Armor Kougine Lohba Armor

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Kougine Lohba Armor

Deucalians have always preferred fighting in heavy armor to any other type of protection. While traditional Deucalian armor is often no more than a few capes over a EVA suit, allowing them to board enemy vessels when necessary for plundering, the Kougine Lohba have been forced to adjust their aromr to better serve their Hutt charges.

The suit is still a full body suit capable of surviving space for a short amount of time, however, now it is fitted with more alloys for blaster and force user fighting. Additionally, the cloth capes of old Deucalia still make their way into the uniform. Adornments of each specific clan insignia and family crests are found all over each set of Kougine Lohbo armor,


LEGALITY

The Kougine Lohba are not an outlawed organization, however, their armor is often associated with the culture of pirates and plunderers from which they originate. That said, their armor is not outlawed on any world. Unafraid to show their faces, they will remove the full face helm when necessary, though they prefer not to do so.

INTENT

To create a Standard Armor for the Kougine Lohba.

Type and Coverage[/GFONT]

Type:Heavy Armor

Coverage: (Coverage regions for Light armor is 1-3 regions, Medium is 4-5, Heavy is 6-7)


  • Head: A full coverage duraplast helmet with transparisteel bar-visor
  • Torso: Segmented Phrik-alloy plating over an armorweave undersuit covering most of torso.
  • Back: Solid Phrik-alloy plating over armorweave undersuit, covering upper back
  • Upper Arms: Duraplast pauldrons and elbow protectors
  • Lower Arms: Forearm length gloves with phrik alloy plating
  • Upper Legs: Durasteel groin protector and upper leg armour
  • Lower Legs: Durasteel boot armour, lower leg armour, and knee guards





Functions



Function 1: Thermal Undersuit
  • Thermal undersuits wick away or reflect thermal energy for brief periods of time. They are not nearly as effective as a suit that firefighters would wear. Most commonly used to protect soldiers from flamethrower weapons or short bursts of extreme heat or cold, and are only good for 1-2 posts of exposure depending on intensity. They are useless against blasters.
  • Force User Compatible?: No
Function 2: Dart Launcher

  • Can launch a dart accurately up to 15m. This dart is filled with a fast-acting, short-lived sedative that can render near-humans unconscious, or a sedative tailored to one specific alien physiology. The dart is incapable of penetrating even the lightest armor, or even thick leathers. The dart has the same practical effect as a medium stun bolt.
  • Force User Compatible?: No
Function 3: Emergency Vac-suit

  • It's no replacement for a spacesuit if you intend to EVA, but this undersuit, if combined with a helmet, can protect the wearer from the immediate effects of exposure to a vacuum for 5 posting rounds. You still need a way to breathe, however.
Function 4: Rebreather

  • Rebreathers allow for a person to survive underwater or in space for brief amounts of time by scrubbing CO2 from their exhaled breath. Generally this lasts for 3-4 posts, but heavy exertion can shorten that time.
  • Force User Compatible?: Yes

 
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