LilyNion's Workship

LilyNion

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UPDATED

DRAFT:​

The Star Guardians.

The Star Guardians, if all goes well, will become a faction built by Clove with as goal to help Civillains damaged by the war. While capable of fighting, their main goal is to protect; this means that they will not engage with Jedi, Sith, Mandalorians, Hutt or other criminals unless they pose a direct threat to civilians.

In order to achieve this, the Star Guardians are medical trained first, and function on the field as Battle Medics. They'll help refugees, rescue them off-planet if necessary and heal wounded civilians on the field.

Anybody with a leading role will get the title of Star Lady or Star Lord. Prior to that, they are Star Guardian.

They'll have two bases; the grounded one, which is a hospital built to give free help to whoever needs it, regardless of who enters the building. It follows no law and will not arrest Sith, Hutt or Mandalorian. The other one is the floaty nature ship originally meant for the Jedi (which lead to nothing). They are floating refugee ships, allowing the Star Guardians to help war-struck places and get civilians off the surface. They also allow for the Star Guardians to collect flora and fauna in case of a worldwide emergency and grow them.

To ensure both the hospitals and the planet are protected there'll be necessary security. There'll be a ship escorting the patients to the hospital, any ship that isn't cleared by the escort ship isn't a responsibility of the hospital and the planet is free to do whatever they deem necessary. There'll be security in the hospital itself, and any and all staff capable of Force Heal will also be trained in basic levels of protection.

Their uniforms will be mostly white with golden rims, and a secondary color of choice. These will be designed and created by Vanhoop Couture.

To reduce costs and remain free, the Star guardians will be planting their own healing herbs and make their own medicines. They also hope they can get a discount of Thyferra, after helping them out in the war against the Killik. Outfits and equipment that require fabrics are handled through Vanhoop Couture, reducing the price of that. Beyond that, the faction will run on donations and investors.

PLANS:​

Starting out.

Step 1. Find a planet that accepts the first hospital and allows her to buy or rent a building. It'll most likely only have one floor, to start smaller and cheaper.
Step 2. Save up the money to actu
ally buy or rent.
Step 3. Buy/rent the place and start renovating, throwing in medical equipment and such.
Step 4. Hire security, doctors and medics. Doesn't have to be many, just enough to start.
Step 5. Grand opening of the hospital :(!
Step 6. Get investors who are willing to support the growth of Hospital 1, and the creation of Hospital 2.
Step 7. Find a place of Hospital 2.

Step 8. Build 5 more hospitals, 1 middle, 4 covering every corner of the galaxy
Step 9. TBA


Growth

Political factions
Step 1. Talk with FWA members for permission to build in their space
Step 2. Talk with Five Syndicates (Norbs) for permission to build in their space.
Step 3. Talk with Mandalorians (Orbit) for permission to build in their space.
Step 4. With hopefully permission in every other factions space, talk with NR (Braden) for permission to build in their space, and maybe make a deal for investments/donations. Convince them with peer pressure.

Other factions
Step 1. Talk with Korre (Lizzie) and see if an alliance of sorts is possible.

Herbies and medicines.

Step 1. Buy medical herbs and plant them, allowing for them to grow and spread.
Step 2. Buy and plant food in an outside patch of ground attached to the facility, for fresh food for free.
Step 3. Start making medicines such as painkillers etc.
Step 4. Sell any herbs and medicines that are in overflood/about to run out of date, for cheap. giving the hospital a passive income.

Step 5. Engage in conversation with Thyferra people of importance regarding Bacta to get discounts.
Step 6. Engage in conversation with people of importance regarding Kolto to get discounts
(To not forget. Kolto is much cheaper and will be used for average use. Bacta is more expensive and will be used for the quicker-needed treatment, or emergencies)
Step 7. Collect flora in danger due to war-struck planets and grow them in one of the gardens to preserve them.

Space.


Step 1A. Find a torn/worn down large ship in a ship graveyard and bring it to the SG's main base
Step 1B. Find a relatively small/not too well running space station and see if they can buy the space station
Step 2. Find somebody who's willing (and maybe has a team) to renovate the ship
Step 3. TBA
 
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LilyNion

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(waiting until clara's rank is approved)
[Mission Pack] Reigniting the Star


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Reigniting the Star

Following the PR disaster and the resignation of the former Star Lady, which was followed by the death of the Vanhoop family and the destruction of the Vanhoop boutique, the Star Guardians were forced to lay low. While they continued to help where they could, growth was at an all-time low, and the search for a new capable leader was slow. However, more than a year after the disasters, a new leader has been found, and the Star Guardians are ready to pick up the pieces and relight the star!

Missions/To-do List:

  • Expanding our Reach P.2 (Diplomacy) — The Star Guardians still has a lot of senate donations and funding left over, funding that wasn't put to good use. Until now, that is. It is time to construct new hospitals and expand our presence throughout the galaxy. Our hospitals are currently located at K-18, L-9, L-17, and R-14, meaning that there is a lot of space in the galaxy that is more difficult for us to access quickly. We need five new hospitals, four in each corner of the galaxy and one in the center, deep core. Thankfully the ISC has a large number of planets within the Deep core, so we'll start there. Locate a senator from a planet in M-11 and ask for permission to build on their planet.
    Signed-up: N/A (recommend 1 SG + 1 politician PC)


  • Clouds Above P.1 (Diplomacy/Action) — One of the Star Guardians' original plans was to build large mobile refugee/hospital ships with plenty of room to grow flora. While times have changed, those plans have not. We must obtain a ship with a large hull capable of housing a large number of people and supporting life. But our funds are limited, and we need to purchase a space station to house said ship, so we must be creative. Fortunately, there are plenty of abandoned ships at the Ship Graveyard at the edge of the Galaxy. Find a big enough ship and return it to Bothawui. If necessary, you may hire the services of a cargo ship. But beware: the Ship Graveyard has a reputation for attracting raiders.
    Signed-up: N/A (recommend 2+ SG people. Required: Open for opposition to join.)


  • Fire Red Sky (Action/Adventure) — We've received reports of a large, uncontrollable jungle fire on Eriadu. While normal innocent fires aren't our specialty, this fire started in the middle of a city in said jungle. Not only does this mean that civilians are at risk of being injured, but it also gives us reason to suspect arson. And that means the civilians are in grave danger. Evacuate the city, rescue any civilians trapped in burning buildings, and protect them from harm.
    Signed-up: N/A (recommend 2+ SG people. Required: Self-DM/Storyteller/Open for opposition to join.)


Expanding our Reach & Clouds Above will have several parts due to the mission pack's large scale. After Part I is completed, a Part II will be added to the mission pack, and so on, until the mission's end goal is reached.

NOTE: The characters that have signed up will be reset with each new part. This means that a character from Part I is not forced to join Part II, but can sign up again if they so desire.

Please sign-up below with a link to your character profile, ranks, and sub-account.

 
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LilyNion

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J A N E


GENERAL


Name: Jane

Nicknames: -‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎

Faction: Sith Order

Rank: Sith Acolyte

Force Sensitive: Yes
Age: 16 standard galactic years

Gender: Female

Species: Tiefling

Height: 5'3" (160cm)

Weight: 112 lbs (51 kg)

‏‏‎BIOGRAPHY
After falling into the hands of the Cadre at a young age, the Tiefling lived her life as nothing more than a slave created to serve the Sith to an absolute. Her abilities were quickly recognized; with her nimble frame and natural gravitation toward the mind via the Force, she was ideal as an Assassin for the Sith. However, as with many Cadre projects, the pocket she was a member of eventually revolted against their masters. The Tiefling was severely injured during this revolt, an incident so traumatic that the girl suppressed her memories and returned to her "default" state to protect herself. After things had calmed down, she was left alone on the streets, having lost everything including even her name. Faith returned her to the Sith, where she was dubbed Jane, forcing her to start over and rediscover herself.

PERSONALITY
Neither Jane or the Galaxy knows what her personality is. Find out.

SKILLS
Jane, having been trained in the Cadre Project, was well on her way to becoming a skilled Assassin. Yet thanks to the failure of her pocket, she never managed to complete her training. Her loss of memory did not help her; much of what she had been taught was gone, with the exception of instincts that her body refused to forget, such as her quick reactions and trained control of the Force.

Strengths:
  • Keen instincts
  • Comfortable with using the Force with as specialization the mind umbrella, although not yet proficient
  • Skilled with throwing knives
Weaknesses:
  • Amnesia
  • Emotions put in a lock
  • Lack of empathy
  • One blind eye


GENERAL
Equipment
Droid(s) Ship(s)
  • Armor:
    • None
  • Weapon:
    • Basic red-bladed Lightsaber
    • Set of throwing knives
  • Misc:
    • Commlink
    • Datapad
    • Utility Belt
    • A doll with lace dress
  • N/A
  • N/A


Character template by Lizziie



 
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