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Vitiion




Biographical Information
Homeworld
Age
Faction
Rank
Uba IV
46 standard years
Jedi Order
Knight

Physical Description
Species
Gender
Height
Mass
Hair Color
Eye Color
Complexion
Ubese
Female
5'10"
140lbs
Grey
Grey
Pale



Equipment
Weapons
⇀ Lightsaber
Ship
Sojourn-Class Shuttle
Droid
RT-WT Pilot Droid"



Biography

Vitiion was a Force Sensitive Ubese female, born on Uba IV approximately 50 years after the Battle of Exegol. Like many Force Sensitive children born in the ruined southern wastelands of the Ubese homeworld, Vitiion was raised and groomed by her clans Kadji- a mystic wise woman (or man)- to take on the sacred duties expected of her future station. In a society which distrusted or outright hated Jedi, the Republic, and their like, a clans Kadji was an essential part of the clans social structure- a skilled Kadji fortune teller was an advisor to the clan chief, but also a healer and mediator for the clan as a whole, oversaw funeral rites and religious ceremonies, and, in times of war, used her powers to bring her clan swift and violent victory. Vitiion proved a competent Kadji apprentice and would have likely one day become her clans wise woman, had fate not intervened.

Ubese youth, including young Kadji, traditionally venture out on a pilgrimage to see the beauty and treasures of the galaxy- treasures and beauty that Ubese lore teaches was stolen from them by the Jedi and the Republic, and by extension all who support them. These Ubese "Outriders" are those most often encountered by the Galaxy at large- mercenaries and bounty hunters, pirates and thieves, taking some tiny measure of revenge on the galaxy that wronged them. Vitiion's own pilgrimage was cut short before she had been off world a year. Instead of dramatic confrontation with sector authorities, an angry Hutt, or their hated enemies of the Jedi. Instead, Vitiion and the clan mates of her outrider crew were laid low by a decimal point- a miscalculated hyperspace jump ended in a collision with an asteroid belt that left their ship destroyed, scattered over thousands of kilometers, with Vitiion the only member of her party to survive. A force premonition moments before impact and a conveniently located life support box were the only things that saved her.

The young Kadji awoke weeks later in the medical bay of a transport ship headed for Ajan-Kloss. She learned that she had been rescued by Jedi Master Sardana Kieze and, lacking any information on who she was or where she had come from, that the Jedi was taking her to the temple to treat her injuries. Vitiion, for her part, was bewildered and enraged by this turn of events, believing the Jedi to be her peoples most dangerous enemies. She was not, however, in any condition to do anything about it. During her initial weeks on Ajan-Kloss- first in a Bacta tank, then bed-ridden, and then finally limping about with repulsor crutches while medical droids whirred about telling her to return to bed, she remained angry and distrustful of her "captors". She refused food, fearing it to be poisoned, until she was on the edge of starvation and decided to risk it. She constantly tried to steal scalpels and syringes from the medical droids, thinking she would need a weapon when the Jedi came to finish her off, but the opportunity to strike never arose. The Jedi, for their part, were gracious hosts. Before Vitiion had even woken from her Bacta dip her face concealing helmet had been returned to her, allowing her to protect her dignity and modesty from all but the droids. They provided her with serviceable, if ugly, robes to replace her destroyed traditional garbs. They fed and cared for her, and asked nothing in return. For weeks Master Kieze would check up on her progress, promising that as soon as she was transportable, they would depart for Uba IV immediately. As Vitiion recovered from her injuries, these visits turned into easy strolls around the library and training grounds, and then outside into the Temple Gardens. This is where Vitiion first encountered something she had never truly seen before- colors. Endless green jungles surrounded the temple- a stark contrast to her dusty, barren, and irradiated homeworld- but also the reds and yellows and blues of a million species of plants and wildlife. Though she could sense something different ever since she had landed here, drifting in and out of consciousness, she was finally able to to place what it was exactly that she felt. This planet felt like life.

Weeks turned to months, and months turned to years. The transition was... rough, at points. Vitiion would sit at a distance as Knights and Masters instructed younglings in the ways of their strange religion, insisting that she wanted no part of their blasphemies herself. At night she would sit in her spartan guest quarters, performing rituals and spells in attempts to commune with her ancestors or her far-off Kadji for guidance. She struggled to reconcile the mystical strength she felt in the world around her with her own understanding of the spirits that guided the Kadji. It took some time before the young Ubese woman began to listen more intently to the Masters elementary level lessons, and longer still before she would actually sit with the group. It took many, many more painfully long months before she agreed to become Master Krieze's Padawan.

Vitiion never returned home. Instead, she found herself consumed with the Jedi Order, enamored with its library of arcane texts and what few mysterious artifacts the still young Order had collected. She traveled widely as Master Kriezes padawan- Master and Apprentice exploring the furthest reaches of the known galaxy, collecting bygone relics of forgotten eras, long lost lore, and whatever else they found along the way. As a Knight, Vitiion followed in her Masters footsteps. When she was not buried in ancient texts in the archives, or consulting with the oldest members of the order, she was delving ever deeper into unexplored parts of the galaxy, searching for what the Jedi had lost in the preceding centuries, and occasionally finding things much... darker.

Nearly 90 years after the battle of Exegol, Knight Vitiion, Master Krieze, and several other Knights embarked on a secretive journey deep into wild space and the unknown regions. They never returned. After a decade, the Jedi council, led by Grandmaster Oota Boan, officially declared them lost... Until now.


Personality and Abilities

Skills and Abilities in progress

more personality.


Threads



 
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TRADITIONAL UBESE GARB

Braask most commonly wears a traditional Ubese enviro-suit tailored to his life on the muggy and wet frontier of Lah’Mu. The ensemble consists mainly of a full bodysuit, topped with a simple leather and linen tunic designed to keep out the elements, and to keep the wearer warm (The thin atmosphere of Uba IV is very hot and dry, and many Ubese are uncomfortable at temperatures most beings would consider normal). The suit is topped with an eminently functional poncho embroidered with traditional Ubese patterns by his late lifemate. The heavy poncho hides an all purpose utility sling and standard utility belt, both full of the usual things one might need for survival upon the open range. On the belt's clasp is an ornate sigil indicating Braask’s clan.

The armor's protective elements consist mainly of a simple blast vest comprised of hand wrought durasteel plating, which is worn draped and fastened over the tunic to protect the wearer's chest and back. The innermost layers of clothing is actually an environmental bodysuit used to ward off the effects of the many toxins and hazardous chemicals prevalent on Uba IV and elsewhere throughout the galaxy.

The outfit is completed by the iconic helmet which makes the armor memorable, but is also vital to an Ubese's survival in the wider galaxy. Braask’s helmet is elongated, tarnished bronze in color, coated with dull weather proofing and with an opaque black visor. Few would realize the underlying is solid corrosive weave, which provides significant head protection. It incorporates several survival functions, including a specialized filter that allows her to breath the type 1 atmosphere common to most inhabited worlds, as well as a more industrial rebreather function for emergencies, and a heads up display that relays the atmospheric composition of the air around her.

Overall, the traditional Ubese garb provides decent protection combined whilst allowing the user to maintain good mobility. A simple and effective combination that serves its wearers well.


LEGALITY

This armor is quite simple and it is not adorned with any features or gadgets that would be considered illegal by galactic standards. It is not overtly Ubese, which might invite scrutiny from those wary of the species, however it is not uncommon for people to be skeptical of someone who never takes their helmet off.

INTENT


The intent is to provide a generic and lore friendly armor for Ubese characters.​



RESTRICTIONS

Seeing as the armor is hand crafted and is inextricably linked to the Ubese people, it is pretty much used exclusively by Ubese warriors. This armor could be acquired by a non-Ubese person if they were to take it from the corpse of a dead warrior or if they somehow convinced the Ubese to give it to them willingly, though the Ubese are not known to be accepting of outsiders.

Theoretically there is nothing stopping someone from copying the design and trying to craft their own version of this armor but there is nothing particularly special that would warrant an outsider going through the trouble to do so. Also, the Ubese people are know for being hostile and would not take kindly to a non-Ubese person donning their traditional garb. This armor is generally restricted to Ubese characters and NPCs.

Type and Coverage


Type: Light Armor

Coverage: (Coverage regions for Light armor is 1-3 regions, Medium is 4-5, Heavy is 6-7)






  • Head: A Durasteel alloy helmet encapsulates the wearer's head
  • Torso: A blast vest consisting of a series of duraplast plates protects the wearer's chest
  • Back: A blast vest consisting of a series of duraplast plates protects the wearer's back






Functions



Function 1: Filter

  • Filters are bulky attachments to a helmet, or function as part of a mask, that filter out environmental contaminants such as smoke or most toxins. They are susceptible to caustic substances and damage.
Function 2: Rebreather

  • Rebreathers allow for a person to survive underwater or in space for brief amounts of time by scrubbing CO2 from their exhaled breath. Generally this lasts for 3-4 posts, but heavy exertion can shorten that time.
Function 3: Survival HUD

  • Reads atmosphere composition and detects toxins.
Function 5: Environmental Suit

  • While it is not rated for extended exposure to extreme hazards, this body suit (when combined with an enclosed helmet) can protect the wearers body from the effects of environmental and weaponized toxins and similar hazards for up to 5 posting rounds.



*Credit to @Pharaoh for the original write up- I just adapted it
 
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Meditation Chamber

Affiliation:
Open Market

Manufacturer:
Various

Type:
Well-being Aid
Power Supply:
Location Dependent

Size:
2.5m average

Composition:
Duraplast and Complex Electronics

DESCRIPTION
Meditation Chambers are a type of isolation pod most commonly used by Force Sensitives of various sects, but sometimes also by casual practitioners of mundane meditation or sensory deprivation techniques. While meditation chambers come in a wide variety of shapes and sizes, and with a wide range of additional equipment options, they nearly all share a few common design points. Meditation chambers are almost always completely sealed, sterile environments. They are typically pressurized and sound proof, with a solid color interior, minimizing potential distractions for the occupant. They can be fitted in any starship large enough to accommodate them, or installed as fixtures in any home, apartment, temple, or palace. As starship modification, the chambers are powered by the ships main reactor and integrate directly with life support systems, and have relatively minimal energy draw- home based fixtures require a power source, as well as an external air or atmosphere circulator.

Beyond those basic similarities, these chambers are as diverse as their owners, and are designed to meet individual needs. Common additions include; atmosphere emulators which adapt internal conditions for non-human baseline users, enables the pod to adjust such settings as humidity, atmospheric gas composition, temperature and more; sensory deprivation packages, which block all light and sound; comm-link integration, for busy meditators who can't afford to miss a call; caretaker appendages that can assist in the donning or removal of helmets, armor, enviro-suits, and other gear; and holoprojector suites that can simulate a wide range of environments.

For the uninitiated, these chambers are little more than a wealthy persons toy or hobby. For trained Force users, meditation chambers can be an important aid when it comes to honing their skills or relationship with the Force, or when attempting to implement powers that require extreme concentration.


LEGALITY
Meditation chambers are totally innocuous, and legal everywhere.

INTENT
To provide an example of an item from canon.

RESTRICTED TECH
No. Meditation Chambers are restricted only by the availability of sufficient space and power sources.


 
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"The Dreamskate"

VH-SERIES FREIGHTER


AFFILIATION
Rico Bandero

MANUFACTURER
Vistar Spaceworks.

CLASS
Light freighter.

ROLE
Cargo Courier

COMPOSITION
Durasteel and transparisteel.

DIMENSIONS
Width - 35 meters.

CREW
1 minimum, 2 optimum.

PASSENGER CAPACITY
4.

CARGO CAPACITY
20 standard tons.

HANGAR CAPACITY
N/A.

CONSUMABLES
1 standard month.

SPEED/MANEUVERABILITY
A VH-series freighter with stock specifications can reach 70 MGLT maximum acceleration, and has decent maneuvering characteristics.

ARMAMENT
  • 1x dual light laser turret, retractable dorsal mount.

EQUIPMENT

DESCRIPTION
The Dreamskate is an early model VH-series freighter originally purchased by the Glee Ansel branch of Star Tours Inc. for use as a sightseeing ship. The vessel's wide front viewport made it ideal for ferrying rich passengers (for whom a regular bulk passenger shuttle just wouldn't do) in and around the system, making regular runs to nearby starports and cruise terminals, then giving its guests breathtaking views of its home port's oceans and island chains. For this purpose, the Dreamskate was outfitted with fairly luxurious, if commercial, accommodations- this included upgraded seat padding and a small wet-bar in the ships forward lounge, smoothly polished interior deck plating and bulkheads, custom hull paint, and very comfortable passenger cabins. As a commercial tourism vessel the ship was well maintained, but decades of constant ramp traffic, exposure to the salty ocean spray, and the wear and tear eventually took it's toll on the vessel. Star Tours relegated the 'Skate to a mass passenger shuttle and then to a short range cargo hauler as they modernized their tourism fleet, and it was eventually retired and sold at auction to one of the ships last company pilots- Rico Bandero.

Rico has lovingly maintained the ship since its purchase, and begun making his own custom modifications in hopes of finally making a living with it- be his own boss, the Captain of not just his own ship, but his own destiny too. Despite this, the ship is beginning to show its age. It's main computer and several of its subsytems have begun to develop quirks of their own, and this as often as not means trouble for the struggling pilot-for-hire.


LEGALITY
Legal. VH-series freighters are a common sight across the Galaxy, and they are considered innocuous enough in most systems. Customized examples may draw slightly more scrutiny from authorities, however.

INTENT
Rico Bandero's personal VH-series freighter, posted to prep for upcoming modifications. Compare Mynock-series freighter.

ADVANCED TECH
No. VH-series freighters are fairly common, and would be simple to buy, steal or otherwise acquire.

 
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Skip Saltspritz

Biographical Information
Homeworld
Age
Faction
Rank
Level
Glee Ansel
27 y/o
Independent
Collections Agent
1

Physical Description
Species
Gender
Height
Mass
Eye Color
Fur Color
Blubber Color
Tynnan
Male
1.3m
48kg
Black
Dark Brown
Black






Biography


As the Sith Empire strengthened it's hold on the Galaxy, many of the galaxies unique cultures suffered. While the Mandalorians were the most visible victim due to their pop-culture popularity, the Osseins struggled mainly in silence. Their isolated and nomadic nature didn't lend itself to grand last stands or widespread popular support, and so most of their traditions slowly bled to death over the centuries, or fled to the furthest reaches of the Galaxy. Those who chose to remain in the civilized portions of the Galaxy eeked out their trade as a shadow of their former selves, with nothing but oral tradition and grainy recordings passed down by generations to remind their children of what they once were- Jazaq.

Quil Satorian was born to one of the Core bound Ossein trading fleets that had been reduced to a fraction of its former self- barely more than a handful of bulk freighters and dilapidated escort craft. While all Ossein were expected to know how to pilot and maintain the craft in this fleet, Imperial regulations chokeholded their corp of Jazaqs, leaving many young Osseins yearning for more exciting pursuits to abandon their home fleets to chase commissions in local defense forces, pirate gangs, or the Imperial Navy if they wanted to carve out a name for themselves.

This latter path became Quil's choice. Tired of the mundane life on the space lanes as a trader, Quil finally worked up the courage to jump ship at the first major port and enlist in the Sith Warmachine. He wasn't really invested in any of the political malarkey the commisars and recruiting commercials promised, nor did he feel any animosity towards the Mandalorians or any of the Empires other supposed enemies. Quil just wanted fly fast ships.[/b]


Personality and Traits

Quil is a stereotypical hotshot squint pilot- brash, undisciplined, arrogant, and convinced he's invincible right up until he's not. He takes the Vexatious Starfighter Corps moto "No Shields, All Guts" to heart, and flies his craft to the very limit... Or at least, he would, if his flight leader would give him anything than lame buzz passes over occupied settlements. "Presence Patrols" Imperial Command called them. The pilots that had to fly them had other words for it... There hadn't been a single real combat mission yet. Total Bantha poo-doo. Granted, his own personal lack of combat time might have something to do with his repeated disciplinary charges rather than anything to do with his really exceptional piloting skills, but... whatever.


Threads

TBD

[/abox3]
 
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SOLAR SLOOP


AFFILIATION
Open Market

MANUFACTURER
Guild d'Lanseaux

CLASS
Star Yacht.

ROLE
Various

COMPOSITION
Durasteel and transparisteel.

DIMENSIONS
Width - 15 meters
Length - 55 meters

CREW
1 minimum, 6 optimum.

PASSENGER CAPACITY
20

CARGO CAPACITY
45 standard tons.

HANGAR CAPACITY
N/A.

CONSUMABLES
2 standard months

SPEED/MANEUVERABILITY
65 MGLT* with average maneuvering characteristics*

ARMAMENT
  • 2x single light laser turret, port and starboard.

EQUIPMENT

DESCRIPTION
The VH-series freighter is a fast cargo transport produced by Vistar Spaceworks, a venerable firm which first achieved success some 500 years ago with the VF-series freighter. The VH is the most recent model in the lineage started by the VF, retaining its ancestor's flying wing profile and single large frontal view-port, although unlike the VF it does away with the unusual split cockpit arrangement, instead choosing to split the main view-port between the passenger/crew lounge and a more conventional single cockpit.

Aside from this, the VH more or less follows the standard fast freighter formula. 30 meters in width, it can carry up to 20 standard tons of cargo and can achieve a stock top speed of about 70 MGLT, not enough to outrun most starfighters but still impressive. It can nominally be operated by a single pilot, but a copilot is required to do things like operate the ship's defensive dual light laser turret, which retracts into the hull when not in use to improve aerodynamics. The VH can carry up to 4 passengers in addition to the crew.

Due to its relatively large central view-port, the VH is a popular choice for conversion as sightseeing craft and private yachts. They are considered to be a somewhat stylish machine, although they serve their intended role competently enough.

LEGALITY
Legal. VH-series freighters are a common sight across the Galaxy, and they are considered innocuous enough in most systems. Customized examples may draw slightly more scrutiny from authorities, however.

INTENT
To create a followup to a popular freighter from the 7th timeline. Compare Mynock-series freighter.

ADVANCED TECH
No. VH-series freighters are fairly common, and would be simple to buy, steal or otherwise acquire.

 

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_N A M E
LAH'MU

_R E G I O N
OUTER RIM

_S E C T O R
RAIOBALLO SECTOR

_S Y S T E M
LAH'MU SYSTEM

_S U N S
1

_M O O N S
1

_G R I D_ C O O R D I N A T E S
L-3


G E O G R A P H Y
Lah'mu was a remote, difficult to accessible planet located in the Raioballo sect or of the galaxy's Outer Rim Territories, far from major hyperspace routes. The planet rotated around a single sun, and retained a single barren satellite moon. Lah'mu bore rings primarily formed of silica fragments from the remains of one of the planet's ancient moons, pulverized long before the Clone Wars.

Verdant and tranquil, Lah'mu's surface hosted mountain peaks and plateaus, including some volcanoes, black sand beaches, saline seas, and geysers, with both fertile lowlands and highland steppes. The planet was lush and dark green, and it's biosphere transformed iron into chlorophyll. The planet's crust, which split numerous times during its early geographic life, was rich with minerals and soils brought to the surface during this turbulent period. Many of the minerals found within the soil, including zinc, chlorine, cobalt, nitrogen, and boron, rendered the groundwater exceptionally unpleasant to drink, despite the presence of an abundant hydrosphere. This same mineral composition made the world exceptionally attractive for agriculture, despite its poor location on the galactic hyperroute map.

The worlds general climate was cool and rainy, with a short summer dry season. The winter months feature periods of intense cold monsoons, with regions closer to the planets poles seeing significant snowfall. Lah'mu's Eastern hemisphere was frequented by volcanic and other unstable geothermal activity, which caused unpredictable localized weather patterns in the region. The western hemisphere was more geothermically stable, lending itself to more predictable weather patterns and making it more suitable for settlement and farming.

Most of Lah'mu's settlers resided in the Eastern hemisphere, occupying scattered homesteads, farms, and ranches. The town of Lah'heet boasts the planets only functional spaceport- though some consider that quiet a loose use of the term for a backwater with landing space for no more than a few medium freighters at a time- and serves as the planets defacto capital. Capital City is also a bit of a strong term. In reality the town is little more than a pair of muddy roadside cantinas, temporary lodgings for passing freighter crews, a few mechanics with varying degrees of scruples, a general store, and an open air public market. The villages of Mos Verda and Nu'Tarko are the only other formal settlements on the world, serving as way points for the scattered farmers and ranchers.

The "Chief's Fortress" is a structure seemingly out of place on the planets surface- an ancient structure of massive duracrete blocks, fortified towers and buttresses of a bygone era, now crumbling with age. Considered remote even on a remote and rural world, the Fortress now serves as an oversized cantina and gambling den, frequented by the planets less savory visitors- pirates, smugglers, and others seeking to keep a low profile. This rowdy clientele is kept in check by the Fortress' fierce and respected proprietor, the Latero Grooze.

The latest settled addition to Lah'mu's landscape is scattered mining shanties in the western hemisphere- probing expeditions by wealthy mining companies hoping to capitalize on yet undiscovered rare mineral deposits hidden by the worlds volcanic surface.

The worlds total population is estimated to be little more than 3,000 settlers, plus an unknown number of transients at any given time.


H I S T O R Y

Lah'mu was named from a Neimoidian word meaning "prosperity." Early in its geographic life, Lah'mu's crust split numerous times, bringing minerals and soils to the surface that would later be farmed by the planet's sparse settlers. Initially hosting several moons, Lah'mu gained a planetary ring after one ancient satellite was pulverized, its remaining material pulled into orbit to form silica rings that cast shadows across the planet's surface.

During the last decades of the Galactic Republic, the Ministry of Economic Development encouraged citizens to relocate to worlds such as Lah'mu in the Outer Rim Territories, and offered incentives such as land parcels for the development of homesteads. Although the effort was mismanaged and saw many worlds either sparsely populated or abandoned, Lah'mu was deemed safe if otherwise forgotten.

I N T E N T

Ifrane has played a big role as a fanon planet for the Jedi Order over the last two timelines, so I wanted to bring it back for those intending to use it this timeline, with updated lore to account for the over six millennia that has passed since Ifrane was last seen.
 
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S-161 "Stinger" XL

AFFILIATION
Open Market

MANUFACTURER
Latero Space works

CLASS
Luxury Yacht

ROLE
Pleasure Craft

COMPOSITION
Material and Material

DIMENSIONS
How long/wide/tall is it?

CREW
How many does it take to efficiently fly this?

PASSENGER CAPACITY
How many extra people can be aboard?

CARGO CAPACITY
How much can it carry? The heavier the load, the slower and less maneuverable it will be at full capacity

HANGAR CAPACITY
How many small craft can it carry?

CONSUMABLES
How long can the crew last without replenishment?

SPEED/MANEUVERABILITY
Speed and how it handles goes here!

ARMAMENT
  • Boomboom
  • More boomboom

EQUIPMENT
  • Equipment
  • Equipment
  • Equipment

DESCRIPTION
Describe your ship in detail. A ship is a ship, but what stands out about this one? What is it like, what should be known about it? Is it reputable and reliable work horse or is it a cheap piece of junk? Is it a successful product or commercial failure? What do people use it for? Why was it designed and built? Is it old and not manufactured anymore? Is it new on the market? Describe how the interior is set up, where the crew sits, how the accommodations are, etc. Tell us as much as you can.

LEGALITY
Describe the legality of ownership for this thing. Is it restricted to people with certain licenses? Is it illegal to own? A light freighter would be legal basically everywhere unless it's illegally modified or armed, but a gunboat loaded for Zillo beasts is probably going to be illegal or heavily restricted in many systems unless you're specially licensed or a member of groups allowed to be so armed.

INTENT
This is one of the most important sections. Why are you making this ship? What stands out about it and what role does it fill on the site? Who do you intend to use this ship? This should be a well-developed idea beyond "could be useful and there isn't one so I'm making it". If this is generitech, you can omit this section, but please be sure to ling to whatever design it is based on.

RESTRICTIONS
If any, explain what the relevant restrictions are. This could be anything from being restricted to faction use (like capital ships), NPC/PvE use only for certain overpowered weapons, limited to use during approved plots, only available via event rewards, or whatever else seems appropriate. If none, omit this section.


 
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lonethankfuldaddylonglegs



Function: Inertial Dampner
  • Inertial Dampners, while more commonly a starship component, were also utilized in certain industrial enviro suits, flight suits, and other armors. The system uses sensors and microburst repulsors to mitigate the damage the wearer suffered from sudden stops or direction changes of the body such as those commonly experienced during long falls or a crash landing. Suits equipped with inertial dampners significantly lessen the damage suffered by these types of incidents, allowing the wearer to survive otherwise fatal accidents involving high speed impacts. While this function allows a user to survive such trauma, serious bone fractures, short and long term brain damage, and temporary unconsciousness are still common side effects, and the system does not protect against more common blunt force trauma or other forms of attack.

Restrictions: Use of inertial dampners requires an armor or suit to provide near full body coverage, including a helmet.

Force User Compatible?: Yes

 
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Braask





Biographical Information

Homeworld
Age
Faction
Rank
Uba IV
55 standard years
Independent
Rancher

Physical Description

Species
Gender
Height
Mass
Hair Color
Eye Color
Complexion
Ubese
Male
5’8”
160lbs
Grey
Grey
Pale


Equipment

Weapons
⇀ Cycler Rifle
Ship
Sojourn-Class Shuttle
Droid
RT-WT Pilot Droid"

Biography

Braask was a non-force sensitive Ubese male who, during the Legacy era, worked as a Bantha Rancher and Caf Bean farmer on the remote planet of Lah’Mu.


While little was known about the Ubese’ past, local traders and citizens of Lah’mu’s port city know he settled in the region with his wife nearly 20 standard years BCY during a colonization effort sponsored by the Free World Alliance. Unlike many settlers of the time, Braask’s family toughed it out on the remote agriworld and carved out a modest ranch beyond the small port settlement, providing a steady flow of Bantha products and fine caf beans to the Core worlds.

Though his lifemate, Juuma, and later the couples children, were frequent figures in Lah’Mu’s main market, the patriarch of the family remained somewhat of an enigma. He developed a reputation as a shrewd but fair trader, and (without any particular incidents to point to in evidence) a person who was not to be trifled with lightly. Aside aside from the occasional drink at the local cantina however, Braask maintained little in the way of close personal relationships with outsiders. By all accounts, he was a simple reclusive alien farmer who preferred to be left alone to live a simple life- not unlike many other residents of backrocket planets like Lah’Mu.

It wasn’t a surprise to the locals when Braask’s wife died- unlike her lifemate, she’d had friends in the settlement, and her illness was no secret. It wasn’t any surprise to most either when the Ranchers children moved on to explore the hustle and bustle of the Galactic Core, not content to maintain their fathers austere frontier lifestyle. What did surprise some of them was that Braask carried on as if nothing had happened. The seasons came on as inexorably as they always did, and Braask’s work moved right along with it. Poor sod, the townsfolk thought. He’d probably die alone out in those hills some day… Simple life, simple death.



Personality and Abilities

To those with experience in the remotest reaches of the outer rim, there’s little that seems to stand out about Braask- so much so, I’m fact, that for the most experienced of these hardened explorers, it puts them on edge. Locally, Braask has a reputation as a creature of few words who comes to town every so often for business and little else, and *never* takes his helmet off. He’s known as a shrewd trader, though he’s always been fair with the townsfolk and local haulers. All in all, the old bantha rancher seems a simple man who likes to be left alone and stay out of peoples business, and like’s others who do the same.

Aside from the general toughness and survivablity that it takes to eke out a rugged life on the frontier, Braask displays little outwardly in the way of talents. He grows damn good caf beans, provides a steady supply of Bantha products for local traders, treats his Kuduu well, and… well, that’s about it. A smuggler once claimed he saw the Ubese pick off a predator hounding his Banthas with a single shot at over 300 meters, but nobody else has ever witnessed the Ibese perform a feat like this.

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