Mandalorian Missions

Malon

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Well Mandos, we finally have one; that's right, a missions list. These can be done to rank yourself up, to help spread the faction's influence, or to aid Hutt military efforts. Some missions have multiple outcomes. In those instances, it is entirely up to you on which outcome you want to take. If you are having trouble setting a mission up, or need a location for a mission if it isn't specified in the mission's write up, then just drop a PM in my PM box and I'll fix the problem. If you and your fellow Mandos come up with a mission not on the list you want to do together, just PM me and I can approve it.

For any mission involving the Jedi or Republic, you must ask someone on their side to NPC or PC the necessary roles for you.

Any mission that is taken will be put in red. Missions that have someone interested, but still have slots open will be marked in lime green. Once you have signed up for a mission you are committed to it unless I receive a PM saying you cannot do it. That means it is up to you and your fellow RPers to contact everyone when the mission is ready to start and to make the appropriate threads.

To sign up for a mission, post here with your character's name and rank. After that, you can either post a thread here looking for other Mandos to assist, or you can just PM/VM your fellow Mandos to see if they're interested.

Quick Note: This list is nowhere near done. This is just a start to get you Mandos ready for the missions to come.

Also, if you are in a MAIN THREAD or know that you're about to go into a MAIN THREAD, please do not sign up for a mission. As your Mandalore, I want your attention focused on your battle when it comes up. To know if you're going into a main thread soon or not, please view this thread.

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1. Terrorism
The Empire has been looking into a way to strike fear into the Republic people. Though the Republic has changed with the change in its administration, so have us Mandalorians. Some acts of terrorism along the border worlds of the Republic should stir up the fear, confusion, and unrest we desire.

I) Take a small squad of Mandalorians to a Republic border world and destroy a symbol of their democracy, such as a government building, embassy, etc.

II) Take a small squad of Mandalorians and assassinate a Republic senator who is returning to their homeworld for a vacation.

Slots: 2 Commandos & 1 Captain, or 3 Commandos - Sreeya has this mission



2. Returning Sheep to the Pack
Recently, a large squad of Mandalorians have gone missing during a scouting mission along the Rimma Trade Route. A distress signal was picked up, recently, by our fleet in the area. It is likely that their ship was damaged or ambushed by pirates, and they may need help. We Mandalorians, Taung, Human, or alien, are brothers and as such, we are required to go to the rescue of our brothers when they're in need. Dispatch a squad of Mandalorian reinforcements to the location of the signal and discover the fate of our lost brothers.

I) Encounter a pirate force that has ambushed the Mandalorian team and fight them off. Then, have the survivors of the first Mando squad board your ship and return to Mandalore.

II) Discover the wreckage of the Mandalorian ship. You are to board the ship, search it for survivors, discover what happened to the ship, and bring back any salvageable supplies.​

Slots: 2 Commandos & Captain, 2 Commandos & Corporal, 3 Commandos; you will need someone to NPC the pirates in the first option.


3. Take Republic Ships
The bulk of the Republic's warships are in the main fleet, however, a few ships are used to patrol the border of Republic space. Usually these ships aren't heavily guarded, which makes them ideal targets for piracy. These ships and their onboard intel can be used by the Hutt forces to infiltrate Republic space on other top secret missions. Take a Mandalorian boarding party and successfully guide one of these ships back into Hutt hands.

I) Encounter a small force of Republic starfighters and scout-ships, including one warship. Your objective is to board the warship, take said ship over, and steer it out of the Republic hands and into our own.​

Slots: 3 Commandos, 2 Marauders & 1 Commando, or 3 Recruits & 1 Captain; you will need a Republic Rper to NPC or PC Republic forces - Count Sam is signed up



4. Conflicts with the Jedi
The most worthy foe the Republic has presented us are the Jedi. Our leader, Mandalore, has slain two of these Jedi in battle, part of the reason he is our Mandalore. Follow in his example by locating Jedi who have strayed from the protection of the Temple and kill that Jedi to gain great prestige among your people.

I) Take one of your characters and fight a Jedi Knight. Your aim is to kill this Jedi, and escape alive.​

Slots: One of any class of Mandalorian; you will need a Jedi to NPC or PC the Jedi you are fighting.


5. Join the War [Main Threads]
Just as in the last war, the Mandalorians have promised to help the Hutts in battle with their foes on the pretense that the Republic and their Jedi give us a worthy challenge. We Mandalorians often lower the morale of Republic troops just by being on the battlefield, so go help out our Hutt allies anyway possible.

I) Join a MAIN THREAD battle, assigned by Santoro or another Hutt leader, in either space or on land. Whether you are in space fighting in a starfighter, or commanding a Hutt Vessel, or you are on the ground fighting with enemy troops, do so according to the Mandalorian "Six Actions" and come back victorious!​

Slots: Only Commandos and up; there will be a sign-up thread for all MAIN THREADS, do not post your sign up to one in this thread.


6. Capture a Jedi!
Another mission involving our Jedi foes. Our Mandalore and his top aides want to know the secrets behind the magic they call the "Force". To do so, Mandalore has declared that we are to capture any Jedi of Knight level or above and return them to the planet Mandalore so that they can be tortured and dissected for the information Mandalore wants.

I) Go to a Jedi world and capture a Jedi Knight or above, returning them to Mandalore for interrogation and other experimentation.​

Slots: Anyone Commando and above


7. Hidden Weapons Cache
After the treaty that ended the First Hutt War, the Taung forces left behind a series of hidden weapon's cache in the event that they would need some supplies in the future. One of these caches may have been discovered on the Outer Rim world of Dantooine. Send a force of Mandalorians to investigate.

I) Go to Dantooine and investigate the reports of the cache, then you and your team are to go to the location of the cache, gain entry, and loot whatever is still usable, bringing it back to Mandalore for use.​

Slots: 3 Recruits only


8. Destroy Opposition!
Recently, a faction of Mandalorians that disapprove of the ascension of our new Mandalore and the expulsion of the former Mandalore have risen up and taken arms against their former brothers. This is a clear violation of the Mandalorian code of honor, as well as the "Six Actions". Take whatever action necessary to quell the rebellion.

I) Take your forces to the small settlement outside the capital city of Mandalore and destroy all rebel opposition to Mandalore the Conquerer's rule.​

Slots: 3 Commandos & 1 Captain, 1 Commander & 2 Commandos, 4 Commandos; you will need someone to NPC the opposition


9. Securing Footholds
A criminal organization based on the planet of Denon has sent a garbled transmission to Command requesting a meeting that would allow the Hutts to establish a much needed foothold on the city-planet. You are Mandalore, and by extension, the Hutt Emperor's, representative to this crime syndicate. Work out a deal that will benefit the Hutts.

I) Take a very small force of Mandalorians to Denon to meet with these criminals and establish a deal with them to secure a foothold for the Hutts on world.​

Slots: 2 Commandos, 1 Captain & 1 Commando; PM me before you start this one for more details on your mission.


10. Turning off the Lights
The Republic has many outposts posted along the Corellian Trade Route. These outposts serve as beacons to warn the main fleet of a possible invasion force, allowing them to thwart Hutt attempts to lead a campaign along this route. Recently, we have discovered one near the entrance of the trade route. Your job it to neutralize it, jam its transmissions, or destroy it, to allow Hutt scouts to slip in for exploratory missions that could lead to a successful Hutt campaign.

I) Take a squadron of starfighters (4 NPCs under your command) and strike at this space outpost. You are to neutralize its communications before it can send a transmission for back up. You are then to disable or destroy the station to make way for future Hutt exploration in this region.​

Slots: 1 Captain, 1 Corporal, or 1 Commando; you will need someone from the Republic to NPC resistance.


11. Murder Mystery
One of our Mandos has killed our champion fighter in our Taris battle circle. This is a violation of Mandalorian tenets and the rules of the battle circle. Go to Taris and investigate the death of our former Tarisian champion, and bring the culprit to Mandalore for justice.

I) Arrive at the Taris military base, where the battle circle was located and discover who murdered the Tarisian battle circle champion. You are to apprehend the suspect alive and bring him back to Mandalore for his trial and possible execution.​

Slots: 1 Recruit only; you will need someone to NPC not only the criminal, but also someone to NPC the base's personal.



12. Looting Ancient Artifacts
Ossus was formerly the capital of the Jedi Order. When Hutt forces took the planet during the first war, the Jedi left their Great Temple behind, full of secrets that Lord Tusa wants for his own personal reasons. It has recently been informed to us that several shady figures have been seen entering and exiting the temple. It is highly possible that these "figures" are Jedi that have snuck on-world to reclaim their ancient secrets. Go to Ossus and re-secure the temple, as well as looting any holocrons or artifacts of interest you can find.

I) Land on the Temple's landing pad and begin by secure the temple, encountering Jedi resistance on the way. Neutralize all Jedi resistance and loot whatever there is of interest within the Temple before returning it to Nal Hutta.​

Slots: 3 Commandos, 1 Captain & 2 Commandos; you will need Jedi to NPC or PC the resistance for you.


13. Spy Work
Recently, Lord Tusa and Lord Mand'alor have declared war on their old allies, the Bogan Empire. That said, its up to us Mandalorians to gather some information on the traitorous Bogan and deliver it to Lord Mand'alor, who can then give it to the Emperor.

I) Sneak into Bogan territory and gather as much intelligence as you can on their military, way of life, hierarchy, etc. Preferably this is a mission for non-Taung Mandalorians, as Taung would draw attention to themselves.

Slots: 2 Marauders
 
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Malon

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This is a very basic list of missions. More will be up in the morning after I've had some time to sleep, so hold tight! More is on the way.
 

Batty

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just wanna volunteer that im more than willing to to play any NPCs that need to be done here. I like a lot of what im seeing Mal, and i have no problem lending a hand to help it succeed :)
 

Malon

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just wanna volunteer that im more than willing to to play any NPCs that need to be done here. I like a lot of what im seeing Mal, and i have no problem lending a hand to help it succeed :)

Well thank you, I'm glad what I'm doing is being appreciated and anytime anyone needs an NPC, I will refer them to you. Thank you for volunteering.
 

Santoro

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Soon I'll post the battle rotation plan so you'll know when your battlegroups will be up for deployment. Great work, Malon.
 

Malon

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Soon I'll post the battle rotation plan so you'll know when your battlegroups will be up for deployment. Great work, Malon.

Much thanks ^.^ I look forward to seeing this battle rotation plan, and then I'll adjust and make newer missions accordingly.

Everyone else, the next round of missions should be up today some time! Look forward to them.
 

Count Sam

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I will take mission 3 with Ahri Vekkar.
 

Malon

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I will take mission 3 with Ahri Vekkar.

Alright. See if you can find some other Mandos who will be willing to fill up the rest of the slots. I'll go change the color to let people know you're interested.
 

Sreeya

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I'll take mission 1.
 

Malon

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New mission added. More to come.
 

Raif

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I think I'm going to be joining Sreeya for mission 1
 

Count Sam

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if it is possible to change missions I would like to participate in the mission Raif and Sree are doing..since no one seems to be that much interested in the mission I picked up first.
 

Malon

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if it is possible to change missions I would like to participate in the mission Raif and Sree are doing..since no one seems to be that much interested in the mission I picked up first.

Talk with them first and make sure its alright, then I'll approve you.
 

Dmitri

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I'll take number 9
 
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