Night Trafficking Dice

TerranSteel

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This dice thread is dedicated to this Plot thread. All Plot thread rules applies. Let's gamble our lives.

100: Critical success.
81-99: Rousing success. Everything goes better than expected
51-80: Success. Everything goes as planned
26-50: Barely a success. You succeed in your end goal but take some sort of negative in doing so
11-25: Mild fail, fail with some minor consequence
2-10: Major fail, fail with more serious consequence
1: Critical fail

@Kestrel
 

TerranSteel

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Roll to see if they stop the target speeder at the intersection.

Edit: We are off to a bad, bad start.
 

Kestrel

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I’m impressed you are willing to risk another dice thread with me
 

Kestrel

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Roll for any sign of speeder (weaving through/ speeding/ horns) with a -5:
RESULT: (83) This is hopefully looking to be a burn through.
 

TerranSteel

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Roll to catch up to the Haxion Brood gang convoy.

Edit: We begin to successfully tail the target, but the biker escorts get a little suspicious.
 

Kestrel

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Roll to pick off biker escorts
EDIT: You aren’t kidding about the good luck
 

TerranSteel

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Roll to separate the lead biker from the target speeder and eliminate them.

Edit: Kestrel, as a friend, I'm gonna need you to carry me.
 

Kestrel

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Hey- I owe ya one
 

Kestrel

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Rolling to catch up and stun last guard.
EDIT: Not good. At all
 

TerranSteel

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Roll to locate the car in the industrial mist.

Edit: I feel like I haven't seen anything in the 51-80 range in months. But... this could still work for us.
 
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Kestrel

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Roll to shoot swoop bike.
EDIT: I will happily take a 52. The dice seem to be hating me less
 

TerranSteel

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Roll to collide with the Haxion Brood airspeeder to disable it.

Edit: 56! PEEEYYOOW!
 

Kestrel

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Record this date and treasure it forever
 

Kestrel

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Rolling for injury seems dangerous, so I’m just going to say Bast was properly strapped in.
Roll for standoff with Haxion Brood.

EDIT: My turn to throw a party.
 

TerranSteel

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Goons opt for negotiation - dice roll
Edit: Looks like Bast scared the hell out of them.

Corran convinces them to let the hostage go.
Edit: They don't really buy his line of thinking.
 

Kestrel

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Bast tries one more time at negotiation.
EDIT: She’s still apparently scary, but getting less popular by the minute
 

TerranSteel

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Rolling dice to stun the gangsters. Higher the roll, the more get stunned.

Oh boy. That's uh.. that's all three.
 

Kestrel

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Nice roll, btw.

Roll for successful escape with the Vasser kid (Have SR send a ship).

EDIT: Well that’s too bad. Guess we’re gong to have to do this ourselves
 

TerranSteel

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25? WE WERE SO CLOSE. That's okay. We can do it - together.
 
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