Independent Krinn Nelthar

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Krinn Nelthar
Nautolan Farmhand
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_Name
Krinn Nelthar

_Homeworld
Glee Anselm

_Faction
Independent

_Rank
Farmhand

_Species
Nautolan

_Age
25

_Gender
Male

_Height
6'1"

_Hair Color
Green Head-Tresses

_Eye Color
Maroon

_Build
Athletic

_Weight
212

_Force Sensitivity
Yes, Trained





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"If our value as Sith is based on what we destroy,
then I would prefer to remain worthless."​


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B I O G R A P H Y

Krinn was a Nautolan born on his homeworld of Glee Anselm. Born to parents with a passion for crime, Krinn was raised to serve more as an accomplice, than as a son. With distant and greedy parents, his only praise came from the success of a heist. Upon learning he was force sensitive, Krinn's parents hoarded this knowledge to themselves, and instead encouraged its use during their criminal expeditions. Ultimately, Krinn's parents were caught by the law, leaving him alone in the seas. Krinn is eventually befriended by a Sith Champion, who brings him into the Order as an Acolyte. Driven by his greed and desperation to survive, he eventually graduates to become a Champion of the Order himself.

After participating in the glassing of Kashyyyk, Krinn was arrested by a Jedi Knight. When the Empire raided New Alderaan, the young Nautolan managed to escape in the chaos. Rather than regroup with the Sith, he instead chose to flee the Empire altogether. Krinn found himself on the agri-world of Tanaab, where he found work as a Farmhand.

P O S S E S S I O N S

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  • Commoner clothing of no particular distinction.
  • A holo-communicator and a datapad for communication and information purposes.
  • An emergency medical kit.
  • A holo-journal, locked with a personal passcode, where Krinn documents his emotions and actions.
  • Comm link
  • A Miniature Protocol Droid which has been programmed with Basic and Huttese.
P S Y C H O L O G Y


Suffering from severe depression and post-traumatic stress disorder, Krinn is a former Sith and a recovering alcoholic with a lot of trauma to work through. He is quiet, timid, and entirely uncertain of his place in the world, but regardless, he's eager to make up for his past actions, and seeks peace where he can.

Gentle and soft spoken, don't let his kind nature fool you. Krinn has a powerful sense of justice, and will not hesitate to defend himself and others from villainy.

He has a fascination for small animals, typically furry ones, which he eagerly chatters with, despite their inability to talk back. Rest assured, if he finds a wounded creature abandoned to the elements, he's the type to kindly nurse it back to health. Perhaps it's his guilty past that makes him more willing to converse with the animals he knows will not judge him.

The best way to experience his personality, however, would be to thread with him, and learn it for yourself.

T H R E A D S

  • Solemn Rainfall ― Returning to Dromund Kaas after months away, Krinn swings by his favorite bar, where he finds himself chatting with a mysterious woman. Unknown to him, it's the Empress herself, and now he's suddenly involved in a mystery with a strange sorcerer.
    Sith Life's a Beach ― Krinn attends a celebratory party, and makes some new friends, or something like that. At the very least, nobody dies. There's gossip, dancing, and crab head biting. What else could a Sith ever want?
    The Little Shop of Treasures ― Krinn is lured onto Coruscant with the promise of finding a powerful sith artifact. He is tempted to seek the item out despite the risks. Ultimately, he faces the suspicion of a bounty hunter as a result, despite his attempts to stay under the radar.
    In Exchange for A Nice Chat ― Still on Coruscant, but so far unsuccessful in his quest, Krinn finds himself in the middle of an attempted robbery of a wealthy young woman. Despite the dangers, he steps in to protect the victim.
    Artificial Greed ― Krinn prepares to leave Coruscant, having failed to locate the apparent artifact. Unfortunately, the presence of a Sith in the heart of the Republic tends to attract unwanted attention, and a Jedi is none too happy to see him.
    Kashyyyk: Clash of Navies ― The Empire is called to action by Empress Andruil, and Krinn bears witness to the horrific bombing of a vibrant planet. Locked in a dogfight high above the atmosphere, Krinn fights for his own survival.
    Dangerous Patrons ― Making his way back to Imperial Space after the glassing of Kashyyyk, Krinn pauses on the volcanic planet Sleheyron for refueling, where he meets a Syndicate Ring Leader called Rafe. With a criminal past himself, Krinn attempts to negotiate an alliance.
    Playing Make-Believe ― Still on Sleheyron, though preparing to make his leave, Krinn is approached by a strange woman who invites him on a quest to retrieve a Nautolan artifact. Though the two do not get along well, he ultimately agrees to help, though he fully intends to betray her and keep the artifact for himself.
    Duel on Raxus ― Finally back in Imperial Space, Krinn stops on Raxus to meet with a contact, when he comes face to face with a criminal attempting a bold heist. Naturally, the Sith isn't too happy about this, and he's quick to attempt an arrest. Unfortunately, after the trauma on Kashyyyk, Krinn finds himself weakened by exhaustion.
    Sun and Sea ― After leaving Raxus, Krinn feels worse than ever. He retreats to one of the few places in Imperial Space that reminds him of his home, the tropical world known as G’wenee. Here, he meets another Sith, an Acolyte, who seems friendly enough.
    A Game on G'wenee ― Still on the tropical planet he finds a bit of solace on, Krinn is approached by another Sith, one he does not recognize, who seems to be seeking passage to the core worlds.
    Spicebrew Confessions ― Tired, hungry, and entirely unwell, Krinn stops to refuel at a station above the planet Agamar. Giving in to his depression, and thus, his alcoholic tendencies, he ends up in an unexpected conversation with another visitor to the port. Unbeknownst to Krinn at first, the man is a Jedi Knight.
    Humanity on Agamar ― Hungover and injured, Krinn lingers on Agamar, only to get caught up in the flurry of activity from the arrival of a humanitarian group.
    Wroshyr Woodstock ― Krinn attends a festival raising funds for Kashyyyk relief, despite his affiliation with the ones who destroyed much of said planet.
    The Silence of Ash ― Returning to Kashyyyk to face his trauma, Krinn is attacked by a starving katarn, only for his life to be saved by a Jedi he has met before, Clove. Krinn is healed, but promptly arrested.
  • The Farmers of Taanab ― After escaping his prison on New Alderaan, and then the planet itself, Krinn eventually settles down on Tanaab, where he lives the life of a farmhand.


 
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