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Nefieslab

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Serim-Class Assault Ship

AFFILIATION
Mandalorian

MANUFACTURER
MandalMotors

CLASS
Assault Ship

ROLE
Mobile Space Artillery

COMPOSITION
Titanium and transparisteel.

DIMENSIONS
20m Length

CREW
1 Pilot, 1 Co-Pilot

PASSENGER CAPACITY
None.

CARGO CAPACITY
100 kilograms

HANGAR CAPACITY
None.

CONSUMABLES
1 standard week

SPEED/MANEUVERABILITY
The Serim-Class Assault Ship has a top speed of 65 MGLT and has average maneuvering characteristics

ARMAMENT
  • 1x Heavy Turbolaser Cannon
  • 1x Torpedo Launcher, 2x magazine capacity

EQUIPMENT
  • 1x class 4 hyperdrive.
  • 1x navicomputer.
  • 1x medium deflector screen generator.
  • 2x ejection seats.

DESCRIPTION
A simple idea given, perhaps, far too much thought and far too much of a budget;

"If mobile artillery is considered key on the ground, then why not in space as well?"

Developed initially in small numbers by MandalMotors as a test, the Serim-Class Assault Ship is this thought given the form of an assault ship equipped with a Heavy Turbolaser Cannon. Naturally limiting the speed and maneuverability of the ship by the sheer weight of the cannon (in atmosphere), need to draw power away from the engines to fire and it's awkward shape compared to the rest of the ship, the Serim-Class is not a spritely fighter by any means but it possesses the ability to act as a Heavy Turbolaser Cannon capable of positioning itself independently far faster than most capital ships could.

Used in squadrons, the typical tactic proposed for the Serim-Class Assault Ship is that the ships would break formation early and attack enemy capital ships from range from different angles. This wide-spread assault would make it harder for the enemy to counter attack as the attacks would come in from several different angles. Due to the power draw of the weapon, much of the ship's internal space is taken up by generators and this means that space is at such a premium that the only other weaponry that could be included was a slightly-under stocked torpedo launcher to further harass enemy capital ships.

Speaking of power, the assault ship must carefully regulate its power output - the co-pilot's entire job inside the ship is to monitor and control this. Due to the power draw the main cannon can be fired once before requiring the co-pilot to adjust the power levels (fire in one post, recharge in the second post, ready to fire again in the third). Another option available to operators of the assault ship, however, is to overload the power supply to fire twice in quick succession at the cost of their shield power (firing two posts in a row disables shields for two posts).

Thorough testing in attempting to fire three times in quick succession has resulted in catastrophic explosive power generator failures (firing three posts in a row will cause the third shot to fail and the entire back end of the ship to explode).

Alongside the issue of constantly needing to actively regulate power, the Serim-Class Assault Ship is neither fast nor particularly agile which means it is a prime target for enemy starfighters and light capital ships. It is advised that the assault ship NEVER be deployed without starfighter escort at a minimum to cover this glaring weakness.

LEGALITY
Restricted. As warships equipped with a capital-ship class weapon, these assault ships are incredibly illegal in many parts of the Galaxy, only being legal in Mandalorian space if operated as part of a Crusade invasion. Even in Mandalorian space it is illegal to be privately owned.

INTENT
Intent is to make a unique style of ship that sacrifices almost all advantages of its size class to hit heavier than it should have any right to.

RESTRICTIONS
Heavily restricted IC and OOC. It is illegal, IC, for even a Mandalorian to use one privately and OOC it is not allowed to be brought into pvp outside of an invasion style thread.
 
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Stathas-Class Starfighter

AFFILIATION
Mandalorian

MANUFACTURER
MandalMotors

CLASS
Starfighter

ROLE
Local Defence / Recon

COMPOSITION
Titanium and transparisteel

DIMENSIONS
13m Length

CREW
1 Pilot, 1 Astromech (Optional)

PASSENGER CAPACITY
None.

CARGO CAPACITY
100 kilograms.

HANGAR CAPACITY
None.

CONSUMABLES
3 Standard days.

SPEED/MANEUVERABILITY
The Stathas-Class has a top speed of 110 MGLT and excellent maneuvering capabilities.

ARMAMENT
  • 2x Medium Laser Cannons (Undercarriage)
  • 2x Concussion Missile Launchers, 2x missiles in magazine, 4x combined total (Nose)

EQUIPMENT
  • 1x Class 6 hyperdrive (Only with Astromech attached).
  • 1x Astromech socket.
  • 1x Light deflector screen generator.
  • 1x Ejection seat.
  • 1x Long-range communication suite.

DESCRIPTION
The defence of home, clan and vod is a key part of the Mandalorian identity and has been for millennia. This was one of the reasons for the development of a starfighter designed from the ground up to protect Mandalorian installations and homes with power and speed until other forces could respond to the threat.

With powerful engines and tight controls, the Stathas-Class handles in many ways like an interceptor but the ordinance that it carries is much more in line with an aerospace superiority fighter in that it uses Medium Laser Cannons rather than Light Laser Cannons like most interceptors do.

The reason why the fighter is able to have speed, medium laser weaponry and a light deflector screen is that the power supply is almost wholly dedicated to these features. What little power remains is split between life support and the communications suite - a dedicated suite of which is strong enough to punch through jamming attempts by ships up to frigate size for brief moments.

The original design made no mention of either astromech or hyperdrive as the ship was intended to be purely a local defence and recon starfighter. They were added only under sufferance of the original Mandalorian designers when it was pointed out that sometimes repositioning, not retreat, could be a valid option. Due to being added relatively late in the design process, the hyperdrive is considered under-sized for the ship.

With an astromech inserted into the astromech socket, the power can be redistributed to allow access to the emergency-only hyperdrive at the cost of power to weaponry.

LEGALITY
Restricted. As part of the defence forces for Mandalorian planets, the Stathas-Class ship is legal to be owned by Mandalorians in the service of the greater Mandalorian cause or by clan members defending their homes. They are of dubious legality in other areas of space due to their nature as Mandalorian starfighters.

INTENT
Intent is to add some more variety to the Mandalorian forced by giving Mandalorian planets a starship specifically tailored to defence fleet actions, for whenever someone decides to try counter-crusading the Mandalorians.

RESTRICTIONS
Restrictions to members of the Mandalorian faction as faction-specific technology. Non-Mandalorian players would need to either steal or otherwise capture one of these to actively use them.


 

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Strill-Class Interceptor

AFFILIATION
Mandalorian

MANUFACTURER
MandalMotors

CLASS
Starfighter

ROLE
Strike starfighter/interceptor

COMPOSITION
Titanium and transparisteel.

DIMENSIONS
8m Length

CREW
1 Pilot

PASSENGER CAPACITY
None.

CARGO CAPACITY
15 kilograms

HANGAR CAPACITY
None

CONSUMABLES
1 standard week

SPEED/MANEUVERABILITY
The Strill-Class Interceptor has a top speed of 125 MGLT and has excellent maneuvering characteristics.

ARMAMENT
  • 4x Light Laser Cannons
  • 2x Concussion Missile Launchers, 4x missile in tube magazine, 8x combined total (Body, sides)

EQUIPMENT
  • 1x class 6 hyperdrive.
  • 1x navicomputer.
  • 1x light deflector screen generator.
  • 1x ejection seat.

DESCRIPTION
The Strill-Class Interceptor was inspired by the creatures of the same name, designed to pounce upon enemy formations with speed and precise weapon strikes to disrupt and destroy. Made as a sister product to the local defence starfighter also produced by MandalMotors at this time, the Strill-Class Interceptor was designed to be able to answer the distress or recon calls of local forces and use its engine speed to jump into the fight at a moment's notice.

While not their main focus, their hyperdrive capability also allows them to act as scouts ahead of the main fleet or to seek out potential invaders. It also affords them the same level of greater mobility that their sister-craft has, allowing them to be positioned at different Mandalorian worlds or, in extreme cases, fall back to neighbouring systems should the flow of battle call for it.

If needs be, the ship can be transported within hanger bays of larger ships or make longer journeys on its own but it is devoid of all but the most essential systems when it comes to pilot comfort. However, this style of interceptors has already become incredibly popular with Mandalorian clan members left to defend their homes as this line of interceptors being more localized and defence-fleet focused, they are often allowed to be heavily customized in terms of paint schemes as they are often painted to represent the colours of their pilots and decorated with clan markings.

LEGALITY
Restricted. Strill-Class Interceptors are starfighters, and are subject to extra licensing requirements and increased scrutiny by authorities. They are legal in Mandalorian space as part of Mandalorian defence forces.

INTENT
To give a faction-specific brand of Interceptor for the Mandalorian faction.

RESTRICTIONS
These starfighters are exclusive to the Mandalorian faction. Strill-Class interceptors cannot be modified with after-market modifications to weapons, shields, engines, or hyperdrive.
 
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Nefieslab

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SHIP TITLE/DESIGNATION GOES HERE

AFFILIATION
Republic/Hutts/Open Market, etc

MANUFACTURER
Who builds it?

CLASS
Anaxes War College System
(KEEP THE LINK IF APPLICABLE)

ROLE
What was this ship designed to do?

COMPOSITION
Material and Material

DIMENSIONS
How long/wide/tall is it?

CREW
How many does it take to efficiently fly this?

PASSENGER CAPACITY
How many extra people can be aboard?

CARGO CAPACITY
How much can it carry? The heavier the load, the slower and less maneuverable it will be at full capacity

HANGAR CAPACITY
How many small craft can it carry?

CONSUMABLES
How long can the crew last without replenishment?

SPEED/MANEUVERABILITY
Speed and how it handles goes here!

ARMAMENT
  • Boomboom
  • More boomboom

EQUIPMENT
  • Equipment
  • Equipment
  • Equipment

DESCRIPTION
Describe your ship in detail. A ship is a ship, but what stands out about this one? What is it like, what should be known about it? Is it reputable and reliable work horse or is it a cheap piece of junk? Is it a successful product or commercial failure? What do people use it for? Why was it designed and built? Is it old and not manufactured anymore? Is it new on the market? Describe how the interior is set up, where the crew sits, how the accommodations are, etc. Tell us as much as you can.

LEGALITY
Describe the legality of ownership for this thing. Is it restricted to people with certain licenses? Is it illegal to own? A light freighter would be legal basically everywhere unless it's illegally modified or armed, but a gunboat loaded for Zillo beasts is probably going to be illegal or heavily restricted in many systems unless you're specially licensed or a member of groups allowed to be so armed.

INTENT
This is one of the most important sections. Why are you making this ship? What stands out about it and what role does it fill on the site? Who do you intend to use this ship? This should be a well-developed idea beyond "could be useful and there isn't one so I'm making it". If this is generitech, you can omit this section, but please be sure to ling to whatever design it is based on.

RESTRICTIONS
If any, explain what the relevant restrictions are. This could be anything from being restricted to faction use (like capital ships), NPC/PvE use only for certain overpowered weapons, limited to use during approved plots, only available via event rewards, or whatever else seems appropriate. If none, omit this section.


 

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V88 "Proton Storm" Heavystarbomber

AFFILIATION
Open Market

MANUFACTURER
Consolidated Koensayr Manufacturing Holdings

CLASS
Heavy starbomber.

ROLE
Strategic starbomber.

COMPOSITION
Alusteel and transparisteel

DIMENSIONS
40m Length, 80m Width

CREW
2-6

PASSENGER CAPACITY
None.

CARGO CAPACITY
10 standard tons.

HANGAR CAPACITY
None.

CONSUMABLES
5 standard days

SPEED/MANEUVERABILITY
The V88 has a top speed of 70 MGLT and has decent maneuvering characteristics.

ARMAMENT
  • 2x Medium Laser Cannons
  • 2x Dual Light Laser Cannons
  • 8x Proton Bomb Shutes, 125x Proton Bombs for Each Shute, 1000x Proton Bombs Maximum Ordinance

EQUIPMENT
  • 1x Class 2 hyperdrive.
  • 1x Navicomputer.
  • 1x Medium deflector screen generator.
  • 6x Ejection Seats.

DESCRIPTION
Originally designed by Consolidated Koensayr Manufacturing Holdings for The Resistance after they accepted their modified BTA-NR2 Y-Wing Starbomber as one of their main weapons against the First Order, the V88 Starbomber was in answer to the use of B/SR-17 StarFortress Heavy Starbombers by The Resistance. Specifically in the use of the StarFortresses against one of the Flagships of the First Order during one of the darkest days of The Resistance... let it never be said that professional pride could not be stung even during such a significant moment in history.

Almost immediately the engineers and designers began the process of making their own heavy starbomber that could compete and, hopefully, outdo the StarFortresses. During testing they decided that one of the design flaws of the StarFortress was that it couldn't NOT drop all of its bombs in one blow. While this meant they dealt a massive amount of damage over a smaller area, it also limited how they could be deployed - the answer was seen as spreading the payload over a wider area and the ship was given its distinctive V-shape to help meet the damage for surface area to allow for separate bomb-bays.

Testing on desolate moons in the Mid Rim, it was confirmed that the V88 could alter the landscape of its target zone much in the same way as the B/SR-17 but over a wider area. Penetration was naturally sacrificed by spreading the payload but this was seen as a feature rather than a bug. However before the V88 could really leave the testing phase the worst possible thing happened;

Peace.

The project was shelved indefinitely for years as the need for a starbomber capable of such destruction became non-existent at best and criminal at worst.

Then war came back to the Galaxy and Consolidated Koensayr Manufacturing Holdings, still a company but looking to make more profits than typically came from making freighters during peace-time, saw the opportunity for what it was. The V88 was un-mothballed and new engines and other technologies were added to make it relevant to the current market.

Slightly pricier than it perhaps might have been due to the edits made in its design so late after its initial development, the V88 Heavy Starbomber was rolled out as the Sith Empire began its war on the Galaxy and Consolidated Koensayr Manufacturing Holdings declared that they were back in the bombing business.

And business was booming.

LEGALITY
Restricted. V88 Starbombers are heavy starbombers, and despite their obsolescence they are still subject to extra licensing requirements and increased scrutiny by authorities.

INTENT
Intent is to create another heavy Starbomber that is not faction specific so can find its way into factions of all kinds such as they require or request. Also, legitimately, just because I like the idea of the B/SR-17 StarFortress Heavy Starbomber but I really dislike the design like a lot.

RESTRICTIONS
Individual characters are barred from owning heavy starbombers. Ownership of a vessel of this type is restricted to factions.
 
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BT-5 "Dynamite" Cruiser

AFFILIATION
Open Market

MANUFACTURER
Galentro Heavy Works

CLASS
Cruiser

ROLE
Capital Ship

COMPOSITION
Durasteel and transparisteel

DIMENSIONS
600m Length

CREW
550-1200

PASSENGER CAPACITY
1000

CARGO CAPACITY
7.5 kilotons

HANGAR CAPACITY
24x starfighter/light starbombers
4x shuttle/light freighters

CONSUMABLES
2 standard years

SPEED/MANEUVERABILITY
The BT-5 cruiser has a top speed of 45 MGLT and has average maneuvering characteristics.

ARMAMENT
  • 2x Dual Heavy Turbolaser/Heavy Ion Cannons (Fixed, front)
  • 6x Triple Heavy Turblaser Cannon Turrets (3x each side, top)
  • 6x Medium Laser Cannon Turrets (3x each side, bottom)
  • 8x Point Defence Laser Turrets (2x each side, top and bottom)
  • 2x Medium Concussion Missile Launchers, 250x projectile in magazine, 500x projectile total
  • 4x Tractor Beam Emitters

EQUIPMENT
  • 1x Class 3 Hyperdrive; x1 Class 10 Backup
  • 1x Navicomputer
  • 1x heavy deflector screen generator
  • 1x long-range sensor suite
  • 1x long-range communication suite
  • 4x docking ring with integrated docking tube and hull-cutting tools
  • Many x escape pods

DESCRIPTION
The answer to a question that probably didn't need a serious answer; what do pirate lords, Syndicates, planetary defence forces and corporations do when they have more credits than they have morals and more enemies than either? Galentro Heavy Works dared do what no other dubiously moral corporation had ever done and answered that question.

Simply put? They bought themselves some BT-5 Cruisers and kicked any and all enemies to the curb by barraging them with turbolaser broadsides.

As simple as the answer to that imaginary question, the BT-5 cruiser is simple in its role as an intimidator. Top-heavy in terms of firepower and what kind of ships it can reasonably take on, the BT-5 cruiser is a statement that its owners can destroy most pirate and corporate ships, even those of capital ship class. Typically this is accomplished by sustained fire from the broadside heavy turbolaser turrets but can also be achieved by the combined turbolaser and ion cannon weaponry at the front of the ship.

Due to linked firing, the dual heavy turbolaser/ion cannons at the front of the ship do a lot of damage to enemy shields but they must be fired as a pair and this can lead to difficulties as they are typically slower to fire - hence when rapid firing is required, the ship will often show its broadsides to fire with its triple heavy turbolaser turrets.

Unlike its frigate counterpart, the Veber-Class Frigate, the BT-5 Cruiser contains a built in hanger that runs along the length of its hull just below where the triple turbolaser turrets are mounted, giving the cruiser a duo of front-facing hangers that contain half the squadrons each. These carried starfighters are often essential as the BT-5 Cruiser's main weaponry is far too large and slow-firing to target starbombers, leaving the carried fighters to fend off attack runs by such light craft.

LEGALITY
Restricted. BT-5 cruisers are classified as capital ships under Galactic law, and possess heavy weapons. As such, civilian owners will require extra licensing to operate one legally, and will receive increased scrutiny by authorities.

INTENT
To create a cruiser that can be bought from a corporation willing to sell to any faction and be owned by corporations, factions and NPCs.

RESTRICTIONS
BT-5 cruisers are large capital ships with heavy weapons, and capital ships cannot be owned or operated by individual characters. A faction would be required to obtain and crew a ship of this size.
 

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Hawk-Class Interceptor

AFFILIATION
Mandalorian

MANUFACTURER
MandalMotors

CLASS
Starfighter

ROLE
Interceptor

COMPOSITION
Titanium and transparisteel.

DIMENSIONS
10m Length

CREW
1 Pilot

PASSENGER CAPACITY
None.

CARGO CAPACITY
95 kilograms

HANGAR CAPACITY
None

CONSUMABLES
1 standard week

SPEED/MANEUVERABILITY
The Hawk-Class Interceptor has a top speed of 120 MGLT and has excellent maneuvering characteristics.

ARMAMENT
  • 4x Light Laser Cannons
  • 2x Concussion Missile Launchers, 4x missile in tube magazine, 8x combined total (Underwing)

EQUIPMENT
  • 1x class 1 hyperdrive.
  • 1x navicomputer.
  • 1x light deflector screen generator.
  • 1x ejection seat.

DESCRIPTION
The Hawk-Class Interceptor was inspired by the creatures of the same name, designed to swoop down upon enemy formations with speed and precise weapon strikes to disrupt and destroy. Squadrons of Hawk-Class Interceptors are expected to operate in the same way most Mandalorians do; in smaller numbers but with enough firepower and skill to deal more damage than dozens of enemy starfighters.

To that end, MandalMotors focused on giving the Hawk-Class a series of weapons that could allow it to fight off other starfighters at a rapid-rate. A focus was made in arming it with quick-firing light laser cannons and concussion missiles to see off groups of enemy fighters or harder targets.

If needs be, the ship can be transported within hanger bays of larger ships or make longer journeys on its own but it is largely devoid of all but the most essential systems when it comes to pilot comfort. It was designed to suit the Mandalorian warrior who was content to seek out their mission in near silence.

However, this style of ship has already become incredibly popular with Mandalorian clan members as they are often allowed to be heavily customized in terms of paint schemes as they are often painted to represent the colours of their pilots and decorated with clan markings.

LEGALITY
Restricted. Hawk-Class Interceptors are starfighters, and are subject to extra licensing requirements and increased scrutiny by authorities. They are legal in Mandalorian space as part of Mandalorian defence forces.

INTENT
To give a faction-specific brand of Interceptor for the Mandalorian faction.

RESTRICTIONS
These starfighters are exclusive to the Mandalorian faction. Hawk-Class Interceptors cannot be modified with after-market modifications to weapons, shields, engines, or hyperdrive.
 
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TL-1 Dreadnought

AFFILIATION
ISC

MANUFACTURER
Gyndine/Christophsis Driveyards

CLASS
Dreadnought

ROLE
Capital/Command Ship

COMPOSITION
Imperium and Transpairsteel

DIMENSIONS
19,000 Meters Length

CREW
75,000

PASSENGER CAPACITY
100,000

CARGO CAPACITY
2000 metric tons

HANGAR CAPACITY
216 TE-34 Starfighters/Y-Wing Starbombers
6 DP-20 Frigates
36x Shuttles
50x SS-54 Light Assault Ships

CONSUMABLES
4 standard years

SPEED/MANEUVERABILITY
The TL-1 Dreadnought has a top speed of 45 MGLT and has sluggish manoeuvring characteristics.

ARMAMENT
  • 550x Dual Heavy Turbolaser Turrets.
  • 275x Quad Heavy Turbolaser Turrets.
  • 250x Octuple Medium Turbolaser Turrets.
  • 500x Dual Light Laser Turrets.
  • 225x Heavy Ion Cannon Turrets.
  • 250x Concussion Missile Launcher, 30x projectile in magazine, 7,500x combined total.
  • 30x Tractor Beam Projector.

EQUIPMENT
  • 2x hyperdrive, 1x class 1 primary, 1x class 12 backup.
  • 3x navicomputer, 1x primary, 1x secondary, 1x backup.
  • 1x regenerating supreme heavy deflector screen generator
  • 2x dedicated deflector screen generator power plants, 1x primary, 1x back-up
  • 1x long-range sensor suite.
  • 1x long-range communication suite.
  • Many x docking ring with integrated docking tube.
  • Many x escape pod.

DESCRIPTION
Designed by the ISC-native partnership of Gyndine and Christophsis Driveyards, the TL-1 was the first of two larger scale capital ships commissioned by the ISC Secretary of Defence and President Thorne himself. As the larger of the two designs, the TL-1 was given the most care and attention and many designers spent much of their overtime hours stressing and fretting over it in their patriotic passion to see the ISC capable of battling at the highest levels. Due to the sheer size and complexity of the ships, designers and teams were brought in from Mon Cala and from Bothawui to lend their assistance.

The overall design of the dreadnought was styled after the Bothan Assault Cruiser but with the aim of bulking it up to be within the same class as the Viscount-Class Star Defender of the Mon Calamari. Weaponry aboard the TL-1 was focused on matching that of the Excalibur-Class Super Star Destroyer as they were seen as the measuring stick for modern ships of the same class.

No expense was spared in making sure that the TL-1 could function both as the proverbial "biggest stick" and as a command vessel from which the newly remodelled and retooled Three-Fold Fleets could be commanded from. Part of this flexibility was accounted for by utilising the sheer size of the TL-1 in order for it to carry several small frigates, assault ships, shuttles, starfighters and starbombers. The idea being that the TL-1 should become a small fleet within a fleet, with the associated ships tasked with the sole job of protecting and supporting the TL-1 while it co-ordinates the rest of the fleet.

Currently the TL-1 Dreadnoughts brought into service are the "Thorne's Legacy" (the first produced and class-namer), the "Confederacy's Star" and the "Independence". They each serve as the flagship for one of the Three-Fold Fleets that operate within the traditional home territories of the ISC - plans are in place to roll out second production runs to serve within the ISCCT but the core-worlds were deemed less essential than the heartland of the ISC.

LEGALITY
Restricted. Like the Super Star Destroyers of the Sith, the TL-1 Dreadnoughts are classified as capital ships under Galactic law, and possess heavy weapons, making them difficult or impossible for civilians and even small factions to own. Their use is heavily monitored by ISC leadership as well.

INTENT
To give the ISC a dreadnought-class, super star destroyer style, ship to tote as the biggest gun in their arsenal.

RESTRICTIONS
TL-1 Dreadnoughts are large capital ships with heavy weapons, and capital ships cannot be owned or operated by individual characters. They are exclusive to the ISC faction. Due to the size of these ships they are only able to be operated by those granted explicit permission by the FL of the ISC. These can be revoked at any time if not used in the correct manner as deemed by FL/Staff. There currently exists only THREE of these ships in the galaxy. With a max production of one ever one in TL year, but this is to be decided by FL/Staff.
 

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TL-2 Battlecruiser

AFFILIATION
ISC

MANUFACTURER
Gyndine/Christophsis Driveyards

CLASS
Battlecruiser

ROLE
Capital Ship

COMPOSITION
Doonium and transparisteel

DIMENSIONS
2.7 kilometers

CREW
35,000

PASSENGER CAPACITY
8000

CARGO CAPACITY
15 kilotons

HANGAR CAPACITY
216 TE-34 Starfighters/Y-Wing Starbombers

CONSUMABLES
1 standard year

SPEED/MANEUVERABILITY
TL-2 Battlecruiser has a top speed of 60 MGLT and has sluggish maneuvering characteristics.

ARMAMENT
  • 10x octuple heavy turbolaser turret.
  • 24x quad heavy turbolaser casemate, forward.
  • 20x dual light turbolaser turret.
  • 40x quad laser turret.
  • 12x heavy ion cannon turret.
  • 18x proton torpedo launcher, 150x projectile in magazine, 2,700x combined total.
  • 24x concussion missile launcher, 300x projectile in magazine, 7,200x combined total.
  • 20x heavy tractor beam projector, forward.

EQUIPMENT
  • 2x hyperdrive, 1x class 1 primary, 1x class 5 backup.
  • 2x navicomputer, 1x primary, 1x backup.
  • 2x heavy deflector screen generator, 1x primary, 1x backup.
  • 1x long-range sensor suite.
  • 1x long-range communication suite.
  • Many x docking ring with integrated docking tube.
  • Many x escape pod.

DESCRIPTION
Designed in tandem with the TL-1 Dreadnought, the TL-2 Battlecruiser was always designed to become more of a workhorse than the TL-1. Rather than being designed to be amongst the most powerful ships in the Galaxy, the TL-2 Battlecruiser was designed to be amongst the most powerful ships in any given battle. Designed in partnership by Gyndine and Christophsis Driveyards, the TL-2 was designed to match the New Republic's Starhawk III-Class Battleships and the Sith's Resurgent-Class Star Destroyer.

While not currently directly combatting either ship when designed and manufactured, the belief of the design team and ISC leadership was that it was better to be prepared for such a horrible war than to be caught flat-footed by it.

Inspiration for the design was taken from both the TE-series of ISC battleships and the Bothan Assault Cruiser, in tandem with the TL-1 Dreadnought. Though currently limited in numbers compared to the Republics or Empires of old, the TL-2 Battlecruiser can be produced by other shipyards within the ISC, including Corellia and other core-world based shipyards - something that hinders the TL-1 Dreadnought's own production speed and limits.

It is common to see the TL-2 Battlecruiser within the newly retooled and refitted Three-Fold Fleets and Core Defence fleets within the heartlands of the ISC as part of the ISC Navy. Plans to roll it out as the standard battleship for the ISCCT are also underway.

LEGALITY
Restricted. TL-2 Battlecruisers are classified as capital ships under Galactic law, and possess heavy weapons, making them difficult or impossible for civilians and even small factions to own. To date, however, this has been a non-issue, as they are exclusively sold to the ISC Navy by their manufacturer.

INTENT
To give the ISC its own, modern, capital warship.

RESTRICTIONS
TL-2 Battlecruisers are large capital ships with heavy weapons, and capital ships cannot be owned or operated by individual characters. They are currently exclusive to the ISC faction.
 
Last edited:

Nefieslab

Story Mod
Story Moderator
Joined
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Messages
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ISC Navy
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Originally created from the combining of existing planetary defence fleets, local military contractors, mercenaries willing to join a formal military and purchasing new ships and equipment, the ISC Navy is charged with the defence of ISC space from all threats that may come from the rest of the Galaxy.

In recent years the ISC Navy has seen a massive increase in funding and prominence due to the ISC/Syndicate war, pushing the ISC into modernizing and increasing the ISC Naval forces. There has been a general move away from existing defence forces and onto specially designed and produced ships and weaponry.

Due to the nature of ISC space and membership, the physical and fiscal cost of the Navy is covered in a different way to those of Navies controlled by other governments. With less focus on individual defence and a strong sense of communal responsibility, the ISC Navy is much less regional in nature, with command officers and ships serving away from their home planets as much as they serve above them.

Now in a position to largely match the kind of raw manpower that Republic and Imperial Navies were known for, the ISC Navy still focuses on a mixture of automation and rapid response, forming a kind of hybrid style of the CIS and Rebel Alliance. But with the increase in manpower, manufacturing capabilities and credits, the decision was made to scale up the size of the standing fleets and ships in service.

Having started rather small by most definitions, the ISC Navy has scaled up to meet the increased needs of the ISC and it's peoples as it was always intended to do. With recent wars and even more political uncertainty in the wider Galaxy, the ISC Navy is sure to grow in size before peace once again reigns across the Galaxy.

Definitions
  • Three-Fold Fleets
    • The Three-Fold Fleets of the ISC are dedicated standing fleets of a standardized makeup used for three main purposes; Reinforcement, Interdiction and Pacification. Their first role is to Reinforce any Core Defence Force caught out of their depth in the face of enemy action, AMS Infections or other emergencies. Secondly, Interdiction, comes into play when Core Defence Forces and the Fleet in question wish to entrap enemies using interdiction fields for peacekeeping or war-time strategic reasons. Lastly, Pacification, is the role the Fleets are expected to fill the least often, being used to either liberate an ISC planet lost to either enemy occupation or AMS Infection reaching critical mass. By design, during peace-time, there are three of these fleets currently in active service, with the template to be rolled out further as needed.
  • Core Defence Forces
    • Core Defence Forces are similar to planetary defence fleets used by planets within the New Republic and FWA but adjusted in an attempt to relieve the pressure on individual planets needing to field and maintain a defence fleet on their own. ISC territory was broken up into "Cores" of planets and sectors, with the Core Defence Force for that area that being supported both by the central ISC government and the local governments within that "Core".
  • Specialists
    • Specialists is a term given to members of the ISC Naval forces that are given missions independent of fleets and Cores.
  • Dispersal of Command
    • The ISC Navy has named one of its more novel command decisions The Dispersal of Command and it is, in essence, rather simple. Commanding officers of the Three-Fold Fleets and the Core Defence Forces rotate which ship they command from on a regular, and randomized, basis. Rather than always being found on the largest class of ship as Imperial and Republic commanding officers once were, Fleet Admirals and Commanders do not stick to a ‘flagship’. This is an attempt to avoid an enemy being able to identify the location of the commanding officer and deliver a decapitating strike by destroying the command centre of the flagship.

Command Structure

  • Fleet Admirals
    • Fleet Admirals are the officers in overall command of the collection of ships that make up one of the ISC’s Three-Fold Fleets. Typically they can be served by multiple captains or, depending on their leadership style, delegate to commanders under their direct command. Currently there are only 3 Fleet Admirals, one for each of the Three-Fold Fleets currently in operation. With the commissioning and rolling out of each new Three-Fold Fleet, a Fleet Admiral will be selected from Commanders ready for promotion.
  • Commanders
    • Commanders are officers charged with overseeing a collection of Captains from various vessels and are typically granted command of either a section of one of the Three-Fold Fleets or the entirety of one of the Core Defence Forces. When other Cores are formed with the addition of more planets to the ISC, more Commanders will be raised from the pool of notable Captains to fill the command position created by another Core Defence Force being raised to defend said Core.
  • Captains
    • Captains are the lowest rank of commanding officer within the ISC Navy, serving as the commanding officer of either a single capital ship or a squadron of Starfighters. Captains are expected to maintain discipline within their commands and obey the orders of Commanders and Fleet Admirals they serve under; however they are typically given some leeway in how to follow these orders to ensure they have a chance to distinguish themselves and, in the case of bad orders, better protect those who serve under them.
  • NCOs
    • Non-Commissioned Officers are those charged with making sure that the orders given by the Captains are acted by the Ensigns, allowing the Captains (and those above them) to focus on the tactical and strategic implications of each action. The NCOs just make sure that the actions actually happen in a timely and efficient manner.
  • Ensigns
    • The “grunts” of the ISC navy that do the tasks that keep the ships flying, shooting and surviving return fire. As an institution based on merit of service, Ensigns have a very real chance of being promoted should they distinguish themselves.

Locations
  • Three-Fold Fleet Docks
    • Where the Three-Fold Fleets stay for refit, repairs and rest. As they are designed to be mobile response forces by nature, they may not spend a lot of time within these berths.
      • Christophsis
      • Mimban
      • Thyferra
  • ISC Cores

Order of Battle

Three-Fold Fleets

Core Defense Forces

Misc
  • Standard Starfighter for Specialists - TE-34 Wing Fighter - For deployment of specialist forces both internally and externally, specifically chosen for their sensor suites and hyperdrive.
  • Creation approved by ISC President and Cabinet HERE
  • Revised 30/04/2022 to reflect changes to ISC military policy and hardware across several IC years.
 

Nefieslab

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Jai'gaalar-Class "Shriekhawk" Starfighter

AFFILIATION
Mandalorians

MANUFACTURER
MandalMotors

CLASS
Starfighter

ROLE
Aerospace superiority starfighter

COMPOSITION
Titanium and transparisteel.

DIMENSIONS
14m Length

CREW
1 Pilot, 1 Astromech Droid (Optional)

PASSENGER CAPACITY
N/A

CARGO CAPACITY
100 kilograms.

HANGAR CAPACITY
None.

CONSUMABLES
1 standard week.

SPEED/MANEUVERABILITY
The Jai'Galaar-Class Starfighter has a top speed of 95 MGLT and has decent maneuvering characteristics.

ARMAMENT
  • 4x medium laser cannons
  • 8x warhead launcher, 1x projectile per launcher

EQUIPMENT
  • 1x class 1 hyperdrive.
  • 1x internal astromech socket.
  • Closeable wings.
  • 1x medium deflector screen generator.
  • 1x ejection seat.
  • Heavier than average starfighter armor.

DESCRIPTION
In many ways, the Jai'Gaalar-Class Starfighter was designed by MandalMotors because the Mandalorian crusaders were in desperate need of a standard starfighter that could be produced in numbers without sacrificing quality. While the initial gift of ships from the Empire could be used in the meantime, the simple fact of the matter was that the Imperial ships did not mesh seamlessly with Mandalorian ideology or tactics. Rather than wave after wave of disposable fighters, Mandalorians believe that one Warrior can make a difference on any battlefield and protect them to ensure that they get the chance to do so.

And they also believe in entering any engagement with overwhelming firepower.

Taking lessons from both the X-Wing line of fighters from the Republic and the Aquilae-Class fighters from the renewed Sith Empire, the Jai'gaalar-Class Starfighter is the result of combining both with the mindset of a Mandalorian. With four medium laser cannons, the Ayahada can both dogfight with other starfighters and lead significant attacks against larger ships. However, the true firepower of the Jai'gaalar-Class Starfighter comes from its well-stocked front-facing launchers.

With eight independent launchers, the Jai'galaar-Class Starfighter can launch a barrages of concussion missiles or proton torpedoes depending on how each launcher was equipped before launch, making it a much larger threat toward both larger ships and other starfighters.

LEGALITY
Restricted. Jai'gaalar-Class Starfighters are starfighters, and are subject to extra licensing requirements and increased scrutiny by authorities.

INTENT
Intent is to create a "standard issue" Mandalorian starfighter that is a good all-around fighter for use by Mandalorian players and NPC forces.

RESTRICTIONS
Restricted to Mandalorian characters or those who can wrestle the controls from the cold, dead, hands of Mandalorians with access to these ships.


Huge thank you to @Nefieslab for the help and want to fill out the Mandalorian fleet!

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Osprey-Class Interceptor

AFFILIATION
Mandalorian

MANUFACTURER
MandalMotors

CLASS
Starfighter

ROLE
Interceptor

COMPOSITION
Titanium and transparisteel.

DIMENSIONS
10m Length

CREW
1 Pilot

PASSENGER CAPACITY
None.

CARGO CAPACITY
20 kilograms

HANGAR CAPACITY
None

CONSUMABLES
1 standard week

SPEED/MANEUVERABILITY
The Osprey-Class Interceptor has a top speed of 120 MGLT and has excellent maneuvering characteristics.

ARMAMENT
  • 4x Light Laser Cannons
  • 2x Concussion Missile Launchers, 4x missile in tube magazine, 8x combined total (Underwing)

EQUIPMENT
  • 1x class 1 hyperdrive.
  • 1x navicomputer.
  • 1x light deflector screen generator.
  • 1x ejection seat.

DESCRIPTION
The Osprey-Class Interceptor was inspired by the creatures of the same name, a view from the front that revealed exactly how inspired the appearance was that would strike terror in opposing pilots. The Osprey-Class interceptor is designed to swoop down upon enemy formations with speed and precise weapon strikes to disrupt and destroy, the back wings able to shift and tilt to help in maneuverability. Squadrons of Osprey-Class Interceptors are expected to operate in the same way most Mandalorians do; in smaller numbers but with enough firepower and skill to deal more damage than dozens of enemy starfighters.

To that end, MandalMotors focused on giving the Osprey-Class a series of weapons that could allow it to fight off other starfighters at a rapid rate. A focus was made on arming it with quick-firing light laser cannons and concussion missiles to see off groups of enemy fighters or harder targets.

If needs be, the ship can be transported within hanger bays of larger ships or make longer journeys on its own but it is largely devoid of all but the most essential systems when it comes to pilot comfort. It was designed to suit the Mandalorian warrior who was content to seek out their mission in near silence and the ones who wanted to strike with lightning speed.

However, this style of ship has already become incredibly popular with Mandalorian clan members as they are often allowed to be heavily customized in terms of paint schemes as they are often painted to represent the colors of their pilots and decorated with clan markings.

LEGALITY
Restricted. Osprey-Class Interceptors are starfighters and are subject to extra licensing requirements and increased scrutiny by authorities. They are legal in Mandalorian space as part of Mandalorian defence forces.

INTENT
To give a faction-specific brand of Interceptor for the Mandalorian faction.

RESTRICTIONS
These starfighters are exclusive to the Mandalorian faction. Osprey-Class Interceptors cannot be modified with after-market modifications to weapons, shields, engines, or hyperdrives.

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The Sundari Super-Starbomber

AFFILIATION
Mandalorian

MANUFACTURER
Mandalmotors

CLASS
Heavy Starbomber

ROLE
Strategic starbomber

COMPOSITION
Durasteel and transparisteel

DIMENSIONS
50m Length, 80m Width

CREW
4-10

PASSENGER CAPACITY
5

CARGO CAPACITY
15 standard tons

HANGAR CAPACITY
N/A

CONSUMABLES
1 standard week

SPEED/MANEUVERABILITY
The Sundari Super-Starbomber has a top speed of 60 MGLT and has decent maneuvering characteristics.

ARMAMENT
  • 2x Dual Light Laser Turrets
  • 2x Single Light Laser Turrets
  • 2x Missile Launchers, 4x projectiles per magazine, 8x in total
  • 4x Proton Bomb Shutes, 250x Proton Bombs for Each Shute, 1000x Proton Bombs Maximum Ordinance

EQUIPMENT
  • 1x Class 2 hyperdrive.
  • 1x Navicomputer.
  • 1x Medium deflector screen generator.
  • 2x 5-Being escape pod.

DESCRIPTION
When it comes to applying force to a problem until the problem goes away, few groups in history have excelled in the same way that the Mandalorian people have. A logical extension of this, then, is being able to apply enough force that the targeted area ceases to exist in the same manner in which it did initially. In a stroke of deliberate irony, the Sundari Super-Starbomber was named after the pacifist city of the New Mandalorians and designed to be able to level cities and destroy capital ships.

Large enough to almost be considered a capital ship in its own right, the Sundari Super-Starbomber was made as large and as wide as possible to spread out the distribution of ordinance. This could have been changed at the design stage for a smaller profile but the intimidating sight of the thick-winged design was seen as a positive in its favour.

Due to their sheer size and the potential volatility of their bomb stores, Sundari Super-Starbombers are forbidden from riding in the hangers of Mandalorian capital ships. Instead they arrive to any battlefield as part of an independant hyperspace jump - this has opened up the posibility of them being targetted before the rest of the fleet arrives or after they have left but this is why squadrons of these bombers are often shadowed by squadrons of Jai'gaalar-Class Starfighters.

LEGALITY
Restricted. Sundari Super-Starbombers are heavy starbombers, and despite their obsolescence they are still subject to extra licensing requirements and increased scrutiny by authorities.

INTENT
To provide the Mandalorian faction with a heavy starbomber.

RESTRICTIONS
Individual characters are barred from owning heavy starbombers. Ownership of a vessel of this type is restricted to the Mandalorian faction in this case.



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Kotir-Class "Bravery" Gunship

AFFILIATION
Mandalorians

MANUFACTURER
MandalMotors

CLASS
Blastboat

ROLE
Assault Ship/Gunship

COMPOSITION
Durasteel and transparisteel.

DIMENSIONS
40m Length


CREW
1 (Minimum), 3 (Optimal)

PASSENGER CAPACITY
20

CARGO CAPACITY
20 standard tons.

HANGAR CAPACITY
None.

CONSUMABLES
2 standard weeks.

SPEED/MANEUVERABILITY
The Kotir-Class Gunship has a top speed of 65 MGLT and has average maneuvering characteristics.

ARMAMENT
  • 1x Dual Heavy Laser Turret (Nose)
  • 1x Dual Medium Laser Turret (Nose)
  • 2x Medium Laser Cannons (Wings)
  • 1x Quad Laser Turret (Top)
  • 1x Dual Medium Laser Turret (Rear)
  • 2x Warhead launchers, 3x projectile in each magazine

EQUIPMENT
  • 2x hyperdrive, 1x class 2 primary, 1x class 9 backup.
  • 1x navicomputer.
  • 1x medium deflector screen generator.
  • 1x docking ring with integrated hull-cutting docking tube.
  • 2x 12-being escape pod.

DESCRIPTION

Many Mandalorians answering the call to join the Crusade under the Mand'alor did so with ships designed, and modified, for work as bounty hunters or mercenaries. The main utility of these ships was that they could house a small unit of Mandalorians, haul some cargo, and hold captives due to the size of their cargo holds and other areas. This was typically a trade-off for effective armaments, shielding, or speed - in the worst cases, all three.

MandalMotors designed and produced the Kotir-Class Gunship to be the perfect example of that same mindset, allowing pilots who had only ever flown their bounty-hunting ships a specifically designed ship that was familiar but improved. Weaponry to cover every angle of attack to provide a strong, active, defense during an assault run - turrets to fight back against Starfighters, fixed cannons and launchers to damage enemy capital ships and ground emplacements.

When not engaged in securing local air/space superiority, the gunship can be used to provide close air support planetside without losing sight of one of its primary advantages over other ships also capable of dealing lots of damage; the Kotir-Class Gunship can transport up to 20 Mandalorian warriors, not including the crew.

With its firepower, the Kotir-Class Gunship can punch a hole through enemy airpower, provide close air support to suppress and destroy enemies and insert two squads of Mandalorian warriors almost anywhere on a battlefield at a moment's notice. Boarding enemy capital ships are also within the scope of the gunship as one of the many after-market modifications taken from bounty-hunting ships was the docking ring with an integrated hull-cutting docking tube.

LEGALITY
Restricted. Considered a warship, the Kotir-Class Gunship is restricted as such to military use by Mandalorians serving in the Crusades, therefore legal to own in Mandalorian space and heavily suspect in any other space even with proper authorization.

INTENT
To give the Mandalorians a gunship that can deal a lot of damage in space, and in the atmosphere, and drop off a squad of Mandalorians either onto enemy ships or planets.

RESTRICTIONS
Restricted to use by Mandalorian faction members or those who have successfully taken them from the Mandalorians through combat or otherwise stolen the ship IC.



Huge thank you @Nefieslab for the help and want to fill out the Mandalorian fleet!

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SHIP TITLE/DESIGNATION GOES HERE

AFFILIATION
Republic/Hutts/Open Market, etc

MANUFACTURER
Who builds it?

CLASS
Anaxes War College System
(KEEP THE LINK IF APPLICABLE)

ROLE
What was this ship designed to do?

COMPOSITION
Material and Material

DIMENSIONS
How long/wide/tall is it?

CREW
How many does it take to efficiently fly this?

PASSENGER CAPACITY
How many extra people can be aboard?

CARGO CAPACITY
How much can it carry? The heavier the load, the slower and less maneuverable it will be at full capacity

HANGAR CAPACITY
How many small craft can it carry?

CONSUMABLES
How long can the crew last without replenishment?

SPEED/MANEUVERABILITY
Speed and how it handles goes here!

ARMAMENT
  • Boomboom
  • More boomboom

EQUIPMENT
  • Equipment
  • Equipment
  • Equipment

DESCRIPTION
Describe your ship in detail. A ship is a ship, but what stands out about this one? What is it like, what should be known about it? Is it reputable and reliable work horse or is it a cheap piece of junk? Is it a successful product or commercial failure? What do people use it for? Why was it designed and built? Is it old and not manufactured anymore? Is it new on the market? Describe how the interior is set up, where the crew sits, how the accommodations are, etc. Tell us as much as you can.

LEGALITY
Describe the legality of ownership for this thing. Is it restricted to people with certain licenses? Is it illegal to own? A light freighter would be legal basically everywhere unless it's illegally modified or armed, but a gunboat loaded for Zillo beasts is probably going to be illegal or heavily restricted in many systems unless you're specially licensed or a member of groups allowed to be so armed.

INTENT
This is one of the most important sections. Why are you making this ship? What stands out about it and what role does it fill on the site? Who do you intend to use this ship? This should be a well-developed idea beyond "could be useful and there isn't one so I'm making it". If this is generitech, you can omit this section, but please be sure to ling to whatever design it is based on.

RESTRICTIONS
If any, explain what the relevant restrictions are. This could be anything from being restricted to faction use (like capital ships), NPC/PvE use only for certain overpowered weapons, limited to use during approved plots, only available via event rewards, or whatever else seems appropriate. If none, omit this section.



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Neo-Crusader Class Corvette

AFFILIATION
Mandalorian

MANUFACTURER
Mandalmotors

CLASS
Corvette


ROLE
Patrol
Support craft

COMPOSITION
Durasteel and transparisteel

DIMENSIONS
180m length

CREW
5-20

PASSENGER CAPACITY
100

CARGO CAPACITY
200 standard tons

HANGAR CAPACITY
4x starfighter/light starbomber.
2x gunships/light freighter.

CONSUMABLES
3 standard months

SPEED/MANEUVERABILITY
The Neo-Crusader Class Corvette has a top speed of 80 MGLT and has decent manoeuvring characteristics.

ARMAMENT
  • 2x Light Turbolaser Cannons
  • 4x Dual Light Ion Cannons Turrets
  • 4x Dual Light Laser Cannon Turrets
  • 2x Missile Launchers, 8x projectile in magazine, 16x in total
  • 2x Torpedo Launchers, 8x projectile in magazine, 16x in total

EQUIPMENT
  • 1x class 1 hyperdrive, 1x class 12 hyperdrive (backup)
  • 1x navicomputer.
  • 1x heavy deflector screen generator.
  • 1x long-range sensor suite.
  • 1x long-range communication suite.
  • 1x docking ring with integrated docking tube and hull-cutting tools.
  • 10x 10-being escape pod.

DESCRIPTION
With the Crusader Class of corvettes having long since become a product out on the open market, the Mandalorian leaders turned to Mandalmotors to produce for them a corvette that the Galaxy hadn't had hundreds of years to learn how to protect against. Their answer was to drastically change the shape and, in some ways, the role of the typical Crusader Class Corvette and came up with the appropriately named Neo-Crusader Class Corvette.

The focus on heavy weaponry being turreted was taken away from the old designs, leaving the heaviest ordinance as fixed emplacements (Launchers & Light Turbolaser Cannons) but keeping the lighter weaponry more versatile in firing directions (Light Ion & laser cannons). This was intended to allow the Neo-Crusader to be able to assault capital ships while also being effective as an anti-starfighter screening ship as well. It would have performed adequately, but without excelling, in both roles were in not for the addition of an integrated hanger bay.

With even its small compliment of starfighters and gunships, the Neo-Crusader is able to provide cover to itself as it undertakes its own actions. This flexibility in such a relatively small ship has also made the Neo-Crusader popular amongst Rally Masters and smaller clans as they are plentiful enough to be awarded to such groups within the crusade.

LEGALITY
Restricted. Neo-Crusader Class Corvettes are classified as capital ships under Galactic law, and possess heavy weapons, making them difficult or impossible for civilians and even small factions to own.

INTENT
To give the Mandalorians a corvette that can be seen as somewhat of an improvement over the old Crusader-Class corvettes while remaining exclusively faction-specific at this point.

RESTRICTIONS
Neo-Crusader Class Corvettes are large capital ships with heavy weapons, and capital ships cannot be owned or operated by individual characters. They are exclusive to the Mandalorian faction.


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HUNTER-CLASS FRIGATE

AFFILIATION
Mandalorians.

MANUFACTURER
MandalMotors.

CLASS
Frigate

ROLE
Escort
Patrol
Picketing.

COMPOSITION
Durasteel and Transparisteel

DIMENSIONS
475 meters long

CREW
50-500.

PASSENGER CAPACITY
300.

CARGO CAPACITY
2 kilotons.

HANGAR CAPACITY
10x starfighter sized small craft.

CONSUMABLES
2 years.

SPEED/MANEUVERABILITY
The Hunter-class escort frigate has a top speed of 65 MGLT and has average maneuvering characteristics.

ARMAMENT
  • 24x dual light turbolaser turrets. 16x dorsal, 8x ventral
  • 12x dual heavy laser turrets. 6x dorsal, 6x ventral
  • 16x dual heavy ion turrets. 8x dorsal, 8x ventral
  • 8x dual-medium ion turrets. 4x dorsal, 4x ventral
  • 2x quad heavy missile turrets (8 missiles per tube, ).
  • 2x tractor beam projectors.

EQUIPMENT

DESCRIPTION
With information regarding what is known of historical star destroyers, the heads and helmets knew what it would take to be able to 'catch' and tackle a larger target. Thinking much like how pack hunters can take on larger prey, this frigate was designed with that same tenacity in mind. The interior is similar to that of most classic imperial ships with appropriately sized hallways for a ship of its size. The interior is nothing special in terms of a military ship as Mandalorians keep things mostly spartan with the influences of the Sith Empire.

A small hangar located on the underside of the ship is capable of holding no more than eight starfighters and two similarly sized shuttles. External fighter escorts can dock with one of the five docking rings if necessary but the frigate is not a carrier ship. Even most light freighters would have trouble fitting into the hangar bay comfortably. But the frigate possesses two tractor beams, one on its nose and one on the keel just aft of the hangar bay. Both can be used to stop fleeing small craft and guide friendlies in safely.

The frigate possesses enough firepower to make most star destroyers bleed and with a few of them together they can challenge ships of larger classes with the right tactics. Eight dual light turbolaser turrets are in place on either side of the central command neck and can rapidly track most ships large enough to warrant targeting. Only an additional eight turrets of similar caliber are on the underside of the frigate, totaling twenty-four turbolasers.

On the top, there are also six dual heavy laser turrets for additional punches both on the dorsal hull and the keel. A dozen heavy laser turrets along with the triangular 'slice' design mean any target the frigate is directly pointed at can feel the full weight of its bristling armaments if its captain so chooses.

Towards the front of the ship are the main features most smaller ships get to contend with. Larger vessels that the Mandalorians may want to capture and board also get the business end of the numerous dual heavy and medium ion cannons. These mirror one another like the previous turrets on the top of the ship as they do below.

On the port and starboard side of the nose, the Frigate boasts two quad heavy missile turrets. Each turret has four missiles capable of individually locking onto a separate target or triggering its salvo to fire one or all of its presently loaded compliment towards one target. Mostly these are for dealing with small craft as the frigate primarily focuses on targeting larger vessels and relying on either small craft escorts, or for the strategic placing of medium ion turrets to deal with more extensive harassers. The frigate is still very capable of dealing with small numbers of fighter craft but it was not designed to deal with wings of fast attack craft. In total that means the frigate is limited to only thirty-two warheads.


LEGALITY
Restricted. These ships are classified as capital ships under Galactic law and possess heavy weapons. As such, civilian owners will require extra licensing to operate one legally and will receive increased scrutiny by authorities.

INTENT
To expand on the Mandalorian's arsenal of tech with their own proprietary ships as the Mandalorians are utilizing shipyards, adding to the Mandalorian's fleet.

RESTRICTIONS
Yes. This ship is a large capital ship, therefore these cannot be owned or operated by individual characters. A faction would be required to obtain and crew a ship of this size. As well, Mandalorians are notoriously difficult about sharing their technology, making this class of ship much harder to actually acquire



A huge thank you to @Darasuum for this well-written and awesome write-up!
Thank you to @Bread for the Mando paint job!

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Bes'bavar-Class Combat Carrier

AFFILIATION
Mandalorian

MANUFACTURER
Mandalmotors

CLASS
Carrier

ROLE
Capital Ship & Carrier

COMPOSITION
Duranium and Transpairsteel

DIMENSIONS
650m Length

CREW
140-420

PASSENGER CAPACITY
250

CARGO CAPACITY
2 kilotons

HANGAR CAPACITY
52x Starfighters/Starbombers
6x Gunships/Shuttles

CONSUMABLES
4 standard months

SPEED/MANEUVERABILITY
The Bes'bavar-Class Combat Carrier has a top speed of 45 MGLT and has sluggish manoeuvring characteristics.

ARMAMENT
  • 2x Triple Medium Turbolaser Turrets
  • 4x Quad Light Turbolaser Turrets (2x each side)
  • 4x Quad Medium Laser Turrets (2x each side)
  • 2x tractor beam projector
  • 2x proton torpedo launcher, 6x projectile in magazine, 12x total

EQUIPMENT
  • 2x hyperdrive, 1x class 1 primary, 1x class 8 backup.
  • 2x navicomputer, 1x primary, 1x backup.
  • 2x heavy deflector screen generator, 1x primary, 1x backup.
  • 1x medium-range sensor suite.
  • 1x long-range communication suite.
  • Many x escape pod.

DESCRIPTION
When the Mandalorians were gifted ships by the Sith Empire and urged to restart their ancient crusades, some Mandalorians found that they couldn't really get along with some of the Sith designed ships. One ship design element that they did like, however, was the concept of Combat Carriers. While not a new concept to the Mandalorian people, seeing the Sith with their own versions of it sparked the idea that the Mandalorians could have their own, better, version.

How superior the Bes'bavar-Class is to any Imperial counterparts is a subject hotly debated on star-ship fan-sites across the holonet and not something that the designers at Mandalmotors bothered themselves with. Instead they worked hard on creating a dedicated combat carrier that would be able to support corvettes, frigates, cruisers and even star destroyers within the Mandalorian navy without being defenceless itself.

Armed with a wider variety of weaponry, the idea was to ensure that the Bes'bavar-Class has weapons that could ward off fighter-counter attacks and also hold its own against smaller capital ships (particularly corvettes) that could get through the Mandalorian battlelines to strike at it directly.

The design of its hanger, with three points of entry, allows for fighters and gunships to arrive back for refueling/rearming without needing to fly through the stream of ships leaving to join the fight. With this design feature, the Bes'bavar-Class is one of the few carriers with a hanger bay designed for constant through traffic.

LEGALITY
Restricted. Bes'bavar-Class Combat Carriers are classified as capital ships under Galactic law, and possess heavy weapons, making them difficult or impossible for civilians and even small factions to own. They are currently all owned by the Mandalorian military.

INTENT
To create a dedicated, faction specific, assault carrier for the Mandalorian.

RESTRICTIONS
Bes'bavar-Class Combat Carrier are large capital ships with heavy weapons, and capital ships cannot be owned or operated by individual characters. They are exclusive to the Mandalorian faction.



Mando_Light_Cruiser.png


Tal'galar-Class Light Cruiser

AFFILIATION
Mandalorian

MANUFACTURER
Mandalmotors

CLASS
Cruiser

ROLE
Capital Ship

COMPOSITION
Doonium and transparisteel.

DIMENSIONS
550m Length

CREW
120-300

PASSENGER CAPACITY
100

CARGO CAPACITY
5 kilotons

HANGAR CAPACITY
36x starfighters/bombers

CONSUMABLES
1 standard years

SPEED/MANEUVERABILITY
The Tal'galar-Class Light Cruiser has a top speed of 60 MGLT and has average maneuvering characteristics.

ARMAMENT
  • 20x Dual Medium Turbolaser Cannon Turrets
  • 15x Dual Medium Laser Cannon Turrets
  • 20x Dual Light Laser Cannon Turrets
  • 2x concussion missile launcher, 600x projectile in magazine, 1200x projectile total.

EQUIPMENT
  • 1x class one hyperdrive, 1x class 12 backup hyperdrive
  • 1x heavy deflector shield generator
  • 1x navicomputer
  • 1x long-range communications
  • 1x long-range sensor suite
  • 2x docking rings/tubes with hull cutting tools
  • Many escape pods

DESCRIPTION
The Tal'galar-Class "Light" Cruiser is not often referred to by its full, official, title for many reasons but primarily among them is that despite technically being a lighter cruiser classification of ship, it was approaching the size of a heavier cruiser. In contrast to the Shuror-class Heavy Cruiser and its heavy reliance on its own armaments, the Tal'galar-Class had a lot of weight and space shred to accommodate an increased hanger bay capacity.

This has led many to call the Tal'galar-Class a "Light Cruiser in a slug-fest and a Heavy Cruiser in a battle". Partially this was the way the ship was initially designed, with the call for a capital ship that had firepower and hanger capacity to operate independently of dedicated carriers. Of course the trade off for this was that the Tal'galar-Class has weaker weaponry than its hanger space might otherwise imply - hence a Light Cruiser in firepower and a Heavy Cruiser in accompanying fighters.

Due to this shift in role, the design of the Tal'galar-Class moved away from the more angular designs of the Shuror-Class Heavy Cruiser and the Hunter-Class Frigate to better free up space internally for the hanger bays.

LEGALITY
Restricted. These ships are classified as capital ships under Galactic law and possess heavy weapons. As such, civilian owners will require extra licensing to operate one legally and will receive increased scrutiny by authorities.

INTENT
To expand on the Mandalorian's arsenal of tech with their own proprietary ships as the Mandalorians are utilizing shipyards, adding to the Mandalorian's fleet.

RESTRICTIONS
Yes. This ship is a large capital ship, therefore these cannot be owned or operated by individual characters. A faction would be required to obtain and crew a ship of this size. As well, Mandalorians are notoriously difficult about sharing their technology, making this class of ship much harder to actually acquire.

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Shuror-class Heavy Cruiser

AFFILIATION
Mandalorians

MANUFACTURER
MandalMotors

CLASS
Heavy Cruiser

ROLE
Capital Ship

COMPOSITION
Durasteel and Transperisteel

DIMENSIONS
850 meters

CREW
150-550

PASSENGER CAPACITY
600

CARGO CAPACITY
5 kilotons

HANGAR CAPACITY
6x starfighters/bombers

CONSUMABLES
1 standard year

SPEED/MANEUVERABILITY
40 MGLT and has average maneuvering characteristics.

ARMAMENT



EQUIPMENT
  • 1x class one hyperdrive, 1x class 12 backup hyperdrive
  • 1x heavy deflector shield generator
  • 1x navicomputer
  • 1x long-range communications
  • 1x long-range sensor suite
  • 2x docking rings/tubes with hull cutting tools
  • Many escape pods

DESCRIPTION
One of the brand new ship designs from the Mandalorians, this heavy cruiser is named after the Mandalore city Shuror and is the backbone of the new Mandalorian Crusader fleet. The Shuror-class is practical in addition to a powerful vessel as it is the true brawler of any fleet. Its shape is relatively simple and effective, but what its weaponry consists of that makes it a formidable and terrifying combatant.

The Shuror-class is a big and tough heavy cruiser in addition to a powerhouse, one meant to deal and withstand heavy fire. Its vast array of heavy turbolasers along with its heavy ion cannons can inflict serious hurt on other ships utilizing the combination. Once the enemy shields are finished off, it can keep on bombarding the ship with its weapons and then dealing the death blow with its proton torpedos. The Shuror's reinforced thick armor plates with its heavy military-grade shield generator make it quite durable in combat. In addition, the Shuror-class can also field a squadron of starfighters or bombers into the fray for small raids or for slight protection.

The Mandalorians back in their heyday were once known for their formidable engineering and spacecraft in addition to their warrior's skill and strength, and those who face these ships in combat will remember the former two once more.

LEGALITY
Restricted. These ships are classified as capital ships under Galactic law and possess heavy weapons. As such, civilian owners will require extra licensing to operate one legally and will receive increased scrutiny by authorities.


INTENT
To expand on the Mandalorian's arsenal of tech with their own proprietary ships as the Mandalorians are utilizing shipyards, adding to the Mandalorian's fleet.


RESTRICTIONS
Yes. This ship is a large capital ship, therefore these cannot be owned or operated by individual characters. A faction would be required to obtain and crew a ship of this size. As well, Mandalorians are notoriously difficult about sharing their technology, making this class of ship much harder to actually acquire.



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Iron Rain Heavy Carrier

AFFILIATION
Mandalorian

MANUFACTURER
Mandalmotors

CLASS
Heavy Carrier

ROLE
Heavy Carrier

COMPOSITION
Durasteel and Transparisteel

DIMENSIONS
1.4 km length, 2.5 km width

CREW
500-2500

PASSENGER CAPACITY
15,000

CARGO CAPACITY
100 Kilotons

HANGAR CAPACITY
1000x Fighters
75x Gunships/Transport Shuttles

CONSUMABLES
1 standard year

SPEED/MANEUVERABILITY
The Iron Rain Heavy Carrier has a top speed of 10 MGLT and has very sluggish maneuvering characteristics.

ARMAMENT
  • x30 Point Defence Dual Laser Cannons
  • x28 Quad Laser Cannons
  • 4x Tractor Beam Projectors

EQUIPMENT
  • 1x Class 2 Hyperdrive (Class 10 back-up Hyperdrive
  • 1x Navicomputer
  • 1x medium deflector screen generator
  • 1x long-range communication suite
  • 6x docking ring with integrated docking tube.
  • 70x 10 Being escape pods

DESCRIPTION
When a Mandalorian invasion force arrives in the space surrounding their target planet, the first thing that is required is local space dominance to allow the Mandalorian crusaders to perform their preferred orbital insertion method of attack. Typically this has been achieved in the past due to the defenders being surprised and the Mandalorians being able to dedicate most of a fleet to the duty. These tactics were becoming less effective as more and more world woke to the renewed threat of Mandalorian invasion and began to counter these tactics, requiring the majority of any Mandalorian fleet to focus on tying up defence fleet ships, thinning the number of crusaders who could be inserted orbitally right at the beginning of combat.

The Iron Rain Heavy Carrier was the answer proposed by shipbuilders from Sullust during a collaborative design meeting with Mandalmotors. After taking inspiration from the sheer size of the Lucrehulks from the Clone Wars and from its renewed use by the ISC, the design process focused on making a carrier similarly massive but that could be used by primarily organics rather than droids. As a result, the heavy carrier is quite massive indeed but even with its size, it cannot house as many ships as the old Lucrehulks could simply because organic pilots cannot take off from a carrier while being stacked atop of each other like droid starfighters can.

As a result of its sheer size and dedicated task as a massive carrier, most of the crew of the ship is dedicated to space traffic control and manning the sparse defensive weaponry made available to the heavy carrier. An ominous sight hovering over an enemy world, launching squadron after squadron of starfighters and gunships, the Iron Rain Heavy Carrier has been uncharitably called a mobile space station due to its very slow speed and manoeuvrability. This is why the Iron Rain Heavy Carrier requires heavy support by other capital ships if used in engagements against other fleets.

LEGALITY
Restricted. Iron Rain Heavy Carriers are recognized as capital ships despite their lack of armament for their size due to their typically heavily armed compliment of fighters, bombers and gunships.

INTENT
To provide the Mandalorian faction with a super-heavy carrier in the same kind of class as the Lucrehulk without being able to stack quite so many ships due to not using droids.

RESTRICTIONS
Yes. Iron Rain Heavy Carriers are massive capital ships, therefore these that cannot be owned or operated by individual characters. A faction would be required to obtain and crew a ship of this size. Currently exclusive for the Mandalorian faction.



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Beskar-Class Star Destroyer

AFFILIATION
Mandalorian

MANUFACTURER
Mandalmotors

CLASS
Star Destroyer

ROLE
Capital Ship

COMPOSITION
Doonium and transparisteel.

DIMENSIONS
1.10 km Length

CREW
2000-6500

PASSENGER CAPACITY
5,000

CARGO CAPACITY
15 kilotons

HANGAR CAPACITY
60x starfighter/light starbomber.
24x Gunships/Transport Shuttles.

CONSUMABLES
1 Standard Year

SPEED/MANEUVERABILITY
The Beskar-Class star destroyer has a top speed of 60 MGLT and has sluggish maneuvering characteristics.

ARMAMENT
  • 2x Forward-Mounted Proton Beam Cannons
  • 20x Triple Heavy Turbolaser Turrets
  • 15x Triple Medium Turbolaser Turrets
  • 10x Triple Ion Cannon Turrets
  • 10x Dual Heavy Laser Casemates
  • 10x Dual Medium Laser Casemates
  • 30x Dual Light Laser Turrets
  • 4x Proton Torpedo Launchers, 150x projectile in magazine, 600x combined total.
  • 6x Concussion Missile Launchers, 300x projectile in magazine, 1,800x combined total.

EQUIPMENT
  • 2x hyperdrive, 1x class 1 primary, 1x class 10 backup.
  • 2x navicomputer, 1x primary, 1x backup.
  • 2x heavy deflector screen generator, 1x primary, 1x backup.
  • 1x long-range sensor suite.
  • 1x long-range communication suite.
  • Many x docking ring with integrated docking tube.
  • Many x escape pod.

DESCRIPTION
Designed by teams from both Sullust and Mandalore, the Beskar-Class Star Destroyer was produced entirely by Mandalmotors as the construction of such a capital ship was treated as a landmark cultural event for the Mandalorian peoples. Focus was primarily placed on the Star Destroyer needing to be able to punch up at Battlecruiser-sized ships as the Mandalorians did not have the resources to fully create ships of such a scale at this time.

The answer was in the dual main Proton Beam Cannons that the ship is primarily, physically, built around and their capacity to deal massive amounts of hull damage to other capital ships. Comparably conventionally armed as other Star Destroyers within its size range, the Beskar-Class primarily was designed to operate as part of a wider fleet, with its hanger size being decent enough but not quite enough to act as a dedicated escort and forward screening force. As such, the Beskar-Class Star Destroyer is typically seen as a part of more balanced Task Forces or acting in wolfpacks with others of the same class.

With the Beskar-Class Star Destroyers rolling out of the shipyards around Mandalore, the Mandalorian navy is beginning to move fully away from any residual dependence on the ships gifted to them by the Sith Empire. Crewed by a mixture of droids and sentients, the Beskar-Class is a testament to Mandalorian engineering and determination to stand in the Galaxy as equals on their own merits.

LEGALITY
Restricted. Beskar-Class star destroyers are classified as capital ships under Galactic law, and possess heavy weapons. As such, civilian owners will require extra licensing to operate one legally, and will receive increased scrutiny by authorities. Even then, they are ridiculously expensive to operate; only a relatively large faction or decently well-off planetary government would be able to afford it without swiftly bankrupting themselves. An individual would stand no chance.

INTENT
To produce a Mandalorian-exclusive Star Destroyer ship to reflect the faction's renewed shipbuilding capacity and crusade momentum.

RESTRICTIONS
Beskar-Class star destroyers are large capital ships with heavy weapons, and capital ships cannot be owned or operated by individual characters. They may be acquired as a faction asset with staff oversight. They are currently exclusive to the Mandalorian faction.



3c2bcdfb09289e736acef178a2515e1a.png

SHIP TITLE/DESIGNATION GOES HERE

AFFILIATION
Republic/Hutts/Open Market, etc

MANUFACTURER
Who builds it?

CLASS
Anaxes War College System
(KEEP THE LINK IF APPLICABLE)

ROLE
What was this ship designed to do?

COMPOSITION
Material and Material

DIMENSIONS
How long/wide/tall is it?

CREW
How many does it take to efficiently fly this?

PASSENGER CAPACITY
How many extra people can be aboard?

CARGO CAPACITY
How much can it carry? The heavier the load, the slower and less maneuverable it will be at full capacity

HANGAR CAPACITY
How many small craft can it carry?

CONSUMABLES
How long can the crew last without replenishment?

SPEED/MANEUVERABILITY
Speed and how it handles goes here!

ARMAMENT
  • Boomboom
  • More boomboom

EQUIPMENT
  • Equipment
  • Equipment
  • Equipment

DESCRIPTION
Describe your ship in detail. A ship is a ship, but what stands out about this one? What is it like, what should be known about it? Is it reputable and reliable work horse or is it a cheap piece of junk? Is it a successful product or commercial failure? What do people use it for? Why was it designed and built? Is it old and not manufactured anymore? Is it new on the market? Describe how the interior is set up, where the crew sits, how the accommodations are, etc. Tell us as much as you can.

LEGALITY
Describe the legality of ownership for this thing. Is it restricted to people with certain licenses? Is it illegal to own? A light freighter would be legal basically everywhere unless it's illegally modified or armed, but a gunboat loaded for Zillo beasts is probably going to be illegal or heavily restricted in many systems unless you're specially licensed or a member of groups allowed to be so armed.

INTENT
This is one of the most important sections. Why are you making this ship? What stands out about it and what role does it fill on the site? Who do you intend to use this ship? This should be a well-developed idea beyond "could be useful and there isn't one so I'm making it". If this is generitech, you can omit this section, but please be sure to ling to whatever design it is based on.

RESTRICTIONS
If any, explain what the relevant restrictions are. This could be anything from being restricted to faction use (like capital ships), NPC/PvE use only for certain overpowered weapons, limited to use during approved plots, only available via event rewards, or whatever else seems appropriate. If none, omit this section.


N/A
N/A
 
Last edited:

Nefieslab

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The Sundari Super-Starbomber

AFFILIATION
Mandalorian

MANUFACTURER
Mandalmotors

CLASS
Heavy Starbomber

ROLE
Strategic starbomber

COMPOSITION
Durasteel and transparisteel

DIMENSIONS
50m Length, 80m Width

CREW
4-10

PASSENGER CAPACITY
5

CARGO CAPACITY
15 standard tons

HANGAR CAPACITY
N/A

CONSUMABLES
1 standard week

SPEED/MANEUVERABILITY
The Sundari Super-Starbomber has a top speed of 60 MGLT and has decent maneuvering characteristics.

ARMAMENT
  • 2x Dual Light Laser Turrets
  • 2x Single Light Laser Turrets
  • 2x Missile Launchers, 4x projectiles per magazine, 8x in total
  • 4x Proton Bomb Shutes, 250x Proton Bombs for Each Shute, 1000x Proton Bombs Maximum Ordinance

EQUIPMENT
  • 1x Class 2 hyperdrive.
  • 1x Navicomputer.
  • 1x Medium deflector screen generator.
  • 2x 5-Being escape pod.

DESCRIPTION
When it comes to applying force to a problem until the problem goes away, few groups in history have excelled in the same way that the Mandalorian people have. A logical extension of this, then, is being able to apply enough force that the targeted area ceases to exist in the same manner in which it did initially. In a stroke of deliberate irony, the Sundari Super-Starbomber was named after the pacifist city of the New Mandalorians and designed to be able to level cities and destroy capital ships.

Large enough to almost be considered a capital ship in its own right, the Sundari Super-Starbomber was made as large and as wide as possible to spread out the distribution of ordinance. This could have been changed at the design stage for a smaller profile but the intimidating sight of the thick-winged design was seen as a positive in its favour.

Due to their sheer size and the potential volatility of their bomb stores, Sundari Super-Starbombers are forbidden from riding in the hangers of Mandalorian capital ships. Instead they arrive to any battlefield as part of an independant hyperspace jump - this has opened up the posibility of them being targetted before the rest of the fleet arrives or after they have left but this is why squadrons of these bombers are often shadowed by squadrons of Jai'gaalar-Class Starfighters.

LEGALITY
Restricted. Sundari Super-Starbombers are heavy starbombers, and despite their obsolescence they are still subject to extra licensing requirements and increased scrutiny by authorities.

INTENT
To provide the Mandalorian faction with a heavy starbomber.

RESTRICTIONS
Individual characters are barred from owning heavy starbombers. Ownership of a vessel of this type is restricted to the Mandalorian faction in this case.

 

Nefieslab

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Neo-Crusader Class Corvette

AFFILIATION
Mandalorian

MANUFACTURER
Mandalmotors

CLASS
Corvette


ROLE
Patrol
Support craft

COMPOSITION
Durasteel and transparisteel

DIMENSIONS
180m length

CREW
5-20

PASSENGER CAPACITY
100

CARGO CAPACITY
200 standard tons

HANGAR CAPACITY
4x starfighter/light starbomber.
2x gunships/light freighter.

CONSUMABLES
3 standard months

SPEED/MANEUVERABILITY
The Neo-Crusader Class Corvette has a top speed of 80 MGLT and has decent manoeuvring characteristics.

ARMAMENT
  • 2x Light Turbolaser Cannons
  • 4x Dual Light Ion Cannons Turrets
  • 4x Dual Light Laser Cannon Turrets
  • 2x Missile Launchers, 8x projectile in magazine, 16x in total
  • 2x Torpedo Launchers, 8x projectile in magazine, 16x in total

EQUIPMENT
  • 1x class 1 hyperdrive, 1x class 12 hyperdrive (backup)
  • 1x navicomputer.
  • 1x heavy deflector screen generator.
  • 1x long-range sensor suite.
  • 1x long-range communication suite.
  • 1x docking ring with integrated docking tube and hull-cutting tools.
  • 10x 10-being escape pod.

DESCRIPTION
With the Crusader Class of corvettes having long since become a product out on the open market, the Mandalorian leaders turned to Mandalmotors to produce for them a corvette that the Galaxy hadn't had hundreds of years to learn how to protect against. Their answer was to drastically change the shape and, in some ways, the role of the typical Crusader Class Corvette and came up with the appropriately named Neo-Crusader Class Corvette.

The focus on heavy weaponry being turreted was taken away from the old designs, leaving the heaviest ordinance as fixed emplacements (Launchers & Light Turbolaser Cannons) but keeping the lighter weaponry more versatile in firing directions (Light Ion & laser cannons). This was intended to allow the Neo-Crusader to be able to assault capital ships while also being effective as an anti-starfighter screening ship as well. It would have performed adequately, but without excelling, in both roles were in not for the addition of an integrated hanger bay.

With even its small compliment of starfighters and gunships, the Neo-Crusader is able to provide cover to itself as it undertakes its own actions. This flexibility in such a relatively small ship has also made the Neo-Crusader popular amongst Rally Masters and smaller clans as they are plentiful enough to be awarded to such groups within the crusade.

LEGALITY
Restricted. Neo-Crusader Class Corvettes are classified as capital ships under Galactic law, and possess heavy weapons, making them difficult or impossible for civilians and even small factions to own.

INTENT
To give the Mandalorians a corvette that can be seen as somewhat of an improvement over the old Crusader-Class corvettes while remaining exclusively faction-specific at this point.

RESTRICTIONS
Neo-Crusader Class Corvettes are large capital ships with heavy weapons, and capital ships cannot be owned or operated by individual characters. They are exclusive to the Mandalorian faction.

 

Nefieslab

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Iron Rain Heavy Carrier

AFFILIATION
Mandalorian

MANUFACTURER
Mandalmotors

CLASS
Heavy Carrier

ROLE
Heavy Carrier

COMPOSITION
Durasteel and Transparisteel

DIMENSIONS
1.4 km length, 2.5 km width

CREW
500-2500

PASSENGER CAPACITY
15,000

CARGO CAPACITY
100 Kilotons

HANGAR CAPACITY
1000x Fighters
75x Gunships/Transport Shuttles

CONSUMABLES
1 standard year

SPEED/MANEUVERABILITY
The Iron Rain Heavy Carrier has a top speed of 10 MGLT and has very sluggish maneuvering characteristics.

ARMAMENT
  • x30 Point Defence Dual Laser Cannons
  • x28 Quad Laser Cannons
  • 4x Tractor Beam Projectors

EQUIPMENT
  • 1x Class 2 Hyperdrive (Class 10 back-up Hyperdrive
  • 1x Navicomputer
  • 1x medium deflector screen generator
  • 1x long-range communication suite
  • 6x docking ring with integrated docking tube.
  • 70x 10 Being escape pods

DESCRIPTION
When a Mandalorian invasion force arrives in the space surrounding their target planet, the first thing that is required is local space dominance to allow the Mandalorian crusaders to perform their preferred orbital insertion method of attack. Typically this has been achieved in the past due to the defenders being surprised and the Mandalorians being able to dedicate most of a fleet to the duty. These tactics were becoming less effective as more and more world woke to the renewed threat of Mandalorian invasion and began to counter these tactics, requiring the majority of any Mandalorian fleet to focus on tying up defence fleet ships, thinning the number of crusaders who could be inserted orbitally right at the beginning of combat.

The Iron Rain Heavy Carrier was the answer proposed by shipbuilders from Sullust during a collaborative design meeting with Mandalmotors. After taking inspiration from the sheer size of the Lucrehulks from the Clone Wars and from its renewed use by the ISC, the design process focused on making a carrier similarly massive but that could be used by primarily organics rather than droids. As a result, the heavy carrier is quite massive indeed but even with its size, it cannot house as many ships as the old Lucrehulks could simply because organic pilots cannot take off from a carrier while being stacked atop of each other like droid starfighters can.

As a result of its sheer size and dedicated task as a massive carrier, most of the crew of the ship is dedicated to space traffic control and manning the sparse defensive weaponry made available to the heavy carrier. An ominous sight hovering over an enemy world, launching squadron after squadron of starfighters and gunships, the Iron Rain Heavy Carrier has been uncharitably called a mobile space station due to its very slow speed and manoeuvrability. This is why the Iron Rain Heavy Carrier requires heavy support by other capital ships if used in engagements against other fleets.

LEGALITY
Restricted. Iron Rain Heavy Carriers are recognized as capital ships despite their lack of armament for their size due to their typically heavily armed compliment of fighters, bombers and gunships.

INTENT
To provide the Mandalorian faction with a super-heavy carrier in the same kind of class as the Lucrehulk without being able to stack quite so many ships due to not using droids.

RESTRICTIONS
Yes. Iron Rain Heavy Carriers are massive capital ships, therefore these that cannot be owned or operated by individual characters. A faction would be required to obtain and crew a ship of this size. Currently exclusive for the Mandalorian faction.


 

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unknown.png


Beskar-Class Star Destroyer

AFFILIATION
Mandalorian

MANUFACTURER
Mandalmotors

CLASS
Star Destroyer

ROLE
Capital Ship

COMPOSITION
Doonium and transparisteel.

DIMENSIONS
1.10 km Length

CREW
2000-6500

PASSENGER CAPACITY
5,000

CARGO CAPACITY
15 kilotons

HANGAR CAPACITY
60x starfighter/light starbomber.
24x Gunships/Transport Shuttles.

CONSUMABLES
1 Standard Year

SPEED/MANEUVERABILITY
The Beskar-Class star destroyer has a top speed of 60 MGLT and has sluggish maneuvering characteristics.

ARMAMENT
  • 2x Forward-Mounted Proton Beam Cannons
  • 20x Triple Heavy Turbolaser Turrets
  • 15x Triple Medium Turbolaser Turrets
  • 10x Triple Ion Cannon Turrets
  • 10x Dual Heavy Laser Casemates
  • 10x Dual Medium Laser Casemates
  • 30x Dual Light Laser Turrets
  • 4x Proton Torpedo Launchers, 150x projectile in magazine, 600x combined total.
  • 6x Concussion Missile Launchers, 300x projectile in magazine, 1,800x combined total.

EQUIPMENT
  • 2x hyperdrive, 1x class 1 primary, 1x class 10 backup.
  • 2x navicomputer, 1x primary, 1x backup.
  • 2x heavy deflector screen generator, 1x primary, 1x backup.
  • 1x long-range sensor suite.
  • 1x long-range communication suite.
  • Many x docking ring with integrated docking tube.
  • Many x escape pod.

DESCRIPTION
Designed by teams from both Sullust and Mandalore, the Beskar-Class Star Destroyer was produced entirely by Mandalmotors as the construction of such a capital ship was treated as a landmark cultural event for the Mandalorian peoples. Focus was primarily placed on the Star Destroyer needing to be able to punch up at Battlecruiser-sized ships as the Mandalorians did not have the resources to fully create ships of such a scale at this time.

The answer was in the dual main Proton Beam Cannons that the ship is primarily, physically, built around and their capacity to deal massive amounts of hull damage to other capital ships. Comparably conventionally armed as other Star Destroyers within its size range, the Beskar-Class primarily was designed to operate as part of a wider fleet, with its hanger size being decent enough but not quite enough to act as a dedicated escort and forward screening force. As such, the Beskar-Class Star Destroyer is typically seen as a part of more balanced Task Forces or acting in wolfpacks with others of the same class.

With the Beskar-Class Star Destroyers rolling out of the shipyards around Mandalore, the Mandalorian navy is beginning to move fully away from any residual dependence on the ships gifted to them by the Sith Empire. Crewed by a mixture of droids and sentients, the Beskar-Class is a testament to Mandalorian engineering and determination to stand in the Galaxy as equals on their own merits.

LEGALITY
Restricted. Beskar-Class star destroyers are classified as capital ships under Galactic law, and possess heavy weapons. As such, civilian owners will require extra licensing to operate one legally, and will receive increased scrutiny by authorities. Even then, they are ridiculously expensive to operate; only a relatively large faction or decently well-off planetary government would be able to afford it without swiftly bankrupting themselves. An individual would stand no chance.

INTENT
To produce a Mandalorian-exclusive Star Destroyer ship to reflect the faction's renewed shipbuilding capacity and crusade momentum.

RESTRICTIONS
Beskar-Class star destroyers are large capital ships with heavy weapons, and capital ships cannot be owned or operated by individual characters. They may be acquired as a faction asset with staff oversight. They are currently exclusive to the Mandalorian faction.


 

Nefieslab

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Tal'galar-Class Light Cruiser

AFFILIATION
Mandalorian

MANUFACTURER
Mandalmotors

CLASS
Cruiser

ROLE
Capital Ship

COMPOSITION
Doonium and transparisteel.

DIMENSIONS
550m Length

CREW
120-300

PASSENGER CAPACITY
100

CARGO CAPACITY
5 kilotons

HANGAR CAPACITY
36x starfighters/bombers

CONSUMABLES
1 standard years

SPEED/MANEUVERABILITY
The Tal'galar-Class Light Cruiser has a top speed of 60 MGLT and has average maneuvering characteristics.

ARMAMENT
  • 20x Dual Medium Turbolaser Cannon Turrets
  • 15x Dual Medium Laser Cannon Turrets
  • 20x Dual Light Laser Cannon Turrets
  • 2x concussion missile launcher, 600x projectile in magazine, 1200x projectile total.

EQUIPMENT
  • 1x class one hyperdrive, 1x class 12 backup hyperdrive
  • 1x heavy deflector shield generator
  • 1x navicomputer
  • 1x long-range communications
  • 1x long-range sensor suite
  • 2x docking rings/tubes with hull cutting tools
  • Many escape pods

DESCRIPTION
The Tal'galar-Class "Light" Cruiser is not often referred to by its full, official, title for many reasons but primarily among them is that despite technically being a lighter cruiser classification of ship, it was approaching the size of a heavier cruiser. In contrast to the Shuror-class Heavy Cruiser and its heavy reliance on its own armaments, the Tal'galar-Class had a lot of weight and space shred to accommodate an increased hanger bay capacity.

This has led many to call the Tal'galar-Class a "Light Cruiser in a slug-fest and a Heavy Cruiser in a battle". Partially this was the way the ship was initially designed, with the call for a capital ship that had firepower and hanger capacity to operate independently of dedicated carriers. Of course the trade off for this was that the Tal'galar-Class has weaker weaponry than its hanger space might otherwise imply - hence a Light Cruiser in firepower and a Heavy Cruiser in accompanying fighters.

Due to this shift in role, the design of the Tal'galar-Class moved away from the more angular designs of the Shuror-Class Heavy Cruiser and the Hunter-Class Frigate to better free up space internally for the hanger bays.

LEGALITY
Restricted. These ships are classified as capital ships under Galactic law and possess heavy weapons. As such, civilian owners will require extra licensing to operate one legally and will receive increased scrutiny by authorities.

INTENT
To expand on the Mandalorian's arsenal of tech with their own proprietary ships as the Mandalorians are utilizing shipyards, adding to the Mandalorian's fleet.

RESTRICTIONS
Yes. This ship is a large capital ship, therefore these cannot be owned or operated by individual characters. A faction would be required to obtain and crew a ship of this size. As well, Mandalorians are notoriously difficult about sharing their technology, making this class of ship much harder to actually acquire.
 

Nefieslab

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N A M E
Carosi XII

S A T E L L I T E S
1 Moons

C O O R D I N A T E S
P-4

S E C T O R
Nembus sector

R O T A T I O N
30 Hours

I N H A B I T A N T S
Carosite



O V E R V I E W
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Carosi XII is the second home of the Carosite species, where they were forced to relocate to after the central star of the Carosi system rapidly expanded without much in the way of warning. They abandoned this homeworld of Carosi IV, settling on Carosi XII within the same system and beginning the painstaking process of rebuilding their entire culture from the ground up. Luckily, the Carosite species were hardy, determined and full of joy at managing to outlast such an apocalyptic event.

During the Clone Wars and the Galactic Civil War, Carosi XII was considered a neutral zone - something almost unheard of during those conflicts. This had much to do with the planet's reputation as a centre of medical excellence and the species' well-earned respect as some of the most accomplished medical professionals the Galaxy has ever seen.

Remote, stark but not harsh, Carosi XII remains mostly removed from the politics of the Galaxy though it is still seen as the gold standard when it comes to medical training, cybernetics and complex surgical procedures.

C L I M A T E & T E R R A I N
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By and large, Carosi XII is a rather rocky and cold planet with much of its weather approaching freezing temperatures year round. A lack of surface ice, however, is due to the planet also being largely quite dry as there is only one above-surface sea across the entire planet, the Avuae Sea. Full of minerals and bracingly cold, the native Carosites use the Avuae Sea as part of their physical rehabilitation sessions and many spas have been set up along its edge due to its proximity to the capital city of Newlife Point.

Across the rest of the planet, mountain ranges and valleys provide stunning views and nature walks are actively encouraged. Outside of the industrialised areas of the city, Carosi XII is largely unspoiled.

H I S T O R Y

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Neutral Zone Carosite Hospital, circa 1 ABY


In its early history, Carosi XII was nothing special save for a planet that the Carosite people had landed on during their early advances in space travel from their original homeworld of Carosi IV. Rapidly built upon after the destruction of Carosi IV, the planet quickly became one of the most important within the Nembus Sector of space. Connected via trade to Telos, Carosi XII was one of the most prolific suppliers of technology and supplies when that world needed restoration.

For countless years, Carosi XII was allowed to advance beyond most Galactic oversight due to its distance from places such as Coruscant. By the nature of its native species, it developed into a leading producer of cybernetics, prosthetics and qualified specialist medical personnel.

When war came to the Galaxy as a whole in the form of, first, the Clone Wars and, second, the Galactic Civil war, Carosi XII opened itself up to the wounded of both sides. Agreements were drawn up between the two sides of the wars, both agreeing that Carosi XII was to be considered neutral ground and their personnel being treated there safe from retaliation.

This was, on occasion, broken but both sides quickly returned to the neutrality agreement once terrorist actions against their wounded were discovered. During these rare breaks in the neutrality agreement, the Galaxy was reminded that the native Carosites were prone to berserker rages to protect their patients from harm.

During the war between the Resistance and the First Order, this same level of neutrality was enforced and wounded from both sides were treated and returned to their respective sides fully healed.

G O V E R N M E N T
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Newlife Point, Capital of Carosi XII



The government of Carosi XII, and of the Carosite people in general, is largely democratic in much the same way that many other planets are. Representatives of districts of Carosi XII are elected in local elections, these representatives then form four separate parties within the government and can vote on key issues.

General elections are held once every five years, whereby one party is elected to lead with their leader becoming the President of the overall assembly. The President selects a cabinet from their own party to help lead and create policy that can be acted upon.

The President, however, is one of two positions of high authority on Carosi XII. The second is the Health Minister, who is elected from the resident pool of medical experts by votes cast only by those within the local medical profession. While the President is responsible for the majority of decisions made for the planet, the Health Minister is responsible solely for the health and well-being of the Carosite people and their patients.

The Health Minister has veto power over the President, should they feel that they have overstepped their powers and put the public health at risk.

C U L T U R E
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Carosite Space Station

Philosophy

"What was broken, should always be repaired." - Ancient Carosite Proverb

Perhaps due to the generational trauma of losing their original homeworld to a natural disaster, Carosite studies of philosophy and ethics skew toward a focus on repairing and reusing. This has trickled down into the collective of the Carosite people, making them some of the most efficient recyclers in the Galaxy but also dedicated to nurturing and healing.

Even Carosites not within the medical profession are known to be nurturing enough that they are often compared to concerned mothers when it comes to their regard for the wellbeing of others.

Language

The official language of Carosi XII is Galactic Standard Basic, though most Trade Languages are also taught as compulsory during initial education on Carosi XII. As natives, the Carosites have their own language that they carried with them from Carosi IV but it has largely changed to fit their self-appointed role as healers, with medical references used commonly.

Religion

"May the Healing Light bless and keep you from harm." - Common Prayer to The Healer

Perhaps unsurprisingly, the religion of Carosi XII is reflective of the natives' desire to help and protect their own and others within the Galaxy. Traditionally kept rather private, there are no large temples to the two deities that the Carosites keep close to their hearts; The Healer and The Protector.

Unimaginative names aside, the two Gods are patrons of exactly the kid of behaviours that would be expected from their names. The Healer is the patron god of doctors, nurses, parents and other medical personnel. The Protector, on the other hand, is the patron god of guardians, people who throw themselves between the weak and those who would wish them harm. Members of the local security forces swear their oaths to both the Government and to The Protector when they pass training.

Additional Information

Orbital stations surrounded Carosi XII and come in only two varieties; communications and medical. As many as twenty medical stations orbit the planet at any one time, with a variety of hospital ships that dock with them regularly. Despite the focus on medical professionalism, Carosi XII maintains a respectable defence fleet - they have a reputation for spirit defence of medical stations and citizens and visitors to Carosi XII alike though they are mostly combatted by pirate groups and the most disgusting brands of slavers.
R E S O U R C E S & T E C H N O L O G Y

Major Imports;
  • Food
  • Luxury Items
  • Manufactured Goods

Major Exports;
  • Cybernetics
  • Prosthetics
  • Medical Graduates

Corporations with interests on Carosi XII;
I N T E N T


To bring a planet from Legends to Site canon with a focus on medical advancements

Credit for the code/format goes to @The Good Doctor.
 
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Nefieslab

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CR115 CORVETTE

AFFILIATION
Open market.

MANUFACTURER
Corellian Engineering Corporation.

CLASS
Corvette.

ROLE
Capital ship.

COMPOSITION
Durasteel and transparisteel.

DIMENSIONS
Length - 150 meters.
CREW
10-45.

PASSENGER CAPACITY
120.

CARGO CAPACITY
1 kiloton.

HANGAR CAPACITY
N/A.

CONSUMABLES
2 standard months.

SPEED/MANEUVERABILITY
The CR115 corvette has a top speed of 71 MGLT and has average maneuvering characteristics.

ARMAMENT
  • 2x quad medium turbolaser turret, 1x dorsal, 1x ventral.
  • 8x single medium laser turret, 2x port, 2x starboard.
  • 4x single medium laser cannon, fixed at bow.
  • 2x single medium ion Cannon turret, 1x port, 1x starboard.

EQUIPMENT

DESCRIPTION
The CR115 is a more recent addition to the "CR" line of Corellian Engineering Corporation corvettes, one that keeps much of the framework of the elderly CR90 due to the efficiency of said model. Corvettes in the CR line are found across the Galaxy even to this day due to the overwhelming success of the CR90 as a light corvette favoured by Rebel cells, pirate gangs and planetary defence forces alike.

While the CR90 is still in service across the galaxy, it is a design that is hundreds of years old - the CR115 is an attempt to take all of the main design features of the CR90 and improve upon them. Part of this is a continued focus on anti-starfighter operations, with the CR115 equipped with two extra turrets tasked with this very activity.

Historic usage of the CR90 also showed that it was often called upon to act against capital ships of a similar size - as such the number of medium turbolaser cannons the CR115 is equipped with is double that of the CR90, but within the same number of turrets to keep manpower requirements down.

Due to the CR line's centuries of service as a law-enforcement and planetary defence ship, extra attention was paid to a perceived failing of the CR90 - a lack of Ion weaponry for non-lethal takedowns without requiring after-market modifications. As such, the CR115 comes equipped with a pair of powerful ion cannon turrets, capable of damaging shields and systems of capital ships and outright disabling smaller ships.

In order to facilitate the increased number of turrets, both the minimum and optimal crew numbers are higher than other ships within the CR range of corvettes. As well, some speed is lost as engines were removed from the standard CR frame to allow the existing power core to power the extra firepower.

LEGALITY
Restricted. CR115 corvettes are classified as capital ships under Galactic law, and possess heavy weapons. As such, civilian owners will require extra licensing to operate one legally, and will receive increased scrutiny by authorities.

INTENT
To create an improved Corellian Corvette in the CR-model framework.

RESTRICTIONS
CR115 corvettes are large capital ships with heavy weapons, and capital ships cannot be owned or operated by individual characters. They may be acquired as faction assets, however, or by a group of at least 4 individual characters who work together regularly.

 

Nefieslab

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Anvil-Class Frigate

AFFILIATION
Open Market

MANUFACTURER
Rendili StarDrive

CLASS
Frigate

ROLE
Capital Ship

COMPOSITION
Durasteel and Transparisteel

DIMENSIONS
360m length

CREW
25-450

PASSENGER CAPACITY
450

CARGO CAPACITY
2 kilotons

HANGAR CAPACITY
  • 12x starfighter/light starbomber
  • 2x shuttle/light freighter

CONSUMABLES
6 months

SPEED/MANEUVERABILITY
The Anvil-class frigate has a top speed of 55 MGLT and has average maneuvering characteristics.

ARMAMENT
  • 1x Main Turret Array
    • 1x Single Heavy Turbolaser Cannon
    • 1x Dual Medium Turbolaser Cannons
    • 1x Dual Medium Ion Cannons
  • 6x Dual Light Laser Cannon Turrets (Dorsal & Ventral, Forward)
  • 4x Dual Point Defence Turrets (Dorsal & Ventral, Starboard & Port)
  • 2x Tractor Beam Projectors

EQUIPMENT

DESCRIPTION
For almost as long as there have been human colonies amongst the stars of the Galaxy, Rendili has been producing warships for the defence of those same colonists. And for precisely as long, Rendili shipbuilders have been rather obsessed with ensuring that their ships conform to a naming convention harkening back to the days of blacksmithing.

It should come as no surprise, then, that when Rendili StarDrives decided that their aging product line needed bolstering after the end of the First Order, they decided to name their new class of warship the Anvil-Class Frigate. Designed with the iconic 'wedge' or 'axe' shaped fore, the Anvil-Class Frigate was designed to work in co-operation with Hammerhead-Class Frigates and Sphyrna-Class Corvettes as more of a direct counter to harder targets such as space stations and other capital ships.

Keen to keep the heavily armoured wedge at the front capable of ramming offensives, the weaponry of the Anvil-Class Frigate was moved further back onto the main body of the ship but still mostly faces forward. For flexibility, however, the weapons were designed as turrets to keep the ship from being to limited in its firing arc. The key weapon of the Anvil-Class Frigate, however, is the central array of weapons all attached to the same turret - this main turret array contains five different cannons, two medium turbolasers, two medium ion cannons and a central, heavy, turbolaser cannon.

While this central turret allows the Anvil-Class Frigate to hit other capital ships hard with a mixture of damaging weapon types, it is slower to fire if fired as a group. Unless required, the central heavy turbolaser cannon is often powered down and the remainder of the turret array can be fired with more reasonable cool-down timing.

Despite an almost token number of point defence turrets, the Anvil-Class Frigate is vulnerable to attacks by smaller craft that it's heavier weapons have trouble tracking properly. Carrying it's own compliment of starfighters was designed to help mitigate this issue, but it is best served working in tandem with Corvettes and other dedicated anti-starfighter/bomber warships.

LEGALITY
Restricted. Anvil-class frigates are classified as capital ships under Galactic law, and possess heavy weapons. As such, civilian owners will require extra licensing to operate one legally, and will receive increased scrutiny by authorities.

INTENT
To make an addition to the tradition of Rendili ships with hammer and axe based names - and make one that is less ancient for use by players on the site.

RESTRICTIONS
Anvil-class Frigates are large capital ships with heavy weapons, and capital ships cannot be owned or operated by individual characters. A faction would be required to obtain and crew a ship of this size, or a group of at least 2 players who work together regularly.
 

Nefieslab

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Chimaera-Class Star Destroyer

AFFILIATION
Chiss Ascendancy

MANUFACTURER
Chiss Ascendancy

CLASS
Star Destroyer

ROLE
Capital Ship

COMPOSITION
Durasteel and Transparisteel

DIMENSIONS
1.6km length

CREW
2000 - 20,000

PASSENGER CAPACITY
10,000

CARGO CAPACITY
15 kilotons

HANGAR CAPACITY
  • 304x starfighter/light starbomber.
  • 50x shuttle/light freighter.

CONSUMABLES
2 years

SPEED/MANEUVERABILITY
The Chimaera-Class star destroyer has a top speed of 50 MGLT and has sluggish maneuvering characteristics.

ARMAMENT
  • 20x dual heavy turbolaser turret.
  • 10x dual medium turbolaser turret.
  • 80x dual light laser turret.
  • 4x proton torpedo launcher, 500x projectile in magazine, 2,000x combined total.
  • 4x tractor beam projector.

EQUIPMENT
  • 2x hyperdrive, 1x class 2 primary, 1x class 8 backup.
  • 1x navicomputer.
  • 1x heavy deflector screen generator.
  • 1x long-range sensor suite.
  • 1x long-range communication suite.
  • Many x docking ring with integrated docking tube.
  • Many x escape pod.

DESCRIPTION
It has become fairly more common knowledge to the Galaxy as a whole that the Chiss Ascendancy have been observing the wider Galaxy for quite some time. If this was disputed, one look at the Chimaera-Class Star Destroyer would clear it right up; they were definitely watching and they have been watching for hundreds of years. By design, the Chimaera-Class Star Destroyer is a combination of the Venator-Class and the Imperial-I Class Star Destroyers utilised by the Republic and it's successor Empire.

Taking the idea of having the main Star Destroyer be capable of disgorging large numbers of starfighters and bombers was lifted directly from the Venator, while the size and extra armaments were taken from the plans for the Imperial-I. The name of the line is taken directly from the name of the ISD-I that was commanded by Thrawn during the Galactic Civil War. As implied by the naming choice, however, the Chimaera-Class Star Destroyer is a rather old model of capital ship at this point with the first line produced by Chiss shipyards not long after the battle of Yavin IV.

As well, the Chimaera is not the equal of either ships it was based off in terms of their strengths - it is less heavily armed than the ISD-I and it is not capable of carrying ground vehicles in number like the Venator. However, it would be accurate to say that the Chimaera is a middle-ground between both ships, with the carrying capabilities to beat both ships out when it comes to starfighters/bombers and the armaments to slug it out with the Venator and handily win.

Chiss Admirals often use the Chimaera as command ships and central features of their manoeuvres but they are cautious to keep the ships supported by Peltast-Class and Chaf-Class ships to cover for the short-comings of the older ship line.

LEGALITY
Chimaera-Class Star Destroyers are illegal for anyone by the navy of the Chiss Ascendancy to own and operate. If the ship were to be found in the wider Galaxy, it is likely that it would be heavily restricted due to it's nature as a capital ship.

INTENT
To add ships to the Chiss naval roster that players may, or may not, encounter during their time in that area of space.

RESTRICTIONS
Chimaera-Class Star Destroyers are large capital ships with heavy weapons, and capital ships cannot be owned or operated by individual characters. They may be acquired as a faction asset with staff oversight and direct interaction with the Chiss Ascendancy.
 
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