Nom and Norbs Tusken Trove

Nor'baal

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Kuar Clan

Found on the so-called 'frontier world' of Tatooine the Kuar Clan is a group of Tusken Raiders. Occupying a region just north of the Jutland Wastes, where they have nomadically lived since the construction of Mos Eisley by the ruthless Czerka Corporation, the Kuar have, like many of their kin, faced centuries of turmoil, in a galaxy that is infringing more and more on their ancestral lands.

Culture

Native to the desert world of Tatooine, a land of few resources and little by way of friendly flora and fauna, the Kuar life has been one of survival. Increasingly territorial, seeking to lock down and control their limited natural resources mercilessly, they have a proud tradition of raiding, which they see as part of their way of life against the outsider. Like all Tusken Raiders, they hold Tatooines limited water supplies as sacred, believing that it was promised to them by their pantheonic Gods. In the case of the Kuar, it is this belief that drives their penchant for violence, especially toward Moisture Farms and other settlements.

The Kuar are a nomadic people, moving from place to place in pursuit of food and resources. Mostly, they do on their historic land, near the Needles Region of Tatooine. At present, the Clan is made up of roughly thirty Members and is lead by a Chieftain. Kuar places huge importance on the massiffs, a type of hound, that is seen as an important beast - indeed, the God 'Massiffi', being the patron of the Clan, commands them (according to ancient legend) to ensure each member of the Clan has at least one trained Massiff throughout their life.

Warlike, like most if not all of the Tusken Clans on Tatooine, the Kuar are a nomadic people - making camp only when needed, and often only for as long as the hunting season continues. Making use of gaderffii sticks and more recently and cycler rifles, Kuar members adorn themselves in the traditional garments of their species. However, they are known to decorate their armour with bones, normally taken from their victims.

The Bantha has a close bond with members of the Kuar, something that is shared across the Tusken species - with young Kuar being paired with a Bantha of their gender at an Inititation Ceremony, and is expected to care for, and ride the Bantha for as long as it lives. Bantha are treasured beasts in the Tusken culture, and for that reason are never hunted - and it is not uncommon for a Tusken who loses their Bantha in combat or through poor care, to take their own life, or go into exile if they cannot pair with another by the end of the season.

More nomadic than most of their kin, the Kuar are almost constantly on the move - very rarely visiting the Needles Region except for in the most dire of sandstorm seasons. To that end, they consider their territory to be the immediate area around their camp only, and are as such not above raiding more adventurously than their peers. In keeping with tradition however, the Kuar do maintain a small sect or social caste of Storytellers and Shamans - on account that Tusken cannot read or write, and a few are born with seemingly mystical powers.

Storytellers form a key segment of the Tribe, and the incumbent tellers are often very close to the Clan Chief, orally learning the tales of their ancestry with perfect accuracy. This tradition was such a large part of Tusken culture that Storytellers were considered the most important members of a tribe. It is considered a grave crime for a teller to incorrectly tell, or to forget the oral and spoken history of the Tusken people.

Shamans oversee the Tusken Rituals, the most important being the bloodrite, in which a Tusken 'comes of age' - by killing one of Tatooines many predators, on their own, and bringing back a part of its hide.



History

Historians have long since give up trying to work out when and where the Kuar Clan came into being, with most people just pencilling it down in studies as 'a long time before Czerka got here'. Suffice it to say, thanks to the merits of not having a written history (or even a written language), much of their distant past has become the work of storytellers, who widely agree that the Clan was founded by the son of the Tusken God, the sons name being Kuar. Storytellers will wax lyrical about how many monsters Kuar killed, and how much great fame he accumulated in the process, but most historians see little actual factual basis for this.

In more recent, documentable history, the Kuar have mostly been doing what one would expect of a tribe of Tuskens, engaging in raids and other such practices, more commonly against The Czerka Corporation and the ever growing factions of the Sith Empire. Indeed, on more than on occassions, there have been fragmented reports of the Clan working with (and that term is used very loosely) Rebellion Groups on Tatooine, presumably assuming that the enemy of ones enemy, is ones friend.


Intent

This will be a small RP group, focused on PvE and PvP almost entirely on Tatooine. Built around a few player characters, the Tribe will attempt to build its influence and importance on the planet, hopefully becoming the bogiemen of the world in good time. From this, I hope lore articles will be done by members, with plots and fun to follow.

Current Interest

Currently we have interest from Nor'baal, Monsi, Nommie and Rimrald to make Tusken Warriors for the group.


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Nor'baal

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"The Great Sand Wyrm, the mighty Ungar'lyck, has been spotted north west of the Jutland Wastes, glutting itself on the flesh of the offworlders of Mos Gromm. Claiming such a prize would bring great honor to the Kuar, should we make sacrafice of the mighty Ungar'lyck before the great Kuumaggi. As our newest Blood Troop, you must track the beast, and bring its pearl to the Clan as an offering. Yet be warned, the pitiful Humans and their poachers seek this prize, as do other, far lesser Clans."


Gorge and Ruin
Heading to the location of Ungar'lycks latest desolation, the small settlement of 'Mos Gromm', you are tasked with finding evidence as to where he has made his newest lair. Be warned, the offworld colonists of the 'Czerka' may also be in the area, seeking evidence of the same.

Participants:
Opposition:


Kuar Klash
The Ulliki Clan have been spotted in the area north-west of Mos Gromm, presumably hunting the mighty Ungar'lyck as well. You must ensure they do not beat you to the prize, and therefore must set upon their settlement (once found) as soon as you are able. Being a static people, less prone to nomadism as the Kuar, you should expect their settlement to be well protected with good warriors.

Participants:
Opposition:


Lair of the Dragon
Tracking Ungar'lyck down was no mean feat, especially with Czerka and the other Clans on its tail. However, you have made it - now all that is left is to take the beast down, and remove its pearl. Fight, and kill Ungar'lyck and bring honor to the Clan of Kuar, and its patron God.

Participants:
Opposition:


All of these threads will be OPEN threads up to and including the final battle. Opposition will be dice-rolled for the first two threads, and admin DMed for the final one. They will follow a strict 48 hour posting rule, so do not sign up if you cannot commit. To sign up use the following form:

Code:
Character Name and Link:
Character Level:
Tusken or Other?
 

Nor'baal

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"The Red Suns are upon us, when both of the fires in Tatooines skies turn to blood. This portensious day commands a bloodletting, to bring good fortune to the Clan for the next season. Each Blood Troop must do its part, and you must therefore head into the local settlement, and set the Kuar Totem in its centermost point, claiming the land for our own."


The Walls of Mos Duular
In a somewhat more ambitious attack, the Shaman has claimed to bear witness to the Red Suns - commanding the Clan to attack the nearby settlement of Mos Duular, which was recently constructed on Kuar lands. As the only active bloodtroop, the 'honor' or bringing down the settlements main wall falls to us.

Participants:
Opposition:


Blood and Sand
Once inside the settlement, you must take the main street - which happens to be the main shopping area, and is wide enough for an effective massed Bantha charge. Given the proximity to local stores and homes, expect resistance, especially given youve just smashed down their main wall.


Participants:
Opposition:

Note: In the second round of posting, a D6 will be rolled. On a six, another Tusken clan will attack and attempt to take the town as well.


Panting the Totem
Heading to the main square, assuing you have gotten this far, the group must get rid of the resistance, and kill the Settlements leader, a small-time criminal whose name is not known in the Tusken language. Once done, plant the Kuar Totem...

Participants:
Opposition:


All of these threads will be OPEN threads up to and including the final battle. Opposition will be dice-rolled for the first two threads, and admin DMed for the final one. They will follow a strict 48 hour posting rule, so do not sign up if you cannot commit. To sign up use the following form:

Code:
Character Name and Link:
Character Level:
Tusken or Other?
 

Nommie

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Brief Lesson on Tusken Raider Culture



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So it is to the current suns, that the Sand People hate all outsiders and give them no footing. You come again, time after time, adaptable slaves to the machine. (Segment of Tusken History)

====================================​

If one was to claim that Tusken Raiders are religious beings, people with culture. He or she may be laughed at and passed off as being drunk. Besides hardly anyone is welcomed into a tribe, so such claims are usually passed off. Some may even say that it is impossible for such creatures to have any religion or culture. Some may be shocked when they find out for themselves that Tusken Raiders are in fact religious and have culture that may vary among the individual tribes.

There are a few parts of Tusken culture and religion that remains the same in every single tribe that wonders the desert terrain of Tatooine. For one everything that they use must keep them connected to nature in some way, from their clothes, their weapons, and transportation. All the materials for their clothing and weapons are made from some sort of object that is reused, recycled or repurposed for some sort of function. Parts of their rifles and other weapons are commonly made up of repurposed or recycled parts. Even rocks may be used for part of a weapon.

It is rumored that at one point Tuskens were a slave race under the control of cruel masters, who used them as for free labor and at the same time destroyed the once lush forested planet until it was nothing but a barren desert. And the masters simply left when there were no more materials that they deemed useful. But what the Tuskens are taught, is that a great Krayt Dragon appeared before a lone Tusken and told him that they can drive out the slave masters only by the use of materials native to Tatooine, as well as how to make the weapons that will drive them out. The Tusken in turn passed on these instructions to the others. Just as the Great Dragon told them, the Tuskens fashioned weapons only out of materials from the environment or parts that their masters discarded as trash. The makeshift weapons were then hidden in Krayt Dragon dens where their masters were too scared to look. Some of the Tuskens figured out how to tame Banthas and bring the wild Massiffs to their side. Both beasts were rumored to have almost been extinct at that time. Then when the time was right, the Tuskens were said to have stood up to their cruel masters, one fight becoming a short lived war that ultimately drove their masters off of Tatooine. Though some outsiders may say that the ‘master race' was already in the process of leaving at the time of the revolt.
Whatever the outsiders believe, the Tuskens have such a strong belief that through the use of the Great Dragon's instructions and using materials only native to Tatooine was the reasons their masters were defeated and chased off their planet. It is so strong that they continue these same instructions to this day. They use them to structure their Tribes, their lives and when they face their enemies. It is believed that using materials that are not connected to nature is sacrilegious, the ultimate sin a Tusken can commit. They even refuse to use any sort of ship.

It is believed that Tuskens attack outsiders because they view everything about them as being disconnected from nature and therefore unworthy of being allowed to roam the landscapes of Tatooine and being around the Sand People for any duration of time. Some outsiders who claim they traveled with a Tusken Tribe gained their trust by discarding their modern technology and proving themselves to be great warriors by using the weaponry Tuskens use to bring down a Tribe's enemy or a Krayt Dragon that the Great Dragon has permitted to be killed.

As Tuskens have no form of writing, all religion rules, and stories are told orally. Youngsters are taught from a young age though only a select few will be selected to pass on the knowledge. To get one smidge of a fact or rule wrong is considered to be blasphemy punishable with death.

Clothing and Weapons
Every material thing in a Tusken’s life is an item that has been reused, recycled or repurposed in some way. A Tusken will never accept an item he or she deems to be blasphemous. To make their weapons including the iconic Gaderffii is made from materials found in the desert landscape. They may not accept materials from outsiders, but Tuskens will take parts from ships and vehicles that are left abandoned and fashion them into weapons or camp needs. Materials for clothing varies from tribe to tribe but are usually made from the fur a Bantha sheds or from materials gained during raids.

Tusken Raiders are always covered from head to toe to protect them from the heat of the day, the cold nights and sandstorms. Tusken Raiders never show any patch of skin or remove any clothing. In fact it is forbidden and punishable. Punishment varies in each tribe. The only time. Tusken will remove any clothing is in the privacy of their tent during mating, child bearing or to treat a wound. The only other time a Tusken will reveal any skin is during blood rituals. Besides these scenarios a Tusken will never remove any clothing. Besides the fact that removing clothing will expose them to the harsh weather of Tatooine, it is considered that it is following the lewd ways of outsiders and so removing them from being one with nature and the ways / traditions their ancestors instructed them to live.


Dependable Companions
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There are two native beasts to Tatooine that outsiders easily associated with Tusken Raiders, Massiffs and Banthas (Though also recognized for delicious Bantha Steaks.). Around the time of the Tusken Revolt these two creatures were believed to have been on the verge of going extinct. But have since bounced back. Since the first Tusken that tamed these two beasts, they have always played some role in Tusken culture and religion. Through these two creatures, the Tusken maintain some connection to nature.

The gentle Bantha are the only mode of transportation Sand People will use besides their own two feet. The people will never use any other mode of transportation as it is viewed as sacrilegious and disconnects them from nature and the Great Dragon. At a young age a Tusken is blood bonded to a Bantha of his or her gender. A Tusken is expected to take care of the Bantha he or she is bonded to until the day either or both the Tusken and Bantha die. If a Bantha dies due to lack of care or due to combat the Bantha will receive a full burial. It is not uncommon for a Tusken to commit ritual suicide sometime after his or her Bantha dies or if they fail to bond with another Bantha. No Tusken tribe will ever harm or kill a Bantha, not even to one that is found deceased in the desert. If one is found deceased that Bantha will receive a full, proper burial. Tribes protect both domestic and wild herds with full brutality, ruthlessly attacking outsiders who would dare to hunt the gentle beasts.

The gentle beasts are more than just a way to get across the shifting sands, taking their camps with them. Through the gentle Banthas, they have learned where to find precious resources and where to take shelter during the freakish Tatooine sandstorms. How the Tuskens and Bantha communicate is not shared with outsiders, not even those that have gained their trust.

The other creature that is associated with Tuskens is that Tatooinian Massiff. Unlike their close cousins across the galaxy, the Tatooinian Massiff are huge compared to them. While outsiders see them as scary, savage beasts. The Tuskens see them as their loyal, protective companions. Just like the Banthas they were at one point on the verge of going extinct until the Revolt. At a young age a Tusken is blood bonded to a Massiff but at a much younger age than when a Tusken will be blood bonded to a Bantha. But unlike the bond with a Bantha, a Tusken is bonded to a Massiff of the opposite gender. A male Tusken is bonded to a female Massiff and vice versa for a female Tusken. A Tusken is usually bonded to a Massiff as soon as they are able to walk to provide a means of protection and play companion while their parents are busy tending to camp needs or fending off a threat. Just like with Banthas, when a Massiff dies the creature will get a full burial. But unlike a Bantha, Tuskens leave offerings at the site of the burial in the belief that if the bond is maintained even after death, the Massiff's spirit will protect the Tusken and his/her family. As these creatures naturally do not live as long as Tuskens or Banthas, a Tusken will simply bond with another Massiff when the previous bonded creature passes.


The Great Dragon
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According to legend the Great Krayt Dragon is identified as the largest Kryat Dragon on Tatooine. It is so massive that entire sand dunes move in it's wake. It's roar so loud it causes the land around it to shake and dunes to become smooth 'plains' of sand. It's size will even cause the bravest of Sith Lords to shake with fear when in the Great Dragon's presence. Despite the Dragon being passed off as myth or legend by outsiders, the Kuar claim the Dragon is in fact real and that no one sees ot because the Great Dragon will only show itself to those it deems worthy to be in it's presence.

To those in the Kuar Tribe, the Great Krayt Dragon is the ultimate example of a creature that has adapted to the harsh environment of Tatooine. A creature that is seen as a teacher, and protector as well as a punisher. It is a creature that is revered and feared. The Kuar show the great beast a huge amount of respect as they know the power the beast has at it's disposal. They as a Tribe believe they are the only ones able to establish peace with the Dragon and worthy of seeing it. If a member of their tribe sees the beast and is unharmed it is seen as that tribesman being spared from the Dragon's wrath and are destined for great things. While if one is harmed then he or she has committed a sin and has been punished.

To maintain peace with the Great Krayt Dragon, peace offerings are left for the beast. The offerings consisting of animals that make up it's diet as well as body parts of their enemies or outsiders. When the roar of the Dragon is heard it is met with celebration or dread depending on the distance. Hearing the roar during a ritual means they have pleased the Dragon and therefore has it's blessing.

When the roar is heard at such a close distance it is interpreted as a warning that peace between the Dragon and the Kuar is strained and at risk of breaking. To re-establish peace the everyone from the tribe leaves an offering to the Dragon. When the Great Dragon is seen outside the camp it is seen as a sign that their offering has been rejected due to someone or multiple people committing so much sin that peace cannot be re-established until the sinners are punished. Punishment depends on the sin and the size of the peace offering to the Dragon depends on the sins and number of sinners. If the number of sinners are great or the sin warranting death, the sinners themselves are offered to the dragon.

To show the Great Dragon the Kuar Tribe is worthy and deserving of it's protection and mercy. They often 'mark' outsiders or sinful Tusken Tribes for the Dragon to target. Targets who the Tusken feel deserve to feel the Great Dragon's power as it unleashes it's wrath. The Tuskens believe that when they pray to the Great Dragon and leave him offerings that through dreams the Dragon will give them instructions on how to face their enemies and who to leave for the Dragon to punish himself.

It is a religious sin to harm or kill the Great Krayt Dragon. If one is to harm the Dragon. He or she is banished from the Tribe. If he or she manages to survive then it is interpreted as their sin has been forgiven. However if one is to kill the Great Krayt Dragon then he or she is sentenced to death. Outsiders who harm or kill the Great Krayt Dragon are brutally slaughtered. If the outsider has livestock with them they are offered up to other Krayt Dragons to re-establish peace between the Kuar and the Dragons.

Failure to establish and maintain peace with the dragons means that the tribe is doomed to feel the Great Dragon's power as it unleashes it's wrath upon the tribe. Spelling the extinction of the tribe. Outsiders who travel with the Kuar Tribe must also establish peace through offerings to the Great Dragon. Which also shows that he or she are willing to live by Tusken law for the duration they are traveling with them.

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The current Great Krayt Dragon is called Sek'nos by the Kuar and other Tuskan tribes as well as outsiders. He is a massive 105 meters from the tip of his snout to the tip of his tail (Leaving skeptical researchers estimating the dragon to be hundreds of years old.). His appearance is that of the Greater Krayt Dragon subspecies.

Besides his massive size, Sek'nos can also be identified by his scales that start off rusty colored on the top of his back and fading to a sandy color on his underside. So even if only a small portion of his bulk is seen it is easy to tell if it is him. Possibly from surviving poaching attempts from outsiders or ritual hunts from other Tusken Tribes, as well as from battles with other Dragons Sek'nos's body is riddled with battle scars. This often leads Mandalorian outsiders to believe he is the symbol of a warrior. Some Outsiders come to Tatooine with the hope of catching a glimpse of this giant dragon.

Due to his massive size making him a target for poachers and treasure hunters. The Tuskens keep the locations the Great Dragon appears most often at a secret. Just as the Kuar claim, this Great Dragon only shows itself to them as it has come to learn the Tribe will not harm him.

The Intent of this article is to create a fairly basic religion lore for Tusken Raider tribes that may be rped during this TL. As Tusken Raiders are very religious people to the point it drives everything in their society. Pretty much a go to outline of their religion.
 
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Nommie

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[Center][color=Darkorange][size=18]Kuar Dune Bantha[/size][/color][/center]

[Fancybox][img]https://media.discordapp.net/attachments/616606900179435520/880396959070969886/Bantha_Rider_BRVP.png[/img]
[i]Male Kuar Dune Bantha[/i]
[/fancybox]

[I]The Kuar Tusken tribe keeps the origins of the Kuar Dune Bantha a hard kept secret from outsiders saying that their Gods have gifted them with their unigue Banthas. Since the tribe have always been nomadic as far back as their stories begin to be told it is natural to assume that the Banthas that traveled with the Tusken tribe naturally evolved to fit that lifestyle. Some outsiders speculate that the Tuskens purposely bred Banthas with the genetic mutations ad they came about until a unigue subspecies of Bantha was created. Which ever it is that is true the Kuar tribe truly do have a herd of Bantha that is unlike any other species on Tatooine.

They are so ruthlessly protected by the tribe that anyone who is caught attempting to steal one will be put to death immediately when spotted or found in the desert with the missing Bantha. Even asking for one may result in a harsh result from members of the tribe. Asking how they came about the species will just be ignored or told that the Gods gifted them the creatures.[/i]

[Fancybox][img]https://media.discordapp.net/attachments/616606900179435520/880396958768984104/Dune_Bantha.jpg[/img]
[i]Female Kuar Dune Bantha[/i]
[/fancybox]

[Center][color=Darkorange][size=18]Biology[/size][/color][/center]

[I]If anyone had the luck to see Kuar Dune Bantha and live to tell about it thry would tell everyone that there is a slight difference between the typical Dune Bantha and the Kuar Dune Bantha.

First off the coat. Both genders have a coat that is shorter in length than the typical Bantha, but is still thick enough to keep them warm during the cold nights. Their coat ranges from almost white to a dark sandy color. Some of these animals can have two tones of colors. In their coat. Curiously during the mating season the male's coat becomes thicker to protect him from blows he will receive from other males during mating right battles. Just as males gaining thicker fur during mating season female Kuar Banthas loose fur around their belly region when they are nursing young so the calf has an easier time finding her teats.

Another curious feature is the horns. While the males get that classic curling of their horns the males horn is slightly thicker than the other Bantha species. No one knows why. The other curious thing to note is that female Kuar Bantha horns do not curl. Instead they keep a crescent shaped horn.

They are the same height as a typical Bantha but are more athletically built but contain all the same survival instincts and abilities. Because they are more athletic Kuar Banthas are able to move quicker and even gallop for a short distance when needed.
[/i]

[Center][color=Darkorange][size=18]Planets Found[/size][/color][/center]
[I]Kuar Dune Banthas are only found on Tatooine. If the person is lucky enough to see them and live to tell about it.[/i]

[Center][color=Darkorange][size=18]Diet[/size][/color][/center]
[I]Like the other "species" of Bantha; the Kuar Bantha's diet consists of any plants they manage to find in the desert environment of Tatooine.[/i]

[Center][color=Darkorange][size=18]Behavior[/size][/color][/center]
[I]Because Kuar Banthas see members of the Kuar tribe as part of their herd they friendly and docile, even displaying affection towards a Kuar Tusken he or she hasn't bonded to. This is due to every Kuar Bantha inly traveling with this particular tribe. Because of how rarely Kuar Tusken Tribes come across other Tusken tribes due to how nomadic they are and with it the size of territory they control Kuar Bantha rarely encounter other Tuskens they are wary towards Tuskens from other tribes. They won't attack other Tuskens but they won't approach as well. Opting to instead keep their distance.

However when Kuar Bantha see beings of other races they change from docile to aggressive. Males will push to the outside of the herd, keeping females and young in the center. At first they will bellow to alert their Tusken counterparts as well as to warn the intruder they know they are there. Even if they simply caught their scent in the wind. If a strange being tries to get too close the males will begin taking turns to charge at the person until he or she is caught or leaves.

During mating season the male banthas fur thickens to protect them from blows from another male. They may be monogamous and mate anytime during the year. But the main time that female banthas are ready to mate is after the second full moon of all three moons. This causes the males to have a lot of pent up energy and excitement. So they blow off all that excitement and energy by having duels with each other. During the duel two males will stand at a distance from each other. Both will run at eachother, loweri g their heads just when the are close. Their horns and skulls will then collide. Creating a thunderous crash that can be heard miles away when carried by the wind just right.

After mating with his mate the female, if the mating is successful, will go through curious changes. As she gets further along her pregnancy Kuar Bantha cows steadily loose the fur that lines their abdomen. This is so the calf can have easy access to her teats. In response to her loosing some of her fur the male stays close to his mate to keep her warm at night. When the calf is born the male is present and actively helps with raising the calf.

There is one interesting behavior with the female banthas however that must be brought up. The female banthas will willingly help take care of another banthas calf by nursing it and looking after it while the other female has a nap. There are accounts of a female bantha taking in an orphaned bantha and raising it as if it were her own.
[/i]

[Center][color=Darkorange][size=18]Strength[/size][/color][/center]
[I]Kuar Bantha are able to survive in the harsh Tatooine landscape just like ther Dune Bantha cousin. They are also able to travel the landscape quicker and even able to put on a burst of speed when needed.

This species of Bantha have a keen sense of smell and hearing. Their sense of smell is so keen that they can differentiate between Kuar Tuskens and Tuskens from other tribes as well as if the scent belongs to a different being. Making them an efficient early warning system for Kuar Tusken Raiders.

Their hearing is so acute that Kuar Banthas can determine if the Tusken approachingis his or her Tusken by the Tusken's footsteps. Not only that but they can also tell if his or her Tusken is injured, exhausted, or sick through the sound of the Tusken's footsteps as well. Kuar Tuskens can also tell the difference between Tusken footsteps and that of other creatures and races as well.
[/i]

[Center][color=Darkorange][size=18]Weakness[/size][/color][/center]
[I]Because of the risk of overheating in the heat of the environment Kuar Bantha are not able to gallop for very long. They are, roughly, able to run for four miles before having to slow down or come to a complete stop to cool off. If they are pushed beyond this limit there is a risk of the animal dropping dead from overheating. Though since these Banthas are precious to their Tusken counterpart a Tusken Raider will never push the Bantha to or beyond the overheating point.

While running they are not able to quickly turn despite having a long tail. This is because their tail has yet to evolve to allow the animals to quickly turn. So their rider has to spot the turn and slow the Bantha down enough to safely make the turn.

Their hearing is so acute that they have a strong, and negative reaction to loud, sharp noises. When such a noise happens they will go into a panic, sometimes running for a couple miles to get away from the source of the noise.
[/i]

[Center][color=Darkorange][size=18]Breeding[/size][/color][/center]
As according to tradition a Banthas mate is a bantha belonging to his or her Tusken's mate. Meaning that Banthas belonging to Tusken Raiders are monogamous. This is the same for Kuar Banthas that haven't been paired with a mate by the Tusken Raiders. Some Banthas stop mating all together when his or her mate passes away, refusing every possible mate. With some pining for their lost mate until they themselves pass away. 

While it is thought that it is the male that decides when to mate it is actually the female that decides when to mate. When the cow has decided that she has enough fat reserves and recovered from caring for her previous calf the female will approach the male and nudge him in the flank with her snout. Then the mating process will begin.

After a gestation period of thirty months a female bantha will give birth to a calf. While not common some give birth to two calves. Having two should mean one not making it to adulthood but between both parents actively taking care of the young and living in a herd both young will most likely survive if a female bantha gives birth to two.  The bantha cow will nurse her calf or calves for two years before beginning to wean them off her milk. Because the mothers are very patient with this process it can take anywhere from three months to a year for a calf to be weaned. But even after weaning the calf the bantha cow may not be ready for breeding again for another two years so she can build back up her fat reserves and recover from caring for a calf.

[Center][color=Darkorange][size=18]Intent[/size][/color][/center]
[I]The intent of this lore write up is to create a "species" of Bantha that is the result of the Tusken Raider Kuar tribe nomadic lifestyle and how those Banthas adapted to it.[/i]

Kuar Dune Bantha

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Male Kuar Dune Bantha


The Kuar Tusken tribe keeps the origins of the Kuar Dune Bantha a hard kept secret from outsiders saying that their Gods have gifted them with their unigue Banthas. Since the tribe have always been nomadic as far back as their stories begin to be told it is natural to assume that the Banthas that traveled with the Tusken tribe naturally evolved to fit that lifestyle. Some outsiders speculate that the Tuskens purposely bred Banthas with the genetic mutations ad they came about until a unigue subspecies of Bantha was created. Which ever it is that is true the Kuar tribe truly do have a herd of Bantha that is unlike any other species on Tatooine.

They are so ruthlessly protected by the tribe that anyone who is caught attempting to steal one will be put to death immediately when spotted or found in the desert with the missing Bantha. Even asking for one may result in a harsh result from members of the tribe. Asking how they came about the species will just be ignored or told that the Gods gifted them the creatures.


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Female Kuar Dune Bantha


Biology

If anyone had the luck to see Kuar Dune Bantha and live to tell about it thry would tell everyone that there is a slight difference between the typical Dune Bantha and the Kuar Dune Bantha.

First off the coat. Both genders have a coat that is shorter in length than the typical Bantha, but is still thick enough to keep them warm during the cold nights. Their coat ranges from almost white to a dark sandy color. Some of these animals can have two tones of colors. In their coat. Curiously during the mating season the male's coat becomes thicker to protect him from blows he will receive from other males during mating right battles. Just as males gaining thicker fur during mating season female Kuar Banthas loose fur around their belly region when they are nursing young so the calf has an easier time finding her teats.

Another curious feature is the horns. While the males get that classic curling of their horns the males horn is slightly thicker than the other Bantha species. No one knows why. The other curious thing to note is that female Kuar Bantha horns do not curl. Instead they keep a crescent shaped horn.

They are the same height as a typical Bantha but are more athletically built but contain all the same survival instincts and abilities. Because they are more athletic Kuar Banthas are able to move quicker and even gallop for a short distance when needed.



Planets Found
Kuar Dune Banthas are only found on Tatooine. If the person is lucky enough to see them and live to tell about it.

Diet
Like the other "species" of Bantha; the Kuar Bantha's diet consists of any plants they manage to find in the desert environment of Tatooine.

Behavior
Because Kuar Banthas see members of the Kuar tribe as part of their herd they friendly and docile, even displaying affection towards a Kuar Tusken he or she hasn't bonded to. This is due to every Kuar Bantha inly traveling with this particular tribe. Because of how rarely Kuar Tusken Tribes come across other Tusken tribes due to how nomadic they are and with it the size of territory they control Kuar Bantha rarely encounter other Tuskens they are wary towards Tuskens from other tribes. They won't attack other Tuskens but they won't approach as well. Opting to instead keep their distance.

However when Kuar Bantha see beings of other races they change from docile to aggressive. Males will push to the outside of the herd, keeping females and young in the center. At first they will bellow to alert their Tusken counterparts as well as to warn the intruder they know they are there. Even if they simply caught their scent in the wind. If a strange being tries to get too close the males will begin taking turns to charge at the person until he or she is caught or leaves.

During mating season the male banthas fur thickens to protect them from blows from another male. They may be monogamous and mate anytime during the year. But the main time that female banthas are ready to mate is after the second full moon of all three moons. This causes the males to have a lot of pent up energy and excitement. So they blow off all that excitement and energy by having duels with each other. During the duel two males will stand at a distance from each other. Both will run at eachother, loweri g their heads just when the are close. Their horns and skulls will then collide. Creating a thunderous crash that can be heard miles away when carried by the wind just right.

After mating with his mate the female, if the mating is successful, will go through curious changes. As she gets further along her pregnancy Kuar Bantha cows steadily loose the fur that lines their abdomen. This is so the calf can have easy access to her teats. In response to her loosing some of her fur the male stays close to his mate to keep her warm at night. When the calf is born the male is present and actively helps with raising the calf.

There is one interesting behavior with the female banthas however that must be brought up. The female banthas will willingly help take care of another banthas calf by nursing it and looking after it while the other female has a nap. There are accounts of a female bantha taking in an orphaned bantha and raising it as if it were her own.



Strength
Kuar Bantha are able to survive in the harsh Tatooine landscape just like ther Dune Bantha cousin. They are also able to travel the landscape quicker and even able to put on a burst of speed when needed.

This species of Bantha have a keen sense of smell and hearing. Their sense of smell is so keen that they can differentiate between Kuar Tuskens and Tuskens from other tribes as well as if the scent belongs to a different being. Making them an efficient early warning system for Kuar Tusken Raiders.

Their hearing is so acute that Kuar Banthas can determine if the Tusken approachingis his or her Tusken by the Tusken's footsteps. Not only that but they can also tell if his or her Tusken is injured, exhausted, or sick through the sound of the Tusken's footsteps as well. Kuar Tuskens can also tell the difference between Tusken footsteps and that of other creatures and races as well.



Weakness
Because of the risk of overheating in the heat of the environment Kuar Bantha are not able to gallop for very long. They are, roughly, able to run for four miles before having to slow down or come to a complete stop to cool off. If they are pushed beyond this limit there is a risk of the animal dropping dead from overheating. Though since these Banthas are precious to their Tusken counterpart a Tusken Raider will never push the Bantha to or beyond the overheating point.

While running they are not able to quickly turn despite having a long tail. This is because their tail has yet to evolve to allow the animals to quickly turn. So their rider has to spot the turn and slow the Bantha down enough to safely make the turn.

Their hearing is so acute that they have a strong, and negative reaction to loud, sharp noises. When such a noise happens they will go into a panic, sometimes running for a couple miles to get away from the source of the noise.



Breeding
As according to tradition a Banthas mate is nother bantha belonging to his or her Tusken's mate. Meaning that Banthas belonging to Tusken Raiders are monogamous. Some Banthas stop mating all together when his or her mate passes away, refusing every possible mate.

While it is thought that it is the male that decides when to mate it is actually the female that decides when to mate. When the cow has decided that she has enough fat reserves and recovered from caring for her previous calf the female will approach the male and nudge him in the flank with her snout. Then the mating process will begin.

After a gestation period of thirty months a female bantha will give birth to a calf. While not common some give birth to two calves. Having two should mean one not making it to adulthood but between both parents actively taking care of the young and living in a herd both young will most likely survive if a female bantha gives birth to two. The bantha cow will nurse her calf or calves for two years before beginning to wean them off her milk. Because the mothers are very patient with this process it can take anywhere from three months to a year for a calf to be weaned. But even after weaning the calf the bantha cow may not be ready for breeding again for another two years so she can build back up her fat reserves and recover from caring for a calf.

Intent
The intent of this lore write up is to create a "species" of Bantha that is the result of the Tusken Raider Kuar tribe nomadic lifestyle and how those Banthas adapted to it.
 
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