Lupinoti

René

Back in Black
SWRP Writer
Joined
Feb 3, 2017
Messages
566
Reaction score
389
Name: Lupinoti (Plural), Lupinotuus (Singular)

Biology: In their human-like form, Lupinoti appear similar to standard humans, but have thicker body hair that covers their head, arms, leggs, back, and feet. They typically stand around 6 feet tall when fully grown, and possess far superior senses of smell and hearing than an average human, with only slightly better strength and reflexes. They also tend to have yellow eyes, pointed ears, claw-like nails, and muscular yet nimble build. When transformed, they take on the appearance of a humanoid wolf (similar to Shistavenen) with no height change, and have enhanced senses, reflexes, and dark vision; they retain the ability to use weapons and operate machines, and the transformation doesn't affect the clothes their wearing (they still fit). Due to their predatorial nature and the way in which they transform, they also have a natural affinity for the Force, specifically the Dark Side. Their average lifespan is about 150 years, although the oldest recorded Lupinotuus was 206. A Lupinotuus is considered an adult at the age of 18, at which point they become capable of transformation and become more aggressive, although this can be controlled with the proper training and willpower.
s1e7.jpg
werewolf_by_leonovichdmitriy-d9g7suc.jpg


Breeding: Lupinoti reproduce sexually, usually with other members of their race. However, they are compatible with humans and other humanoid species. Unless they are breeding with other Lupinoti, most of their traits do not appear in the offspring, save for the ability to transform, and attunement to the Force (most of the time).

Strengths: Almost all Lupinoti are attuned to the Force, although this is to varying degrees. They have great night vision, and senses of smell and hearing. There reflexes are quick, although not much more so than humans. In their humanoid form, they have greatly increased strength and senses, and are capable of running long distances for a prolonged amount of time.

Weaknesses: Because of their enhanced senses, the Lupinoti can have their noses burned by intense smells, and experience pain when hearing very high-pitched sounds. Because their transformation is triggered by intense rage, those who don't know how to control their rage and transformations lose almost all aspects of their personality, relying on primal instincts until they are calmed and revert back to their normal forms. Even those who can control their rage and transformations may experience these instincts nagging at the back of their mind, and should they lose control of their emotions, they will experience the same rage-fueled personality loss. Strangely, they are all extremely allergic to worshyr tree sap; it burns their skin and ingestion can result in death if not treated quickly.

Diet: Lupinoti are omnivores, although they have a preference for meat and can digest it raw without any consequences.

Behavior/Temperament: Lupinoti aren't very social, but tend to like small groups, as it result of living in small clans, or "packs" in the past. Although they aren't openly violent, Dark Side tendencies have caused many in the race to be arrogant and quick to anger, which triggers their transformations. Lupinoti are fiercely competitive with other Lupinoti that they don't deem "family" and are regularly known to fight over mates and just about anything somebody else wants. They are very trusting and protective of their family and friends, and it isn't rare to see feuds between two Lupinoti be passed down through their families and continue for generations.

Communication: Lupinoti have their own language known as Exululo, however many simply use Galactic Basic to communicate, since their species has grown from the small primitive groups it once was.

Culture: The ancient Lupinoti worshipped two gods know as Alphus Sancti and Alphus Chao, depicted as large lupine creatures with two heads. They believed it was Alphus Sancti who created them and gave them the Force, and prayed to him for protection. Alphus Chao was believed to be Alpha Sancti's brother, who created the Dark Side and gave the Lupinoti their rage-induced transformations. They prayed to him for prowess in battle. Once a year, all Lupinoti would gather to hold a lavish feast in celebration of the two gods, and the heads of each major pack would meditate together and experience Force visions of the future to plan for the coming year. Instead of using surnames for each family, they instead use the second word in the name of their Pack to show that the entire Pack is family, similar to Mandalorian clans.

History: It is unknown how Lupinoti evolved, however ancient records indicate and ancient Sith sorcerer may have tampered with the species and granted them their Force sensitivity, sentience, natural affinity for the Dark Side, and rage-induced transformations. Regardless of how they evolved, the Lupinoti separated themselves into small clans called "Packs" which usually consisted of 3-5 families (about 200 members), with 5 major Packs emerging as superior to the others, with the smaller Packs tending to ally with one of the Quinqui Aeterni (Eternal Five). These Great Packs were the Prima Lucis, Primis Tenebri, Ultima Nocti, Tores Belli, and Crepi Sculi. The heads of each pack were called the Praetori, and constantly were at war with one another to gain power and control the most land. This period was called the Quinqui Annos Bellumi (5 thousand year war) and during this time none of the Five Great Packs (Quinqui Aeterni) were able to dominate the others.

The Quinqui Annos Bellumi came to an end when the Praetori of Ultima Nocti, the most powerful Force user the Packs had ever seen, said that the gods had sent him a vision of an empire run by the Quinqui Aeterni. Because of his power, he was able to unite the Packs under one banner; the Imperi Sempiteri. Naming himself the Caesori, leader of the Imperi Sempiteri, the 5 Praetori of each Pack became his advisors and military generals, and the Lupinoti ruled most of the planet for 100 years, at which point the Caesori died. The Praetori once again began fighting for the throne and power, resulting in the collapse of the Imperi Sempiteri. By this point, some Lupinoti had left the planet and begun spreading throughout the galaxy, enabled to do this during the time of the Imperi. Eventually, the Quinqui Aeterni stopped fighting so often, and each created their own cities on the planet. By the time of the Republic's fall, the Packs remained in a fragile peace, although hostilities were starting to emerge based on which clans supported which side. The Prima Lucis and Crepi Sculi, who promoted the use of the Light Side supported the Jedi; meanwhile Tores Belli, the most violent, supported the Sith and Primis Tenebri and Ultima Nocti remain officially neutral. By this point in time, many Lupinoti grew tired of the fighting and tensions, relocating their families to other places, with many taking jobs as bounty hunters or joining the Jedi or Sith. Eventually, when tensions were at a boiling point, the new Praetori of Primis Tenebri began campaigning for a reunion of the Quinqui Aeterni into the Imperi Sempiteri, and surprisingly there was overwhelming support for the idea which forced the other Praetori to comply or risk removal by their Pack members. Praetori Cato Tenebri was quickly named the new Caesori, and the Imperi Sempiteri was reinstated. Although normally wary of outsiders, the new Imperi welcomes non-Lupinoti to join it's ranks, hoping to become stronger.

Planet: Lupinoti originate and mainly live on the planet of Teth, with their cities located in the lush forests of the planet.

Technology: Lupinoti utilize the same standard of technology as the rest of the galaxy, and prefer to use Force-attuned weapons and vibroblades in battle. However, they are no strangers to blasters, grenades, or mechanics.

Intent: My plan for the Lupinoti is to create a race off werewolf-like characters for people to have fun using, especially when their character would have to learn how to control their transformations, or risk attacking their allies randomly due to the loss of personality caused by the rage-induced transformations. If the Lupinoti are approved, I also plan to attempt to create a small faction, the Imperi Sempiteri, for players to join and interact with, hopefully mostly using the new species in their chatacters. As you can tell, the species and government is very heavily influenced by Ancient Rome, with their language simply being modified Latin, and many titles being modified Roman titles, which I think people might enjoy.
 
Last edited:

René

Back in Black
SWRP Writer
Joined
Feb 3, 2017
Messages
566
Reaction score
389
This is my first time doing something like this, so feel free to leave suggestions for improvement, it would be greatly appreciated!
 

The Good Doctor

Community Admin
Administrator
SWRP Supporter
Joined
Jul 4, 2017
Messages
3,649
Reaction score
2,374
Looks good to me. I'd suggest nixing the height change during transformation for the purposes of making sure the shapeshifter size thing isn't violated, and the armor/clothes they were wearing still fits. They don't even need increased strength. With better animistic instincts, predator-like senses, reflexes, sharper claws (?) and speed (running on all fours), they could make up for that with pure savagery. They could still use guns, swords, sabers, w/e too.

I also found some different images of what the werewolf would look like. Here or here. Instead of using the Shistavenen wookiepedia page image.

I like though. I'd play one when a character of mine dies if approved.
 

René

Back in Black
SWRP Writer
Joined
Feb 3, 2017
Messages
566
Reaction score
389
Looks good to me. I'd suggest nixing the height change during transformation for the purposes of making sure the shapeshifter size thing isn't violated, and the armor/clothes they were wearing still fits. They don't even need increased strength. With better animistic instincts, predator-like senses, reflexes, and speed (running on all fours), they could make up for that with pure savagery. They could still use guns, swords, sabers, w/e too.

I also found some different images of what the werewolf would look like. Here or here. Instead of using the Shistavenen wookiepedia page image.

I like though. I'd play one when a character of mine dies if approved.
Thanks for the feedback, I'll make the changes. Also, thanks for being enthusiastic about them!
 

René

Back in Black
SWRP Writer
Joined
Feb 3, 2017
Messages
566
Reaction score
389
I hope you understand that I will totally make an energy vampire PC if this species is approved. Bring it.

tumblr_n5vztxrSWG1truyr7o2_500.gif
Oh it's on. Werewolves for the win! Death to vamps!
 

Malon

Veteran Member
SWRP Supporter
SWRP Writer
Joined
Sep 11, 2010
Messages
5,427
Reaction score
3,186
Okay, so I'm going to be straight up honest here:

I hesitate — strongly hesitate — to approve this. While Star Wars certainly has its share of shapeshifters, werewolves are a bit beyond the scope of those shapeshifters, and, even acknowledging them (the other shape-shifting races), most are severely nerfed here on site. These shapeshifters not only have certain attributes and qualities associated with your everyday werewolf, but they're also "strongly attuned" to the Force, which makes them as a species incredibly powerful — bordering on OP, I'd say. Having them come into the galaxy through Sith sorcery and experimentation, too, is a rather old concept and idea, and is one that is frankly becoming stale. There are other ways to explain the genesis of a rare species and I would encourage you to dig deep and discover some of these other explanations.

The other factor is that I discourage porting species. If I catch it, I'm less likely to approve it. Not that I don't love vampires or werewolves. I love them. Own entire books on them. But werewolves really just don't fit the Star Wars theme or atmosphere when it comes to alien species. When I think of monstrous and horrific transformations in Star Wars, I think of the rakghouls or something like them. Werewolves have their place in horror and fantasy, but not in a space opera setting (in my opinion).

Now if you want to make them a lupine race that have some basis in werewolf tropes or myths, that's another matter entirely, but — much as it pains me to say it — I'm going to have to say no to a shapeshifting species of wolfmen.
 

René

Back in Black
SWRP Writer
Joined
Feb 3, 2017
Messages
566
Reaction score
389
Okay, so I'm going to be straight up honest here:

I hesitate — strongly hesitate — to approve this. While Star Wars certainly has its share of shapeshifters, werewolves are a bit beyond the scope of those shapeshifters, and, even acknowledging them (the other shape-shifting races), most are severely nerfed here on site. These shapeshifters not only have certain attributes and qualities associated with your everyday werewolf, but they're also "strongly attuned" to the Force, which makes them as a species incredibly powerful — bordering on OP, I'd say. Having them come into the galaxy through Sith sorcery and experimentation, too, is a rather old concept and idea, and is one that is frankly becoming stale. There are other ways to explain the genesis of a rare species and I would encourage you to dig deep and discover some of these other explanations.

The other factor is that I discourage porting species. If I catch it, I'm less likely to approve it. Not that I don't love vampires or werewolves. I love them. Own entire books on them. But werewolves really just don't fit the Star Wars theme or atmosphere when it comes to alien species. When I think of monstrous and horrific transformations in Star Wars, I think of the rakghouls or something like them. Werewolves have their place in horror and fantasy, but not in a space opera setting (in my opinion).

Now if you want to make them a lupine race that have some basis in werewolf tropes or myths, that's another matter entirely, but — much as it pains me to say it — I'm going to have to say no to a shapeshifting species of wolfmen.

If that's the case, what would you suggest I change? Get rid of the Force sensitivity?
 

Loco

Tech Admin
Administrator
SWRP Supporter
Joined
Sep 29, 2011
Messages
4,979
Reaction score
2,751
I think the issue is more thematic. We already have various shape shifters, we already have Shistavanen- why do we need Lupinoti?
 

René

Back in Black
SWRP Writer
Joined
Feb 3, 2017
Messages
566
Reaction score
389
I think the issue is more thematic. We already have various shape shifters, we already have Shistavanen- why do we need Lupinoti?
As I mentioned in the original post, I was looking to make a werewolf-like species that aren't your standard werewolf (so as to fit into Star Wars) for others to use, as well as be able to do an overlying arc for a character I missed a lot of IC development on due to the time skip. Quite a few others had expressed interest and support for the idea, and they weren't new to the site, so I never thought theme would be an issue.
 

Gian Greydragon

The Great Blackholio
SWRP Writer
Joined
May 8, 2016
Messages
2,110
Reaction score
758
I have an idea that you're free to run with if you like it:

Axe the shapeshifting aspect of the race entirely, and instead have them become more wolf-like as they age. That would be a cool dynamic to the character. A young Lupinot (proposed singular form) from ages 0-16 would look entirely human, but as they get older beyond that point to say, age 40, they begin to look more and more canine.
 

René

Back in Black
SWRP Writer
Joined
Feb 3, 2017
Messages
566
Reaction score
389
I have an idea that you're free to run with if you like it:

Axe the shapeshifting aspect of the race entirely, and instead have them become more wolf-like as they age. That would be a cool dynamic to the character. A young Lupinot (proposed singular form) from ages 0-16 would look entirely human, but as they get older beyond that point to say, age 40, they begin to look more and more canine.
I like it, but at the same time it defeats the main character development piece of the Lupinoti; the transformations. Throughout RPs anyone using a PC Lupinotuus would have to find ways for their character to be able to control theit anger, and by extension, their transformations. That was the main reason I made them have the ability to transform, and it makes the species unique, as opposed to a human like race that gradually turn into basically Shistavanen.
 

René

Back in Black
SWRP Writer
Joined
Feb 3, 2017
Messages
566
Reaction score
389

So, I've thought about this throughout the day and here's my idea. A Lupinotuus will begin to have more aggressive tendencies at age 18, and their anger causes them to transform on occasion (think along the lines of the Hulk, for example). However, these aren't full transformations, only growing larger claws, fang-like teeth, extra muscle, and more hair. Once a Lupinotuus learns to control this anger, they will stop transforming until they experience something that makes their rage uncontrollable, causing them to transform into a full Lupinotuus (the Shistavenen like version I pictured and described above). This "full" transformation is permanent, and doesn't change much about the body (again as described above). The Force sensitive members have natural Dark Side tendencies, although they can be overcome.

Thoughts?
 
Last edited:

The Good Doctor

Community Admin
Administrator
SWRP Supporter
Joined
Jul 4, 2017
Messages
3,649
Reaction score
2,374

I'd loooooove to play a Lupinoti, but if the admins find it too fantasy/not star warsy or/and or too OP, then I understand. Your submission is good, but the staff is waaaay more strict when it comes to species and planet submissions compared to tech. But if it doesn't get approved, as I said: good pitch, good idea, but not every submission pans out. But if it does, cool stuff.
 

René

Back in Black
SWRP Writer
Joined
Feb 3, 2017
Messages
566
Reaction score
389
I'd loooooove to play a Lupinoti, but if the admins find it too fantasy/not star warsy or/and or too OP, then I understand. Your submission is good, but the staff is waaaay more strict when it comes to species and planet submissions compared to tech. But if it doesn't get approved, as I said: good pitch, good idea, but not every submission pans out. But if it does, cool stuff.
That was just a universal tag for anyone who expressed interest or gave me feedback.
 

Shax

I will have my Clans
SWRP Writer
Joined
Apr 21, 2017
Messages
580
Reaction score
415
I've always been a little wary when talking about what amount of a population are force sensitive, it just seems easiest and fixes a lot of problems if you just say
"The *Insert Species* have the potential to be force sensitive."

Just my two cents
 

René

Back in Black
SWRP Writer
Joined
Feb 3, 2017
Messages
566
Reaction score
389
I've always been a little wary when talking about what amount of a population are force sensitive, it just seems easiest and fixes a lot of problems if you just say
"The *Insert Species* have the potential to be force sensitive."

Just my two cents
I removed that part from the new description post. In hindsight, i see what you mean and decided it didn't need to be there at all.
 

René

Back in Black
SWRP Writer
Joined
Feb 3, 2017
Messages
566
Reaction score
389
@Malon, @Loco, thoughts on the new outline (located in the lost where I tagged a bunch of folks)?
 

Malon

Veteran Member
SWRP Supporter
SWRP Writer
Joined
Sep 11, 2010
Messages
5,427
Reaction score
3,186
Like I said before: I won't approve Force-sensitive shapeshifters, especially when they are ports of a common fantasy race (i.e., werewolves). There are plenty of shapeshifters already to chose from when making a Star Wars character. My suggestion would be to choose from one of them. I don't do this to be unfair, but we don't approve species that are ports of traditional vampires either. Werewolves and vampires just don't fit the genre of Star Wars and I think it would set a bad standard to start approving them.

Final verdict: Archived.
 
Top