Mon Cala ●
A CITY BELOW — Corandel visits Coruscant, buys R2-47 ●
ON TO ONDERON — Corandel completes his first inter-planet mission, steals a Gauntlet Fighter ●
 
Last edited:

Darasuum

RANCOR SQUAD!
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At the top you have a banner for a ship type that's a few hundred years old and also reference it in your equipment. Make sure everything that you plan on using in terms of gear is approved and is linked appropriately.

It might help if you also wittle down the character profile to less than 1500 words. The background alone is over that limit.

It has already been a full century after the battle of Exegol which took place in 35 ABY. If you want your character to be 23 then he would be born 112 ABY, not 97 ABY

By the age of eight human years, the son of San Rror had gone on many hunting parties and slain the native Karabbac and Mumuu with traditional weaponry to craft himself a basic mask, symbolic of his growth to a warriors manhood and a right of passage among his kind.
I don't believe Kaleesh age faster than humans and an 8 year old going around (even with force powers) slaying beasts is hard to believe. Before you even mentioned the 8 years bit I was assuming he was at least in his teens if that is the case.
 
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