Malinkar Controlled Mandalorian Space

Rhogar

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Realms of Malinkar's Control

(the numbers reflect possible growth during the hundred or so years of canon we have as well as balanced with what information Wookiepedia has on those worlds. Other Worlds in the Mandalore Sector have largely gone untouched with the three chosen having specific reasons. )

CONCORDIA
CITIES:
Srudrair (Progress)- Though many thought it would never recover from the height it reached during the Clone Wars, the citizens of Srudrair would voluntarily discard their traditions and the beliefs of their ancestors in order to survive. Following the Great Purge, they would be forced to work in labor camps or mines to search for beskar for the Empire. Since the fall of the Empire and the scramble for power that has followed, they are currently run by a series of Commanders and a Warlord. The main city is divided into three military districts: Tekru'irmr- The high society of town, those who have bent their knees the most to the Warlord. Vheh'irmr- where the commoners of the city live. It is also where the Iron Skin Resistance is located. Tu'a'irmr- The eastern most district, also the location of the main mines.

Population: 204,000 (200,000 of which do not practice the traditions of their ancestors)
Leadership: 3 Lieutenants (1 for each district)
Warlord Name:
Blood Legion- 16,000 Members in Srudrair, 800 of them are Mandalorian Citizens.

Iron Skin Resistance: 3,000 Mandalorians that remember where they come from. Most do not own beskar.
Leadership: Alor'ad Tor Dha'rekr (Only one with a full set of Beskar)


Abesh'harna- Second largest city in Malinkar-controlled Concordia and roughly 240 miles away from Srudrair. Split into two districts: Tekru'irmr and Vheh'irmr. Many Concordians would leave Srudrair during the Clone Wars to settle here in the mountains. Aside from landing a ship in the mountains and taking the dangerous trek through the terrain, there is a singular mountain pass that leads to the settlement.

Population: 90,000 (There are only 2,000 known practitioners of their ancestral heritage.)
Leadership: 2 Lieutenants (1 for each district)
Blood Legion- 10,000 (1,000 of which are Mandalorian citizens)

Iron Skin Resistance: 500 hidden within the walls. 25 other members are hidden in the moutains.
Leadership: Ruus'alor Galaar

The other 156,000 of the population are dispersed amongst other cities, smaller settlements, farming lands, or work in the Srucne'karta Mines located in the mountains south of Abesh'harna.


POINTS OF INTEREST:

Blood Legion Fortress- Controls the entire region and houses the Concordia Commander.
Houses 20,000 Blood Legion Mercenaries (1,000 of which are Mandalorians)


Choruk'papsr (Stone Hearth)- An ancient mine long abandoned far to the north of Srudrair. The mine is surrounded by a dilapidated fortress, that looks to have fallen during the Mandalorian Civil War. Home to perhaps some relics, it was the site of the last great battle on Concordia during the Civil War, a defeat for the Traditionalists. It holds significant value to the Orar'da'yadr.






CONCORD DAWN
CITIES:
Masti (Vigilance)- Mountain-fortress on Concord Dawn. Home to the Concord Dawn Orar'da'yadr, and located in the Northwestern Hemisphere.
Population: 200 Mandalorians (half of which are non-coms or children). 800 former slaves, or the descendants of slaves that have been freed during the last hundred years. Due to the blown out southern hemisphere of Dawn, it makes traffic to the world fairly low.
Leadership: Tal'orian Skirata

Mecr'kemir:
Largest city on Concord Dawn, it houses 110,000 of the planets 200,000 population. It is broken into two Districts: Tekru'irmr and Vheh'irmr. Given Concord Dawn's long history of legendary Mandalorian Fighters, it is locked in a perpetual war with the Blood Legion. This is also the location of several shipyards.
Population: 110,000 (6,000 still practicing the ways of their ancestors)
Leadership: 2 Lieutenants (1 for each district)
Blood Legion: 18,000 present within the city.

Iron Skin Resistance: 6,000 based in an underground network of tunnels of Masti
Leadership: Al'verd Kom'rk Gar'kad.

90,000 civilians living in various smaller Mandalorian settlements, mostly farmsteads. (9,000 practice the ways of their ancestors)
Iron Skin Resistance: 9,000 taking the fight to the Blood Legion outside of the city.
Leadership: Alor'ad Jarstaak Gar'kad

Yeba'itula (Grim Lock)- Former Mandalorian fortress seized twenty-five years ago by the Blood Legion when they arrived on Dawn. It houses the Concord Dawn Commander.
Leadership: 1 Commander, 1 Lieutenant
Blood Legion: 20,000

POINTS OF INTEREST:

Kyram'galaar- A Crusader II class corvette seized by the Blood Legion upon arrival to Dawn. It orbits the planet, though stays close to Yeba'itula. Surrounded by four Crusader Class Corvettes
Leadership: Admiral
Blood Legion: 25 Crew, 100 other Mercs

Crusader Class: 20 Crew each, 100 Mercs


Mandalore

Keldabe- Ancient capital of Mandalore before the defeat of the Traditionalists led to the movement of the Capital to Sundari. Years after conquering much of Dawn and parts of Concordia, Malinkar would take the Mask of Mandalore with him to the ruins of Keldabe. He would rebuild the once great city to show his faith in the old ways of his people, making Keldabe -his- capital. His influence would spread to other regions and he would cement his rule. Being his personal place of residence, this is where his control his strongest. With every year under his control, he expands the domes, allowing the Mandalorians to re-settle their long lost homes. Keldabe is in a state of near-constant warfare with the forces of Iron Skin Resistance and the members of the Orar'da'yadr.

Population: 300,000 (30,000 which follow the ways of their ancestors)
Iron Skin Resistance: 2,000, aiding the Orar'da'yadr.

Blood Legion:
Leadership- Malinkar and 2 Generals
40,000 Blood Legion Mercs make up the occupying force. (2,000 of which are Mandalorians).
4 Crusader Class Corvettes defend the city as well as an array of AA-Gun Batteries.

Points of Interest:
Sundari- Co-Capital of Mandalore and home to those brave enough to stay. It is on the other side of Mandalore and far removed from his control.

The Citadel- Orar'da'yadr Mountain fortress to the west of Keldabe and point of origin for fighting on Mandalore. The Covert hides in the tunnels within the base of the mountains.

Dor'zavayn-Ancestral home of the Orar'da'yadr. A hidden glen amidst the moutain range to the west of the Citadel. It was destroyed during one of the many wars in Mandalorian history. It is now a place of pilgrimage for the Orar'da'yadr.

Tremarrow- Long abandoned fortress of the Orar'da'yadr to the west of Dor'zavayn. It was historically the protection of the single mountain pass to the city it protected.

Kyrimorut- Fabled home of Kal Skirata, Jedi, and other Clone Deserters.



(I am happy to make any edits to help it work. I would prefer to keep the three planets included as it makes the Mandalorians fight hard to reclaim their home from a pretender.)​
 

Logan

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I'm a little confused - what is this for/what is the justification for this?
 

Rhogar

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Malinkar is the main enemy for the rebuilding Mandalorian Faction. This was submitted so that we could progress with the story of the Mandalorian Protectors (the endgame for the Iron Skin Resistance). This supplies the Mandalorians with a means of building a standing through victory, shipyards, resources, and access to the Mandalore sector.

Faust and I laid the groundwork for a long game story arc that would eventually lead the Mandalorians back into a somewhat respectable standing. Or at least carve out a real area of space for them.
 

Logan

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So this just some random NPC you're trying to allot this large amount of land and resources for? Seems a little over the top for me.
 

Rhogar

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An NPC that has been building resources and territory for over twenty years. Several cities on two worlds and a moon is far from over the top. Even the size of his mercenary company is small when compared to standing armies for world's or even compared to population sizes. I'm not really sure where it's 'over the top'. But like the initial post said, I'm open to make edits just some specifics on where to make it work.
 

Logan

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Twenty imaginary years since this NPC didn't exist before right now, so I don't really think that's justification for it. FTL's suggestion on the Iron Skin Resistance article seems more plausible and what I think would be appropriate: A small section of Concord Dawn.

I'm just not comfortable giving out a massive amount of land and assets to a random NPC.
 
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