Nommie's Dice Board

Nommie

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100: Critical success.
81-99: Rousing success. Everything goes better than expected
51-80: Success. Everything goes as planned
26-50: Barely a success. You succeed in your end goal but take some sort of negative in doing so
11-25: Mild fail, fail with some minor consequence
2-10: Major fail, fail with more serious consequence
1: Critical fail.

Color codes

Purple= Rhax'ra

Brick Red = Uul Rha Shan
 

Nommie

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Rolling to see if Rhax'ra will find them a way in.
 

Nommie

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Rolling to see if zombies approach. Below 50 = yes zombies approach
 

Nommie

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Rolling d10 for number of zombies
 

Nommie

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Rolling to find out if Rhax'ra will be able to take out any of the five zombies.

Rhax’ra will take out two zombies and cripple a third.
 

Nommie

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Rolling to see if Shan will take care of the three baddies.
 

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Rolling to see if there will be suspicious people at the perimeter of the landing field. Rolling one d100 dice. Below 50 means there are no people who are dissenters.

Edit: No people who are dissenters. However there are people at the landing field.
 
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Nommie

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Rolling a D10 for how many people. None are dissenters though.

Edit: Five people at the landing field.
 

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Because I can't decide. Rolling to see if Rhax'ra will find any survivors in the room the group are in.

Lower than 50 means no.

Dice Roll 68. Yes one survivor is found but due to language barrier Rhax'ra is unable to communicate with the survivor.
 

Nommie

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One d100 dice roll on how well the meeting goes with the elders and response to reasonings for leaving. Above d50 means the meeting is a success.

If below d50: Despite Rhax'ra being honest about her decisions the elders do not see everything the way she does. Level of failure depends on the roll.

26-49: Elders allow her to stay but no one believes her reasons and is shunned by all.
Below d26: Rhax’ra is exhiled and forced to face the wilds on her own. Staying in the tribe would mean death.

Edit: Meeting is successful. On the grounds Rhax’ra makes a offering to the Gods as is instructed of her. She can walk among the tribe despite going offworld.

Offering requirements: One canteen of water, three hubba gourd, one black melon, and one canteen of milk from her Bantha with 6 drops of her blood mixed with the milk. All are to be left in the cave said to belong to the Great Krayt Dragon north of the village. The offering is to be left at the cave during sunset just as the twin suns set below the horizon (signalling a new start that is free of sin).

Canteen of Milk + Blood = Allowing the Gods to know she is the one who sinned. The milk to ask for forgiveness.
The Water = To appease the Gods and absolve her sins
Fruit = a peace offering to the Gods and thanks for forgiving her sins.
Sunset as the twin suns set below horizon = Accepting her new start
 
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Nommie

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This d100 dice roll is to determine how the tribe responds to Rhax’ra returning to them. If the roll is good the tribe welcomes her back being sympathetic that her choices were driven by her depression losing her mate and having five youngsters to care for after getting separated from the tribe.They feel the offering she is to leave their Gods is sufficient enough. There may be some who are cautious and skeptical of her and think Rhax'ra should have offered more to the Gods for her sins (due to being a d97 roll) or those few all together think she still did too great of a sin to be welcomed back. But due to the number of them being so few they do not have the power to force her to leave. They may still shun her though through their own personal choice.

If the roll is somewhat a success roll (d26 - d50) while some of the tribe welcomes her back there are some that believe she had made too great of a sin (despite the elders decision) to be welcomed back in and actively shun her. Some may question her for more answers or not agree when the tribe elders decide to move the tribe out of the area.

A failure roll means that despite the elders decisions the village doesn't except her back into the tribe. Either they question the elders decisions and acceptance to move the tribe elsewhere or despite the elders decision to allow Rhax’ra to stay force her to leave themselves.
 
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Nommie

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Sevarcos enemy count. Rolling a d10 for the first round (out of two or three rounds)

Round 1 Enemy count: 9
 

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How well Myec's Pyrokinesis demonstration will go. D100 dice.
(decided to do a dice roll to make the post more exciting)

Edit: Myec's demonstration of his Pyrokinesis goes better than he planned.
 
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Nommie

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Rolling one d20 for number of Outsiders at the landing pad.
 
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