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lizziie

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theElochivol




I N F O

Species -
Designation -
Classification -
Diet -
Lifespan -
Height -
Worlds -


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Short desc



B I O L O G Y
Write about biology here.



A T T R I B U T E S
Write about attributes here.



R E P R O D U C T I O N
Write about reproduction here.



S T R E N G H T S
Write about strengths here.



W E A K N E S S E S
Write about weaknesses here.



D I E T
Write about diet here.



T E M P E R A M E N T
Write about temperament here.



C O M M U N I C A T I O N
Write about communication here.



C U L T U R E
Write about culture here.



H I S T O R Y
Write about history here.


Intent
 
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lizziie

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Orcolan
—————————————

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Orcolan
— — — —Biological classification
SentientDesignation
Mammalian humanoidClassification
— — — —Physical characteristics
1.8-2.1 metersAverage height
Males: 90.7-136.1 kg
Females: 90.7-136.1 kg
Average mass

Green, gray, brownSkin color
Blacks, browns, reds,
blonds, whites
Hair color

Black, brown, blue,
green, gray, etc.
Eye color

Muscular build,
tusk-like teeth, tall
Distinctions

100 yearsAverage lifespan
— — — —Sociocultural characteristics
Orismer PrimeHomeworld
VariedHabitat
OrcishLanguage

“It’s never a good idea to challenge, or accept a challenge from, an Orc wantin’ to arm wrestle. I’ll be the one to tell ya’--your ego n’ your pride is not worth the degree to which yer arm is gonna be broken.”
- Unknown​

The Orcolan, sometimes referred to as “Orcs”, were a species of mammalian humanoids from the outer-rim planet of Orsimer Prime.



Biology and Appearance
————————————————————————————
“The women might not look as intimidating as the men, but trust me when I say there is nothing scarier than an Orcolan woman who is right pissed off at you.”
- Unknown​

Tall, muscular, and armed with teeth resembling tusks, the Orcolan are (in)famous for their intimidating appearance, larger-than-life personalities, and unbelievable resilience.

Physiology

“Contrary to popular belief, we're not invincible. I wouldn't mind if people kept thinkin' that though, ha!”
- Unknown​

The Orcolan were tall and muscular sentient beings known for their towering height and muscular build. They were humanoid and quite similar in overall anatomy to baseline humans. Their hands were usually significantly larger than other humanoids, and they had four fingers and an opposable thumb on each one. As a result of a harsh environment and a warlike culture, the Orcolan had powerful, muscular builds with a natural strength that could grow to rival even the likes of Wookies. Their faces were similar to many other humanoids, but differed enough to give them a distinct appearance. They had forward-facing eyes that came in a variety of colors, prominent and bony noses, and thick lips which stretched around two to four tusks that grew out from what would have been their bottom canines.

They breathed oxygen from Orsimer Prime’s oxygen rich atmosphere through large lungs which allowed the healthiest Orcolan to hold their breath for up to eight minutes. This oxygen-rich habitat gave birth to many other large species that challenged the Orcolan’s place in the food chain. Their planet was a dangerous place and led to the Orcolan developing an insane resilience that showed through their unmatched pain-tolerance and incredible stamina. Though a shot to the head would kill an Orcolan just as it would kill any other being, they were able to function under levels of pain and duress that many other humanoids simply could not tolerate.

Like many sentient races, the Orcolan had a male and a female sex. Males and females were generally about the same height and averaged 1.829 to 2.134 meters. The males were generally larger in size, weighed 90.719 to 136.078 kilograms, and possessed much broader shoulders, larger hands and feet, and had more pronounced muscle definition. The females weighed about 11 to 22 kilograms less on average. The Orcolan were able to gain and retain muscle with much less effort than many other species.The females were functionally alike to human females, with near-exact reproductive cycles and gestation periods. Orcolan children grew quicker than human children and were usually able to run and walk unassisted before their first birthday. Otherwise, they matured at about the same rate as many other humanoids. Orcolan were usually considered elderly once they reached about 70 years, and many did not live past 100 years.

Life cycle

Orcolan did not typically live any longer than a century, and many died before they even reached 80 years of age. Children were considered adults once they reached eighteen years of age, or after they succeeded the coming-of-age trial of their respective tribe. This trial ranged from winning a brawl, to hunting and slaying a certain kind of beast, to traversing to a location and returning with a sacred item. Both female and male Orcolan underwent this trial, with exceptions being few and far in between.

After turning eighteen, no matter whether they had passed the trial or not, Orcolan were considered adults and expected to participate as such. Though the definition of this has changed drastically as technology advanced their civilization, young adults are expected to contribute to the health of their tribe and family. Elderly Orcolan, though rare, are cared for by their children. If they have none, they are looked after by the village.

Reproduction and offspring

Orcolan reproduced in the same way as that of many humanoids, and conception required a member of the male and female sex. The gestation period for Orcolan pregnancies was about 44 to 45 weeks long on average (about a month longer than that of a human). This was because their children were often born larger and more developed than other species, something which was vital to their survival in the harsh world of Orismer Prime.

While the Orcolan were able to reproduce with other humanoid species, their size and small numbers (compared to the population of other species) made this a rare occurrence. When unions between Orcolan and other species did happen however, the Orcolan genes tended to be the dominant phenotype. Children from these couplings almost always inherited the tusks and tall height of their Orcolan parent, and many were able to easily gain muscle mass as well.

Because of their large size, most successful pregnancies occurred between an Orcolan mother and a father of a different species. Small individuals from humanoid species often had trouble carrying Orcolan children, and if the pregnancy was successful, medical intervention was often required.


Behavior
—————————————————————————————————————————————
“Orcs can be your best ally or your worst enemy; it just depends on what mood you catch 'em in.”
- Unknown​

Orcolan were often described as having “larger than life” personalities. They experienced each emotion in the extreme, which has led to the impression that they, as a race, were hot-headed and rash. While this was true for some individuals, such a stereotype overlooked the degree to which they loved, laughed, and experienced life to its fullest.

That being said, the Orcolan were incredibly competitive by nature and did have a reputation for being sore losers.


Society and culture
—————————————————————————————————————————————
“I can't say every tribe operates the same. I can't even say some of us have more than one or two similarities. But if we've got one thing in common, its that we love food.”
- Unknown​

The Orcolan were far from a monolithic culture, but they shared many similarities between tribes. They had coming-of-age and marriage rituals, traditional cuisine that varied from region to region, and a unique relationship with the galaxy at large. On Orsimer Prime, there were two distinct cultural groups separated by geography: the Batililar of the Western continent, and the Dogulular of the Eastern continent.

Coming-of-age

Orcolan children often participated in a coming-of-age ritual around the age of seventeen, which served as a rite of passage into adulthood. These coming-of-age rituals varied from tribe to tribe--some tribes had their young wrestle an older warrior to prove their resolve, while others sent theirs to hunt wild beasts and return with their severed heads.

Two such examples of these coming-of-age rituals can be seen in the Daghayati and Coldeyasa tribes. The Daghayati tribe, which hailed from the frigid northern regions in the East, sent those participating in the ritual out to hunt down, slay, and return with the head of a deadly beast. Those who participated could spend several weeks out in the wilderness, and some would never return. The Coldeyasa tribe on the other hand, who hailed from the southern regions in the West, held gladiator-esque events in which participants had to prove their worth against older members of the tribe. They would not necessarily have to win, but prove they were strong enough to preserve until they could stand no longer.

Overall, these rituals differed throughout the various tribes, but many were similar and even more had common themes. Some tribes did not even require their young to go through these rituals, and some even had exceptions or alternatives for those unable to complete the traditional ritual for whatever reason.

Marriage and relationships

Marriage between Orcolan was made official by the blessing of the tribe (local) leader after the two being married promised absolute loyalty to one another. Some tribes had more elaborate rituals, but there was one common theme throughout: the Orcolan valued absolute monogamy during marriage. They were aggressively loyal to their partners, and it was considered incredibly heinous to be disloyal to one’s partner.

Despite the emphasis on monogamy during marriage, single or even dating Orcolan were not nearly as strict. Before being married, it was not uncommon for an Orcolan to have several partners.

Diet and food

The Orcolan, while omnivorous, required protein-heavy diets that encouraged them to consume large amounts of red meat. Traditional Orcolan cuisine came in the form of roasted meats rubbed in raw spices, or hearty soups containing meats, vegetables, and some form of bone broth. Orcolan tribes from regions near Orsimer Prime’s equator tended to serve spicier dishes with a larger amount of vegetables, while those nearer to the poles tended to incorporate even more meats and hardy grains. The Orcolan lived to eat, and large family dinners were a common occurrence.

Like many other species, the Orcolan consumed alcohol and, due to their size, preferred it to be strong. There were two popular kinds of alcohol that existed on their planet before their introduction to the greater galaxy: sarap and likor. Sarap was a strong wine pressed from uzum grapes and aged for ten to twenty years. Likor was, as the name might suggest, a liquor which was also very strong. It rivalved some of the strongest drinks in the galaxy and was not typically found in bars as one shot was often enough to send a human male into blackout.

Clothing and appearance

The Orcolan of the Dogulular culture placed a large cultural significance on one’s hair, which led to them being known for their long, healthy locs which were commonly braided and/or decorated with beads, cuffs, and charms. Some Orcolan believed that long and healthy hair was a direct reflection of their health and that the longer the hair, the stronger one could become. Therefore it was not uncommon for a tribe’s greatest warriors to have the longest hair. It was not just left to fall however; they kept it under wraps or braided back and out of the way. The Batililar, on the other hand, didn’t place as much stake on long hair, but shared the belief that healthy hair was an indicator of good health. Both cultural groups shied away from damaging their hair through bleach or heat, but temporary or natural dyes were common enough.

Not only was their hair of great importance, their tusks were as well. More than anything, tusks were considered the thing that made an Orcolan an Orcolan. Children of mixed species were generally accepted as Orcolans as long as they retained the tusks of their pureblood (grand-) parents. The larger, thicker, and/or longer the tusks, the more attractive the individual was often considered. Like long hair was considered an indicator of health for some, larger tusks were a marker of strength. Those with large tusks, especially warriors or important members of a tribe, would sometimes decorate their tusks with a molded cast of a precious or semi-precious material. Gold was common, as was silver and other shiny metals. This was a trait of both the Batililar and Dogulular cultures, though the former usually preferred gold, and the latter, silver.

Clothing varied greatly between regions and tribal groups, but bright colors and patterns were common in traditional clothing. Orsimer Prime was home to thousands of species of flowering plants that produced rich, vibrant dyes which were traditionally used to create such colorful garments.

Language

The Orcish language, known as T’Orcish, was distinguished by its characteristic vowel harmony and ample agglutination. T’Orcish used subject-object-verb word order, and had no noun classes or grammatical gender. It did make use of honorifics and had a strong distinction between the T and V sounds which distinguished between varying levels of politeness, social distance, age, courtesy or familiarity toward the addressee. The plural second-person pronoun and verb forms were used when referring to a single person out of respect.

There were two variations of the T’Orcish language. The first one, New T’Orcish, was usually spoken in larger cities or Orcolan communities on foreign planets and had absorbed many Basic words and slang into its vernacular. The second variation, Old T’orcish, is the unadulterated, traditional dialect of the Orcolan. Native speakers of Basic were able to recognize a word or two when eavesdropping on conversations in New T'Orcish, but many false friends2 exist between the two languages as well. Old T’Orcish was not recgonizable to Basic speakers. New and Old T'Orcish are simply different dialects under the T'Orcish umbrella, and thus native speakers of either can understand the other.


The Force
—————————————————————————————————————————————
“The Guçlu were given a gift by the universe. It would be disrespectful to use it against other beings of its creation. True warriors need only willpower and strength; no tricks, no nothin'.”
- Unknown​

The Orcolans had a slightly higher rate of force-sensitivity than most species which was noted to pass down the maternal line (though it often skipped generations). Force-sensitivity was still rare among the Orcolans, but it was common enough that large tribes often had at least one known force-sensitive bloodline and even smaller tribes often knew of or had at least one person who could use it.

The Force, known as Güç in T’Orcish, was a quasi-religious entity to the Orcolans who understood it as the lifeforce which encompassed all things; it was constantly changing and flowing throughout the world, but was absolute and final. It was not worshipped as a god, but it had a spiritual significance to the Orcolans.

Sedentary Orcolan tribes often built shrines to the Force which were intended to serve as peaceful, spiritual places where people could go to meditate in the presence of the Force. These shrines were known as barinaklar (sing. barinak) in T’Orcish. They were often used for Orcolan weddings, where the union between two lovers would be blessed by the tribe’s leader on the sacred ground. The barinaklar often had at least a slight presence of the light side of the Force due to the nature of events which occurred there, and dark side presences created by the Orcolan were unheard of.

The Guçlu

Orcolans who were able to use the Force were referred to as the Guçlu. Despite their culture which raised up warriors and hunters, the Orcolan did not, as a whole, like to use the Force offensively. In fact, many thought it was cowardly to use the Force against those who could not and it was disallowed from organized fights. Many Orcolan who traveled off Orsimer Prime were surprised to see that there were entire organizations (i.e. the Sith, the Jedi) who trained to fight with it, and they were often sketched out by them.

Traditionally, the Force was used to heal or as a utility. Only a few of the Northern tribes located in the frigid and hostile mountains were known to be alright with the offensive use of the Force.


History
—————————————————————————————————————————————

Early history

Skeletons similar enough to modern day Orcolans were found as far back as 37,000 BBY, so historians placed the beginnings of the species around that era within a margin of 1,000 years or so. Whether they evolved independently or from stranded, early space-faring humans, historians can only speculate. Regardless, they remained isolated from the rest of the galaxy for many, many millennia.

Introduction to the galaxy

Because the Orcolans were a relatively young species, their society was much less advanced than the rest of the galaxy when Orisimer Prime and the Orcolans were discovered around 4,000 BBY. Technology was slow to integrate into the tribes as well, and it wasn’t until 3,000 BBY that cities began to pop up in some of Orsimer Prime’s most dense populations.

While most Orcolans had little interest in traversing the galaxy, some joined the crews of the curious ships that arrived on their planet and served various roles. Because of their imposing height and strength, they made popular bodyguards, and their larger than life personalities made them interesting to talk to. It was around this time that New T’Orcish began to form, and T’Orcish words began to appear as slang in some crews.

Modern day

In the modern day, Orcolans were still a rare sight in the galaxy, but not unheard of. They were most common on trade ships, selling exotic wares from Orsimer Prime, or serving as bodyguards for various agencies. Orisimer Prime had caught up with the rest of the galaxy in terms of technology, and only isolated settlements lacked significant modern equipment.


Intent
—————————————————————————————————————————————

The Orcolans were created for two reasons: one, to put orcs into Star Wars because they’re cool and two, to allow site members to create and play as this species with ample lore to go alongside their characters
 
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lizziie

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NAME: Elizabeth Smith
FACTION: New Business Ventures, INC.
RANK: Business representative
SPECIES: Human
AGE: 25 years
GENDER: Female
HEIGHT: 5'5"
WEIGHT: 120 lbs
FORCE SENSITIVE: No

P E R S O N A L I T Y:
Elizabeth Smith is a very polite young woman. She is very dedicated to her job and works very hard.

B I O G R A P H Y:
Elizabeth Smith was born on Chandrila. She went to university and graduated. After graduating, she got a job with New Business Ventures, INC. where she learned many new skills. Now she has been assigned to recruit more consultants to their business.

S K I L L S & A T T R I B U T E S:
- Good customer service skills
- Flexible
- Dedicated
- Works well in teams
 
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lizziie

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Malou D'Amaris
A c o l y t e in the S i t h E m p i r e
during the Force Eternal Timeline





Essential information

Name } Malou D'Amaris
Gender } Female; she/her/hers
Age } 16 standard years (born 128 ABY)
Species } Half-Miralukan
Force-sensitivity } Positive; in training

Faction } Sith Empire, Serenno Great Houses
Rank } Acolyte, Noble

Height } 5'7"
Weight } 120 lbs
Hair color } Black
Skin color } Brown

Biography

Malou, second child of Jacques and Aelis D'Amaris and granddaughter of Count Mathis D’Amaris, was born into comfort and wealth. Her early childhood is a distant memory to her today, but she remembers it fondly. Though her father was often away, her mother doted on her. Her mother being Miraluka sparked uncertainty of whether Malou would be able to see, but the child was born with working eyes. The older she got however, the worse it got, and it regressed until Malou’s vision was very poor. One of Malou’s fondest memories of her mother was the woman becoming elated when Malou displayed to her mother her ability to see through the Force naturally.

Happiness did not last for the young Malou however, as her mother died during childbirth not long after Malou’s fifth’s birthday. After such a tragic event, Malou’s life was turned upside down. Her father remained busy and was even more distant after the death of his second wife. Her older half-brother, nearly fifteen years older, was busy learning the ropes and helping in family affairs. Malou had only herself. After the death of her mother, her father also forbade her from continuing to use the Force, though he did not say why. She continued to practice in secret once she was older but was unable to really learn much other than telekinesis. But from age seven to fourteen, her day-to-day activities consisted mostly of private tutoring and the hobbies she picked up. As the granddaughter of the Count, Malou was far down the line of succession and thus had little to do with family affairs, especially as she was so young. Despite her poor eyesight, she was quite fond of reading, and would spend many, many hours in the library with books. Her favorite readings were nonfiction, where she could decide what she wanted to learn. It was her solace in her daily boredom and loneliness. Her favorite subject was history.

Soon after she turned fifteen, news came to her that the minor noble Wessex house experienced sudden inner turmoil. The head of the house changed to Artorigas Wessex, who also announced himself as Sith. Seeing this as a opportunity to escape her daily boredom, Malou begged her father for permission to write to Artorigas and ask him to take her as his apprentice. Her father, to her surprise, allowed her. So she wrote to him, asking just that of him.


Personality

Malou does not speak much--preferring simple responses when possible--leaving her mind to be filled with the rest of the commentary. Though she often converses to herself, she is very good at keeping a practiced, neutral expression even when dealing with her most extreme emotions. She craves praise, as it both feeds her ego and helps to reduce an underlying feeling of weakness she carries. When put in situations which leave her helpless to do what she wishes, Malou reacts with anger (and sometimes determination). She no longer wishes to listen to those she does not want to listen to, though in some cases she is forced to do so anyways. She strives to one day be in a position where no one can subjugate her to any amount of tyranny. Malou is incredibly determined to reach this goal, and is a very resolute person in general, though she often struggles with defining her feelings.

Due partially to her noble upbringing, Malou prefers to interact with others of high society. She understands the expectations set upon her and can therefore easily guide herself through small talk and introductions. When faced with those not of high society, she often forgets the privileges of her upbringing, leading to an awkward situation from time to time.


Skills

Since the beginning of her training, Malou has been found to be a quick study. She's become proficient with the use of her twin sabers, able to utilize them effectively alongside the advantages that her innate Force Sight gives her. The Sight gives her incredible awareness of her surroundings, making it difficult to catch her off guard. She is quick on her feet, but lacks the stamina of a more experienced fighter and the strength that often comes with age.

She is a rookie pilot, but a quick learner thus far. Her Force Sight allows for her the advantage of being able to see both the controls in front of her and the space around her.

Due to her upbringing within the Great House of D'Amaris, Malou is accustomed to the culture of high society. She is fluent in both High Galactic and Basic, and can understand Miralukese. In addition, she has recently begun studying the ancient Sith language of Ur-Kittât.


Assets & gear

  • TIE Hunter (ship)
  • Armor of Darth Phobos, personal armor (armor)
  • Darth Senteur's lightsaber (weapon) NEEDS WRITE UP
  • Darth Izicinat's lightsaber (weapon) NEEDS WRITE UP
  • Generic commlink
  • Generic datapad
  • D'Amaris family ring
Relationships

  • Jacques D'Amaris | father
  • Jerôme D'Amaris | half-brother
  • Count Mathis D'Amaris | grandfather
  • Manon D'Amaris | cousin
  • & extended D'Amaris family
  • Artorgias Wessex | master
  • Senin Ravelo | friend
 

lizziie

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Korre Belasi
P r i m e M i n i s t e r of the F r e e W o r l d s A l l i a n c e
during the Force Eternal Timeline





Essential information

Name } Korre Belasi
Aliases } Prime Minister Belasi, Princess Korre, Senator Belasi (formerly)
Gender } Female; she/her/hers
Age } 24 standard years (born 120 ABY)
Species } Human
Force-sensitivity } Positive; undiscovered

Faction } Free Worlds Alliance, Belascan Monarchy
Rank } Prime Minister, Princess

Height } 5'9" (1.75 m)
Weight } 160 lbs (72.6 kg)
Hair color } Ginger
Eye color } Baby blue
Skin color } Fair

Biography


Korre was born in the Belascan capital of Senta in 120 ABY as a direct descendant of the royal Belasi line. Her mother was the Duchess of Senta and her father was a prominent political figure on Belasco. Korre lived a very comfortable childhood, and, while her parents were busy, were around enough to dot on their only child.

Belasco's septennial bacterial plague spawned a huge culture around conservation and science on the planet, which led to a very education-focused upbringing for the young Korre. As a member of the Belasi family, Korre was afforded the best of the best when it came to schooling and was granted admittance to the Auden Belasi University of Senta. Though she was royalty, she was not in the direct line of succession, which meant she was free to pursue her heart's desires. Korre chose to expend her energies in scientific pursuit, and after six years of schooling, received a dual degree in microbiology and in biochemistry.

It was during her time in higher education that Korre discovered a love of public speaking. She joined the university's debate team to secure a necessary elective credit, and was pleasantly surprised to find she thoroughly enjoyed it. After graduating, she combined her charisma and political lineage to run as Belascan's representative in the Free World Alliance and won in a close election against the previous senator's son. During the months before her term would begin, she was caught up on Galactic politics, taught the customs and expectations, and otherwise prepared for the job.

Though a recent addition to the world of galactic politics, Korre was forthright and vocal about what she and her people considered imperative. Personally, as a scientist and a native of a planet under near-constant siege by disease, Korre valued the health of the Galaxy and quickly made a name for herself by collaborating with Dr. Ilana Morata to create and present to the Galactic Senate the Global Health Organization. After she presented this to the Senate, she was elected head of the organization, and she currently dedicates a good portion of her time to getting the GHO up and running.
In a recent turn of events, Korre was elected Prime Minister of the Free Worlds Alliance. Though only a first-term senator, she proved to be a popular candidate due to her activity in the FWA and Galactic Senates.


Personality

If anyone were to always seem to be in a good mood, it would be Korre. The Belascan native is known for being a friendly individual, and she is quite easy to carry a conversation with. Though sometimes a bit too informal and a bit too straight forward, she's quite easygoing and tends to brush off minor mistakes she makes. While charismatic, she isn't the most perceptive of things like deception, and often assumes the good intentions of others.

A big part of Korre's personality is her love of knowledge, which becomes incredibly obvious whenever a conversation turns towards science, history, etc. The woman loves to talk about her research, loves to hear about the research of others, and generally considers a good conversation to be one she learns something from. She also loves social gatherings, whether they be charity events, formal dinners, or wild parties.


Skills

Korre is a natural speaker, if not a bit forward in her way of addressing things. She was a part of her university's speech team, where she would participate in a variety of public speaking activities, such as debate and political addresses. Her style of speaking is focused, and she likes to sprinkle scientific findings into her speeches if the opportunity arises. While not the most eloquent or silver-tongue of senators, she is relatively comfortable with public speaking and is generally unfazed by questioning.

In addition, Korre's double major in both microbiology and biochemistry is a testament of her intelligence. Her interest in those subjects stems from Belasco's septennial water-borne pathogen. Scientists, after every outbreak, must contain the pathogen and decontaminate the infected water. Korre's knowledge includes the methods used for such, as well as an interest in midichlorians that she has yet to study further yet. She is knowledge in both scientific methods and laboratory research.

While in school, Korre also studied a few languages (in addition to the ones taught to her as a child). As a result, not only does she speak fluent Galactic Basic, she also speaks Huttese (due to Belasco's nearby location to Hutt Space), as well as Twi'lieki, Durese, and (she can understand) Shyriiwook.


Assets & gear

  • Generic datapad (utility)
  • Generic holocomm (utility)
  • Hold-out blaster (weapon)
Relationships

Marielle Belasi | mother, Duchess of Senta
Logan Belasi | father
Armond Belasi | grandfather, King of Belasco
Celeste Marrion | Prime Minister of Belasco
Senator Jin Vaisra | friendly
Dr. Ilana Morata | friends

Threads


T h e - S e n a t o r
1. Smoke and Mirrors | completed
2. A Night to Remember | completed
3. The First of Many | completed
5. Night at the Opera | completed
6. A Drawing of Lines | completed
8. Putting Out Fires | reaction
9. Vote of No Confidence | completed
10. The Senate Convenes | ongoing
 
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lizziie

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Malou road to rank up:
#. name (+link) | short desc of thread. short desc of why relevant/what was gained/what was learned

Completed:
1. Beyond Oblivion | Aided her master in claiming the lost planet of Exegol for the Sith.
Here she learned to push herself to her limits with aid of the Force, and succeeded in a battle where she was greatly outnumbered.

2. Found Him in a Junk Pile | Went on a mission to Raxus Prime to locate and exterminate a threat.
Worked together with Xiomara and Vizim to navigate the dangerous terrain and fight off a horde of very dangerous, cyborg abominations. Learned to utilize the Force in a new way.

3. Dive Into the Unknown | Joined the Sith on an expedition to an unknown planet to investigate an unknown, powerful threat.
Explored an ancient cave and experienced the overwhelming power of an ancient entity, which gave her insight to her own strength. Learned to manipulate her fear of death into anger she could use as power.

4. A Kingdom Born | Aided her master in staging a false attack, then defending against said attack to take Namadii for the Sith.
Gained experience commanding ground forces.

5. Zavus Turnyras: Round 2, Match 3 | Participated and won the first round of a Sith tournament.
Preserved through pain and adapted to unexpected situations.

Ongoing:
6. The Grave of Monsters and Innocents | Spooky tomb time w/ Stolas
7. Cabal on Kabal | Participated in the Battle of Kabal


Not yet started/made:
8. Aeten II for the Sith
+ maybe one, maybe two more threads involving stuff done for the Sith

Seeking:
Champion power-level
Malou is only 17 and would've only been an acolyte for about 6-7 months at the start of 145 ABY so I want her to remain an acolyte for a bit longer, but, compared to acolytes who have ranked to Marauder, I think she's had similar enough experience to constitute a power up
 
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lizziie

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Character Name and Subaccount Link: @Malou D'Amaris
Character Profile Link: link
Character Age: 17 years
Current Rank: Acolyte
Rank Seeking: Champion
Notable Deeds: Contributing to the expansion of Avillion; participating in PvP; activity

Character Name and Subaccount Link: @Jaesa Valerin
Character Profile Link: link
Character Age: 22 years
Current Rank: Jedi Knight
Rank Seeking: Jedi Master
Notable Deeds: Contributing to the faction via missions; PvP stuffs
 
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...........[ EE - vahn ].........................................[ u - sOAr - ah ]
Eyvone Usoara
P a d a w a n of the J e d i O r d e r
during the Force Eternal Timeline






Essential information

Name } Eyvone Usoara
Gender } Female; she/her/hers
Age } 18 standard years (born 127 ABY)
Species } Nagai
Force-sensitivity } Positive; in training

Faction } Sith Empire, Serenno Great Houses
Rank } Acolyte, Noble

Height } 5'7"
Weight } 120 lbs
Hair color } Black
Skin color } Brown

Biography

Eyvone's mother gave birth to her in the back of a transport ship while her father fled with them in tow from a spice deal gone wrong. This was a common occurrence for the young girl, and much of her early life was spent in the back of a ship playing with dolls while her parents conducted illegal business outside. She was quiet and passive, only seeking the attention of her parents, and she never really minded the chaotic lifestyle as long as her mother and father were with her.

Her relationship with her parents was the best it could have been, despite the danger she was constantly put in because of their work. Her father helped her with her homework from her online schooling, and her mother taught her how to use the navigation controls on the ship once she was old enough to be trusted with them. As she got older she would assist with their work, such as keeping inventory.

When Eyvone was sixteen, her parents' luck ran out. A spice trade took a turn for the worse when the customer they were supposed to meet ratted them out to the authorities. Her parents walked into a trap, and in the ensuing chaos, were shot and killed. Eyvone, who had been hiding in the back of the ship, was not discovered in the following search of the ship. Once the rangers left, Eyvone started the engine and somehow managed to escape their pursuit and jumped to hyperspace. She'd witnessed her parents' deaths through the ship's cameras and was fearful that the rangers would kill her as well.

Her problems, however, did not end with her escape. She had a basic idea of how to fly the ship, but her fuel reserves were low, most of the ship's consumables had been removed by the rangers, and in her escape the ship had taken heavy damage. It ran out of fuel after a few days in hyperspace, stranding her in dead space with only a few days of food and water and a life support system which was barely hanging functioning. Eyvone sent out a distress signal, but no one came.

Alone and helpless, Evyone laid down to die. What hope did she have of rescue? Her heart rate slowed and her breathing stopped as grief overcame. For how long she laid there, she did not know, but she did not die.


Personality

Eyvone was a sheltered child, having spent most of her childhood cooped up in a ship with only the company of her parents and virtual teachers. This played a large part in shaping her personality, creating an introvert with some degree of separation anxiety. She's not used to having to fend for herself, in any way shape or form, and often looks to others as a crutch for this. That being said, she feels immensely guilty sharing her problems with others, though it is quite easy to tell how she's feeling by hearing her voice or watching her expressions.

On the positive side, Eyvone genuinely wants what is best for those around her. While selfish--being an only child will do that to someone--she's not detrimentally so. Her connection to her emotions makes her a good person to talk to, as she is highly empathetic, and if anything is more than happy to be a shoulder to cry on.


Skills

Being only a padawan, Eyvone is still learning most ways of the Jedi. She new to the Order, so her skills vary from average to poor, and her connection to the Force is hampered by her inability to quell her emotions.

Eyvone is decent pilot, and has good knowledge of the holonet and above-average slicing skills as well. She was formally educated, though she only completed the equivalent of a high school diploma.

In addition to the skills she learned from the Jedi, Eyvone also posses the speed and agility of the Nagai, as well as their enhanced vocal range, allowing her to modulate and tailor her speech. If her voice can be heard and understood, it is very persuasive.


Assets & gear

Single-bladed lightsaber (weapon)
Commlink
Utility belt
Datapad


Relationships

Crix Aran | master, :)
Thelian Lsai | :)


Threads

#B2AC88
T h e - P a d a w a n
3. Dancing Through Life | ongoing
4. Astral Liberation | ongoing
 
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Code:
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[float_left][abox2=100px][IMG width="250px"]https://socialistmodernism.com/wp-content/uploads/2017/07/placeholder-image.png?w=640[/IMG][/abox2][/float_left]


[FONT=Georgia][SIZE=3][COLOR=#181818]...............[/COLOR][ first ][COLOR=#181818]...................[/COLOR][ last ][/SIZE]
[EXSIZE=55][COLOR=COLORONE]First Last[/COLOR][/exSIZE]
[COLOR=COLORONE][SIZE=5][I]R a n k[/I][/SIZE] [/COLOR][I][SIZE=4]of the[/SIZE] [COLOR=colortwo][SIZE=5]F a c t i o n[/SIZE][/COLOR][/I]
[SIZE=4][I]during the [B]Force Eternal[/B] Timeline[/I][/SIZE]


[COLOR=colortwo][SIZE=6]Essential information[/SIZE][/COLOR]
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[justify]Name, age, height, gender, etc. + rank description paragraph here.[/justify]



[COLOR=colortwo][SIZE=6]Biography[/SIZE][/COLOR]
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[COLOR=colortwo][SIZE=6]Assets & gear[/SIZE][/COLOR]
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[justify][COLOR=rgb(184, 49, 47)][SIZE=2]X Enemies/hates[/SIZE][/COLOR][SIZE=2] | [/SIZE][COLOR=rgb(235, 107, 86)][SIZE=2]X Dislikes[/SIZE][/COLOR][SIZE=2] | [/SIZE][COLOR=rgb(247, 218, 100)][SIZE=2]X Acquaintances/neutral[/SIZE][/COLOR][SIZE=2] | [/SIZE][COLOR=rgb(97, 189, 109)][SIZE=2]X Likes (platonic)[/SIZE][/COLOR][SIZE=2] | [/SIZE][COLOR=rgb(44, 130, 201)][SIZE=2]X Friends[/SIZE][/COLOR][SIZE=2] |[/SIZE][COLOR=rgb(147, 101, 184)][SIZE=2] X Respects[/SIZE][/COLOR][SIZE=2] | [/SIZE][COLOR=rgb(255, 192, 203)][SIZE=2]X Likes (romantic)[/SIZE][/COLOr]

rlationshi[s[/justify]

[COLOR=colortwo][SIZE=6]Threads[/SIZE][/COLOR]
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[justify][COLOR=COLORONE][FONT=Georgia]T i t l e - H e r e[/FONT][/COLOR]
threads
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.........[ gahm - zay ]..........................[ jean ]........................[ mahta - ra - jay ]
Gamze Cin Mataraci
F r e e l a n c e B o d y g u a r d
during the Force Eternal Timeline


Essential information

Name ] Gamze Cin Mataraci
Gender ] Female, she/hers
Age ] 23-25 years
Species ] Orcolan

Force-sensitivity ] Negative

Affiliation
] Independent
Homeworld ] Orsimer Prime
Tribe ] Küçükayı
Languages ] T'Orcish, Galactic Basic


Height ] 7'5"
Weight ] 310lbs-ish
Skin color ] Green

Hair color, type ] Reddish-brown, 3a-3b
Eye color ] Violet

Biography

Gamze was born in the dead of winter in the Orcish mountains of the North. Her parents named her for her dimpled cheeks and reddish-brown hair, as it was tradition to name your child after their appearance in her tribe. Her tribe, the Küçükayı tribe, was a remote nomadic Northern tribe, far from any major cities. Thus, her earliest memories were not of warm and comfortable rooms and colorful toys. They were of the bitter cold and whistling, snowy winds, but also of the jubilance of laughter and the blanket of warmth that hung beside bonfires. Gamze learned to walk in snow and on ice, helped her mother collect snowberries off the low-lying bushes, and put an arrow through the heart of her first geyik when she was only six years old.

Around her tenth birthday, it was discovered by her parents that Gamze’s sibling, Esen, was guçlu. Though her great-grandmother had also been guçlu, no one in the tribe had such a connection since her passing which meant that there was no one within the tribe who would be able to teach Esen how to nurture and grow their gift. Though there was initially much debate between them, her parents eventually decided that it would be best to leave their tribe and move to the city where Esen could find a teacher.

After moving to the big city, Gamze was put in school. Both she and Esen were a bit behind as most of the other children started school around five or six, but through a bit of determination and excellence on her teachers’ behaves, she was able to catch up over the years. Despite this expedited learning, Gamze was pretty average compared to her peers. Her enthusiasm and curiosity made up for her average intelligence, and her friendly and outgoing self made finding friends willing to give her answers and study tips much easier.

When Gamzre turned sixteen, her mother took her and Esen back to their old tribe to complete their coming-of-age trials. Though such trials existed in the city, they were much less demanding and Küçükayı tradition was important to Gamze’s mother. For her trial, Gamze was tasked with hunting down and killing a dayanmak, which was a large and dangerous member of the Ursidae family. She was given only a bone knife, a bow, and predator lure.

She spent two days tracking down the beast in the frigid mountains before she found him. Out of practice, Gamze missed both her shots at the bear and was forced into hand-to-hand combat with it when it came charging down on her. It latched onto her thigh and nearly tore her leg from its socket, but she thought quick enough to bear through the pain and unsheath her knife. Though there was a short struggle between them, the fight ended with Gamze lying down bleeding and breathing in the snow, and the bear lying down bleeding in the snow with two dozen stab wounds in his neck. Gamze returned to the tribe a few hours later with half her shirt tied around her thigh and the beast’s teeth and claws. She had passed her trial; she was an adult by the tribe’s tradition.

Gamze returned with her mother and sibling to the city and spent the next year and a half finishing school. By the time she was eighteen, she had finished school and was growing increasingly restless. As much as she loved her family, the last thing she wanted to do was stay put and help with the likor business when there was an entire galaxy for her to explore. Her parents reluctantly agreed to let her go and offered to help her on two conditions: one, she had to promise she would one day take over the likor business, and two, to please visit them every once in a while. Satisfied with those terms, Gamze’s parents were able to put together enough money to get her a ticket off the planet. From there though, it was all up to her.

Like many Orcolan, Gamze found work as hired muscle quicker than anything else. Her size and strength, alongside her noticeable lack of stupid, gave her a slightly better start when scoping out potential clients. A lot of her first jobs involved serving as a bodyguard for various small-time ISC government officials, which became a job of higher demand when the war between them and the 5S was declared.

Though not currently employed, Gamze has enjoyed her bodyguard work so far and looks forward to continuing to dip her toes into the water.



Personality

Gamze is loud, friendly, and incredibly adventurous. She’s not afraid to get her hands dirty or to try new things. As for hobbies, Gamze enjoys singing songs from her childhood and trying to infuse different flavors into likor. She likes travel, bright and bold colors, drinking, and learning everything she can about the worlds around her.

Skills

Like the majority of the Orcolan, Gamze is both incredibly strong and is able to push her body past what might seem possible. From her childhood she has retained skills regarding survival and tracking, and from her education as a teenager she learned basic skills like reading, writing, and mathematics. She has an ear for music and a love for experimenting with alcohol.

Gamze’s most valuable skills, however, have to do with her strength and prowess. Even for an Orcolan she is strong, as she works in a field that constantly demands her to remain in top shape. She’s an average shot with her guns, but she's excellent with weapons like energy bows and her lightning reflexes can deliver a quick, deadly punch. She’s not a bad pilot, either


Assets & gear

XS-800 LIGHT FREIGHTER
BM-548 BLASTER RIFLE
DL-18 BLASTER PISTOL
VIBROBLADE
STUN BATON
PERSONAV

Relationships

Miray Mataraci, mother
Demir Mataraci, father
Esen Mataraci, sibling
Threads

A - S t r a n g e r - I n - S t r a n g e - L a n d s
1. thread
2. thread
3. thread
 
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dU4ilSO.jpg
Orsimer Prime
—————————————


Orsimer Prime was a lush planet known for being the homeworld of the Orcolan and having incredibly diverse environments.


ASTROGRAPHICAL
—————————————————————————————————————————————

REGION: Outer Rim
SECTOR: Orsim Sector
SYSTEM: Orsim System
SUNS: 1
MOONS: 1
GRID COORDS: I-20
ROTATION PERIOD: 26 hours
ORBITAL PERIOD: 380 days
CLOSEST HYPERSPACE LANE: Lipsec Run, Corellian Trade Spine



PLANETARY
—————————————————————————————————————————————

CLASS: Terrestrial
CLIMATE: Varied
ATMOSPHERE: Type 1 (breatheable)
GRAVITY: Standard
PRIMARY TERRAIN: Varied
RESOURCES:
➥ Renewable and non-renewable resources​
➥ Large prey and predator species​


SOCIETAL
—————————————————————————————————————————————

INHABITANTS: Orcolan
PRIMARY LANGUAGE(S): T'Orcish
GOVERNMENT: Independent tribes
DEMONYM: Orcish
MAJOR CITIES:
➥ Zuldrukh (unofficial capital)​
AFFILIATION: Free Worlds Alliance
MAJOR IMPORTS:
➥ Technology​
➥ Luxury items​
MAJOR EXPORTS:
➥ Pelts​
➥ Dyes​


GOVERNMENT
—————————————————————————————————————————————

Orsimer Prime is governed by several independent tribes with various methods of governance. There are over 300 official tribes, and upwards of 100 unofficial ones. Officially, the Council of Zuldrukh operates as the planet's government, but their reach is confined to their namesake city and they have little power in other parts of the planet. Zuldrukh is Orsimer's de facto capital and has thus been left with the task of representing the planet on a galactic scale.

The Council of Zuldrukh is an oligarchy made up of members of Zuldrukh's aristocratic families. There are seven sitting members, and once sat, it is a lifetime position.



ECONOMY
—————————————————————————————————————————————

The planet's economy is entirely self-sustaining, and apart from technology and luxury items, Orsimer imports very little. Their main exports are animal pelts and dyes, also luxury items. Outside of major cities, the "economy" is little other than a trade and bartering system.


HISTORY
—————————————————————————————————————————————

➥ 37,000 BBY: Date of oldest found Orcolan skeleton
➥ 4,000 BBY: Orsimer Prime introduced to the greater galaxy
➥ 3,000 BBY: Formation of first major modern Orcish city
➥ 1,384 BBY: Zuldrukh builds a major spaceport
➥ 1,000 BBY: Council of Zuldrukh is founded
➥ 1 ABY: Zuldrukh becomes Orsimer Prime's de facto capital



INTENT
—————————————————————————————————————————————

To create the planet mentioned in the Orcolan write-up for use in roleplay, backstories, etc.
 
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THE THORNE WATCH
Title
By Pootalina Thorne, Emryc Thorne Fan Club - Just Now
body text

Read more:
article name "link"
article name "link"
article name "link"


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[exsize=50][COLOR=rgb(147, 101, 184)]THE THORNE WATCH[/COLOR][/exsize]
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[exsize=10]By Pootalina Thorne, Emryc Thorne Fan Club - [I]Just Now[/I][/exsize]
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I <3 You, Emryc Thorne!
POSTED BY POOTALINA THORNE AT 00:00

This is a placeholder title about Proper Noun and now it ends

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POSTED BY POOTALINA THORNE AT 00:00

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[CENTER][FONT=Ravie][exsize=40][COLOR=#C52D9F]I <3 You, Emryc Thorne![/COLOR][/exsize][/FONT]
[/CENTER]
[FONT=Consolas][exsize=10]POSTED BY POOTALINA THORNE AT 00:00[/exsize][/FONT]

[FONT=Comic Sans MS][exsize=25][COLOR=rgb(239, 239, 239)]This is a placeholder title about Proper Noun and now it ends[/COLOR][/exsize]

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[IMG width="87px"]https://i.imgur.com/gNGEgDI.png[/IMG]
[FONT=Consolas][exsize=10]POSTED BY POOTALINA THORNE AT 00:00[/exsize][/FONT]
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waSvLxy.png


Maura Starwalk
P a d a w a n of the J e d i - O r d e r
during the Force Eternal Timeline






Essential information

Name } Maura Starwalk
Gender } Female
Age } 10 years old
Species } 46% Sephi, 28% Firrerreo, 4% Morellian, 1% Yoda's species, 6% Ewok, 7% Orcolan, 8% Sith pureblood (error margin of 1-100%)
Force-sensitivity } Postive; in training

Faction } Jedi Order
Rank } Padawan

Height } 4'5"
Weight } 74 lbs
Hair color } Rainbow
Skin color } Tanned



Biography

Maura was found by the Jedi Order as an orphan and brought to the temple when she displayed the ability to use the Force. She was brought to the temple when she was two years old so she has been with the Jedi for eight years. Because she advanced very quickly in her studies, she became a padawan at 10 years old.

Personality

Maura thinks she is super cool and likes to think that everyone loves her. She's pretty smart, academically, but socially...eh. Maura is different than other Jedi because she wears jeans under her robes and owns a Gucci belt.

Skills

Maura was a quick study and has shown promise as a pilot. She is very clumsy, but she is good with technology and has a talent for using the Force.

Assets & gear

Lightsaber (purple)
Backup lightsaber (violet)
Gucci belt

Relationships

100 (imaginary) boyfriends

Threads

T h e - R a n k / e t c

1. thread​

2. thread

3. thread
 
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fantasy-art-underwater-sea-scifi-wallpaper-preview.jpg


Under Calm Seas

Lost and Found
A group of Nautolan scientists were lost in an underwater cave system near a small Nautolan village. Due to the dangerous nature of the system, the Jedi were asked to help find and retrieve them .
 

lizziie

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Potential Character Art

4e401b23d947f95d7165b2d13bd3d019.jpg

Professor/Businessman/Rich dude Orcolan

6c96150f928c86732700e19098352ae6.jpg

Traitorous Pantoran political figure

hcmuWru.jpg

Mikkian Jedi

42967.jpg

Null bounty hunter who is very much not subtle and very much just whacks people to death

240f86e9f22df1c1631fc646c657239a.jpg

Older, maybe a bit crazy, Chiss who used to be able to use the Force and wants it back





 
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fpZKVJ4.png


Wilhelmina Bonheur
H a u t e C o u t u r e F a s h i o n D e s i g n e r
during the Force Eternal Timeline


Essential information

Name } Wilhelmina "Billie" Bonheur
Gender } Female, she/hers
Age } ??
Species } Sephi
Force-sensitivity } Positive, *trained

Affilliation } Bonheur luxury fashion house

Height } 6'7"
Weight } 172lbs
Hair color } White
Skin color } Pale

Biography

Billie started her fashion brand around 130 ABY and quickly rose to the top. She began her brand on Coruscant, and within a few years was a well-known name within Corsucanti fashion circles. It wasn't long before the name was known throughout the galaxy, catering to the wealthy, nobility, famous figures, and other noteworthy clientele. Despite the fame of the fashion house, little is known about Billie herself, leaving the public to wonder who Billie Bonheur had been before her fame.

In reality, Billie had a fairly unremarkable childhood. She was raised by a wealthy family situated high on Coruscant's surface level but was not related to them in any way. She received a top-of-the-shelf education, did well in school, and moved out of her parent's house as soon as she could. Her force sensitivity surfaced in her early twenties, and she developed it into her godlike sewing ability. This allowed her to begin her fashion brand, honing her force sensitivity into a skill unmatched by regular hands.

Nowadays, Billie's brand caters to the upper class, and she specifically operates in exclusive circles. Not everyone can wear Bonheur; it is a privilege afforded only to the influential and wealthy.


Personality

Billie has a calm disposition, often quiet and often the wallflower of the room. She has the look of a woman lost in her own world; her face never betrays her true emotions. If not for the parties and events she was expected to attend, Billie would probably spend all her time in her studio alone. Despite this apparent shyness, once Billie is brought into the conversation she comes to life. She has a hushed voice, but she is fairly easy to conversate with if her interest is peaked. She loves talking about fashion the most and her clients get a very different Billie. She is very passionate about her work and she loves transforming her customer's requests into fashionable, one-of-a-kind garments for them to wear. In true Sephi fashion, Billie is not very expressive.

In addition, Billie is also incredibly secretive. She does not like to reveal anything about herself or her past that is not necessary to know. This air of mystery is both important to her for keeping her privacy, as well as continuing the mystery of her brand.


Skills

Billie is a very skillful person, though her abilities have more to do with the arts. She is very deft and nimble with her hands, able to make the smallest stitches with her needles and cuts with her scissors. She has a wonderful eye for colors, silhouettes, and is famous for making one-of-a-kind pieces for the wealthy, famous, and noble.

Though she is deft with her fingers, whilst alone, Billie prefers to sew with the Force. She is able to manipulate her needle and thread to the tiniest degree, bringing her garments to the next level. *Her training in the Force pretty much only covers precise usage of telekinesis.


Assets & gear

Holocomm
Datapad
Briefcase containing paper and other art supplies
Purse containing various things

Relationships

Cara Maison | butler, friend, fwb
Aliss Pressel | assistant

Threads

T h e - H o u s e - o f - B o n h e u r
 
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FuVLlVk.png

Northern Borders

Mission 1

The Northwestern Defense
Ansion, Kril’Dor, Keitum, and Uba are four planets located in the northwestern territories of the FWA where the Sith have been rapidly annexing neutral planets. Four representatives from these planets have agreed to meet with you on Ansion to discuss the terms of a defensive pact. Your job is to make sure compromises are settled and the pact is made.
Slot one
Slot two


Mission 2
Gaining Rapport on Ithor
Ithor, Er’Kit, and Phaeda are three planets in close proximity to Sith space. Joining together in a defensive pact would decrease the chances of them being forced to fight alone should a Sith invasion surprise them. The senators from each planet have agreed to meet on Ithor to discuss the terms. Your job is to make sure compromises are settled and the pact is made. All three planets are in very close proximity to Sith space and will hopefully see the value in banding together.
Slot one
Slot two


Mission 3
Off the Hydian Way
Ploo, Myrkr, Thrusta, and Aquaris are four planets located not far off of the Hydian Way, a hyperspace route that leads straight into the Core. For this reason, concern about Sith attacks in the area has risen. The senators from each planet have agreed to meet on Ploo to discuss the terms. Your job is to make sure compromises are settled and the pact is made. The representative from Thrusta will be the hardest to convince, as the Sephi have historically been wholly convinced with themselves.
Slot one
Slot two


Mission 4
Meeting the Croesus of Ossus
Ossus is a planet nearby to an already existing defensive pact in the northeast. Pulling them into the defensive pact would extend the area of the pact, and potentially pull in nearby smaller planets as well. Your job is to make sure compromises are settled and the pact is made. The Senator from Ossus, Senator Aweod, has seen past invasions from the Sith and will hopefully be more open to the idea.
Slot one
Slot two
 
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