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The Hutt Cartel



History

The Hutt Cartel was a criminal organisation centred around a collection of Hutt crime families, governed by the Grand Hutt Council, a council of elder Hutts who mediated disputes between the families. The Hutt Cartel made its riches through smuggling, protection and a myriad of illegal businesses across Hutt space and the wider galaxy.

With a rich history stretching back to the High Republic Era, the Hutt Cartel has been a constant presence, in one form or another, for centuries. During the era of the High Republic, the Hutt Clans alerted to efforts to spread 'peace and prosperity across the galaxy, came into conflict with the expanding Galactic Republic, as well as the carnivorous Drengir Species and the anarchistic marauder's Nihil, but were not known to venture into Republic space due to sanctions upon them.

By the time of the Clone Wars, the Hutt Cartel was one of the most powerful criminal organisations in the galaxy. The Hutts' had a considerable influence over the Outer Rim, specifically focused on its hyperspace lanes. During the Clone Wars, the Hutt Cartel aligned with the Galactic Republic to counter efforts by the Confederacy, who operated extensively in the Outer Rim. The chaos during the war enabled the Hutts to broaden their efforts and expand their influence into the galaxy's far reaches.

When the Imperial Era arrived, the Cartel was part of the intergalactic criminal organisation known as the Five Syndicates. Around this time, the Hutt Catel was involved in a series of trade wars with the InterGalactic Banking Clan, clashing on multiple occasions with mercenaries operating across Outer Rim worlds such as Tatooine. During this period, the Hutt known as Jabba rose to near total domination of the Cartel, completing his takeover when the other members of the Council were murdered by the Sith Lord, Vader, following the Council ordering an attack on the Sith Starship Executor.

The end of the Imperial Era also saw the end of the 'Desilijic Dominion', a period through which Jabba and his family controlled the Cartel. With Jabbas's assassination at the hands of New Republic Senator Princess Leia, the Hutts entered a period of decline, their power waning across the Outer Rim as rival Hutt families fought over Jabba's legacy.

Other members of the galactic criminal community rose to significant prominence during this era, with the Hutts effectively retreating to the eponymous 'Hutt Space', where they remained in relative isolation. With the advent of the Force Eternal Era, the Hutts attempted to take greater power for themselves under their new leader, Durr, expanding their territory and influence and bringing more tithe-paying worlds under their command.

Around this time, the Hutt, Durr, also developed and deployed the AMS virus to destabilise the galactic community for the Hutt's gain. This backfired, and sometime later, he was assassinated, with the Hutt Lord Nor'baal assuming his position as leader after a period of economic and geopolitical retraction, in which various worlds in Hutt Space were lost to other galactic powers. Nor'baal established the Cartel as an independent syndicate, spreading its influence traditionally, and covertly onto other planets outside of their space, and announced he would use the newfound wealth of the Cartel to solidify their position and 'return to the old ways'.

For near on four decades the Hutt Cartel expanded it's influence over Hutt Space, the region around it and the galactic underworld. They built fleets of warships, vast financial reserves and more. As the years went on it's leaders began to look north for expansion - and that was when the war began. Shortly after the announcement that Emperor Emer-Drast had died, they sent mercenaries to attack Imperial planets.

Peace talks broke out rapidly, with the Hutts securing a very heavily favourable deal - the Cantonica Concordat.

In the modern era, the Hutt Cartel stands as 'Lord' over countless planets, a complex system of tribute held over the billions of 'subjects' ot comands. It has reach into the underworlds of thousands of systems outside of 'Hutt Space', and the Cartel is considered a force of considerable wealth and power in the Galaxy



Politics

Dominated by the Hutt species, the Hutt Cartel is a neo-fuedalistic tyrannic state, in which power is centralised into the hands of 'crime lords', and their enforcers. Led by a Supreme Mogul, each sector is commanded by a Hutt Lord, who in turn oversees a web of Daimyos, or planetary Hutt 'leaders' who oversee and command operations on the planet over which they lord.

Within 'Hutt Space' this power is excersized directly, with a planetary Hutt palace or compound serving as the foci of power on the planet. Here the Hutts control the organs of Government, appointing security chiefs, controlling the ports and much more. They in turn report to senior Hutts of the families, who lord over the Sectors, and they in turn report in to the Supreme Mogul.

Outside of Hutt Space however in places such as the Empire, and factions outside it's direct control the Hutts exercise considerable influence and sway in a different way. Here they dominate the underworld, living in the shadows be that in a cantina, a sail barge or some other form of 'criminal asset'. The Hutts here act as they have done throughout history, controlling the black market, granting patronage to street gangs and keeping the peace in the underworld. Their power varies from mere criminals in some cases, to the de facto masters of the planet they 'command', politicians on their payroll, and entire military and security command structures under their thumb.

The Tribute System

Known as the 'System of Chakaph', the tribute method is how the Hutts 'do the business of Empire' across the planets the lead and the underworlds they dominate.

Since time immemorial Chakaph has been the manner in which business is conducted across the Hutt world's. In quasi-feudal method of economic management and power brokerage, Chakaph ensures that the Hutt Species remain at the top of the food chain, by requiring tribute or patronage to be paid in some form, on any and all business transactions across their domain.

Citizenship for non-Hutts is guaranteed by Chakaph, the right to own a business is guaranteed by Chakaph, residency on a Hutt world likewise. If a credit changes hands, or a deal is done, a Hutt must be included in the deal.

This system works like a pyramid, with junior Hutts paying up the chain to their more senior clan members, who in turn pay clan rulers and thereafter the Hutt Grand Council itself. So well established is the system that the Hutt currency, Wuipui, includes a additional measurement in its value to account for the amount traditionally demanded in Chakaph.



Economy

An economic powerhouse, Hutt Space is dominated by a slave economy, in which raw resources, industrial goods, food and, war material and drugs are produced on mass at a low cost. The Hutts squeeze the largest profits possible, to fuel their hedonism, and power their 'Empire'.

Outside of Hutt space, where relevent, Hutts make their living in the 'old way' - through the underworld.

That means they take 'their cut' from local gangs and criminals, they peddle spice, broker bounties, sell on the black market and much more. Rest assured where credits are made, a Hutt is going to want a look in.



Military & Defence

The Hutts have long sought to avoid open conflict, and they have done so through a combination of fear, corruption and cheating. To that extent the Hutt 'Military' is split into the forces of Hutt Space, the combined 'militias' of the underworld, mercenaries on Hutt payroll, and the legitimate planetary defence forces of Hutt dominated planets.

Within Hutt Space, the 'Hutt Armarda' is a collection of large fleets, run and operated by the Supreme Mogul, to control the flow of trade and traffic, and to police Hutt borders. It consists of a great multitiude of warships, sent to defend the Hutt Space from external attack, and remind planets that have rebellious sentiments who is in charge.

Meanwhile, Hutts Daimyos, Lordas and more command a collection of 'goons', effectively being able to muster a militia of enforcers and gangsters at short notice. At the most basic level, this allows Hutts to engage in violent street and urban warfare, with hit and run squads mowing down rivals in street warfare. More established Hutts can call upon droids, even professional batallions of guards, and sometimes second hand military vehicles, to take the fight to a new level.

Mercenaries are common place, as are slave troopers, with the Hutts within Hutt Space able to muster entire legions of slaves in a time of war, alongside beast and even 'the Grand Legion of Hutta' - a group of ten batallions of trained warriors, drawn from specific thrall races.

However, all of this is seen as a last resort for many Hutts. For they would prefer to do the good, Hutt thing, and avoid direct combat altogether. And, if shots must be fired, they would rather the local security service that's on the take, gets shot first. As such (OOC: To be agreed before attacks) in some cases, the Hutts simply remind the local planetary defense forces who pays their 'Bonuses', and suggests they should be defending 'their planet' from a hostile attack.



The Hutt Cartel is a large faction, dominating in real terms a region of thousands of planets known as 'Hutt Space', where it is the recognised Government of the region. It holds sway over the underworld of swathes of the Galaxy, with some planets flush with the cash of Hutt criminals, the Hutts having embedded themselves into the planet and its way of life.

All in all, the Hutts remain a dominant force in the Galaxy - with a commanding battlefield presense, wealth beyond counting, and a malignant underworld presence across the so-called 'civilised' galaxy. They are not to be underestimated.
 
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Imperial Czerka Headquarters

Found on the Imperial Capital planet of Raxus, the headquarters of the ‘Czerka Imperial Holdings & Trading Corporation’ (otherwise known as ‘Imperial Czerka’) is a large secure compound on the outskirts of the capital city of Raxulon. Acting as the focal point of Imperial Czerka corporate operations across Imperial Space, it is a domineering structure consisting of five buildings, set in a diamond shape (with three running in a line, and then one to the north and south of the ‘central node’ building).

The compound is surrounded by a wall, featuring landing areas, underground offices, energy generators, and much more. It is a dominant structure on the skyline of Raxulon, and a prominent symbol of industrial power in the new Empire.

History

Constructed on industrial brown-field land following the formation of Imperial Czerka, this commanding structure was zoned off as a separate municipal zone on the outskirts of the Imperial Capital City. Czerka was awarded the land on a one-thousand-year lease on the condition that head office executive functions were to be based there - within sight , and reach, of the Imperial Government.

Quickly, a wall was put in place, fencing off the site, and soon after, five large buildings flew up. Each is a secured and fortified office location, designed with the support of Imperial architects, playing host to administrator, corporate security and much more. The central offices soon found themselves surrounded by landing pads and mustering grounds, with large cargo handling facilities located beneath the facility itself - and within months of opening, the compound became a nexus of industrialisation in on Raxus.

Description

Surrounded by a 12-foot-high perimeter wall, cast out of Duracrete, the Imperial Czerka HQ is a well-protected location. The wall itself is dotted with droid-occupied watchtowers, fortified and staffed gates, and zones of the entire compound from the outside.

Within the wall, vast landing grounds can be found, enabling the corporation to deploy and muster support to its holdings around the Empire, as well as to handle incoming and outgoing cargo to Raxus itself.

Underneath the facility can be found cargo holding and processing planets, generators and droid storage facilities. At the heart of the compound, five office blocks can be found, arranged in a diamond formation, which house the body of the company's HQ staff.

Interestingly, due to the long established paranoia of the board, the companies top executives have never actually assembled at the building - and seeing even one of them in person on location, is extremely rare.

Security

Physical security is the most obvious form of protection at the compound, with a dominating wall surrounding it on all sides. 12-ft-high, and patrolled by probe droids and bipedal security drones, the gates dotting the wall are protected by organic corporate security, and feature a host of scanners for incoming traffic.

Beyond that, drones dot the sky, with regular patrols of droids, drones and organic security on a constant loop. The offices themselves operate under various different security clearance levels, with ray shielding and blast doors at various intervals. Each building has a central security room, as well as a cybersecurity room to protect from indirect attack.

Being close to the Imperial regime, larger scale attacks are reported to the Empire directly.
 
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Sebastian Beinkov was a human male cyborg who was active during the Force Eternal period of galactic history. Born on Corellia, Beinkov joined the New Republic Armed Forces as soon as he was able and served with them for several years before being discharged following his involvement in a starship crash.

He moved to work at a private security firm, which funded his cybernetic augmentation to get him back in the field. Initially, the changes were cosmetic. However, his dangerous line of work soon saw him requiring frequent visits to the cyberneticist - arms, legs, even his eyes, soon all replaced by mechanical augmentations. As Beinkov continued his career as a mercenary, he emerged as more machine than man, owing to a full-body cybernetic augment he was advised to undertake to keep himself employable.


CZ-114 Assisted Rocket Launcher

MK.1 Neural Processor

AJ^6 Cyborg Construct

Eye Soar Model IV

Full Cybernetic Body Replacement





RT-97C Heavy Blaster Rifle

RSKF-44 Heavy Blaster Pistol


 
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Temmin Starros was a human male from Lothal, who was the youngest brother of the former Senator for the world - Cal Starros. Having served as a member of the Lothalite armed forces, he founded a rebel cell following the invasion of his homeworld by the Mandalorians.

Over the course of the next few years he became ever more radical in his approach, pushing for the abolishment of galactic 'authoritarian' governments, and 'kept the rebellion alive' ever since. A criminal who is considered a terrorist by numerous pan-galactic Governments, Temmin distances himself from them term and considers himself to be a 'freedom fighter'.

Personality & Traits

An impassioned rebel, Temmin was a political anarchist and anti-authoritarian: the two views defining who he was as a person. With a background in the armed forces, he had a reputation as a cunning commander, with a penchant for harsh methods, viewing casualties as 'victims in war'.

He disliked the Mandalorians for invading his home, shared his late-brothers antipathy and dislike for the Sith Order and the Empire for their authoritarian views, and distrusted the Jedi for their hypocrisy. Despite his extremist stances, he did not consider himself to be a terrorist, claiming resistance was 'an obligation' not a criminal act.

Equipment & Assets

+ K-16 Bryar Pistol
+ D50 Mantis Patrol Craft

Skills & Abilities

A veteran of the Lothalite armed forces, he was a skilled fighter with a cunning tactical streak. Talented in hand-to-hand combat, he would use various forms of melee weapons, and was proficient in the use of blasters and explosives. Capable leadership skills set him apart as a mere fighter, his effective understanding of the 'theatre of battle' enabled him to lead a rebellion with relative ease. He could pilot a ship and a speeder, and was not force-sensitive.
 
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Kamino Missions

Beneath the surface: Since the rise of the Galactic Empire, the laboratories of Kamino have been forced to reduce in size or shut down altogether. One such facility, which resides in the shell of one of our surface cities, has been overrun with a bandit gang who have taken the facility as their own, trying to pawn off the technology within it. Kamino has use of such a place, and will pay handsomely for the group that can return it to our possession.

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Alyssa Starros was a Human female Lothalite philospher, politician and member of the Galactic Senate. A lifelong politician, ambassador and diplomat, Alyssa served as the representative for her homeworld of Lothal following the murder of her husband, Cal Starros. She was an outspoken supporter of peace and democracy in a troubled galaxy.

Biography

Alyssa Starros was born into an influential family on Lothal, her father serving in the Lothalite and his mother working as the CEO and founder of a banking house. A gifted child, Alyssa joined the Legislative Youth Program on Naboo as an exchange student at a young age, before completing military service on Lothal when she was old enough to. Following this, Alyssa attended University, doing well and graduating top of her class.

Joining the Galactic Senate as a diplomatic attache for her homeworld, Alyssa kept a low profile, working as a junior representative attached to the staff of the incumbent Senator. Over the next ten years, she learned the ropes of diplomatic life and was elected to replace the retiring incumbent shy of her twentieth birthday. She met her husband, who was serving as the Governor of Lothal soon after, and stepped down as Senator to run the family business following her mother's passing.

Following the murder of her husband at the hand of Mandalorian invaders, she returned to politics.

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Personality & Traits

Alyssa was a female human with fair skin and brown hair. A firm believer in democracy, and the freedom of individual worlds, she passionately believed that diplomacy and peace should be the first and primary focus of the galactic political class.

Opposing authoritarianism and the centralisation of powers toward 'strong' leaders, Alyssa believed that decentralisation was the best way to guarantee lasting peace. Considered a pacifist by her detractors and a champion of freedom by her supporters, she wished to see the galaxy avoid making the mistakes of the past.

Outspoken in this regard, she nonetheless continued on her path to peace and democracy and held a steadfast dedication to her ideals and beliefs. Politically skilful and savvy, she positioned himself as a servant to the people of Lothal, fighting the powers that be and protecting the ideals of the Lothalite people themselves.

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Skills & Abilities

A practical and keen diplomat, Alyssa made sure he had the skills she needed to do her job well and independently if needed. As such, she was a trained pilot. Talented at public speaking, she knew how to appeal to people across political divides and was an excellent negotiator. Alyssa was not force-sensitive.

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Equipment

Alyssa wore a blue tunic and a robe cut in the Senatorial style and travelled in a J-Type speeder driven by a member of embassy security staff, equipped with a DL-18 Blaster Pistol. For interstellar travel he made use of a Consular Class Diplomatic Cruiser, which had previously belonged to her husband, called the Azadi.

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Embric Streehn, was a male human who was active during the period of galactic history known as The Force Eternal era. Serving for most of his adult life as a member of the household of the Bakuran family, the Ti'Varnus, Embric was a mercenary and political operative in the retinue of the Houses leader, Alyse Ti'Varnus.

Born into a family of Nabooian Nobles, Embric had a blessed upbringing, with a world-class education, hunting, sport and more besides at his leisure. Entering, as many young members of the Naboo nobility did, into the services as soon as he was able, thereafter setting up as a sell-sword in the personal retinues of some of the great houses, where he fell into the service of the Ti’varnus.

Basic Information

Name Embric Streehn
Place of Origin Bakura
Age 33
Height 5' 7''
Gender Male
Faction Independent
Force Sensitive Yes

Personality & Traits

A mysterious and secretive man, Embric took great pains to appear unflappable, calm and 'in control' approaching situations with a cool head, and always seeking to come out on top. A consummate advisor, Embric kept his own opinions to himself, speaking rarely and appearing in public even more rarely. Possessed of a sizable political acumen, alongside an astute knowledge of the affairs of the galaxy, he was a force to be reckoned with in the upper echelons of the galaxies political spheres.

Whilst he was deceptive and manipulative, Embric was a loyalist to the family he served - having been rescued from slavery by his present leader's father. A survivor, he saw most aspects of life, and the relationships people formed within it, as a 'great game' of conflict and political gain, always viewing the galaxy as being in the grip of some form of struggle between rival factions. Able to speak basic, as well as understand Huttese and ancient Sith, his skills lay primarily in the political arena, however, thanks to his upbringing as a child, and being of a noble house himself, he was adept with some of the more traditional practices of the upper class.

A practitioner of Teras Kasi, the martial art form, he was capable in close quarters combat, as well as fighting with a blade or quarterstaff. Having undertaken hunting with a long rifle throughout his life, he was something of a marksman with a rifle and enjoyed hunting greatly.

Equipment & Assets

  • Something

 
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Jorhan Prath-Praji was always ‘different'. Born to a family of dock-workers on the shipyard world of Corellia, he had a reasonably unremarkable upbringing, starting out as all youngsters do by attending the local academy, and, like all small bald children apparently, being bullied for his size and physical appearance. Life was far from easy for the young man, and he lost himself in his studies, his natural intellect ensuring that the boy outstripped his colleagues with almost preternatural ease, being put up classes and soon, at the tender age of eleven, he was mastering subjects of a secondary school student.

Such performance was to continue throughout his education, and the young Jorhan became increasingly impatient with those around him, who he saw as holding him back.

Personality and Traits

A keenly intelligent and somewhat megalomaniacal man, Jorhan holds the firm belief that he is, quite simply, just right. A narcissist and sociopath, with a lack of a moral compass, empathy or care for the impact of his actions, Jorhan is not much fun at parties. Having suffered a difficult childhood, one of neglect, mistreatment and bullying, he began to exhibit the behaviors that his childhood psychologist still describes as ‘the most worrying I have seen in a while, and I’ve worked with rockstars’ from the confines of his cell on Nar Shaddaa. Beginning with the unexplained death of his childhood sweetheart, Gloria, and culminating in the tragic death of his parents while on a skiing holiday, Jorhan has continued to act in an unapologetically evil way ever since.

Scheming, manipulating and generally being nasty without empathy or conscious appears to be his single most defining characteristic, and, naturally, it has ensured he remains a popular business associate with the equally as psychotic business elite of the modern galaxy.

Presenting himself as a calm, level-headed and patient man, with a wicked sense of humor, is is no less prone to losing his temper, and flies off the handle into loud angry, and slightly petulant rants and rages. The massive ego, whilst not exactly undeserved, often leads him to describe everyone around him as ‘idiots’ when such tirades begin.

Whilst he struggles to form meaningful human relationships, or indeed sentient relationships with others, he has an almost genuine love for Loth Cats. When it comes to people, he tends to prefer ‘value led’ relationships, seeing those around him as a means to an end, not and end in and of themselves. Overall, Jorhan is a deeply unpleasant character, kept around only due to his incredibly intellect, and constantly scheming mind, which continues to make him of great use to those with which he stands to make a mutual profit.

A short and stocky man, Jorhan is affectionately (and unaffectionately) referred to as ‘The Hutt’ by his underlings and assistants alike. Often seen in a simple grey suit, he has a weak eye , thus requiring him to use a mobile for assisted seeing. He loathes physical activity, and as such is most often seen in his office, or a high backed chair.

Equipment

Skills and Abilities

No doubt his single greatest ‘ability’, Jorhan is a deeply intelligent individual, able to plan downs of steps ahead of his rivals, assessing the situation before him and manipulating it to his benefit and the benefit of those with whom he works. Truly an exceptional tactician, this skill has manifested itself in the more public skill of ‘business’, enabling him to act as an in-demand ‘business consultant’ for various shell companies within the Five-Syndicates. Indeed, it is his business acumen and strategic nouse that led to him being recruited into the Black Sun, his innate understanding of illegal activities serving him well for much of his life.

His intellectual and strategic capabilities manifest themselves when under pressure, and he bores easily when not pushed to perform. Indeed, his skills are most often seen when he has to outsmart those more physically capable (or ‘less refined’ as he calls them), outsmarting the muscle bound thugs of his rivals, with his mind. He is an absolute nightmare to play at Dejarik.

A skill that is certainly hard to quantify, but one Jorhan is proud to boast of none-the-less. Jorhan is able to convince people of his agenda, to the point that he is able to live the life of a ‘successful businessman’ whilst also keeping up his life of crime and general evil. His proficiency at deception is such that he is able to keep his crimes secret, and to encourage others to trust him despite his misdeeds.

Jorhan has a significant aptitude for engineering, biology and chemistry, often fusing them together for his maniacal schemes. Having studied for years at the University of Corellia, in those subjects, he is a capable biologist, with a keen understanding of alien biology, and the fusion of technology and organic matter. An inventor, he specialises in the application of science to solve problems, able to create cybernetics, chemicals and tinker with weapons and machinery with relative ease (provided he has the time and resources to do so of course).

Combined with his biological knowledge, he has a shocking capability with medical science, though he prefers to focus on the application of such practices in a more profitable manner than ‘healing’. Naturally, such skills are in hot demand in the criminal underworld, as he is able to repair stolen goods, slice computers and machines with ease, and generally make himself of great use to the aspiring criminal up and comer.

An understated skill yet, make no mistake, a useful one, Jorhan is able to speak several languages other than his native basic, such as Twi’lek and Huttese, which (thanks to his considerable girth) he speaks rather convincingly.
 
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Ruwee Réillata Veruna, (formally styled as ‘Her Excellency Ambassador Veruna’) was a Nabooian politician and diplomat serving during the Force Eternal era. Having previously served a single two-year term as Queen of Naboo in her early teens, Ruwee, now in her late sixties, spent much of her time in the diplomatic world, where she had served as an ambassador, spokesperson, and more, throughout her life.

Biography

Ruwee was born into a political family; her father serving as a member of the Naboo Royal Court, and her mother a serving ambassador for the planet's intergalactic diplomacy corp. A talented child, Ruwee attended tHE Royal Academy of Theed, and from there was identified by the powers that be to have the required attributes and skills to stand as a candidate for the forthcoming election as the next Monarch of Naboo. With sizable backing and support from her family and their political connections, she was successful, and at the young age of fourteen, she was to become the Queen of her people, and bear the responsibility that came with it.

Hers was an unremarkable tenure, seeing little more than the general continuation of the established norms on Naboo, exactly as her sponsors had hoped.

As such, it came as little surprise when she failed to be elected for a second two-year term, failing to secure the required votes, and even being dropped by some of her backers following her making a speech interpreted as a deviation from their agreed program of ‘business as usual’. Her tenure concluded, Ruwee continued with her studied, before joining the Refugee Relief Movement and the Legislative Youth Program. In these roles she found something of a home for herself, and as she grew into the position, she put her unsuccessful past behind her, focusing instead on the future. Leveraging her connections, she was to secure herself a posting as a diplomatic envoy in her early twenties, and work her way up from there.

By her late thirties she was to move to the position of Ambassador, serving within the office of the Naboo Diplomatic Corp to the Senate of the Republic itself, a position she holds to this day.

Marrying into another Naboo family in her late twenties, the House Réillata, Ruwees husband, an energy magnate of considerable means, she was to have two children, both daughters, who followed their parents paths. Corde, the eldest, went into the diplomatic service, with Sande, the youngest, heading into the world of business like her father. Now a well-established matriarch of the Naboo, Ruwee is no longer a public figure, her fame having famed many years ago, and instead occupies the position of a cast-iron member of the establishment, a consummate diplomat and political operator, willing to go to whatever lengths necessary to advance and preserve the interest of her homeworld.

Personality and Traits

Belonging to a longstanding dynasty of politicians on Naboo, the Veruna family boasts a sizable number of monarchs, senators and businesspersons, and as such, Ruwee was under pressure to live up to the expectations of her family from the word go. Raised to strive for the very best she can be, Ruwee is an ambitious individual, but fiercely loyal to her homeworld and the ideals it stands for.

An elegant woman, Ruwee takes pride in her appearance, and mannerisms, often relying on the charm offensive to win people over at the first instance. However, this somewhat clashes with other aspects of her personality, as, having been around for some time, she is fully aware the galaxy can be a nasty place, capable of horrendous things. Prone to swearing, and taking underhand actions when needed, Ruwee is a consummate political operator, willing to go to whatever lengths are needed to get the job done.

Ambitious, Ruwee knows her own talents, and is fully aware that in order to use them, she has to be in the correct position to do so. She firmly believes she is the best in her field, and combined with her stubbornness and analytical eye, she is able to work behind the scenes, with all manner of shadowy figures, to get the job done.

Equipment

Words


 

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His Serene Emminence, Autocrator Hypaxian XXVII, Dominar of the Shadwarian Empire and Supreme Warden-Protector of the Seitia sector (now more commonly known as 'Hypaxian') was a male Shadwa Ubb from his homeworld of Manpha in the Seitia sector. Having once been the 'Divine Ruler' of the planets 125 million inhabitants, and the occupants of its various moons and sister worlds, Hypaxian was overthrown by his brother, the creatively named, Autocrator Hypaxian XXVIII, a mere seventy years into his "long and illustrious reign", and now lives in exile, sitting atop a loose collection of "brave warriors, bold Hypaxians loyalists all", otherwise known as a loose group of pirates, smugglers and cut-throats within the criminal group, the Five Syndicates.

Born as the oldest son, and eleventh child of the Autocrator Hypaxian XXVI and his wife Despotess Althraxius XII, the young Shadwa Ubb was by far his mothers favoured child, to such a debauched extent that she had all those who stood before him in the line of succession, namely his ten sisters, sent to the coaxium mines, where they suffered tremendous 'accidents' at a young age. Ascending to the throne following his father's death by gastric detonation, His Serene Emminence, Autocrator Hypaxian XXVII, Dominar of the Shadwarian Empire and Supreme Warden-Protector of the Seitia sector, would lead a "long and illustrious reign, which saw the worlds of his dominion go from strength to strength" (according to his official biographer, who was almost, coincidentally, his mother). He lived a life of luxury, until one fated day, whilst on a royal trip to the fourth moon of his home-world, he was betrayed by the commander of his personal guard, at the instruction of his brother, and left to a motley crew of Senexian slavers.

Soon 'his eminence' realised that, outside of the backwater world of Shadwa Ubb, where 82% of his subjects could not even read, he was not actually well known at all.

He had to rely on his wits to survive, and soon, he escaped slavery, before swiftly making his way to one of his families more secret vaults on Muunilist, and making off with a ship, a handful of droids, and a pouch of jewels from the families private collection. Still insistent that, despite having been deposed over forty years ago, one day he would "take back that which was stolen from me", the former royal is now a member of the Five Syndicates, where he acts like a petty crime baron, seeking a return to his former glory. He primarily deals in exotic fighting beasts, stims, and finance.

Basic Information
  • Species: Shawda Ubb
  • Homeworld Manpha
  • Age: 175
  • Height: 26 inches
  • Gender: Male
  • Faction: Five Syndicates
  • Force senstive: No

Personality & Traits

Hypaxian was a model member of his species, adorned with the 'royal brow', and a wispy moustache, he spoke with a deep voice, well-measured and yet emanating the staggering arrogance one would expect from a former monarch; albeit one from a world, few have heard of. Lacking many of the physically intimidating characteristics of other species, he was a diminutive person, making use of a hover-chair to get around, yet it was his keen wits and sharp tongue that got him through life. Firmly believing that he was a superior being to most, due to his 'royal blood' and upbringing, he was condescending to those around him.

A ruthless operator, however, he was a smooth political operator, as well as being more than willing to employ devastating and deadly tactics when the occasion called for it. As a Shadwa Ubb, he was always more at home in moist environments and was able to spit poison. He was almost always eating. Known for his flamboyant behaviour, and his decadent manners with regard to finances and sport, he was often extravagantly dressed, adorned with robes and jewels galore. In addition to this, his habits saw him enjoying blood sports, and violence, in so long as it was not directed at him of course. This translated into his 'work', where he was prone to breeding violent beasts for fighting in the pits of the Hutt worlds.

Equipment

Hypaxian carried about his person a small vibroblade, a comlink and a heatbeam pistol, and a stingbeam he is normally sat on his hover-chair, and, when entering negotiations, accompanied by two V3-G4 Series Drods.

Having stolen it, or in his eyes, 'repatriated' it from his homeworld, Hypaxian travels the galaxy in style, making use of a S-161 Stinger Yacht supported by a TB-Series Chauffeur Droid, and two Viper Class Probe Droids.

To keep himself in the lifestyle to which he has always been accustomed, Hypaxian now works as a 'fixer' and banker to the galactic underworld. Whilst never technically doing anything illegal in his capacity as a financial broker, he knows all the loopholes going. Alongside this, he is a fanatic breeder of pit-beasts, and concoctor of stims, and thus can often be found at the pits.

Skills & Abilities

Negotiator and Tactician:
No doubt his greatest ability, Hypaxian was well-versed in the 'Art of the Deal', with some saying he could sell sand to the Jawas, and Wood to a Wookiee. Always able to see ahead of the competition, he was a deeply tactical thinker, owing in part to his long time in the political world, but also to his time in the Navy of his homeworld. As such, he is able to command droids (which formed the backbone of his homeworlds 'army') and ships with casual ease.

Commerce:

Thanks to his adept understanding of the value of things, partnered with his skill in negotiation, Hypaxian is a commercial agent of considerable ability. With a brain for numbers and sales, he makes prudent investments and business decisions.

Master Manipulator:
A skill that is certainly hard to quantify, but one Hypaxian is proud to boast of nonetheless. Hypaxian is able to convince people of his agenda, to the point that he is able to live the life of a ‘successful businessman’ whilst also skimming off a sizable chunk of finances for his own ends.

Master Biologist:
Hypaxian has a significant aptitude for biology and chemistry, most specifically focused on the breeding of dangerous pit animals. Having spent a huge amount of his life breeding animals for the combat arenas of his homeworld, he had an almost encyclopedic knowledge of the menageries of the galaxy, and how best to chemically enhance them for the best effect in combat. Oddly, this as also meant he had a strong knowledge of medical science and stimulants in general, which has come in rather useful during his, especially when engaged in crime.

Multilingualism:
An understated skill yet, make no mistake, a useful one, Hypaxian is able to speak several languages other than his native basic, such as Twi’lek and Huttese, which (thanks to his considerable girth) he speaks rather convincingly.
 
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Carasynthia B'tar was a female human mercenary, who was active during the period of galactic history known as The Force Eternal. Born on the space station of Kafrene, Cara entered into the Sector Rangers once she was old enough, having been enraptured by a career chasing down criminals since she was a teenager. A rudimentary career, however, came to an end when she turned twenty-five, and the call of the almighty credit sent her freelance, where she has been ever since.

Basic Information
  • Age: 31
  • Species: Human
  • Height: 5' 8"
  • Weight: 198 Ibs
  • Eye Colour: Blue
  • Hair Colour: Black
  • Homeworld: Space-born
  • Gender: Female
  • Faction: N/A
  • Rank: N/A
  • Force-Sensitivity: None
Personality & Skills

An individual confident in her own abilities, Cara placed their survival and well-being before anything else. Fostering an image as a consummate professional, Cara was a practical person, prone to using underhand tactics to get the job done and to ensure that she came out on top, and the contract was completed on time.

A skilled combatant, Cara made her living off the precision of her aim, her handiness with a blade, and her skill with explosives. A soldier and a mercenary through and through, she was able to track targets, fly her own ship, and engage in slicing provided she had the correct equipment.

Operating across the galaxy, she could speak basic, and Ryl.

Equipment

 
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Burk was a male Gamorrean mercenary, who was active during the period of galactic history known as The Force Eternal. Born in the grounds of Nor'baal the Hutts palace, he fell into the service of the Lorda at a young age, working as a palace servant, until he was eighteen. From there he was to be placed into the Hutts enforcers group, undertaking numerous unsavoury missions on behalf of his paymaster. He now serves as one of the Hutts personal guard.

Basic Information
  • Age: 32
  • Species: Gamorrran
  • Height: 1.8 meters
  • Weight: 103 kg
  • Eye Colour: Green
  • Hair Colour: N/A
  • Homeworld: Coruscant
  • Gender: Male
  • Faction: 5S
  • Rank: Enforcer
  • Force-Sensitivity: None
Personality & Skills

An individual confident in his own abilities, Burk placed their physical prowess first, alongside loyalty to their Lorda. He was not the most intelligent of creatures, having never been taught how to read or write. Having been raised on the Hutt worlds from a young age, he knew the galaxy was a dark, corrupt place, and was most adapt and delving into the dark places when the mission called for it.

A skilled combatant, Burk made his living off the precision of his aim, his handiness with a blade, and his skill with explosives. A soldier and a mercenary through and through, he was exceptionally hardy.

Operating across the galaxy, he could speak Huttese and Gamorr only. He did not understand any other languages.

Equipment

 
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Karjj was a male Azumel gambler, who was active during the period of galactic history known as the Force Eternal period. Born on the distant Hutt world of Nar Shaddaa, Karjj lived on the streets for his formative years, making a living as a conman, a grifter and a gambler. Now in his early twenties, Karjj makes a living grifting at the tables, as well as in the hot seat of his swoop racer.

Basic Information
  • Age: 23
  • Species: Azumel
  • Height: 5' 1"
  • Weight: 77 Ibs
  • Eye Colour: Green
  • Hair Colour: N/A
  • Homeworld: Nar Shaddaa
  • Gender: Male
  • Faction: N/A
  • Rank: N/A
  • Force-Sensitivity: None
Personality & Skills

Words

Equipment

 
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CS SERIES SECURITY DROID

Affiliation:
Open Market.

Manufacturer:
Czerka.

Class:
Battle droid

Locomotion:
Legged, bipedal.
Power Supply:
Rechargeable power cell, 72-hour duration.

Sensors:

Size:
Height - 2.0 meters.

Composition:
Armored durasteel.

Tools and Equipment:

DESCRIPTION
Designed and manufactured by the Czerka Corporation, the CS is an advanced battle droid, manufactured for corporate security forces. They are comparable with the B2 Series droid, although somewhat more manoeuvrable.

Unlike the B2, the this droid does not have integrated weapons but is able to wield most weapons, specifically blaster rifles and repeaters with ease. Owing to its considerable strength, the this droid is able very capable in melee combat, able to wield stun batons.

This droid communicates using binary, to assist with the secrecy of missions, and must be mind-wiped after each and every operation, to ensure fully compliant mission protocols.

LEGALITY
Restricted. Being combat models, these droids require special permits and licensing for ownership in most regions.

INTENT
To bring the standard security droids into site lore, but, made by Czerka instead because, Czerka.

 
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Cornelius Vaspar Waxdrilliangorbameth II, otherwise known as Cornelius, was a human male, who 'worked' as a 'professional scoundrel' during the Force Eternal period of galactic history. Having grown up in Coronet City, as the son of a pair of engineers, he went into politics by accident, after becoming a holonet celebrity after appearing in a reality TV show. He decided to run for president of Corellia one afternoon after his personal Tranaxian Yoga Melding Instructor, Foon, encouraged him to do so.

He lost, but not before running of with the entire campaign fund, and his personal Tranaxian Yoga Melding Instructor, Foon.

Appearing, at the young age of eighteen, on the hit TV series, 'Working with the Waxdrilliangorbameths', he was to rise to moderate Z-List Celeb status, before the show was cancelled after the season 12 finale in which he married a famous heiress, and he was forced to feed the fame bug some other way. Fortunately, Daddy-in-law was very rich, and Cornelius was very stupid, meaning he had little difficulty bragging his way into parties, and basically becoming famous, for being famous. However, what he thought of as galactic fame, was far from it - instead, a lot of people sort of recognising him, but almost always for something obscure, the most common thing is, as 'that guy from the 'Visit Tatooine' posters a few years back, you know, the one with the sunglasses?'.

Fashioning himself as a sportsman, rogue, lover and impresario, he attempted several times to make a serious go of fame, writing a book (about himself), which failed to sell, as well as attempting to launch a restaurant chain (which was wildly successful) and trying to appearing several movies (all of which flopped).

As life has gone on, he has continued to live off of his long-dead father-in-law's trust fund, alongside numerous pockets of credits he purloined by basically stealing them, topping it up with a mix of dangerous exploits, autograph monies, and then draining it away again with half-botched schemes to launch movies, casinos or (on at least one occasion) a Bantha themed headwear range. A horrendous egotist, with truly tremendous levels of self-belief, Cornelius has unleashed himself on an unready galaxy.

NAME: Cornelius Vaspar Waxdrilliangorbameth II · AGE: 27 · LEVEL: 4 · FORCE SENSITIVE: No · HEIGHT: 1.87 meters · WEIGHT: 48 kgs · EYE COLOR: Blue · HAIR COLOR: Blonde

Personality & Traits

Cornelius is a charming and charismatic man, said to be intelligent, clever, devious, and highly irresponsible with his own personal safety and the safety of others to boot. He has all the skills needed to do nothing of legitimate use, and half the skills needed to be a genius. With a shockingly good understanding of mixology and gambling, he can make a killing at the tables, and sweet talk pretty much anyone over their favourite drink. He is disgustingly talented conman, slicer, lover and duellist, describing himself as a 'master of the blade and blaster'.

An outrageous man, he thinks he is the centre of attention, all of the time, and will often walk up to people and sign autographs, even if they do not want one. He has a sizable trust fund left to him by his father-in-law and spends it on fast cars, fast women and a fair amount of booze.

Considered to be a sportsman, he is a dab hand with a pistol, and pretty decent with a hunting rifle to boot. A musician, he is an excellent soosifooter, and can mix any drink imaginable, and a fair few which aren't. He can pilot his own ship, just very dangerously. He makes his living by racing speeders, stealing anything not bolted down, and performing as a wandering soosifootist.

Seeing himself as a 'lover, not a fighter', he has no political affiliation (mostly because he doesn't understand what politics means) and prefers to be seen at parties, with a drink in one hand, and a stim in the other, and thus as far away from a skirmish as is possible. He is a delight to be around if one can keep up, and cope with the hangover afterwards.

Assets

Cornelius does not carry weapons openly, on account, they 'seriously cramp my style, you dig?'. He tends to stash them away in canes, or other discrete ways such as hold out blasters. What he does carry, is a collection of unpaid credit cards, a range of hair products, fifteen types of sunglasses, and the very latest in Vantroovian dancing robes. All of his clothes are expensive, designer brand, and utterly useless in any capacity other than attracting attention to one's self. He has a protocol unit, called Jeeves, who serious hates his job.

Threads

 
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Halan Terrick

Biographical information
Homeworld: N/A
Born: Coruscant
Age: 32

Physical description
Species: Human
Gender: Male
Height: 1.78 meters
Hair color: Brown
Eye color: Blue

Other
Citizenship: ISC
Force Sensitive: No
”Halan is a tough guy, living on his own since his wife passed, at the hands of a raider. Pragmatic, and certain of his ways, he lives a simple life and is thankful for it.”
~ Tatooine Barkeep

Halan Terrick was a human male moisture farmer from the outer rim world of Tatooine. Born during the Force Eternal period, Halan was a simple man, hard working and tough, like many of his kin. Married at a young age, he lost his wife three years after their wedding to Tusken Raiders, and has lived alone ever since, focusing on his craft, and surviving the harsh and ever changing conditions of Tatooine.

Biography

Halan Terrick was a human male born to two spaceport workers in the mining settlement of Anchorhead on Tatooine. As a young man, Halan knew what he wanted from his life, and that was to forge his own legacy, outside of the slum-like accommodations of Anchorhead, and instead to establish his own homestead and living off of his wits. As such, Halan left his home, becoming a labourer on a nearby homestead during his late teens, and, when he turned twenty-one, met and married a fellow labourer, before establishing a small operation of his own in the Jutland wastes.

Building the homestead up by hand, Halan and his wife took pride in their work, and soon found themselves with a home to call their own.

However, tragedy was to soon strike. When, just three years after their nuptials, Tusken Raiders struck the new homestead, and his wife was killed. For several years after that, Halan lived in relative isolation, mourning his loss and losing himself in his labours. More recently, he has begun to get more involved in the nearby towns, joining patrols with his fellow farms against the Tusken menace and the nearby raiders. Halan now lives the life he has been building since his teens, and would do anything needed to protect it.

Personality & Traits

Halan was a human male with light skin weathered by the twin suns, and blue eyes. Standing at just over 1.7 meters, he had dark brown hair and a formidable build. Those who knew him described him as a solitary, pragmatic and hard working man, who enjoyed his work, and was dedicated to it, and to his homeworld. ’Twin suns through and through’, he believed in the traditions of hard work and discipline, and could come across as harsh, gruff and strict to those who did not know the kind soul beneath. A survivor, and a man who believed in the importance of self-sufficiency, he was every bit the farmer people expected.

Harbouring a deep mistrust for outsiders, Halan had never left Tatooine, and saw little to no reason to do so. Uninterested in galactic politics, his first concern was his farm, his neighbors and the continuation of the traditional way of life Tatooinians had always enjoyed. Owing to his upbringing, and his lived experience of their ways, he had a hatred for Tusken Raiders, a tribe of which had killed his late wife in a raid some three years after their nuptials.

A proud man, he refused the ‘protection’ of local gangsters and was not afraid to defend what was his. He spoke Galactic Basic and could understand droid speak.

Equipment
Skills & abilities

A hardy man, Halans skills mostly revolved around practical ones he needed to do his job, and to do it well. Physically strong, he was able to hold his own in combat, and was a dab hand with a cycler rifle, especially when fired in the defence of his land, or that of his neighbours. Owing to his life in a remote place, where he was the only person really around, he was able to effect repairs on droids, speeders and his vaporators, as well as conduct all the expected activities of a farmer.

Halan was a good pilot behind the wheels of a speeder, and had excellent knowledge of the land around his farm, able to navigate it without the assistance of a map. He was a survivor, knowing basic medical services, normally to treat farm injuries and heat stroke.
 
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Halan Terrick

Biographical information
Homeworld: Tatooine
Born: Anchorhead
Age: 32

Physical description
Species: Human
Gender: Male
Height: 1.78 meters
Hair color: Brown
Eye color: Blue

Other
Citizenship: ISC
Force Sensitive: No
”Halan is a tough guy, living on his own since his wife passed, at the hands of a raider. Pragmatic, and certain of his ways, he lives a simple life and is thankful for it.”
~ Tatooine Barkeep

Halan Terrick was a human male moisture farmer from the outer rim world of Tatooine. Born during the Force Eternal period, Halan was a simple man, hard-working and tough, like many of his kin. Married at a young age, he lost his wife three years after their wedding to Tusken Raiders and has lived alone ever since, focusing on his craft, and surviving the harsh and ever-changing conditions of Tatooine.

Biography

Halan Terrick was a human male born to two spaceport workers in the mining settlement of Anchorhead on Tatooine. As a young man, Halan knew what he wanted from his life, and that was to forge his own legacy, outside of the slum-like accommodations of Anchorhead, and instead to establish his own homestead and live off of his wits. As such, Halan left his home, becoming a labourer on a nearby homestead during his late teens, and, when he turned twenty-one, met and married a fellow labourer, before establishing a small farm of his own in the Jutland wastes.

Building the homestead up by hand, Halan and his wife took pride in their work, and soon found themselves with a home to call their own.

However, tragedy was to soon strike. When, just three years after their nuptials, Tusken Raiders struck the new homestead, and his wife was killed. For several years after that, Halan lived in relative isolation, mourning his loss and losing himself in his labours. More recently, he has begun to get more involved in the nearby towns, joining patrols with his fellow farms against the Tusken menace and the nearby raiders. Halan now lives the life he has been building since his teens and would do anything needed to protect it.

Personality & Traits

Halan was a human male with light skin weathered by the twin suns, and blue eyes. Standing at just over 1.7 meters, he had dark brown hair and a formidable build. Those who knew him described him as a solitary, pragmatic and hard-working man, who enjoyed his work and was dedicated to it, and to his homeworld. ’Twin suns through and through’, he believed in the traditions of hard work and discipline, and could come across as harsh, gruff and strict to those who did not know the kind soul beneath. A survivor, and a man who believed in the importance of self-sufficiency, he was every bit the farmer people expected.

Harbouring a deep mistrust for outsiders, Halan had never left Tatooine and saw little to no reason to do so. Uninterested in galactic politics, his first concern was his farm, his neighbours and the continuation of the traditional way of life Tatooinians had always enjoyed. Owing to his upbringing, and his lived experience of their ways, he had a hatred for Tusken Raiders, a tribe of which had killed his late wife in a raid some three years after their nuptials.

A proud man, he refused the ‘protection’ of local gangsters and was not afraid to defend what was his. Having worked on the frontiers for much of his life, Halan was a dab hand with various weapons, both ranged and close quarters, and frequently made use of them owing to his membership of a local militia. He spoke Galactic Basic and could understand droid speak.

Equipment
Skills & abilities

A hardy man, Halans skills mostly revolved around practical ones he needed to do his job and to do it well. Physically strong, he was able to hold his own in combat, and was a dab hand with a cycler rifle, especially when fired in the defence of his land, or that of his neighbours. Owing to his life in a remote place, where he was the only person really around, he was able to effect repairs on droids, speeders and his evaporators, as well as to conduct all the expected activities of a farmer.

Halan was a good pilot behind the wheels of a speeder, and had excellent knowledge of the land around his farm, able to navigate it without the assistance of a map. He was a survivor, knowing basic medical services, normally to treat farm injuries and heat stroke.
 
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Baron Halan Terrick (born Vasp Ispar) was a wealthy arms dealer, who operated as a contract and information broker in the criminal underworld. Born into a family of core-world nobles, Halan had a tragic upbringing, being catapulted from the world of nannies, ski-ing holidays and other such refined pursuits, following his parent's tragic death in a yachting accident. Alone at such a young age, he was sent to an orphanage, and from there graduated into the Correllian Defence Force (CDF), after completing a degree in galactic political history, passing with flying colours. After spending nearly a decade in the CDFs intelligence division, the young Baron realised that there was simply far more money to be made, and power to be secured, as a 'freelancer' rather than working for a codebreaking cell within a planets intelligence services.

As such, at the age of around thirty, the young man headed off on his own, deleting records of his time with the CDF, and heading to some of the more unscrupulous fringes of the galaxy, where he set up as an information broker, arms dealer, and fixer for the various criminals of the galaxy. Operating as an 'Independent Intelligence & Security Agency', Halan had a very simple objective, to accumulate power and wealth, for himself, and his newfound organisation.

Personality & Traits

Halan Terrick could be summed up in one word: determination.

With an implacable iron will, and ambition that matched all but the galaxies most outlandish personalities, Halan channelled his aspirational sense of purpose into his work from a young age. Committing himself to be the best in his field, regardless of what that field was, he placed his work far ahead of his personal life, his family, friends and desires.

Halan often displayed a charming and polite side, which deftly concealed his ruthless and conniving mind. Regardless, he had a dominating personality, with a cold gaze and tone that enabled him to project confidence and a silent sense of control no matter where he was, or with whom. Having been raised in the upper-classes, he hid his weaknesses and emotions, rarely allowing either to show in public and consistently demanded excellence and perfection from those with whom he worked.

Whilst he made sure to appear calm, effective and pragmatic at all times, he was a sadistic and sociopathic individual through and through. Taking pleasure from seeing others fail, especially because of something he had done, as well as enjoying the hunt of the game for sport, Halan was a nasty individual.

Possessed of an effortless degree of self-confidence, he frequently dismissed 'lesser minds', and would often pause to gloat about his forthcoming victories when he stood within arms-reach of his final goal. Not one to take risks, which was useful in his specific line of work, Halan was nonetheless staggeringly arrogant and self-assured, and, whilst he almost always had a backup plan in case things went wrong, this was often his undoing.

Preferring to use the scalpel rather than the hammer, Halan was always seeking ways to resolve problems for his clients, or himself, in a way that attracted little to no attention, but still got the job done. Driven by the need for efficiency and strategic outcomes, he was a deeply determined opponent, often several steps ahead of the authorities, or others who would seek to undo his plans. Completely ruthless in his work, he had little regard for the lives of those affected by it, considering them to be lesser beings anyway; indeed, he was more than happy to terminate former acquaintances if they considered for the briefest moment, leaving his merry gang.

A man of simple personal tastes, he took little pleasure from the luxuries he could afford, and often only purchased them to maintain his public persona as a businessman.

By far his most noticeable personal trait was his immense intellectual capability. A philosopher, and a lover of classical music, his mind also found itself enticed by matters technological and biological, and he had a deep understanding of both. Able to communicate in basic, as well as to understand multiple droid languages, Huttese and Shyriiwook, he was an accomplished slicer and concocter of poisons.

An administrator of some considerable talent, he was driven by a desire for effective operation and efficiency. He was able to see the various possible outcomes of a given situation and to look at relationships from an emotionless, goal-driven standpoint. Because of this, he was not a person to trust others or form friendships and bonds. He saw personal relationships as something to be seen as a mutual alliance from which he could gain something.

He has a loth cat, called Breeso, who he loves deeply.

Equipment

 
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Vasp Ilmar was a human male assassin who operated during the Force Eternal period of galactic history. Born on the world of Corellia, in the slums of Coronet, he was to follow in his father's footsteps at a young age and become a member of the White Worms street gang, working his way up through the ranks to become one of their enforcers. Before long, he was headhunted out by the Hutt Cartel, where he was moved into the GenoHaradan for several years.

Now in his thirties, Vasp operates as a freelancer, moving from world to world, taking up high-end contracts where he can find them.

Personality & Traits

A consummate professional, Vasp has a laser-like focus on the contract, once it is assigned, and places an enormous amount of importance on ensuring that the job gets done. Emotionally detached from his work, he speaks in a calm manner at all times and ensures that he does not become tethered to a cause, a client, or anything else.

Having spent many years in the industry of contract killing, Vasp is completely devoid of emotion when it comes to undertaking his work, and instead focusing on the most effective way of completing his contracts. A talented operator, he is a capable slicer, thief and assassin, able to wield a wide range of weapons to high degrees of skill. Living life on the move, he keeps few personal possessions and is almost always skipping from world to world.

Equipment

As a contract killer, Vasp makes use of specialised gear for certain jobs. If this is to be used, the gear shall be noted in the opening post of any thread.

 
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