Nefieslab's Workshop and Tracker

Nefieslab

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Peltast-Class Star Destroyer

AFFILIATION
Chiss Ascendancy

MANUFACTURER
Chiss Ascendancy

CLASS
Star Destroyer / Cruiser

ROLE
Anti-Capital Ship Duties

COMPOSITION
Durasteel and Transparisteel

DIMENSIONS
1.4km length

CREW
8,000-22,000

PASSENGER CAPACITY
200

CARGO CAPACITY
2 kilotons

HANGAR CAPACITY
  • 36x Starfighters
  • 6x Shuttles

CONSUMABLES
2 years

SPEED/MANEUVERABILITY
The Peltast-Class Star Destroyer has a top speed of 50 MGLT and has sluggish manoeuvring characteristics.

ARMAMENT
  • 22x Dual Heavy Turbolaser Cannon Turrets
  • 30x Dual Heavy Ion Cannon Turrets
  • 30x Quad Point Defence Laser Turrets
  • 2x Tractor Beam Projectors
  • 1x Superheavy Composite Beam Turbolaser

EQUIPMENT
  • 2x hyperdrive, 1x class 2 primary, 1x class 8 backup.
  • 1x navicomputer.
  • 1x heavy deflector screen generator.
  • 1x long-range sensor suite.
  • 1x long-range communication suite.
  • Many x docking ring with integrated docking tube.
  • Many x escape pod.

DESCRIPTION
A sniper-rifle of a capital ship, the Peltast Star Destroyer was designed more recently than the Chimaera and was designed based on the Onager class of Imperial Star Destroyers and out of a need for a heavy-hitter against larger capital ships. Built around the length of the Superheavy Composite Beam Turbolaser array, the Peltast is mostly used as the offensive counter-part to the Chimaera class of Star Destroyers.

While armed enough to fight off smaller capital ships, and carrying a small compliment of fighters, the Peltast is designed to gut larger capital ships - up to and including Dreadnought and Super Star Destroyer sized ships. Battlegroups of Chiss navies will use multiple Peltasts to fire their main cannon arrays over large distances, making a devastating opening salvo that allows other ships to capitalise while they recharge.

Despite being considered flying super weapons, the Peltast Star Destroyer very rarely fires its main weapon - pre-Killiks, they were mostly used in large-scale demolition of space debris. Since the arrival of the Killiks, the Chiss have taken to using these heavy weapons against their dense ships.

LEGALITY
Peltast-Class Star Destroyers are illegal for anyone by the navy of the Chiss Ascendancy to own and operate. If the ship were to be found in the wider Galaxy, it is likely that it would be heavily restricted due to it's nature as a capital ship.

INTENT
To add ships to the Chiss naval roster that players may, or may not, encounter during their time in that area of space.

RESTRICTIONS
Peltast-Class Star Destroyers are large capital ships with heavy weapons, and capital ships cannot be owned or operated by individual characters. They may be acquired as a faction asset with staff oversight and direct interaction with the Chiss Ascendancy.
 
Last edited:

Nefieslab

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Chiss Interdictor

AFFILIATION
Republic/Hutts/Open Market, etc

MANUFACTURER
Who builds it?

CLASS
Anaxes War College System
(KEEP THE LINK IF APPLICABLE)

ROLE
What was this ship designed to do?

COMPOSITION
Material and Material

DIMENSIONS
How long/wide/tall is it?

CREW
How many does it take to efficiently fly this?

PASSENGER CAPACITY
How many extra people can be aboard?

CARGO CAPACITY
How much can it carry? The heavier the load, the slower and less maneuverable it will be at full capacity

HANGAR CAPACITY
How many small craft can it carry?

CONSUMABLES
How long can the crew last without replenishment?

SPEED/MANEUVERABILITY
Speed and how it handles goes here!

ARMAMENT
  • Boomboom
  • More boomboom

EQUIPMENT
  • Equipment
  • Equipment
  • Equipment

DESCRIPTION
Describe your ship in detail. A ship is a ship, but what stands out about this one? What is it like, what should be known about it? Is it reputable and reliable work horse or is it a cheap piece of junk? Is it a successful product or commercial failure? What do people use it for? Why was it designed and built? Is it old and not manufactured anymore? Is it new on the market? Describe how the interior is set up, where the crew sits, how the accommodations are, etc. Tell us as much as you can.

LEGALITY
Describe the legality of ownership for this thing. Is it restricted to people with certain licenses? Is it illegal to own? A light freighter would be legal basically everywhere unless it's illegally modified or armed, but a gunboat loaded for Zillo beasts is probably going to be illegal or heavily restricted in many systems unless you're specially licensed or a member of groups allowed to be so armed.

INTENT
This is one of the most important sections. Why are you making this ship? What stands out about it and what role does it fill on the site? Who do you intend to use this ship? This should be a well-developed idea beyond "could be useful and there isn't one so I'm making it". If this is generitech, you can omit this section, but please be sure to ling to whatever design it is based on.

RESTRICTIONS
If any, explain what the relevant restrictions are. This could be anything from being restricted to faction use (like capital ships), NPC/PvE use only for certain overpowered weapons, limited to use during approved plots, only available via event rewards, or whatever else seems appropriate. If none, omit this section.


 
Last edited:

Nefieslab

Story Mod
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Efodio Fleet Tender

AFFILIATION
Republic/Hutts/Open Market, etc

MANUFACTURER
Who builds it?

CLASS
Anaxes War College System
(KEEP THE LINK IF APPLICABLE)

ROLE
What was this ship designed to do?

COMPOSITION
Material and Material

DIMENSIONS
How long/wide/tall is it?

CREW
How many does it take to efficiently fly this?

PASSENGER CAPACITY
How many extra people can be aboard?

CARGO CAPACITY
How much can it carry? The heavier the load, the slower and less maneuverable it will be at full capacity

HANGAR CAPACITY
How many small craft can it carry?

CONSUMABLES
How long can the crew last without replenishment?

SPEED/MANEUVERABILITY
Speed and how it handles goes here!

ARMAMENT
  • Boomboom
  • More boomboom

EQUIPMENT
  • Equipment
  • Equipment
  • Equipment

DESCRIPTION
Describe your ship in detail. A ship is a ship, but what stands out about this one? What is it like, what should be known about it? Is it reputable and reliable work horse or is it a cheap piece of junk? Is it a successful product or commercial failure? What do people use it for? Why was it designed and built? Is it old and not manufactured anymore? Is it new on the market? Describe how the interior is set up, where the crew sits, how the accommodations are, etc. Tell us as much as you can.

LEGALITY
Describe the legality of ownership for this thing. Is it restricted to people with certain licenses? Is it illegal to own? A light freighter would be legal basically everywhere unless it's illegally modified or armed, but a gunboat loaded for Zillo beasts is probably going to be illegal or heavily restricted in many systems unless you're specially licensed or a member of groups allowed to be so armed.

INTENT
This is one of the most important sections. Why are you making this ship? What stands out about it and what role does it fill on the site? Who do you intend to use this ship? This should be a well-developed idea beyond "could be useful and there isn't one so I'm making it". If this is generitech, you can omit this section, but please be sure to ling to whatever design it is based on.

RESTRICTIONS
If any, explain what the relevant restrictions are. This could be anything from being restricted to faction use (like capital ships), NPC/PvE use only for certain overpowered weapons, limited to use during approved plots, only available via event rewards, or whatever else seems appropriate. If none, omit this section.
 

Nefieslab

Story Mod
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Joined
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Ormos Escort Carrier

AFFILIATION
Republic/Hutts/Open Market, etc

MANUFACTURER
Who builds it?

CLASS
Anaxes War College System
(KEEP THE LINK IF APPLICABLE)

ROLE
What was this ship designed to do?

COMPOSITION
Material and Material

DIMENSIONS
How long/wide/tall is it?

CREW
How many does it take to efficiently fly this?

PASSENGER CAPACITY
How many extra people can be aboard?

CARGO CAPACITY
How much can it carry? The heavier the load, the slower and less maneuverable it will be at full capacity

HANGAR CAPACITY
How many small craft can it carry?

CONSUMABLES
How long can the crew last without replenishment?

SPEED/MANEUVERABILITY
Speed and how it handles goes here!

ARMAMENT
  • Boomboom
  • More boomboom

EQUIPMENT
  • Equipment
  • Equipment
  • Equipment

DESCRIPTION
Describe your ship in detail. A ship is a ship, but what stands out about this one? What is it like, what should be known about it? Is it reputable and reliable work horse or is it a cheap piece of junk? Is it a successful product or commercial failure? What do people use it for? Why was it designed and built? Is it old and not manufactured anymore? Is it new on the market? Describe how the interior is set up, where the crew sits, how the accommodations are, etc. Tell us as much as you can.

LEGALITY
Describe the legality of ownership for this thing. Is it restricted to people with certain licenses? Is it illegal to own? A light freighter would be legal basically everywhere unless it's illegally modified or armed, but a gunboat loaded for Zillo beasts is probably going to be illegal or heavily restricted in many systems unless you're specially licensed or a member of groups allowed to be so armed.

INTENT
This is one of the most important sections. Why are you making this ship? What stands out about it and what role does it fill on the site? Who do you intend to use this ship? This should be a well-developed idea beyond "could be useful and there isn't one so I'm making it". If this is generitech, you can omit this section, but please be sure to ling to whatever design it is based on.

RESTRICTIONS
If any, explain what the relevant restrictions are. This could be anything from being restricted to faction use (like capital ships), NPC/PvE use only for certain overpowered weapons, limited to use during approved plots, only available via event rewards, or whatever else seems appropriate. If none, omit this section.
 

Nefieslab

Story Mod
Story Moderator
Joined
Dec 15, 2017
Messages
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Chaf Destroyer

AFFILIATION
Republic/Hutts/Open Market, etc

MANUFACTURER
Who builds it?

CLASS
Anaxes War College System
(KEEP THE LINK IF APPLICABLE)

ROLE
What was this ship designed to do?

COMPOSITION
Material and Material

DIMENSIONS
How long/wide/tall is it?

CREW
How many does it take to efficiently fly this?

PASSENGER CAPACITY
How many extra people can be aboard?

CARGO CAPACITY
How much can it carry? The heavier the load, the slower and less maneuverable it will be at full capacity

HANGAR CAPACITY
How many small craft can it carry?

CONSUMABLES
How long can the crew last without replenishment?

SPEED/MANEUVERABILITY
Speed and how it handles goes here!

ARMAMENT
  • Boomboom
  • More boomboom

EQUIPMENT
  • Equipment
  • Equipment
  • Equipment

DESCRIPTION
Describe your ship in detail. A ship is a ship, but what stands out about this one? What is it like, what should be known about it? Is it reputable and reliable work horse or is it a cheap piece of junk? Is it a successful product or commercial failure? What do people use it for? Why was it designed and built? Is it old and not manufactured anymore? Is it new on the market? Describe how the interior is set up, where the crew sits, how the accommodations are, etc. Tell us as much as you can.

LEGALITY
Describe the legality of ownership for this thing. Is it restricted to people with certain licenses? Is it illegal to own? A light freighter would be legal basically everywhere unless it's illegally modified or armed, but a gunboat loaded for Zillo beasts is probably going to be illegal or heavily restricted in many systems unless you're specially licensed or a member of groups allowed to be so armed.

INTENT
This is one of the most important sections. Why are you making this ship? What stands out about it and what role does it fill on the site? Who do you intend to use this ship? This should be a well-developed idea beyond "could be useful and there isn't one so I'm making it". If this is generitech, you can omit this section, but please be sure to ling to whatever design it is based on.

RESTRICTIONS
If any, explain what the relevant restrictions are. This could be anything from being restricted to faction use (like capital ships), NPC/PvE use only for certain overpowered weapons, limited to use during approved plots, only available via event rewards, or whatever else seems appropriate. If none, omit this section.
 

Nefieslab

Story Mod
Story Moderator
Joined
Dec 15, 2017
Messages
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Walt Bosmar

AGE

► 38
SPECIES
► Human
HEIGHT
► 1.72m (5 foot 7)
WEIGHT
► 154 lbs
EYE COLOR
► Blue
HAIR COLOR
► Grey
HOMEWORLD
► Anaxes
GENDER
► Male
FACTION
► Indie
RANK
► Ex-Republic Peacekeeper
FORCE SENSITIVITY
► No
BIOGRAPHY
Walt joined the New Republic Peacekeepers when his time in the local defence force for Anaxes was up. As someone from a family with a long history of military service, when the call went out for sentients to join the New Republic in defending itself from threats both domestic and foreign? Walt jumped at the chance and landed with both feet.

Working well within a unit, Walt was given specialist training in bomb disposal and served as a combat engineer in both combat and non-combat missions. During the actions against the Killiks, Walt found himself becoming more and more numb, more disillusioned, as many of his friends and allies died while Walt endured. Displaying a fondness for using explosives against the Killiks, he garnered a modest reputation as someone tasked with helping to assault fortified positions to help break them open.

The illusion was shattered when the New Republic began to implode - when men and women he'd served in the same unit with were outed as Joiners, when they attempted to turn him into one of them. He fought his way free and linked up with non-joiner forces just in time to watch as the New Republic began to dissolve and, with it, every life sacrificed, every life taken, was dissolved of all meaning.

What had it all been for if not for the Republic to stand strong?

A festering, burning, hatred for the Killiks, the Joiners, the ISC, the Jedi and the Sith began to burn inside of him as he looked at every possible enemy of the Republic as those being responsible for its downfall. For being the reason why none of his efforts mattered, why everything he had done had been worthless.

Seizing the chance offered by the implosion of the New Republic, Walt took his standard issue arms and armour - grabbed the controls of a patrol skiff - and left the military behind, going AWOL at a time when no one would care to look for him. Since then, Walt has gotten work as a mercenary to provide credits but has continued to search for people he can hold responsible for the fall of his beloved Republic.


Personality
Once upon a time, not so long ago, Walt Bosmar was a man of conviction, determination and duty - now what remains is a husk of a man who has seen his convictions proven false, his determination made pointless and his duty undone by a lie. The end of the New Republic took an emotional toll on Walt, leaving him often tired and depressed but possessing deep wells of spite and anger at those he views as the ones responsible for bringing him do low.

When possessed by a remnant of his determination, he is a dogged man who will go to great lengths to satisfy his grudges - and he has settled on a great many of grudges.

To settle his nerves, Walt has a number of coping mechanisms including an over-reliance on strong caf, cleaning his ship compulsively and collecting stray cats.


Skills

+ Military-Trained Pilot (Good)
+ Military-Trained Slicer (Decent)
+ Military-Trained Sharpshooter (Good)
+ Military-Trained Close Quarters Combat (Excellent)
+ Military-Trained Explosive (Excellent)


Equipment
+SR3 Trace-Class Patrol Skiff
+Trooper Armor
+1x DC-17 Hand Blaster
+1x Vibroknife
Header

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