Armor Kraaz's Beskar'gam

Okoju

Tryna bring myself in warm
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Kraaz's Beskar'gam

Like every Mandalorian Kraaz's armor or Beskar'gam is custom made for him. It is made up of plates of duraplast with a titanium overlay. The only bits of the armor that are pure Beskar are the bracers and helmet due to the now relative lack of the alloy in the galaxy.

The armor also includes a few elements of his past having incorporated a few design elements from his Umbaran Militia armor, notably the small blue lighting elements and sleeker edges.

The armor plates now sport a gray finish in order to symbolize the loss of his love Ibi to honor her memory and is emblazoned with the symbol of the deathwatch in black on the left breastplate.


LEGALITY

Generally speaking yes. Only the most heavily policed systems would really give a second look at this armor.

INTENT

Just to have a customized armor for my Mando Kraaz.


Type and Coverage

Type: Medium

Coverage: (Coverage regions for Light armor is 1-3 regions, Medium is 4-5, Heavy is 6-7)


  • Head: Full coverage Beskar helmet.
  • Torso: Full Coverage of chest and abdomen.
  • Back: Full coverage of upper and lower back.
  • Lower Arms: Armored pure Beskar bracers.
  • Lower Legs: Armored boots over knees, shins, and feet.


Functions



Function 1: Scatterweave

  • An incredibly rare and expensive material. Scatterweave is a coating that reflects very little light, making it extremely useful for sneaking at night. It also "scatters" the wearer's heat signature, making it difficult for automated sensor systems or thermal visors to get a precise fix on the wearer's location without intense scans.
Function 2: Vision Modes

  • This Allows a Helmet HUD to cycle to low-light OR thermal vision modes.
Function 3: Concealed Blade (Left Bracer)

  • Concealed blades are typically 4-6 inches in length and lock into place once extended. They are almost always placed along the fore-arm or boot. They are no substitute for true combat knives as the locking mechanism can break under strong impacts. Still, some people enjoy them as a helpful backup.

Function 4: Wrist Projectile Launcher (Loaded with razor discs on Right Bracer)

  • This forearm-mounted weapon can fire a variety of small non-explosive physical projectiles from it such as miniature buzzsaw discs, shurikens, or slugthrower slugs that deal Light damage with no other special properties other than potentially causing bleeding. This weapon has a maximum range of 17 meters and ammo capacity of 5 shots. Must be manually activated via button or other trigger. These weapons are mostly illegal in civilized space.

Function 5: JetBoots

  • Miniaturized jetpack technology, jetboots (also called "rocket boots") are essentially boots to which small jetpack thrusters have been attached. The wearer must activate/deactivate the thrusters modes via wrist-mounted controls. Like an average jetpack, jetboots permit a maximum speed of 35kph and can maintain this speed for two minutes of continuous flight (flight mode). In combat (mode), they can be used in short bursts to propel the wearer up to seven (7) meters. Jet boots are much smaller, lighter, and less vulnerable to attack and damage than jetpacks, but are also very difficult to utilize effectively, and wearers can be easily thrown off course.
 
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