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LilyNion

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C L O V E

‏‏‎ ‎‏‏‎Clove "Clo" Vanhoop


‏‏‎ General Information​
Name: Clove Vanhoop

Nicknames: Clo, Snoozy‎‏‏‎ ‎ ‎‏‏‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎ ‎‏‏‎‏‏‎ ‎‏‏‎ ‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎

Faction: Jedi Order

Rank: Padawan Learner

Force Sensitive: Yes
Age: 17 standard galactic years

Gender: Female

Species: Half-Human/Half-Sephi

Height: 4'9" (1.47 M)

Weight: 114 lbs (52 kg)
‏‏‎ ‎‏‏‎ ‎Appearance​
Clove was a short and frail-looking girl, with six purple dots curving along her cheekbones and tear ducts. She had pale-looking skin with an almost translucent quality. This pale complexity allowed for a sea of freckles to spring to life along her cheeks, nose and collar bones. Her freckles were most noticeable in the sunlight, together with a mixture of pink and purple tones wherever the light touched.

Her most striking facial feature was her large and deep chocolate brown eyes, which reflected a sense of innocence and wonder. Clove's face, partly due to her eyes, was an open book and often revealed her emotions and thoughts as clear as day. She had two pointy ears, which she normally hid behind her curtain of long sandy blonde hair.
‏‏‎ ‎‏‏‎ ‎Personality​
Finding wonder and beauty in everything, Clove was a dreamy and gentle soul. She often sunk in thoughts, her mind wandering until she disappeared into one of the many daydreams. This gave her the nickname Snoozy, for many believed she was dozing off. She liked being surrounded by others and enjoyed the company of her friends and peers, and often stayed quiet while the others spoke. Clove disliked standing in the spotlight and preferred to focus on others around her, allowing them to shine instead.

Clove was closely in touch with her 'feminine' side and enjoyed decorate her outfit with small embroideries, and braid her hair in complex shapes. She saw it as a way to bring her own personal joy and happiness into the galaxy without taking the light away of somebody else.

Clove was gullible and very quickly fooled. This gullibility, together with a dose of naivety, caused her to find trust in a stranger and would go miles to help them, even at the cost of her own safety. She was stubborn and found it hard to let go of something she set her teeth into, bringing her great frustration and irritation.
‏‏‎ ‎‏‏‎ ‎Biography​
Ron, Clove's Human father, was the owner of a medical clinic in one of the countless resorts on Ralltiir, where he met his Sephi wife, Kaalina. They clicked instantly and the clinic, through the span of two years, grew into the home of a loving and caring family who never left each other's side. Clove, knowing nothing better than the life of a medic, found a burning passion for helping others ever since she was young. Fueled by her father's unwilling faith in medicine, and her mother's never-ending compassion and kindness, that passion began to define and shape her as a person.

After a decade of helping her family and learning medicine, the Vanhoop's home became less frequently visited, until one day nobody showed. The tourists had left behind the old resort, chasing the newest talk of the town and finding the hottest vacation locations instead. One by one and bit by bit, the shops began to disappear, until Ron and Kaalina had to face the painful truth themselves. They closed down their clinic and moved into a small farmer's house.

Clove grew restless and frustrated. She loved the fields but felt useless, stagnant. No longer home. Her hands itching deeply to be used for something better than holding a scythe. After the tenth argument within the same moon cycle, Ron and Kaalina gave up and handed Clove the remains of their savings. And after many embraces, and even more tears, they waved their daughter goodbye with a pained smile.

The galaxy was brighter than Clove had ever imagined. She found a sparkle in her eyes she had never discovered before, a skip in her step that felt alien to her feet. But she didn't dare stop and take in the view, she felt a pull, a drive she couldn't explain. Something guided her way through the Galactic Core for weeks on end, until she saw a group of robed men and women at a smaller-sized refueling station. Her curious gaze was caught by a woman, who introduced herself as a Jedi. Not long after Clove found herself in their ship, and has never looked back since.
‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎ ‎‏‏‎‏‏‎ ‎‏‏‎ ‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎Skills​
‏‏‎ ‎‏‏‎ ‎Attributes
As the daughter of a doctor, Clove's primary skillset was shaped around the science of medicine. She had precise hands and the beginning knowledge of herbs and plants that held healing abilities. During her training with the Jedi, she found herself attuned to Force and felt a sense of calm within it.

Clove learned her arms and legs were less powerful than most other Padawan learners and struggled immensely during combat. However, thanks due to her small frame and the busy nature of the clinic, Clove was light and fast on her feet and had an easier time darting around defensively.

Beyond that, Clove had yet to learn many things.

Proficient Force Abilities:
  • -
Known Force Abilities:
  • -
Strengths:
  • Quick and Agile
  • Medical Knowledge
  • -
Weaknesses:
  • Lacking Strength
  • Untrained in the Force
  • -
Equipment
Droid(s)Ship(s)
  • Armor:
    • N/A
  • Weapon:
    • Training Lightsaber
  • Misc:
    • Commlink
    • Datapad
    • Utility Belt
    • Traditional Jedi Robes
    • String Necklace w/ Silver flower pendant
  • N/A
  • N/A





TITLE — Short description [LINK] ● (thread status)
TITLE — Short description [LINK] ● (thread status)​





Character template by Lizziie
 
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LilyNion

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‏‏‎ ‎‏‏‎ ‎Threads​

Padawanhood - Incomplete

In Search of KyberLink ● (Ongoing)
The potluck: Part ThreeLink ● (Ongoing)

‏‏‎ ‎‎ ‎

 
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LilyNion

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(Testing out using an image as a background and having text ontop of it, like Vosrik's example)

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Testing Logs
 
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LilyNion

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ZWD97t3.png
‏‏‎ ‎‏‏‎ ‎- NAME. Class of dunno? Generation XII? -​
info summarizing what this is and some general info. The group consist of Padawans ranging from the age of 15 to 19, more info here
‏‏‎ ‎‏‏‎ ‎- Roster -​

-Padawans come here, linked with bios, will add proper last names etc. later-
Zana-lastname-
Thelian -lastname-
Gwen -lastname-
Ruz -lastname-
Elidan -lastname-
Clove -lastname-
Jacata -lastname-
Varyn -lastname-
Guinevere -lastname-
Eyvone -lastname-
Severus -lastname-
Xiann -lastname-
Arata -lastname-
Issyl -lastname-
Drastus -lastname-​

(Note that atm this list only contains the active padawans from the age 15 to 19, because otherwise, the list will be active. Missed somebody who's active and in the age group? lemme know)
- HOUSES SUMMARY INFO -​
GENERAL INFO HERE

Targon

buff > fighting kids > flying lessons(ace stuff), specialization in weaponary, guarding lessons
To be added.
Porgs

crafty > crafty kids > engineering lessons, arts and crafts, flora and fauna lessons, creating statues and vases, fine lightsaber hilts etc.
To be added.
Convor

smart > Bookish kids > diplomatic lessons, history and knowledge lessons, researching skills/lessons, ambassador training, science lessons
To be added.
Vornskr

Cunning > street kids > How to be resourceful for dummies, street-smart lessons/advices, hand-to-hand combat, slight of hand lessons
To be added.

- Schedule and Teachers/Masters -​

Table of masters + their subject here;
(As with the padawan list, this will be properly fleshed out later)
Sevrin - Specialized saber training
Alym - Mental Defense
Oola - Mindfulness and meditation
Ephiny - Jedi Lore and history
Jaesa - Offensive use of the Force
Asadra - Trauma therapist
Kolbry Lorrek - Math and Science

- schedule comes here -

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LilyNion

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Kaalina Vanhoop

AGE

► 47
SPECIES
► Annfyn
HEIGHT
► 175 cm
EYE COLOR
► Color
HAIR COLOR
► Light blue
HOMEWORLD
► Ralltiir
GENDER
► Female
FORCE SENSITIVITY
► No
BIOGRAPHY

Kaalina Vanhoop was a tall blonde Annfyn who lived with her husband Ron on the planet Ralltiir. She was a fashion designer and the owner of Vanhoop, and she had one child, Clove Vanhoop.

Kaalina was described as a graceful yet quiet woman who likes to let her designs speak for themselves. Despite her reserved nature, the woman loved deeply and had a strong moral compass, which often showed through an endless amount of compassion. This led her to Ron, a human she met on Ralltiir. She was smitten by the man's warm laughter and kind nature, love on first sight, and she hasn't left Ralltiir since.

On Ralltiir, Kaalina founded her own company with the help of her husband and daughter, allowing her to pursue her dream of becoming a professional fashion designer.

 
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C L O V E
‏‏‎ ‎‏‏‎Clove "Clo" Vanhoop


‏‏‎ General Information​
Name: Clove Vanhoop

Nicknames: Clo, Snoozy‎‏‏‎, Fairy ‎ ‎‏‏‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎ ‎‏‏‎‏‏‎ ‎‏‏‎ ‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎

Faction: Jedi Order

Rank: Padawan Learner

Force Sensitive: Yes
Age: 18 standard galactic years

Gender: Female

Species: Half-Human/Half-Sephi

Height: 4'9" (1.47 M)

Weight: 114 lbs (52 kg)
‏‏‎ ‎‏‏‎ ‎Appearance​
Clove was a short and frail-looking girl, with six purple dots curving along her cheekbones and tear ducts. She had pale-looking skin with an almost translucent quality. This pale complexity allowed for a sea of freckles to spring to life along her cheeks, nose and collar bones. Her freckles were most noticeable in the sunlight, together with a mixture of pink and purple tones wherever the light touched.

Her most striking facial feature was her large and deep chocolate brown eyes, which reflected a sense of innocence and wonder. Clove's face, partly due to her eyes, was an open book and often revealed her emotions and thoughts as clear as day. She had two pointy ears, which she normally hid behind her curtain of long sandy blonde hair.

A long lightning scar curved around her left shoulder, covered in a tattoo of a path of florals and stars representing the routes near Dantooine. A smaller tattoo of three lightsabers crossed together in the middle was on her right wrist. Each blade's a different color: blue, light green, or dark blue.
‏‏‎ ‎‏‏‎ ‎Biography​
Ron, Clove's Human father, was the owner of a medical clinic in one of the countless resorts on Ralltiir, where he met his Sephi wife, Kaalina. They clicked instantly and the clinic, through the span of two years, grew into the home of a loving and caring family who never left each other's side. Clove, knowing nothing better than the life of a medic, found a burning passion for helping others ever since she was young. Fueled by her father's unwilling faith in medicine, and her mother's never-ending compassion and kindness, that passion began to define and shape her as a person.

After a decade of helping her family and learning medicine, the Vanhoop's home became less frequently visited, until one day nobody came. The tourists had left behind the old resort, chasing the newest talk of the town and finding the hottest vacation locations instead. One by one and bit by bit, the shops began to disappear, until Ron and Kaalina had to face the painful truth themselves. They closed down their clinic and moved into a small farmer's house.

Clove grew restless and frustrated. She loved the fields but felt useless, stagnant. No longer home. Her hands itching deeply to be used for something better than holding a scythe. After the tenth argument within the same moon cycle, Ron and Kaalina gave up and handed Clove the remains of their savings. And after many embraces, and even more tears, they waved their daughter goodbye with a pained smile.

The galaxy was brighter than Clove had ever imagined. She found a sparkle in her eyes she had never discovered before, a skip in her step that felt alien to her feet. But she didn't dare stop and take in the view, she felt a pull, a drive she couldn't explain. Something guided her way through the Galactic Core for weeks on end, until she saw a group of robed men and women at a smaller-sized refueling station. Her curious gaze was caught by a woman, who introduced herself as a Jedi. Not long after Clove found herself in their ship, and has never looked back since.
‏‏‎ ‎‏‏‎ ‎Personality​
Early Padawanhood

Finding wonder and beauty in everything, Clove was a dreamy and gentle soul. She was often lost in thought, her mind wandering until she disappeared into one of her many daydreams. This got her the nickname Snoozy, as many believed she was dozing off. She loved being surrounded by others and enjoyed the company of her friends and peers. In larger groups, she often remained silent because she felt it was more important to let others speak. She was less quiet in one-on-one conversations—in fact, she was known to ramble—but she avoided the spotlight and preferred to focus on others rather than herself.

Clove was closely in touch with her 'feminine' side and enjoyed adding small embroideries to her outfits and braiding her hair in intricate designs. She saw it as a way to bring her own joy and happiness into the galaxy without stealing someone else's light.

Clove was gullible and very easily fooled. This gullibility, coupled with a splash of naivete, prompted her to place her trust in a stranger and go to incredible lengths to help them, even if it meant risking her own safety. She was stubborn, and it was hard for her to let go of something she had buried her teeth into, causing her a great deal of frustration and annoyance.
Current

Clove had been plagued by fears and regrets since Dantooine. The events followed her wherever she went, even if it was just a small thing that reminded her or triggered an attack. It crushed her and held her down for months until her friends and Master, Crix, helped her get back on her feet. It was a long journey, but Clove eventually regained a sliver of her once-bright happiness and wonder.

The images planted by the Sith had permanently tainted dreams and daydreams. While it became easier to deal with over time, it was difficult to get a good night's sleep without waking up startled.

Despite everything, her gullibility never went away. And neither did her stubbornness. That frustration she felt whenever she had to let go of something she had sunk her teeth into had only grown, and while it was difficult to make her angry, it was a sure way for her to become hotheaded.

Skills​
Early Padawanhood

As the daughter of a doctor, Clove's primary skillset was shaped around the science of medicine. She had precise hands and the beginning knowledge of herbs and plants that held healing abilities. During her training with the Jedi, she found herself attuned to Force and felt a sense of calm within it.

Clove learned her arms and legs were less powerful than most other Padawan learners and struggled immensely during combat. However, thanks due to her small frame and the busy nature of the clinic, Clove was light and fast on her feet and had an easier time darting around defensively.

Beyond that, Clove had yet to learn many things

Strengths:
  • Quick and Agile
  • Medical Knowledge
  • -
Weaknesses:
  • Lacking Strength
  • Fairly untrained in the Force
  • -

Current

Clove became obsessed with trying to improve her fighting skills after losing Dantooine. She trained with many Jedi, friends and teachers to gain a better understanding of combat and increase her strength. While still not as strong as the average Jedi Knight, the half-Sephi has made significant progress and has become more competent in her abilities. Above all, Clove enrolled in dance lessons to improve her agility and quickness, compensating for the strength she lacked.

Her Force, on the other hand, had suffered a setback. Clove had been afraid to use the Force since the battle and had avoided using it for anything other than meditation. This lack of use caused her to lose contact with the Force, leaving her with nothing but an unused rusted connection. After overcoming her fear, she attempted to use the Force more frequently, but with mixed results.

Clove's medical knowledge grew as a result of her many hours spent in the medical bay, to the point where she began to see ways to incorporate it into combat, changing her entire fighting style.

Strengths:
  • Quick and Agile
  • Medical Knowledge
  • Gunslinging
Weaknesses:
  • Rusty with the Force
  • Moderate Strength

Force Abilities

Proficient Force Abilities:
  • -
Known Force Abilities:
  • Telekinesis and other basics
  • Force Illusion
  • Force Healing
  • Animal Friendship
Equipment
Droid(s)Ship(s)
  • Armor:
    • N/A
  • Weapon:
  • Misc:
    • Commlink
    • Datapad
    • Utility Belt
    • Traditional Jedi Robes
    • String Necklace w/ Silver flower pendant
    • Small elegant bracelet (Anonymously gifted)
    • Handknitted plushy with clothing (Ruzaan)
    • Bracelet with a moon charm (Arctus)
    • Standard Medical kit (held in leather bag)
  • N/A
  • N/A



Character template by Lizziie
 
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LilyNion

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MTJi0Ad.png

_N A M E
Annwfyn

_R E G I O N
Outer Ring

_S E C T O R
Pacanth Reach

_S Y S T E M
Annwfyn System

_S U N S
1

_M O O N S
2

_G R I D
H-16


Geography & Climate

df6478_f03e4e0de9154a4da7a044c8556bddb2~mv2_d_4800_3203_s_4_2.webp
CLASS: Terrestrial
CLIMATE: Varied
ATMOSPHERE: Type 1 (breatheable)
GRAVITY: Standard
PRIMARY TERRAIN: Forests & Plains
RESOURCES:
● Large eray of unique Flora and Fauna.

Government


INHABITANTS: Annfyn
PRIMARY LANGUAGE(S): Sídhe
GOVERNMENT: Parliamentary Monarchy
DEMONYM: Annfynanish
MAJOR CITIES:
● Mag Mell
● Modron
AFFILIATION: Free Worlds Alliance
MAJOR IMPORTS:
● Diverse Technology
● Minerals and Oils
MAJOR EXPORTS:
● Sustainable Agriculture

6dd97e6bf5583b3aed277418cc1bafa9.jpg

Government -


Annfynes society was a parliamentary monarchy, governed by several Noble houses and a queen. While the queen had the final say, every decision was discussed with those who held a seat in the queen's parliament, giving them a similarly powerful position.

Each Noble house, consisting of four in total, was capable of sending their brightest and wisest member of the family to fill their two designated seats in the parliament, for a total of ten seats. If this family member refuses or dies, their position was given to whoever they deemed best next, which was often decided by a vote.



Houses -

House of lleuad (Moon) -
The house of Ileuad was thought to be Annwfynan's oldest noble house, dating back to the creation of Mag Mel. Because of their long existence and short history, they were frequently among the queens' favorites, with many queens forming close friendships with their family members.

Their name was derived from the family's commonly paler appearance, which shaped the myth of how the family disliked the sun and praised the moon instead. Despite knowing better, the family embraced these myths and proudly carried the name.

House of Pom Blodau (Pom Bloom) -
Despite their nobility, the house of Pom Blodau was regarded as the House of the Commons. The family members were actively engaging with the community, listening to what they had to say, and fighting to have those voices heard against both the queen and the parliament. While this made them less popular in parliament, their strong relationship with the common people meant that no one dared to disgrace them.

Their name was derived from the fields of red Pom Blodau on which the original family built their homes.

House of Blodeuyn Melyn (Yellow Blossom) -
The house of Blodeuyn Melyn was the newest of the Noble houses, having been established many years after the creation of the small parliament. Because of their newcomer status and the fact that they were only granted the Nobility title after Queen La'nier married a commoner, the family members were frequently viewed as neutral at best, their voices overshadowed by the other houses. Despite this, they were regarded as a pleasant and friendly House, with very few rumors and myths surrounding them.

Their name was inspired by the flower Blodeuyn Melyn, which Annfyn associated with birth, youth, and joy.

House of Cyfnos (Dusk) -
The House of Cyfnos was regarded as the mysterious House, with a large veil surrounding it. They were difficult to find in public and, more often than not, remained silent in parliament unless the topic of interest aligned with their agenda. While no one knew what they were up to, they seemed to cause no trouble or harm to the citizens, and in exchange, the common folk and nobility let them work in the background.

The name was given to them by the common people as a result of their rather shady attitude. Lacking enough care to bother, they accepted it and made it their official name.


History


Timeline -
14.000 BBY: The Sephi-offshoot finds Annwfyn, giving birth to the planet's first civilization.
13.830 BBY: The First Queen is chosen.
13.560 BBY: Mag Mel becomes the capital of the planet.
13.525 BBY: The small parliament is created, together with the House of Ileuad.
12.280 BBY: The house of Cyfnos is created.
12.115 BBY: The second largest city called Modron is officially considered a Major City.
9.356 BBY: The house of Pom Blodau is created.
785 BBY: The Annfyn make contact with the Jedi Order and the Galactic Republic, but refuses to join it.
652 BBY: House of Blodeuyn Melyn is created.
4 BBY: The Galactic Empire subjugate the planet
5 ABY: The Annfyn overthrow the Imperial presence, but do not join the New Republic.
40 ABY: The Free Worlds Alliance allies with the Annfyn.

Early History -
Annwfyn was a peaceful planet with little to no proper civilization prior to the interference of the Sephi-Offshoot, who later called themselves the Annfyn. Because of its remoteness and desolation, many only landed on its surface to gather materials before departing once more. That is, until the Annfyn appeared. The Annfyn quickly thrived and formed their own community, establishing Annwfyn's first proper civilization.

Modern day -
The inhabitants of Annwfyn have grown into a large community, with several towns and two major cities, all forming a singular kingdom. Their great dislike for outsiders however meant that nobody but the Annfyn habituated the planet, making the planet extraordinary peaceful and devoid of humanoid life, minus the Annfyn themselves.


Intent

To create a home planet for the Annfyn species, and create the opportunity for people to RP and write stories on it.


 
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LilyNion

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Annfyn
QbKxMX6.png


Species Annfyn
Designation Sentient
Classification Mammalian humanoid
Diet Omnivorous
Lifespan 450 Galactic Standard Years
Height 1.5 to 2 meters
Worlds Annwfyn

Annfyn (Plural: Annfynes, meaning People of the Otherworld / Paradise)were an Off-shoot Sephi species. Although their relatives of Thustra were known for being aloof and cold, the Annfyn were famous for having emotional outbursts under certain conditions. Having settled on the ecological paradise of Annwfyn, they were protective of the environment of their planet, rarely allowing outsiders to land there.


Contents
Biology

The Annfyn, who were known for their natural grace and beauty, were strikingly similar to the Sephi and thus Humans in almost every way. The Annfynes long ears were the most noticeable physical difference between them and humans. They were tall, with an average height of 195 cm for men and 175 cm for women, and were known to have longer and slimmer limbs than the average Human. Despite the average, the Annfynes, like the Human, came in a variety of shapes and sizes. As a result, it was not uncommon to see Annfyn who was shorter or taller. The same could be said for hair and eye color, which came in a variety of hues despite the fact that the majority of them were autumn-like hues, with brown eyes and red hair being the most common colors.

The Annfynes were known to have better hearing than the average humanoid species due to their long ears. While this improved their ability to hear smaller sounds, which helped them in many aspects of their lives, it also made them more sensitive to loud noises. Extremely loud noises frequently caused a great deal of pain and discomfort. While the Annfynes ears were flexible enough to flatten against their skulls, it wasn't always enough to protect them from said loud noises.

The Annfyn, like the Sephi, were long-lived creatures who could easily live to be 400 years old, with many of the elderly living to be 500.


Breeding

The reproductive system of the Annfyn was similar to that of almost every other near-human species. A male and female Annfyn were needed to create an infant, with the female member carrying the child for 40 to 44 weeks on average. The Annfyn could breed with almost any other near-human species, but half-Annfyn offspring were often frowned upon due to cultural status.



Diet

Despite their close connection with nature, the Annfynes didn't shy away from eating meat much like the Sephi and Humans. The main difference laid in how they honored their animals before taking their lives; An animal was to be grown in nature, and when slaughtered, it's to be done by slicing through the throat of said animal in a single slice, severing as many veins and nerves as possible and ensuring there'd be no suffering. Every single bit of the animal would be used, be it the fur coat for clothing or furniture, or the bones for broths.

Agriculture was their specialty, and with the rich souls of their land they had an endless supply of greens and grains, something they often ate with joy. With pastries filled with different types of jams being their crown jewel.




Behavior & Temperament

When it came to their behavior and emotions, the Annfyn were considered a species of many extremes, ranging from zero to a hundred in a matter of seconds. While their zero was considered aloof and detached, similar to the Sephi, if something managed to trigger their emotions, it came out in an explosive and almost obsessive manner. This meant that the Annfyn's happiness was brighter than the sun, their anger was rougher than the raging lava streams of Mustafar, and their love was fueled by extreme affection.

This larger-than-life love resulted in the Annfyn having an obsessive relationship with nature; while they weren't afraid to use whatever nature had to offer, they'd go to any length to avoid taking too much and harming their beloved planet in return, making them strong environmentalists. It also fueled their dislike to outsiders and their fear of letting anyone ruin their paradise.

People had a difficult time reading the Annfyn because of their zero to hundred emotions, with some seeing them as cold and disinterested and others seeing them as the life of the galaxy.




Communication & Language

The Annfyn communicated in Sídhe, a language that was a hybrid of Old Galactic Basic and Thustra's native tongue. Many outsiders thought it was a soft-sounding, grammatically gendered language that was elegant and romantic. As a result of their overly-passionate nature, the language placed a strong emphasis on both politeness and love. The language had several ways of politely addressing someone based on their age and status, as well as dozens of words that described various aspects of love, romance, and passion.

When speaking in Galactic Basic, Annfyn had a soft-sounding accent and frequently struggled with harsh sounding sounds like 'Ch' and 'Th'.

The Annfynes body language played an important role in their communication, with their ears being the most important detail of all. Because of the expressive nature of the ear, the Annfyn frequently relied on their movements to determine how someone was feeling or the mood of a situation, and could sometimes hold entire conversations based on that.

Another important aspect of both their communication (and culture in general) was physical connection; the Annfyn craved close contact with their loved ones, whether they were friends, family, or lovers, and always looked for a way to do so. Holding hands, pressing their foreheads against each other, or more intimate connections are all ways for them to connect.




Culture

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The Annfyn respected and celebrated life at its finest, a culture born and shaped by their desire to embrace their wild emotions and be one with nature. They were free people in the so-called paradise they had created, despite being led by a queen and noble houses.

Fueled by their almost obsessive love, family and friendship were important aspects of their society and reflected in their daily lives. It was frowned upon for couples to divorce and for friendships to fall apart. As a result, families and friends were incredibly close and spent a great deal of time together, whether at work or during other activities.

This overwhelming love and protectiveness for their friends and family was mirrored in their extreme distrust of strangers. It was uncommon for a non-Annfyn to enter the protected circles, and those who did were frequently referred to as Children of Nature, a title bestowed through a ritual. Those who were not considered Children of Nature were exiled from not only Mag Mell but Annwfyn as well. As a result, Annfynes people had few import and export partners and were considered a rarity in the galaxy. Those who earned the community's trust were showered with food from their agriculture, making them beneficial allies.

Another taboo was the Sephi, who they had previously fled from. While their exile from Thustra was many moons ago, children from a young age are taught about the Sephi and the pain they caused the original Mag Mell founders. This ultimately resulted in a hatred for the species, which has remained strong over the years.

Nature, as previously stated, played a significant role for the Annfyn. Their structures, tools, and clothing all incorporated nature: houses were built within trees with large bridges connecting them, fabrics were finely woven by hand with delicate patterns using natural fibers found on their planet, and tools were designed to cause as little harm to nature as possible. People developed sustainable agriculture as a result of the preservation of nature, both on the planet and on several small space stations that were used solely as farms.


Rituals and Festivals -

Festival of Wind -
Every year, the Annfyn gathered to celebrate the completion of yet another cycle, just as the chilling winter gave way to the breezy spring.

The Annfyn began the day with a freshly baked loaf of bread, kicking off a three-day fast in which only water was permitted. During these three days, the Annfyn would frequently sing hymns, dance, spoil their animal companions, and, most importantly, honor nature and their planet through stories and prayers. Work was prohibited, as was contact with outsiders.

At the end of the third night, the Annfyn made their way to open fields, preferably fields with stronger winds than usual, and released lanterns into the sky. Each lantern was made from natural fibers and materials and contained small seeds of various flora. The seeds would be carried far into the night sky by the wind, and once the candle burned out, they would fall into the earth, planting new life. The Annfyn returned to their most beloved ones after the lanterns were released, where they ate a dish called blodeuyn, which was a large sweetened pastry shaped like a flower.


Festival of Freedom -
Every year on the same date, the Annfyn set aside two days to commemorate their liberation from Thustra. It was sometimes referred to as the lynching festival because of its previous celebration; instead of the more peaceful celebration that modern Annfyn had developed, the Annfyn of the past created dolls in the shape of Sephi nobility. To the great joy of those watching, these dolls would be lynched.

The lynching, however, became a point of controversy among the younger Annfyn, with many calling it tasteless. Within a few generations, the tradition was outlawed and replaced with a more loving tradition of braiding flowers together into countless shapes and patterns. On the second day, these flower bundles decorated the kingdom and served as the backdrop for many joyful drinks, dinners, and dances, all while dressed in traditional white gowns and robes.


Ritual of the Children of Nature -
When an outsider proved themselves worthy of the Annfyn, whether through an act of honor or becoming widely accepted by the people, they qualified for the Ritual of the Children of Nature and were referred to as the Chosen until the end of the ceremony.

The ritual Priestess, who was often a nobility, would start by washing the Chosen's body to remove any impurity. After the skin was cleansed, the Chosen person was given a traditional white outfit to wear to the ceremony. After they had been dressed, they were led to the central halls of Mag Mell, where many members of the community were waiting with various types of flowers. The Chosen knelt in the center, directly in front of the Priestess, head bowed to the ground.

The Priestess would start singing a hymn and bless the Chosen. Following the completion of the hymn, the Chosen was required to vow his allegiance to the Annfyn. During the vow, a thorn cut their index finger, allowing a drop of blood to fall on the petals of a white flower, symbolizing the vow and promise itself. The Priestess declared them a Plentyn Natur (Child of Nature) once the vow was completed. Members of the community would throw flowers at the newly named Plentyn Natur as they began to raise onto their feet.

After the ceremony, a large feast was served in honor of their new member, followed by more personal celebrations and congratulations. These commonly included even more hymns, drinks, and a plethora of upbeat dances.




History

Timeline -
14.000 BBY: The ancestors of the Annfyn leave Thustra and find Annwfyn.
13.560 BBY: Mag Mel becomes the capital of the planet
785 BBY: The Annfyn make contact with the Jedi Order and the Galactic Republic, but refuses to join it.
4 BBY: The Galactic Empire subjugate the planet
5 ABY: The Annfyn overthrow the Imperial presence, but do not join the New Republic.
40 ABY: The Free Worlds Alliance offer an alliance, which they reluctantly accept.



Early History -
After yet another exile, a group of Sephi—often treated as dirt or outcasts due to their expressiveness and emotions—banded together and fled from Thustra. The men and women traveled for months, trying to put as much distance between themselves and the Sephi as possible before arriving on the planet Annwfyn. They fell in love with the planet and its lush nature, naming it their own paradise and establishing it as their new home. They began to call themselves the Annfyn, after the planet's name, and built a new culture from the ground up.


Modern day -
Despite remaining a peculiarity in the galaxy because the species rarely leave their planet, the Annfyn have established a name for themselves in the agricultural sector. After observing the effects of the many wars between Jedi and Sith, the Free Worlds Alliance offered an alliance; the Annfyn would open their trades for the FWA, allowing outsiders to buy their sought after crops of high quality, in exchange for the FWA protecting the planet should another war break out. The Annfyn reluctantly agreed, ultimately deciding that the FWA was better compared to the New Republic, the ISC (led by a half-Sephi), and the Sith Empire. They had only one exception: all trade would transpire off-planet.

The acceptance of the FWA left the world somewhat tense, with a radical faction of Annfynes rising from the ashes to fight against the queen's rule. Their motto? Annwfyn was a free planet that should have remained that way, free of outside interference.



Intent


To create an elvish species that aren't the Sephi, and thus allow for elven-like characters who are more emotional without breaking any existing canon.
 
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LilyNion

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update: ABANDONED

Jedi Goals​

Project: Floaty nature ship​

Goal: Make a large nature/herding refugee ship for the Jedi Order. This ship will be used to fly between planets in need, to pick up refugees. It'll also consist of plenty of nature and gardens, allowing for the Jedi order to collect seeds, samples and even animals of planets that are in danger of getting steam rolled, to preserve whatever the Jedi order can. Due to these qualities, the ship, if all goes according to plan, becomes a beacon of serenity and peace. For this reason, Jedi who needs mental help can be sent to the ship, to relax in the gardens with gardening or help the refugees.

Progress: The first step is added to the mission list, which is going to a faraway ship graveyard and retrieving a broken-down ship nobody else is using.

Next steps: Getting it to a Jedi Shipyard and patching it up! Afterward, collect whatever seeds and samples they can from Kashyyyk and begin growing new flora, which then can be used in the terraforming project for Kashyyyk.

Project: Healthcare for everyone​

Goal: Create a hospital, run by the Jedi Order, that gives free healthcare to whoever enters the building. No matter who they are or what they've done in the past, the person receives help. The hospital will run on donations, whatever Force Healing the Force allows, and whatever money the Jedi can spare to buy equipment. If all goes well, medical shuttles can be tied to the project. These shuttles will fly to places that need help and give free help.
(Consider looking into a way to set up a facility that manufactures the equipment the Jedi need, to limit the costs massively)

Progress: Clove got the approval of the Grandmaster and the help of 2 other Jedi, Jon and Tupe, and is going to throw a fair chunk of her Huttball money in it. Thanks to her donating another chunk of her money in her mother's business, Clove's passive income of money has increased a fair amount (she's a mommy's girl after all, and gets money from her parents), which is money she can put into the hospital project.

Next steps: Sit down with Jon and Tupe and talk about a suiting location, and how to best start the creation of the hospital. After, go to said location, pay the cash and begin building.

Far away future steps: Build a branch of Jedi that's specifically aimed for Battle Medics. Medics who work on the battlefield, and are just as capable as fighting as any Jedi Guardian.

Clove Goals​

Project: Battle Medic Beastmaster Clove?​

Goal: Since Clove isn't the best close-range fighter, and also still struggling with her legs (she can't walk massively long distances nor can she stand for a long while), and the fact Clove is most closely tied to nature, Clove wants to tame a flying animal companion. That way she can fight from a long distance (in the sky), but also maneuver quickly and get close range if anybody needs medical or any other support.

Next Steps: Find and tame a flying animal with Ruz. After, create armor for the creature and figure out a way to protect them, because a Jedi on a flying creature is obviously going to draw attention. Perhaps an energy shield?

 
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LilyNion

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New idea:
Faction and setup;

The Star Guardians.


The Star Guardians, if all goes well, will become a faction built by Clove with as goal to help Civillains damaged by the war. While capable of fighting, their main goal is to protect; this means that they will not engage with Jedi, Sith, Mandalorians, Hutt or other criminals unless they pose a direct threat to civilians.

In order to achieve this, the Star Guardians are medical trained first, and function on the field as Battle Medics. They'll help refugees, rescue them off-planet if necessary and heal wounded civilians on the field.

They'll have two bases; the grounded one, which is a hospital built to give free help to whoever needs it, regardless of who enters the building. It follows no law and will not arrest Sith, Hutt or Mandalorian. The other one is the floaty nature ship originally meant for the Jedi (which lead to nothing). They are floating refugee ships, allowing the Star Guardians to help war-struck places and get civilians off the surface. They also allow for the Star Guardians to collect flora and fauna in case of a worldwide emergency and grow them.

Their uniforms will be mostly white with golden rims, and a secondary color of choice.

Anybody with a leading role will get the title of Star Lady or Star Lord. Prior to that, they are Star Guardian.
 
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LilyNion

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Fashion Designer & Company

TYPE: Company LOCATION: Ralltiir OWNER: Kaalina Vanhoop EXPORT: Fashion LORE: Personal Lore

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Contents


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Overview

Kaalina Vanhoop founded the fashion company Vanhoop, also known as Vanhoop's Couture, to produce Haute Couture dresses, many created by mixing different fabrics and textures. Even though the main product—one-of-a-kind dresses—was often targeted at higher-class people, like politicians, Vanhoop occasionally released collections of clothing that were more accessible to the average person.

The business, which was based in Ralltirr, had two locations: a storefront close to one of the planet's busier cities, and a factory building where the designs were made and distributed to customers.




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History

Long before founding Vanhoop, Kaalina Vanhoop earned a degree in fashion and spent her time designing numerous dresses and outfits. Although most were for her family, the woman had earned a reputation in the community and many people approached her to create custom items for them.

Then Clove Vanhoop, her daughter, sponsored Kaalina Vanhoop using legal credits she had won through Huttball. These funds were used to establish the business, now known as Vanhoop in honor of her family, and to purchase the storefront. As a result of Huttball and Clove's sudden rise to fame, the business attracted immediate attention. In a matter of months, a small factory was rented as a result of the company's increasing profitability and demand.

Following the Kashyyk crisis, Vanhoop introduced the Infernal Butterfly line. It was intended for the common person, and half of the proceeds would go to the Kashyyyk charity fund. This was the final push toward success the company required to take off, giving them a reputation significant enough for the politicians to take notice of and allowing the sale of the first pricy custom-made Haute Couture gown.



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Fashion Designs

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Intent


To have a write-up of Clove's mother's fashion business, which is Clove's main source of income. And, because of future plans, it seemed important to note where Clove's money comes from, with this company serving as the starting point.

 
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LilyNion

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Updated Idea with no grammar checking cause lazy:

DRAFT:​

The Star Guardians.

The Star Guardians, if all goes well, will become a faction built by Clove with as goal to help Civillains damaged by the war. While capable of fighting, their main goal is to protect; this means that they will not engage with Jedi, Sith, Mandalorians, Hutt or other criminals unless they pose a direct threat to civilians.

In order to achieve this, the Star Guardians are medical trained first, and function on the field as Battle Medics. They'll help refugees, rescue them off-planet if necessary and heal wounded civilians on the field.

Anybody with a leading role will get the title of Star Lady or Star Lord. Prior to that, they are Star Guardian.

They'll have two bases; the grounded one, which is a hospital built to give free help to whoever needs it, regardless of who enters the building. It follows no law and will not arrest Sith, Hutt or Mandalorian. The other one is the floaty nature ship originally meant for the Jedi (which lead to nothing). They are floating refugee ships, allowing the Star Guardians to help war-struck places and get civilians off the surface. They also allow for the Star Guardians to collect flora and fauna in case of a worldwide emergency and grow them.

To ensure both the hospitals and the planet are protected there'll be necessary security. There'll be a ship escorting the patients to the hospital, any ship that isn't cleared by the escort ship isn't a responsibility of the hospital and the planet is free to do whatever they deem necessary. There'll be security in the hospital itself, and any and all staff capable of Force Heal will also be trained in basic levels of protection.

Their uniforms will be mostly white with golden rims, and a secondary color of choice. These will be designed and created by Vanhoop Couture.

To reduce costs and remain free, the Star guardians will be planting their own healing herbs and make their own medicines. They also hope they can get a discount of Thyferra, after helping them out in the war against the Killik. Outfits and equipment that require fabrics are handled through Vanhoop Couture, reducing the price of that. Beyond that, the faction will run on donations and investors.

PLANS:​

Starting out.

Step 1. Find a planet that accepts the first hospital and allows her to buy or rent a building. It'll most likely only have one floor, to start smaller and cheaper.
Step 2. Save up the money to actu
ally buy or rent.
Step 3. Buy/rent the place and start renovating, throwing in medical equipment and such.
Step 4. Hire security, doctors and medics. Doesn't have to be many, just enough to start.

Step 5. Grand opening of the hospital!

Step 6. Get investors who are willing to support the growth of Hospital 1, and the creation of Hospital 2.
Step 7. Find a place of Hospital 2.
- Rinse and Repeat -

Growth

Political factions
Step 1. Talk with FWA for permission to build in their space, and maybe make a deal for investments/donations
Step 2. Talk with Five Syndicates (Norbs) for permission to build in their space.
Step 3. Talk with Mandalorians (Orbit) for permission to build in their space.
Step 4. With hopefully permission in every other factions space, talk with NR (Braden) for permission to build in their space, and maybe make a deal for investments/donations. Convince them with peer pressure.

Other factions
Step 1. Talk with GHO (Lizzie) and see if an alliance of sorts is possible.
Step 2. Talk with Aspiretech (Nev) and see if they can make a deal, without feeding any war machines
Step 3. Talk with Aharon (Olwin) from the New Republic for possible investments

Herbies and medicines.

Step 1. Buy medical herbs and plant them, allowing for them to grow and spread.
Step 2. Buy and plant food in an outside patch of ground attached to the facility, for fresh food for free.
Step 3. Start making medicines such as painkillers etc.

Step 4. Sell any herbs and medicines that are in overflood/about to run out of date, for cheap. giving the hospital a passive income.
Step 5. Engage in conversation with people of importance regarding Bacta to get discounts.
Step 6. Engage in conversation with people of importance regarding Kolto to get discounts
(To not forget. Kolto is much cheaper and will be used for average use. Bacta is more expensive and will be used for the quicker-needed treatment, or emergencies)
Step 7. Collect flora in danger due to war-struck planets and grow them in one of the gardens to preserve them.

Future.

I dunno? Get a big ship.
 
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LilyNion

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GENERAL

  • The Star Guardians is a humanitarian organization that is established during the Force Eternal era. The organization's main purpose is simple; to help anyone regardless of who they are. This is accomplished through two methods: providing free healthcare to everyone in the galaxy without fear of punishment, and defending and healing those affected by the war. All while remaining neutral and not discriminating against the person's past actions.

    The Star Guardians' ultimate goal is to have medical facilities throughout the entire galaxy, providing everyone with a safe haven, all while helping the growing number of first aid camps in war-torn planets and other unfortunate places with mobile hospital/refugee ships.


  • Forged in a war, the Star Guardians is created by former Jedi Knight Clove Vanhoop. After the half-Annfyn failed to give help in the way she saw fit, resulting in the deaths of innocent people, she left the Jedi Order and pursued her own dreams. This resulted in the creation of the Star Guardians, a dream that was originally funded by the company Vanhoop Boutique.

    They approached the ISC with a plan in hand, requesting that the first hospital be built on Bothawui. This meeting resulted in a collaboration with the ISC, as well as approval to build on Bothawui and space to expand into Consortium space. Not long after, a similar meeting with the Sith and Jedi occurred, with the Sith giving permission to build in Empiral Space and the Jedi agreeing with the proposal and handing it to the Resistance.

    This propelled the Star Guardians to new heights, putting them on the map.



    Threads of interest/importance:

  • As previously stated, the Star Guardians' main goal is to help everyone without discrimination. This is the organization's most powerful driving force, upon which everything else is built. While those who work for the Star Guardians are expected to be able to fight, that skill set is primarily used for defense, whether it is self-defense or the defense of those the Star Guardians are protecting. It is forbidden for a Star Guardian to be the first to act violently.

    The Star Guardians do not discriminate and will help anyone, even if it means helping a well-known criminal. It is agreed upon that the simplest way to help everyone is to actually help everyone. Drawing a line is often what causes innocent people to suffer and the Star Guardians refuse to do so. They refuse to participate in the war and while they acknowledge that this is a relatively grey area, they are proud of their neutrality.


  • Every asset owned by the Star Guardians is bought with Vanhoop Boutique credits, the Star Guardians' small income stream, or through funding. While this means they don't have the most assets, each asset has been purposefully chosen to benefit the Star Guardians, reduce project costs, or help civilians.

    Each hospital has a mix of Blackwell original staff/security droids and medical droids. Furthermore, each hospital has several farm fields where they grow their own medicinal herbs and foods. These herbs are processed into medications such as pain relievers, stomach protectors and so on. These medications are then later on sold at an extremely low price, allowing those with limited funds to obtain some basic and necessary medications. The profits from those medications go directly to the Star Guardians, who use them to pay their employees and other expenses.



    Assets:

    Planetary:​
    • Medical facility on Bothawui - Acquired Here

    Interstellar:​
    • TBA

STRUCTURE

  • Star Lady/Star Lord:
    Clove Vanhoop (Star Lady)

    Star Commander & Star Sagemaster:
    -

    Star Guardians:
    Poet Severino (Star Defender)
    Layla Tamm (Trainee Star Apprentice)

    Bob Halrik Novil (NPC Droid Engineer)


  • Every Star Guardian begins his or her career as a Star Apprentice. Once fully trained, they can choose between two branches: Healer or Protector.

    The Healers are the medically trained Star Guardians who serve as the lifeblood of medical facilities and first-aid camps. Each of them has a medical license and has been trained to provide cutting-edge medical care. While those who are Force Sensitive are trained in Force Healing, those who do not have the Force play an equally important role. Despite the Protectors, the Healers are capable of basic combat and are commonly stationed in dire and sometimes dangerous situations, though usually as support.

    The Protectors are combat-oriented Star Guardians who are dedicated to keeping civilians, patients, and medics safe both on the battlefield and in the facility. They also play an important role as field medics in situations where the Healers are at too big of a risk. So, while they are not permitted to be the first to attack, these men and women see their fair share of combat, particularly in AMS and Killik-infested environments, and often clear a path for the Healers if necessary.

    Please note: the Star Guardians employ more than just members of the ranks; they also hire droid engineers, general engineers, farmers, and so on. And, regardless of job, rank or branch, every member is a Star Guardian and is allowed to wear that title.



    Ranks:
    • Star Apprentice
      The starting rank of every single Star Guardian. Star Apprentices are taught the fundamentals of combat, self-defense, and first aid. They are also taught other techniques, such as meditation, to help them stay calm in stressful situations. Star Apprentices are allowed to visit both camps and medical facilities while still in training, as long as they do so under close supervision. Note: this rank is optional for player characters.
      • The Healer
    • Star Medic
      Star Medics make up the majority of the Star Guardians, making them without a doubt the Star Guardians' backbone. The Star Medics are free to choose their field of interest and specialize in it once they receive their medical licenses (or have already earned the license prior to joining the Star Guardians). While the Star Medic is expected to help on the field during disasters, many choose to become surgeons or doctors.

    • Star Healer
      The Star Healers are Healers who have grown above and beyond expectations. They are experts who have fully specialized in their field and are quick on their feet during a disaster. Because of this, the Star Healers are allowed to create and lead their own first aid camps or other humanitarian missions. Those who have received Force training have complete control over Force Heal and are more than capable of experimenting with the Force beyond Force Heal. Because of their extensive knowledge and experience, the Star Healers rank is earned through hard work and dedication or given if they've proven themselves capable.

    • Star Sagemaster
      The Star Sagemaster is the highest ranking rank for the Healer branch, and it is only held by a select few. They lead the Healers and, along with the Star Commander, have the second highest authority in the Star Guardians, only listening to the Star Lady/Star Lord. They supervise the Healer Branch and ensure that each member's skill levels are perfected, while also supervising humanitarian efforts and, if capable, handling some of the more delicate diplomatic issues. They also collaborate closely with the Star commander to ensure that everything runs smoothly between the two branches. Only a Star Lady or Star Lord can bestow the title of Star Sagemaster.
      • The Protector
    • Star Defender
      The Star Defenders, like the Star Medics, are the Star Guardians' muscles. They play an important role in ensuring that everything is safe and secure, while also being unafraid to put themselves in danger in order to save a civilian. While most skilled in combat, each Star Defender is expected to maintain first aid knowledge, allowing them to function as a Battle Medic whenever they leave the medical facilities. Despite this, Star Defenders have the option of sticking to facility work, fieldwork, or a combination of the two.

    • Star Protector
      The Star Protectors are skilled combatants, well-trained in defense, and capable of eliminating a threat if no other option exists. Because of their skill levels and experience, a few Star Protectors are also given the position of trainer, training both Protectors and Healers. Those who prefer to work in the field are capable of commanding their own platoon and are often the first to dive head-first into a disaster-stricken area. The rank of Star Protector is held in high regard, much like its counterpart. They are regarded as the most skilled and experienced of the Protectors branch. Therefor, the rank is earned through hard work and dedication or given if they have proven themselves capable.

    • Star Commander
      The Star Commander rank is the highest for the Protector branch, and it is only held by a select few. They are the Protectors' leaders, and they, along with the Star Sagemaster, have the second highest authority in the Star Guardians, only listening to the Star Lady/Star Lord. They supervise the Protector Branch and ensure that everything runs smoothly. They maintain close contact with their co-Protectors and ensure that everyone's skills are as high as they can be. They also collaborate closely with the Star Sagemaster to ensure that everything runs smoothly between the two branches. Only a Star Lady or Star Lord can bestow the title of Star Commander.

    • Star Lady/ Star Lord
      The Star Lady, or Star Lord, is a position only held for the leader of the Star Guardians. They are expected to know how to fight and heal, as well as act as the Star Guardians' public face and handle most diplomatic matters. While they collaborate closely with the Star Commander and Star Guardian, their words are final.


  • Each Star Guardian begins with the same training: basic self-defense and combat, basic first aid, and basic coping mechanisms such as meditation.

    Once a Star Guardian has decided on a branch, their training is tailored to their specific role in the Star Guardians.
    The Protector's branch will continue to receive combat training, such as handling different weaponry, long and short range, hand to hand combat, and so on. They will also learn how to function in emergency situations, how to withstand various climates, and how to best protect another person. They, like the Healer branch, can choose a Protector 'specialization,' but unlike the Healer branch, their options are limited to bodyguard, facility security, combat medic, and a flexible combination of all of them.

    The Healer branch, on the other hand, specializes in medical science. They must complete a medical degree in order to obtain a medical license. Once they have obtained their license and understand the fundamentals, they can specialize in their preferred field of work. Examples of specialization include doctors, Force healers, surgeons, remote medics, and so on. Whatever specialization a Healer chooses, in the event of a crisis, they are required to aid first aid camps where possible, and thus will receive several basic combat and basic self-defense lessons each year to ensure their skills do not rust.

    Whatever branch and specialization a Star Guardian chooses, they are strongly encouraged to pursue an activity outside of their job. Gardening, singing, dancing, art, journaling, and other activities are welcomed, and members are frequently given space and time in the facility to do so.

    Please note: a member of the star guardian isn't required to specialize in their branch, it is however encouraged. They are also allowed to specialize in more than one specialization if they wish.



LEGALITY

  • Because of the Star Guardians' tricky nature, there are a few rules in place to ensure the safety of the staff, patients, and civilians. Unless otherwise specified, these regulations are also written in a contract and agreed upon during a partnership with a faction or senator.

    Any faction or independent planet that does not have an agreement or a signed contract does not qualify for a medical facility. A lack of agreement, however, will not prevent the Star Guardians from providing first aid unless the faction or planet in question specifically requests that the Star Guardians leave.


    • There are only two ways to enter a Star Guardians facility: with staff clearance or with the Star Guardians escorting you. Every Star Guardians facility has a droid-manned escort ship in orbit. After the droid contacts the approaching vessel and confirms their identity and (medical) problems, the patient is allowed to board the escort ship or follow it with their own vessel. The escort ship returns to orbit after escorting the patient into the facility in preparation for the next patient.

    • Anyone wishing to leave the facility must be escorted out. If it is discovered that the patient does not have a means of leaving orbit, whether because their route to the facility was temporary or for any other reason, the escort ship will transport them to a nearby space station. This ensures that a patient will never set foot on non-Star Guardians land, and that civilians surrounding the facility will not come into contact with the patient in question.

    • In the event of an emergency, local authorities will be notified. That is, if a patient becomes a threat to the Star Guardians' or locals' safety, or if a Star Guardians escort ship is hijacked and deviates from the pre-programmed course, local authorities will be automatically notified. If this happens, the Star Guardians withdraw their protection from the problematic patient, allowing local authorities to deal with the situation appropriately.

    • The Star Guardians protect any patient in their care, whether in the facility, a first-aid camp, or any other first-aid situation. It doesn't matter who the patient is. Those who are under protection must not be touched or put in danger. They are also not allowed to be apprehended. Doing so could result in a breach of the regulations.

    • The Star Guardians are not authorized to be the first to engage in combat. They are, however, allowed to defend themselves and those under their protection at all costs if someone engages first, regardless of who the attacker is.

    • As a neutral humanitarian organization, any ship bearing the Star Guardians' banner is to be left alone in the midst of a war. They are not to be attacked or threatened while stationed on a battlefield, nor are those under their protection.

    • Unless dealing with private/confidential information of a patient/organization/entity, Star Guardians communicate over open signals and follow the rules of the planet/space in which they operate.

  • Please keep in mind that this is only a basic contract between the Star Guardians and the parties involved. Any additional collaboration, newly discussed details, or changes are added as needed.




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    STAR GUARDIANS AGREEMENT CONTRACT

    This Agreement, dated _____, is made between the Star Guardians (Party A) located at Bothawui and ________ (Party B), located at ________, for the purpose of setting forth the terms and conditions by which the Star Guardians will lend services to the ______________,.

    In consideration of the mutal obligations specified in this Agreement, the parties, intending to be legally bound hereby, agree to the following:

    Scope of services: Party B agrees to the regulations set by Party A and will handle accordingly, in return, Party A will build medical facilities and perform humanitarian efforts in their space.

    Party B agrees that Party A is neutral and uninvolved in any wars, regardless of their involvement in other parties. Party B is not allowed to request Party A to go to war in their name, nor is Party B allowed to claim exclusivity on Party A.

    Party A agrees to help Party B impartially with the methods agreed upon.

    Other:
    ________________________________________________________________________
    ________________________________________________________________________
    ________________________________________________________________________
    ________________________________________________________________________

    Termination: This agreement may be terminated at any time by mutual agreement the Parties, or when one of the regulations is breached by either Party A or party B.

    This agreement shall be effective on the date hereof and shall continue until terminated by either party.




INTENT

To create a humanitarian organization that can function as an NPC/PC faction, allowing players to create characters who play a defensive role or are medically inclined. The purpose of the write-up is also to explain what Clove has been up to and to set everything in stone!​
EDIT

LOGS

  • TBA!


 
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LilyNion

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testing out new codes for posting!


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LilyNion

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CLOVE

‎ ‎‏‏‎Clove "Clo" Vanhoop‎​


GENERAL
Name: Clove Vanhoop

Nicknames: Clo, Snoozy‎‏‏‎, Fairy ‎ ‎‏‏‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎ ‎‏‏‎‏‏‎ ‎‏‏‎ ‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎

Faction: Star Guardians

Rank: Star Lady

Force Sensitive: Yes
Age: 21 standard galactic years

Gender: Female

Species: Half-Human/Half-Annfyn

Height: 4'9" (1.47 M)

Weight: 114 lbs (52 kg)


APPEARANCE
Clove was a short and frail-looking girl, with six purple dots curving along her cheekbones and tear ducts. She had pale-looking skin with an almost translucent quality. This pale complexity allowed for a sea of freckles to spring to life along her cheeks, nose and collar bones. Her freckles were most noticeable in the sunlight, together with a mixture of pink and purple tones wherever the light touched.

Her most striking facial feature was her large and deep chocolate brown eyes, which reflected a sense of innocence and wonder. Clove's face, partly due to her eyes, was an open book and often revealed her emotions and thoughts as clear as day. She had two pointy ears, which she normally hid behind her curtain of long sandy blonde hair.

A long lightning scar curved around her left shoulder, covered in a tattoo of a path of florals and stars representing the routes near Dantooine. A smaller tattoo of three lightsabers crossed together in the middle was on her right wrist. Each blade's a different color: blue, light green, or dark blue.

‏‏‎BIOGRAPHY
Ron, Clove's Human father, was the owner of a medical clinic in one of the countless resorts on Ralltiir, where he met his Annfyn wife, Kaalina. They clicked instantly and the clinic, through the span of two years, grew into the home of a loving and caring family who never left each other's side. Clove, knowing nothing better than the life of a medic, found a burning passion for helping others ever since she was young. Fueled by her father's unwilling faith in medicine, and her mother's never-ending compassion and kindness, that passion began to define and shape her as a person.

Clove left her family and joined the Jedi after ten years of supporting her family and studying medicine. And yet, d espite how much she was taught and how many friends she made, she never felt completely at home. She felt held back. Fight after fight she lost , each failure resulting in the death of another innocent soul. Until her failure in New Alderaan shattered something inside her.

Clove managed to get back on her feet, haunted by the deaths of innocents and the faces of those she fought, but she vowed to leave the Jedi to do things her way. Clove's new path led her to the Star Guardians, a humanitarian organization she designed and built to help anyone, no matter who they are. This way, she avoided the fight entirely and began to focus on what made her happy: helping others.

PERSONALITY
Clove remained optimistic despite being plagued by ghosts from the past and endless nightmares. Optimistic to a fault. She refused to see the worst in people, believing that the heart was the most important thing. But even that unwavering optimism started to show cracks as the galaxy's darkness continued to show that there was more to life than just butterflies and rainbows. Despite this, Clove fought on as best she could, facing life head on and never losing her stubbornness.

SKILLS
Clove's primary skillset lay comfortably in the art of medicine, as the daughter of a Doctor and the head of a humanitarion organization focused on medical care. She had grown more comfortable with the Force over the years, particularly the aspects closely related to nature and medicine. She also discovered that she was more than a capable gunslinger, excelling at long range with either an energy bow or a sniper. Her cybernetic spine implant was a source of concern, with its limitations frequently restricting her movements and causing her regular faint pains. While she was able to overcome some of these concerns with the Force, they often held her back in her daily life.

Strengths:
  • Medical Knowledge
  • Gunslinging
  • Closely aligned with nature
Weaknesses:
  • Hindered legs
  • Moderate Strength


GENERAL
Equipment
Droid(s) Ship(s)
  • Armor:
  • Weapon:
  • Misc:
    • Commlink
    • Datapad
    • Utility Belt
    • String Necklace w/ Silver flower pendant
    • Small elegant bracelet (Anonymously gifted)
    • Handknitted plushy with clothing (Ruzaan)
    • Bracelet with a moon charm (Arctus)
    • Standard Medical kit (held in leather bag)
  • N/A


Character template by Lizziie



 

LilyNion

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THREADS

Color key

⬤ Finished w/o completion
⬤ Completed & Ongoing
⬤ Stalled or abandoned
⬤ PvP & Events & Others
Padawanhood - Complete

1. Dancing Through LifeLink (Journal page done)
2. The potluck: Part ThreeLink (Journal page done)
3. EscapismLink
4. A non-important message to the Jedi!Link (Journal page done)
5. Have you ever considered fighting without a lightsaberLink
6. Trip Down Memory LaneLink (Journal page done)
7. Montage TimeLink (TBA journal)
8. Something WickedLink (TBA journal)
9. Crystal KnightsLink (Consider adding to journal)
10. Little bit of EverythingLink (Consider adding to journal)

Scars - Complete

1. Sith Invasion on DantooineLink (TBA journal)
2. Heavy ChestLink (TBA journal)
3. Stayin' AliveLink (TBA journal)
4. Scars Within, Scars WithoutLink (TBA journal)
5. Would You Like to Kayak, Kids?Link (TBA journal)
6. Spoonful of SugarLink (TBA journal)
7. The Padawans, the Witch and the WarbandLink (Consider adding to journal)
8. Easy Isn't Always SimpleLink (Consider adding to journal)
9. Fear and HistoryLink (TBA journal)
10. Practice Makes PerfectLink (TBA journal)
11. Life Day on Yavin IVLink (Consider adding to journal)
12. Hellfire Link (TBA journal)
13. Physical TherapyLink (Consider adding to journal)
14. Parade of A LifetimeLink (Consider adding to journal)
15. Seventy times sevenLink (TBA journal)

Paralyzed - Complete

1. Coated in DustLink (TBA journal)
2. Thus the Fiddler played his TuneLink (Consider adding to journal)
3. SpiralingLink (TBA journal)
4. Sing Us a Song, You're the PadawanLink (TBA journal)
5. Into the GardensLink (TBA journal)
6. Fun Times at Yavin High!Link
7. Super Hutt BallLink (TBA journal)

Recovery - Complete

1. Sith Life's a BeachLink (TBA journal)
2. Clash of NaviesLink (TBA journal)
3. Everybody TalksLink
4. Reaching out Part ILink
5. Buckets of WaterLink (TBA journal)
6. The Silence of the AshLink (Consider adding to journal)
7. Extinguishing The FlameLink (TBA journal)
8. The CostsLink (TBA journal)

Vow - Incomplete

1. A Melody to my Heart Link (TBA journal)
2. The Oath — Link (TBA journal)
3. No Words LeftLink (TBA journal)
4. Into the DepthsLink (TBA journal)
5. Bacta Against the WallLink (TBA journal)
6. Point of No Return Link (TBA journal)
7. Sweater Weather Link (TBA journal)
8. At Season's EndLink (Ongoing) (TBA journal)
9. Reunion of a LifetimeLink (Ongoing) (TBA journal)
10. Healing the DamnedLink (TBA journal)
11. Four Leaf Clove(r) Link (TBA journal)
12. There and Zak Again, a Guardian's TaleLink (Ongoing) (TBA journal)
13. Crazed ExpectationsLink (TBA journal)
14. Lettuce CelebrateLink (TBA journal)
15. Head in Cloud City Link (Ongoing) (TBA journal)
16. New Threads Link (Ongoing) (TBA journal)
17. To the Stars! Star Guardians, I Mean... Link (Ongoing) (TBA journal)
18. Fire and Ice Link (Ongoing) (TBA journal)
19. Dining in Gold Link (Ongoing) (TBA journal)
20. Helping Hands Link (Ongoing) (TBA journal)

Stars - Incomplete

-

EDITS
06/09/2021
- Added Thread tracker
09/09/2021
- Updated personality section to reflect roleplay style better + grammar fixes.
30/09/2021
- Added standard Jedi medical kit to equipment, and updated the Force ability section to more accurately represent her skill set.
02/11/2021
- Updated the skills section.
19/01/2022
BIG UPDATE!
- Inventory updated + new weapons added.
- Skills updated.
- Personality updated.
28/02/2022
- Swapped Sephi to Annfyn!
- Added the nature side that belongs to the Annfyn.
- Tweaked the current Strength and Weaknesses to fit the current Clove.
21/04/2022
- Changed rank to Jedi Knight.
- Aged her up a year.
14/08/2022
- Added some tracking for Clove's journal doodles.
16/11/2022
BIG UPDATE!
- Visual overhaul to match with Star Guardians, final version up until art version is done.
- Added in Star Guardians.
- Rewrote personality, bio and skill bits
- Took out everything that's unnecessary

‏‏‎ ‎‎
 

LilyNion

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rfigiDG.png

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ASSET(S)

-- Ship
  • N/A
-- Weapon(s)

  • Training Lightsaber (dark blue blade)
-- Misc


Heidi Vulpis, also known as Heid, was a female near-human Jedi padawan during the Force Eternal era.

Without a family, Heidi spent the majority of her time alone, armed only with a flute, exploring the forests of Elrood, the planet where she was born. Although she didn't mind; she loved to connect with nature, grow flowers, and play a song for whoever traveler she came across in exchange for a few credits or a favor. It didn't take long for a Jedi to discover her ability to grow a flower from a seed using the Force, allowing her to join the Jedi.

Heidi wasn't powerful, witted, or even all that smart, despite her close connection to nature and born ability to control it. But what she lacked she made up for with flexibility, speed and agility, partly thanks to her large tail. She carried boundless compassion, a loving heart and a joyful giggle. She had a keen ear for music, is a talented singer and dancer, and wasn't afraid to wipe out out her flute.

THREADS


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PADAWAN ARC


  1. TBA
  2. TBA
.
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.
.
.
.
.
.
.
.
.


 
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HEIDI:

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CLOVE:
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