Kuati Issues

Great Jamie

Great Jamie
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Kuati Issues
Kuat Mission Pack

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For a majority of worlds the cessation of the Republic's involvement in the conflict that opposed the Jedi Order and its splinter group, commonly referred to Jedi Exiles, brought about peace and security. For others however, it marked the end of an unparalleled era of prosperity...


The importance of Kuat needs no introduction for those interested in galactic politics. The Kuat Drive Yards, which form an entire ring around the planet has in the past, been almost a life saver for the Republic, producing ships at a rate and quality none in the galaxy can match. It fed the Republic War Machine in a hundred years of war, and done the same for any wars the Republic have taken in the past. However, now crisis strikes the shipyards.

The peace and disbanding of the GAR led to business shutting down completely. There was now no more business for Kuat, and the economy of the shipyards and thus the planet is almost in a state of bankruptcy. The people are resentful, and so the Senators and military have to win back public support, and persuade the Kuati noble houses to once more produce vessels for the Republic Fleet.

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Swoop Gang

Swoop gangs now are infested in the major Kuat cities. Resentful of the Kuati noble families, and the Republic, a large force of them are heading to one of the last remaining factories on the planet. Defend it at all costs and show them the Republic's military might.

Participants: Bishop Cain (@Orbit) & Cutter (@Faded Truth)

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Good Pirate or Bad Pirate?

The pirates in the Kuat Drive Yards reveal themselves to be former Republic Naval personnel, kicked to the curb by the Senate after the Hundred Years Darkness. You must make a choice of either giving them a pardon and perhaps even persuading them to enlist back into the Republic Navy or ensure they no longer pose a threat to the Republic's operation on Kuat.

Participants: Bretharr Bargall (@Great Jamie) & Primula Peyvand (@anzat17)

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Persuasion of the Nobles

The Kuati nobles have requested a meeting in light of your actions on Kuat and are willing to listen to your pleas. You must persuade these nobles to reactivate the Kuat Drive Yards or all your efforts would have been for nothing.

Participants: Moor Todan (@Aberforth) & Numenius Pax (@Nefieslab)
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To complete these missions, you can either look for a DM or self-DM using the dice feature. First come, first serve. These missions are crucial to the Republic's war effort, hence why a strict 48 hours posting time limit will be in order. Failure to post within that time limit could affect your ability to select the mission of your choosing in the future. Once all slots have been filled, another mission pack will be posted.

 
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Great Jamie

Great Jamie
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Added. All spots are taken! In about 15-25 minutes. Impressive
 

christhebetrayer

Mr.Photoshop
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If you want a DM for persuasion of the nobles, I’ll do it or I could be opposition since one of my character talion/anhur is a kuati noble
 
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