Armor Lysa Farrow's Armor

Apollyon

Veteran Member
SWRP Writer
Joined
Mar 10, 2012
Messages
5,191
Reaction score
475

Lysa Farrow's Personal Armor

Lysa Farrow designed her armor to cover the most commonly struck areas with blaster fire. The design philosophy was to maximize protection while minimizing restrictions on her movement while she was hunting targets. To create this, Lysa utilized primarily repurposed plastoid plating for the chest, back, upper legs, and boots while utilizing an old pair of Phrik bracers she discovered for wrist and forearm protection. This resulted in an armor that suited her needs at a relatively low cost (aside from the lucky find of Phrik bracers) and that could be easily repaired when it took damage.

LEGALITY

Legal

Type and Coverage

Type: Medium

Coverage: (Coverage regions for Light armor is 1-3 regions, Medium is 4-5, Heavy is 6-7)


  • Torso: Chest and abdomen covered in segmented plastoid plates.
  • Back: Upper and lower back covered in segmented plastoid plates.
  • Lower Arms: Wrist and forearms covered by phrik plates
  • Upper Legs: Groin and front of thighs covered in segmented plastoid plates.
  • Lower Legs: Feet and shins partially covered by plastoid plates





Functions



Function 1: Jetboots

  • Miniaturized jetpack technology, jetboots (also called "rocket boots") are essentially boots to which small jetpack thrusters have been attached. The wearer must activate/deactivate the thrusters modes via wrist-mounted controls. Like an average jetpack, jetboots permit a maximum speed of 35kph and can maintain this speed for two minutes of continuous flight (flight mode). In combat (mode), they can be used in short bursts to propel the wearer up to seven (7) meters. Jet boots are much smaller, lighter, and less vulnerable to attack and damage than jetpacks, but are also very difficult to utilize effectively, and wearers can be easily thrown off course.
Function 2: Repulsor (Right Wrist)

  • Originally designed to counter combat with force sensitives, this tool is able to project a strong repulsor field replicating a Force push. It projects up 10 meters and its limited power cell only allows for 3 uses before it needed changing. The repulsor has significant recoil and the wielder must carefully brace themselves before use- both to ensure accuracy and to prevent the user from being knocked over themselves or having their arm torn from its socket.
Function 3: Wrist Flamethrower (Left Wrist)

  • Wrist flamers are rare, expensive, and dangerous armor attachments favored by mercenaries and soldiers more than bounty hunters, and are illegal in many systems. Wrist flamers are powered by small fuel capsules, and typically hold enough for 3 short bursts of flame. These bursts last 2 seconds, are one meter wide and have a maximum range of 3 meters. The weapon must be manually activated via button or switch, and must be disassembled to be reloaded.
Function 4: Wrist Rocket (Right Wrist)

  • Wrist rockets have a flight range of 100 meters and have a blast radius of 3 meters. They are single-shot devices and require manual reloading after use. They are effective against lightly armored vehicles, moving parts such as gears or hydraulics, and infantry, and do equivalent damage to a frag grenade. The must be manually fired by button or trigger.
Function 5: Thermal Undersuit
  • Thermal undersuits wick away or reflect thermal energy for brief periods of time. They are not nearly as effective as a suit that firefighters would wear. Most commonly used to protect soldiers from flamethrower weapons or short bursts of extreme heat or cold, and are only good for 1-2 posts of exposure depending on intensity. They are useless against blasters.

 
Last edited:
Top