Armor Morgans Armour

Nor'baal

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Morgans Armour

An adapted suit of henchman armour, Morgans's personal armour is made from duraplast and blast resistant coatings - it's just painted to look a little scarier. Unlike its base counterpart, Morgans's armour boasts a range of additional features intended to increase his utility as a mercenary and general enforcer.

LEGALITY

Heavy armor like this that is strictly suited for battlefields is often subject to extensive scrutiny in many jurisdictions, even if it's not outright illegal. Wearers may attract more attention than they want to. You'll look like a Gammorean door guard.

INTENT

Personal armour for my character.

RESTRICTIONS
None

Type and Coverage

Type: Heavy Armor

Coverage:
  • Head: Duraplast open-faced helm
  • Torso: Solid Duraplast plating over majority of torso
  • Back: Solid Duraplast plating over majority of back
  • Upper Arms: Duraplast pauldrons with wide shields, jointed elbow protection, and wrap-around arm protection
  • Lower Arms: Full length vambraces and armored gloves
  • Upper Legs: Wrap around molded duraplast covering front and back of thighs, groin protector
  • Lower Legs: Armored Boots with duraplast shin (up to the jointed knees), calf, and toe plating


Functions



Function 1: Kneepad rocket dart launcher
  • The Kneepad rocket dart launcher is a type of rocket dart launcher worn and fired from a kneepad. It has a 5 meter range and you can fire 4 shots that must be manually reloaded. The darts have a strong impact that can knock over.
Function 2: Inertial dampeners
  • Intergrated Inertial dampeners help reduce impacts imparted wearers body, situated under the armour panels, they help the absorb the shock of weapon impact through the armour and most other forms of blunt force trauma, for example, a fall or impact that might have fractured bones would only give them intense bruising.
Function 3: Pneumatic Fist (Left)
  • Essentially a bulky impact-fired jackhammer strapped to a user's forearm, the pneumatic fist is a deadly melee weapon. It has the force to knock an unarmored enemy off their feet, and even through armor the impact of the weapon can cause massive internal damage, and a hard swing can even take out small or weak doors. Impact mitigating technology protects the user from the weapon's kick. While you can hold weapons with the the same arm the Pneumatic Fist is on, this fist weapon can't be activated while doing so.
Function 4: Wrist Rocket (Right)
  • Wrist rockets have a flight range of 100 meters and have a blast radius of 3 meters. They are single-shot devices and require manual reloading after use. They are effective against lightly armored vehicles, moving parts such as gears or hydraulics, and infantry, and do equivalent damage to a frag grenade. The must be manually fired by button or trigger.
Function 5: Grapple Line
  • Grapple lines are capable of supporting the weight of 1-2 people and can launch up to ranges typically up to 15 meters away. Once no longer in use, they are detached from the launcher and left behind. While hand-held grapple guns are capable of auto-winching, armor or wrist mounted devices lack this ability. Grapple lines must be manually activated and controlled by a button or switch.

 
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