Approved New Beginnings

Orbit

Lookin for a fight
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What is going to happen in your plot?
Ender and a group consisting of Legionnaires and a Guardian are tasked with scouting Korriban and setting up a suitable outpost on the planet. Sith tombs litter the desert world and with so many artifacts and secrets buried underneath the sand, it's a planet of high interest for the Sith Eternal to start excavating. Not only that but it will serve as a station for Guardians & Legionnaires to train, converse and get some R&R as well.

What other writers (and their characters) will be a part of this?
@Malon - @Melkor Damask
@Phoenix - @Talak Rand
@Exhilian - @Orion Shattou
@Ender Halcyn

Where are all the locations in which your plot will take place?
Korriban
Korriban tombs

Please provide a basic in-character timeline of what you expect to happen. Include opposition type for each thread:

New Beginnings - The group will land on Korriban and search for a suitable place to establish an outpost for the Sith Eternal. After exploring the planet for a while, they will find a location that works for their needs but filled with pirates and mining equipment. If the group wins the battle then they will discover crates of trinkets and treasures that the pirates were carrying from the tombs, confirming the suspicion that Korriban would have the artifacts and knowledge that the Sith Eternal searched for. (Self DM)

An Inkling - The group will start to set up a base of operations but be attacked by the pirates once more, wanting the treasure they uncovered return to them and their equipment. When the group fights them off they'll realize the base won't be safe until the pirates are eliminated and set off the destroy their encampment. They start tracking where the camp is, avoiding traps and ambushes along the way until they reach it. (Self DM)

Six Feet Deep - Discovering the camp, the group will launch an all-out assault onto it, hoping to inflict enough damage to cause the pirates to retreat or to eliminate them all and recover anymore stolen artifacts they would have taken from nearby tombs. (Self DM)

One Last Try - After being defeated, the pirates try one more desperate attack against the Sith Eternal at their outpost that is soon to be constructed. If they are destroyed here, this will be the last of the pirates bothering the outpost on Korriban and letting Sith Eternal roam "free" on the planet to search for artifacts or begin training. (Self DM)

What do you or your character hope to achieve with this plot? What is the "end-game?” Link any items you’re seeking if applicable.
To establish a small base of operations on Korriban to let Guardians and Legionnaires start exploring Korriban and uncovering it's dark secrets. Not only that but to also make a local hub for both sects of the Sith Eternal to meet one another in a safe location.
Do you need any involvement of canon NPCs or faction leaders to be DMed by a staff member? If so, please detail who/what and for what purpose.
No.
 

Raydo

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The thread count is where it needs to be for a simple forward base of operations. I would like to see some more variation in the threads though. The last three are pretty similar in nature and basically boil down to "the pirates find us and they die" or "We find the pirates and they die"

Whether you keep everyone together and re-work more variation into the arc or split the group up for a thread and present relevant challenges before everyone coming back together is totally up to you guys. Let me know when its re-worked or if you have any questions!
 

Orbit

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New Beginnings - Talak and Ender will land on Korriban and search for a suitable place to establish an outpost for the Sith Eternal. After exploring the planet for a while, they will find a location that works for their needs but filled with pirates and mining equipment. If the group wins the battle then they will discover crates of trinkets and treasures that the pirates were carrying from the tombs, confirming the suspicion that Korriban would have the artifacts and knowledge that the Sith Eternal searched for. (Self DM)

An Inkling - Informed that there were pirates on the planet, Melkor and Orion would start to track the pirate base on the planet. They will have to avoid traps and ambushes laid by the pirates until they discover the base and report in on its position. (Self DM)

Six Feet Deep - Discovering the camp, the entire group will launch an all-out assault onto it, hoping to inflict enough damage to cause the pirates to retreat or to eliminate them all and recover anymore stolen artifacts they would have taken from nearby tombs. (Self DM)

Knock Knock - They discovered a map in the base listing a stash of artifacts inside one of the tombs. The group heads after and into the tomb, dodging old traps and creatures that reside in it as they go deeper until they reach the end. If they'll make it, they'll find the leader of the pirates with a hefty stash of artifacts they already dug up and having pet Tu'kata that he managed to tame. This will be the final battle for the group to fully clear the pirates and be able to start building their small forwarding base. (Self DM)

@Raydo, won't let me edit so here are the four threads changed up slightly. Would this work for you?
 

Raydo

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That issue should be resolved. Changes look good to me.

Approved.
 
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