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Solomon Hawk was a male entrepreneur and philanthropist who was active during the Force Eternal period of galactic history. Born into poverty on the world of Corellia, Solomon took numerous jobs to make ends meet, including a position as a speeder sales being, before embarking on a career as a wildcatter in the outer rim. Striking a coaxium deposit in his mid-twenties, he went on to embark on a successful career as an investor, which continues to this day.

Biography

Life was not easy for Solomon in his youth, born to a pair of scrappers guild workers, he was bound for the same profession from a young age, and determined to buck the trend. As such, as soon as he was old enough to scrape together a life for himself, Solomon left home and took up various jobs to make ends meet. Sweeping floors, serving drinks, busking - he did the lot, all to ensure he could avoid getting stuck in the same profession as his parents. Yet, through it all, Solomon dreamed of a better life for himself, off-world, in the stars above.

He, therefore, jumped at the chance to take a new job, working for a chain of speeder shops, as one of their salesbeings.

Taking the role simply because of the generous travel it came with, Solomon was off-world by the time he turned nineteen and headed for the outer-rim to serve as a lead sales representative for a new branch of the business. His natural sales talents saw him excel in the position, and he was soon rubbing shoulders with the business elite of his newfound home, Naboo, where he was to come into the confidence of a fuel company executive, who would speak for hours on end about the profits to be had from scoring new drilling sites.

Enraptured by the prospect of wealth, Solomon followed the man, and quit his job, becoming his assistant. For the next few months, the two of them prospected for new fuel scores, until one day they came across a coaxium deposit on a distant asteroid. Quickly Solomon was dispatched to register to the find with the hyperspace exploration body, and he did so, under his name only, cutting his mentor out of the deal. Paying his now furious mentor off, Solomon found himself very much, in the money, and quickly secured leasing agreements for the mine from the miners guild.

With his newfound wealth, he remodelled himself as an 'investor' and businessperson, keeping his eagle eyes open for new opportunities in a rapidly changing galaxy. And, as he had done already, he was not afraid to step over others, even those close to him, to get exactly what he wanted.

Basic Information

  • Age: 27
  • Force Sensitive: No
  • Faction: N/A

Equipment

Aside from various bank accounts, exotic-looking suits and personal wear, Solomon makes use of a Guild d'Lanseaux Star Yacht alongside a luxury speeder by the same designer.

Personality & Skills

A businessman through and through, Solomon is obsessed with the cut and thrust of business, always seeking to advance his fortune and well-being. With considerable financial acumen and an eye for detail, Solomon has a ruthless approach to dealing with rivals and will go to any lengths he deems necessary to ensure that he comes out on top. Despite this, he has a great sense of humour, and good personal skills, this charismatic flair having served him well over the course of his life. A womaniser, he is well-known for his various flings over the course of his life. His ways cause considerable headaches for his lawyer, however, as he currently is paying child support for multiple children, whom he has never actually met.

A risk-taker, Solomon is a practical man, and will always ensure to do his own background checks on business associates and proposed deals before undertaking to enter them.

Sarcastic to a fault, he is prone to making poor-taste jokes, and getting himself into trouble. He has an immaculate sense of dress and style and is almost always seen in the latest fashion, sporting a stim in one hand, and a cane in the other. A man born ad raised in the outer rim, he knows several languages, basic, huttese and bocce, although he could only speak the former.

Solomon abhorred violence (especially when it was possible it would be done to him), and rarely carried firearms in the now civilised circles he found himself in and did his utmost to avoid physical confrontation whenever possible.
 
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"Genius, Millionaire, Playboy, Philanthropist."
~ Solomon Hawk​

Solomon Hawk was a Human entrepreneur who was active during the period of galactic history known as the 'Force Eternal' era. Having left his homeworld of Corellia at the age of eighteen, Hawk propelled himself into the world of business, taking jobs where he could find them, and participating in adventures across the Corellian Trade Spine. Over the course of his life, he expanded his interests into hyperspace exploration....






 

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VorChem[/b] is a pan-galactic fuel and chemicals company.

 

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Oron Sonax was a human male cyborg who worked as an intelligence operative for the Sector Rangers during the Force Eternal period. Born to a family of dockworkers on the world of Corellia, Oron knew from a young age that his talents lay in something different. Developing a passion for computers and technology in his early teens, the young man was to self-teach himself binary, and by the time he was leaving school, already had made something of a name for himself on the net for amending his end of year grades to be solid A's.

From there, Oron followed in his parent's footsteps, and signed up as a technician at the Corellian Engineering Corporation, mostly working on their maintenance teams, where his technical skills allowed him to earn a living. In his spare time, his real passion for slicing was the focus of his time, and Oron soon had a profitable gig duping immigration passes and cracking stolen datapads. By the time his twenty-first birthday came around, Oron was able to stand on his own two feet financially and was making quite the income as a slicer and information broker.

Putting himself through cybernetics surgery, to implant a borg construct, he was soon working as a freelance project and holonet logistics consultant, a job so boring he could move from world to world, as he made a name for himself, using his online persona, as a slicer without anyone bothering to ask what he was actually doing.

Personality & Traits

A reserved person, more at home with droids than he is with other organics, Oron is a keenly intelligent and deeply analytical person. Viewing much of the world through the eyes of a programmer, he views personal relationships as things to be pursued for gain rather than for the sake of it, and as such makes friends slowly. Thanks to the invasive nature of his cybernetics, he has a pragmatic and logic-driven way of thinking and looks at the world as a problem needing to be solved.

Skills and Abilities

By far his most advanced skill, slicing. Oron is a natural with technology, especially in breaking into secure areas, making use of droids, remote communications and code. A security expert, Oron does almost all of his illicit work remotely, plugged into a long-range communications array, breaking into systems through the holonet, or, commanding probe droids and astromechs to get in on the action when the online methods fall flat. He isn't force sensitive.

Equipment & Gear


 
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CC-5 Freighter

AFFILIATION
Open Market

MANUFACTURER
CEC

CLASS
Frieghter

ROLE
Construction Support Vessel

COMPOSITION
Durasteel and Transparisteel

DIMENSIONS
Length - 120 meters.

CREW
4.-10.

PASSENGER CAPACITY
N/A

CARGO CAPACITY
300 tonnes.

HANGAR CAPACITY
2 shuttles can be maglocked to the deck

CONSUMABLES
8 standard months.

SPEED/MANEUVERABILITY
This ship has a top speed of 15 MGLT and has sluggish maneuvering characteristics.

ARMAMENT
N/A.

EQUIPMENT

DESCRIPTION
Describe your ship in detail. A ship is a ship, but what stands out about this one? What is it like, what should be known about it? Is it reputable and reliable work horse or is it a cheap piece of junk? Is it a successful product or commercial failure? What do people use it for? Why was it designed and built? Is it old and not manufactured anymore? Is it new on the market? Describe how the interior is set up, where the crew sits, how the accommodations are, etc. Tell us as much as you can.

LEGALITY
Describe the legality of ownership for this thing. Is it restricted to people with certain licenses? Is it illegal to own? A light freighter would be legal basically everywhere unless it's illegally modified or armed, but a gunboat loaded for Zillo beasts is probably going to be illegal or heavily restricted in many systems unless you're specially licensed or a member of groups allowed to be so armed.

INTENT
This is one of the most important sections. Why are you making this ship? What stands out about it and what role does it fill on the site? Who do you intend to use this ship? This should be a well-developed idea beyond "could be useful and there isn't one so I'm making it". If this is generitech, you can omit this section, but please be sure to ling to whatever design it is based on.

RESTRICTIONS
If any, explain what the relevant restrictions are. This could be anything from being restricted to faction use (like capital ships), NPC/PvE use only for certain overpowered weapons, limited to use during approved plots, only available via event rewards, or whatever else seems appropriate. If none, omit this section.


 

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Captain Horst Ravensburg was a male human, hailing from the outer rim world of Gyndine. A member of the armed forces of the Independent Systems Consortium, Horst served in the planetary defence forces of his homeworld since he was old enough to enter the cadet college. A naval officer, born into a family with a long and exemplary service history dating back to the time of the Empire, Horst was a consummate officer, well-mannered, strategic, and pretty handy with a blaster and blade.

Personality & Traits

Horst Ravensburg was a military man through and through, utterly dedicated to the fleet he served, and the men alongside whom he fought. Spending his entire adult life in naval service, he had entered the academy at the age of fifteen, and upon graduation served as a junior officer on the ship he would go on to command with his first captaincy. Regarding the fleet and his shipmates as the closest thing he had to a family of his own, he spent most of his life in the skies. Dedicating himself to martial pursuits, he was a disciplined, ordered and effective man, with respect to authority and the military as an honourable undertaking.

A competitive man, but one of great skill, he was deft at the controls of a ship, and deeply knowledgable of their operations. When he wasn't commanding a vessel, Horst was known to lead away teams himself, in the old school traditions of an officer, and so ensured to keep his senses sharp. Highly skilled with a blade and blaster, Horst was a professional soldier and was always to be found close to the action.

Equipment

Horst makes use of the standard-issue gear of his rank, namely his ISC Officers Uniform, a Vibroblade, DC-17 Blaster, code cylinder, headset and a datapad.

He is assigned commands on a mission by mission basis.

 

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Althea Tallah was a female noble from Naboo, who worked as a member of the Naboo Diplomatic Corp, serving as a member of the Royal Advisory Council. Born to a well established Noble family, the Tallahs, she was to assume her first public role directly out of the Legislative Youth Program, assuming a position as a junior consul for the Plasma Energy Trade Commission.

Establishing a name for herself as a smooth operator, with a deft touch for diplomacy, and a keen eye for finding friends and allies in the most unlikely of places, Althea was approached to run for the Theed Council, winning a seat by the time she was twenty-two years old. After serving a term on the Council, she was invited to join the Naboo Royal Advisory Council and has been there ever since.

Personality & Traits

Belonging to a longstanding dynasty of politicians on Naboo, the Tallah family boasts a sizable number of monarchs, senators and businesspersons in its long history, and as such, Althea was under pressure to live up to the expectations of her family from the word go. Raised to strive for the very best she can be, Althea is an ambitious individual, but fiercely loyal to her homeworld and the ideals it stands for.

An elegant woman, Althea takes pride in her appearance, and mannerisms, often relying on the charm offensive to win people over at the first instance - adopting the classic style of the Nobility of Naboo wherever she goes. However, this somewhat clashes with other aspects of her personality, as, having been around for some time, she is fully aware the galaxy can be a nasty place, capable of horrendous things. Prone to swearing, and taking underhand actions when needed, Althea is a consummate political operator, willing to go to whatever lengths are needed to get the job done.

Ambitious, Althea knows her own talents and is fully aware that in order to use them, she has to be in the correct position to do so. She firmly believes she is the best in her field, and combined with her stubbornness and analytical eye, she is able to work behind the scenes, with all manner of shadowy figures, to get the job done.

Skills & Abilities

+ Diplomacy
+ Ettiquette
+ Statecraft
 
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Ort'kuar was a Tusken hailing from the distant world of Tatooine. Born as the eldest son of a litter of six, Ort'kuar lost several of his siblings to the desert, raiding and hunger. A harsh upbringing that, whilst common-place within the Tusken Clans, had a profound effect on the young Tusken, who blamed the foreign off-world 'invaders' for the deaths of his siblings, his flawed logic assuming that the hunger suffered by his people had been caused by the increase in hunting and sport-poaching of the off-worders.

Learning the ways of the Tusken Warrior caste when he hit his teens, under the tutelage of his father, Ort'kuar was soon joining in raids and hunting parties of his own. Completing his blooding ceremony, and bonding with his own Bantha, he began to run his own lone missions into the Jutland Wastes, tracking down poachers and moisture farmers who dared to infringe on the sacred lands of the Tusken people. Over the course of nearly a year, he raided multiple farmsteads, partnering with other warriors to eventually form his own Hunting Party - becoming a core part of the Tribe and being directed by the chieftain to engage in the forthcoming interclan war.

He went into it like a Krayt on heat, further honing the art of combat, both ranged and more commonly - hand to hand, quickly, he was soon leading his own raids, local Moisture farms, even Eisley itself, neither safe from his parties. Taking a wife, he was soon a father, rearing his own team of Massiff to come with him on Hunts, and so, when word came of yet more infringements on his Clans lands, he was one of the first young warriors to volunteer, to drive the offworlders out.

Equipment


Personality & Traits

Able to speak only his native language and Huttese, and to understand only that as well, Ort'kuar cannot - like most Tusken - read or write, seeing very little need to do either. Adept at combat, both close-quarters and at the range, he is a survivor, able to live in the harshest conditions, hunt and gather food, perform basic healing and make camp no matter the weather. Keenly able to command a Massiff, which often accompanies him hunting, he is a very able Bantha rider.

Deeply loyal to Clan and Family, Ort'kuar is a plain-speaking Tusken, unable to adapt to changes in tradition, and deeply supportive of keeping things 'just how they always have been'. He does not support concessions to the offworlders at all, seeing them as invaders, who have come to kill the Tuskens, take their land, and destroy their way of life.
 
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Vannick Moran was a human male park ranger and pathfinder from Corellia, who worked as a ranger and courier for the Galactic Parks agency.

Growing up in the countryside of Corellia, Vannick had a simple life, following in his father's footsteps, as a scout and pathfinder, and working out in the wilderness from a young age. Initially working as a gamekeeper for a wealthy Corellian family, he moved from planet to planet in pursuit of work thereafter.

As such, from a young age, he was out and about into the wilderness, packing what he needed and in many cases, having to head out with little more than a speeder, shelter and climbing gear. More recently, he was moved to Ubrikkia, to continue his work there.

Personality & Traits

A stoic and determined man, Vannick has a practical outlook on life. Having grown up working in the field, he knows how to hunt and track, climb and build shelter, and prefers being out in remote places to being occupied in cities.

Equipment

+ SN-66 Rifle
+ Backpack
+ Knife
+ Hatchet
+ First Aid Kit
+ Bedroll
+ One person tent
 
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Second Sister

One of the finite subjects of the Cadre Project, the woman who is now known as 'Second Sister', was a human female who was active during the Force Eternal era. Born into the same cadre as others with her naming convention, she was created with the desire to see the Imperial Inquisitors reborn - an order of assassins and operators who were unwaveringly loyal to the Sith. Alongside her sisters and brothers, she was subjected to brain-washing and training from childhood, in order to teach her to be the perfect warrior, fighting one another in order to establish a chain of dominance within the cadre. Fallen second, behind First Sister, she followed her siblings lead when the time came to overthrow their corrupted master. She, like the rest of her kin, now serves the true Dark Lord of the Sith, serving them as they seek to subjugate the entire galaxy once more.

Biography

Willingly offered up to the cadre project at the age of four, she was born to a family of Sith Cultists, and the moment her powers began to manifest, was offered to the Sith, in keeping with her families traditions. From then on, she was raised to see none other than her cadre as her family, and to distance herself from the backwards notions of familial bonds, and serve only the cadre and the order. Through a ruthless regime of training, she was one of the six in her group who survived.

She did not question the orders she was given as she grew older, heading out on her own to passionate targets on the instruction of the cadre master, and it was only through the intervention of her immediate superior, First Sister, that she took up arms against their master.

Over the next few years, she and her cadre took down others who had been conspiring with the master. However, during the final confrontation with the last member of their master's circle, she was separated from the First Sister, a rogue force power blasting her from the scaffold upon which they fought. When she climbed back to the top of the structure, she found no trace of her sibling, and presumed she had died in the fight, and been thrown over the side as she had been. Only the body of the last member of the master's circle remained, and she felt pride that her sibling had died in the execution of their mission.

Unaware that her sister was, in fact, still alive, she went on to serve the Sith.

Personality

A Sith to the very core, Second Sister knows that only the powerful can advance in the galaxy, and views the entire galaxy as the rightful property of the Sith Empire A motivated woman, to the extreme, she will stop at nothing to achieve her goals, and, backed up by experience and skill, she is a formidable operator in the field. Alongside this, she is a manipulative woman, knowing how to use people to get what she wants. Talented at deceit, she will use, abuse and discard people in order to get her intended outcome.

Abilities

Like all in her cadre, Second Sister was trained from a young age to be a warrior, through and through. As such, she is exceedingly talented in the hostile applications of the force and is skilled with a lightsaber. Seeing lightsaber combat as an art form, as much as a style of combat, she focuses a lot of her time and effort on perfecting one of the more complex styles - namely Makashi. An elegant and precise form, known for its adaptability, she is quick on her feet, with blindingly fast reflexes. Her field training compliments her approach, and she is skilled in espionage and stealth, as well as intelligence gathering.

Stats - 23yrs, 5' 6'', 51kgs, Force sensitive

Saber Form - Form II, Makashi

Primary weapons - Lightsaber, Red Blade

Armour - Second Sister's Armour
 

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Valden Halax "The Butcher of Barab" was a human male, and a member of the galactic crime group, the Five Syndicates. Born into a street gang in the slums of Corellia, Valden rose through the ranks with petty crime, before 'graduating' onto more serious work, when he was headhunted into the personal enforcers of his leader at the age of twelve.

Excelling in his new role, he was placed through a series of tests and training each and every day, pumped up on stims, and sent out to collect debts and enforce grudges on the enemies of the gang. During this time, he has discovered as latent force sensitive by one of the gangs doctors, and immediately, found himself the focus of specific attention within the gang upper circles. For nearly ten years, Valden was honed as a personal assassin and hitman for his gang's leader, who invested a great many credits in ensuring that he received training to hone his skills further still.

followed his orders without question, and it was only after a series of events, in which he was tasked with guarding one of the gang's leaders, that he began to see that the grass was much greener on the other side of the fence.

Seeking to move from 'grunt' to 'slightly more important grunt', Valden waited for the prime moment, and murdered his gang leader, taking their place in a customary way - standing as the man's successor.

Immediately, he moved the operations he now found himself in command of, up market. Seeing the greater demand for clandestine services within the circles of the galactic elite, Valden smartened up his operations, branding himself as 'collector' and 'information broker', working with the galactic elite - nobles, politicians, business people and more - to connect their needs with the shadowy underworld of the galaxy.

In truth, the operations of the group had not changed. Debt collection, enforcement, mercenary work, and much more, where the name of the game - and violence was the method by which Valden intended to win.

Personality and Traits

A man of immense sophistication and charm, Valden hides his ruthless methods and sadistic personality behind the veneer of a high-society socialite. Officially, he is a collector and antiquities dealer, dabbling in information brokerage - however, this covers for his real work, as a crime boss, specialising in debt collection, enforcement, and the application of extreme violence. With a fascination for the historic, Valden is known for bouts of excessive spending, hiring contractors to acquire rare and expensive items for him, as well as gathering exotic and dangerous creatures to add to his collection.

Seeking to blend in with the galactic elite, he has calm mannerisms, and a deep voice, and speaks with received pronunciation. Letting off the very image of a cool and collected man of good upbringing, he rarely speaks off his past and prefers only to speak of galactic politics and affairs - about which he boasts considerable knowledge.

Able to speak basic, and to understand Huttese, Valden has a set of useful skills which enable him to carry out his work. Good with his hands, he is a practitioner of Teräs Käsi, and is equally as skilled with a rifle or blaster. Valden is something of a classical crime boss, and prefers to take the lead himself on missions, and is therefore physically able to hold his own in the field.

Equipment

 
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Senator Cal Emmex Starros was a male human, from the world of Lothal, who currently served as its representative to the Galactic Senate. Born into a political family; his father was once Governor of the planet, and her mother was a senior regional judge on the same world. Briefly, he worked as a history professor at the University of Lothal. By the age of twenty-five, he was serving as a member of the Lothal Senate and was to rise through the ranks, stepping out of his father's shadow, and becoming Governor of his homeworld himself by the age of thirty.

Serving a term, as was the custom, he moved into the position of Senator for the Lothal Sector, in the Galactic Senate, as part of the Free Worlds Alliance. Flourishing in the world of intergalactic politics and diplomacy, Cal was a popular man, affable and principled, known for his proactive stance on problem solving and negotiation.

Personality & Traits

Cal Emmex Starros was a human male, with dark hair, brown eyes, and light skin. He was a firm believer in democracy, and the freedom and liberty of individual worlds and their people. Loyal to the principles of the Republic as a whole, he was proudly opposed to authoritarianism and possessed a mastery of rhetoric and oratory with which he mustered a rousing defence of his beliefs. His ideals ensured his popularity on his homeworld, a planet with a history steeped in rebellion, whilst sometimes grating on the more traditional planets of the Galaxy.

A courageous and often outspoken Senator, he was unafraid to speak his mind, and despite his strong belief in Democracy, was a proud advocate of the idea that personal and direct action was needed to advance the cause of liberty and freedom. Possessed of great personal resolve, when Cal set his mind to something, he always saw it through. With many talents, he was a historian of considerable prowess, an orator of renown, and knew his way around a blaster to boot. He could speak basic and was not force sensitive.

Equipment & Staff

+ Sanna Hill (Advisor)
+ D4-P0 (Protocol Droid)
+ ELG-3A Blaster
+ J-Type Diplomatic Barge
+ Code Cylinder (3)
+ DTX-1977 Informaster Datapad
 
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_N A M E
LOTHAL

_S A T E L L I T E S
2 MOONS

_C O O R D I N A T E S
R-6

_H Y P E R L A N E
OUTER RIM TRADE ROUTE

_R O T A T I O N
26 HOURS

_I N H A B I T A N T S
HUMAN
MANY IMMRIGRATED SPECIES



O V E R V I E W
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Lothal is a planet in the Outer Rim, in a sector of the same name. Historically speaking, Lothal is a peaceful agriworld - yet its rich history is one linked to the rise of the rebellion during the Imperial era, and its people boast of a strong independent streak. Lothal was subjugated by the Empire, who introduced extensive mining operations across the planet, as well as starfighter manufactories. Following the liberation of the world by the Rebel Alliance, it enjoyed relative peace as it recovered from the damage done by the Imperial powers. During the time of the First Order, the world was once again invaded and later liberated by the Resistance around the time of the Battle of Exogol.

In the modern Galaxy, Lothal is an agricultural world still, with the legacy of Imperial military occupation having lead to it boasting a small, but advanced, starfighter manufacturing industry. It is a member of the Free Worlds Alliance.

C L I M A T E & T E R R A I N

Located on the frontier of the outer rim, with close ties to the world of New Alderaan, the Lothal sector is in the extreme North-East of the galaxy, directly bordering the Calamari sector. Noted for its temperate climate, the planet has a terrestrial environment, with grassy plains, forests and fertile farmland, snow-capped mountains and shallow inland seas of freshwater. With a prairie wilderness and marshes, the planet is home to the Loth-cat and the Loth-wolf, and has strong connections to the force.

With most of its urban population focused on the eponymous 'Loth City', the planet was sparsely populated, with farming towns and villages being the norm. The planet had rich mineral wealth in certain areas, including scarce Kyber Crystals.

Lothal had a souther hemisphere, almost exclusively dominated by vast grassy plains, which could be accessed through a network of caves and tunnels beneath the planet's surface.

H I S T O R Y, C U L T U R E, & G O V E R N M E N T

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Whilst the history of the world during the Imperial era is well documented, what followed that period is less so. After the destruction of the second death star, Lothal entered a long period of economic and environmental renewal, seeking to undo the damage done to the planet by the empire. Whilst this process took decades, it was reasonably effective; and whilst scars of the imperial occupation can still be seen, the planets natural beauty was more or less restored. Lothal entered into the Republic with eagerness, and only left when it was occupied by the First Order during that tumultuous period.

Once again the people of Lothal took up arms against the invaders and seized their world back shortly after the Battle of Exogol.

Since then the planet has been a member of the Free Worlds Alliance, fiercely independent, Lothal looks to the horrors it experienced in the past, its people united in the common purpose of protecting their freedoms.

R E S O U R C E S & T E C H N O L O G Y

Lothal has rich agricultural resources, and exports foodstuffs as its main economic output. Whilst it boasts mines, the Government limits the extraction of these resources in order to preserve the planets environmental beauty. Lothal as a small, yet highly advanced, starfighter industry, and is a popular tourism destination.

Technologically speaking, Lothal is as advanced as the rest of the galaxy on average.
I N T E N T

To bring a bit more detail to a canon world, Lothal, and update its history since the empire kindly cleared off.
 

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Nor'baal Desilijic Fa'athra was a male Hutt and member of the Five Syndicates. Born to Fa'athra Desilijic Tiure on Nar Shaddaa, he grew up in the vaulted halls of his father and was ever in his shadow. Taking it upon himself, when the blood sports and decadence got boring, to advance his own station in life, he shoved his father off of the uppermost balcony of his palace and took his position for his own.

Now a Hutt 'Lorda' in his own right, Nor'baal sought to make a name for himself, and proactively seek out new business in the dog-eat-dog world of galactic crime. Considering nothing off the table, Nor'baal set to work on a variety of schemes and underhand deals, to enrich his Kajidic and, by extension, further his own power.

Personality & Traits

A decadent Hutt of the classic traditions of his species, Nor'baal had an eye for commerce and corruption. Although he grew up in the dank underpasses of his father's palace, he had a keen understanding of the realities of the galaxy and had a penchant for blood sports, alcohol and food. Aware of the existence of the force, and its power, Nor'baal is a practical Hutt, and seeks to avoid direct confrontation himself - preferring instead to act through agents and mercenaries.

Not one to let grudges go lightly, Nor'baal has a cruel streak and tends to obsess over ensuring his 'enemies' are punished for imperceptibly small transgressions. He is not force-sensitive, and his only real skill outside of his understanding of crime is that he can speak Huttese and basic to a fluent level.

Equipment

+ Luxury 3000 Space Yacht
 

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Minstrel-class space yacht

AFFILIATION
Open market.

MANUFACTURER
Ubrikkian Industries

CLASS
Star yacht.

ROLE
Interstellar Pleasure Craft.

COMPOSITION
Durasteel and Transparisteel

DIMENSIONS
Length - 160 meters.

CREW
10 (min) 37 (max).

PASSENGER CAPACITY
75.

CARGO CAPACITY
90 standard tons.

HANGAR CAPACITY
(6) Fighters
(2) Shuttles

CONSUMABLES
One Year (Normal)
Three Months (Hutts)

SPEED/MANEUVERABILITY
The Minstrel-class space yacht has a top speed of 90 MGLT and has average manoeuvring characteristics.

ARMAMENT
  • 6x Concealed turret-mounted light turbolaser batteries
  • 6x Medium ion cannons
  • 1x Heavy tractor beam projector

EQUIPMENT
  • 2x hyperdrive, 1x class 2 primary, 1x class 12 backup.
  • 1x navicomputer.
  • 1x medium deflector screen generator.
  • 2x docking ring with integrated docking tube.
  • 1x 15-being escape pod, equipped with 1x class 10 hyperdrive and 1x navicomputer.

DESCRIPTION
An Ubrikkian Industries design, the Minstrel-class space yacht was powered by a pair of strong ion engines, and supplemented by three smaller ion engines on the underside of the vehicle, affording the vessel a sublight speed that can keep pace with many other high-end vessels in the market. Two rear vanes acting as ailerons, and side-mounted manoeuvring jets mounted on six retractable rods helped the yacht reach an atmospheric top speed of eight hundred kilometers per hour, cutting a noticable silhouette on worlds that it visited. The vessel had a relatively slow Class Two hyperdrive slaved to a standard Ubrikkian hyperdrive unit. These yachts were often customised by their owners, and have proven to be very popular with Hutt criminals and others. As a result, Ubrikkian industries mounted weapons on the ships - six turbolasers that, while within civilian limits, were concealed (unlike the ion guns) to act as a last line of shocking defence should anyone seek to harm the occupants of the yacht.

At 160 meters long, it was significantly larger than most personal starships. The eagle-eyed will notice that the vessel does not have enough escape pods for its entire crew and passengers - and many Hutts ensured only they had the access codes to the escape pods.

LEGALITY
Legal. Pleasure yachts such as this are considered innocuous enough under most jurisdictions and are not restricted in most systems.

INTENT
To bring a ship from canon over into the canon of the site.
 
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Alden Kang was a male Jedi Knight who was active during the period of galactic history known as the 'Force Eternal' era. Born to a family of farmers on Dantooine, he was discovered by the Jedi Order at a young age, and inducted into their order soon after. Training under Master Halstad, he learned the ways of the Jedi with ease, and 'graduated' to become a padawan, and later a Jedi Knight, a position he has served in ever since.

Personality & Traits

Kang was a human male and a member of the Jedi Order. An introspective man, and very much the stereotypical Jedi, he was deeply in tune with the force and saw it as a motivator in all the things that happened in his life. Kind and understanding, he had a deep sense of morality, and adhered to the old-style approach of Jedi peacekeeping - namely, getting that sabre out and standing up to injustice, wherever it rose its ugly head.

Skills and Abilities

A skilled swordsman, Kang made use of Form II, and, owing to his considerably long practising sessions, was a talented user of a lightsaber. Equally, he was a skilled force user, and was always seeking ways to deepen his connection to the force. He could speak and understand basic and fly a spaceship.

Equipment

+ Crossguard Lightsaber
+ Wanderer Robes
+ Utility Belt

 
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LO-KD57 SAIL BARGE

AFFILIATION
Open Market

MANUFACTURER
Ubrikkian Industries

CLASS
Luxury Sail Barge

ROLE
Transport

COMPOSITION
Durasteel

DIMENSIONS
30 meters long

CREW
5 (min)
26 (max)

PASSENGER CAPACITY
500

CARGO CAPACITY
2000 tonnes

HANGAR CAPACITY
N/A

CONSUMABLES
1 month

SPEED/MANEUVERABILITY
This vehicle has a top speed of 100 km/h, and truly horrendous manoeuvrability.

ARMAMENT
  • 1x Deck Blaster Cannon
  • 20x Rail Mounted anti-personnel laser Cannons (optional)

EQUIPMENT
  • 1x Sensor Array
  • 2x Solar Sails
  • Retractable Viewports
  • Live Food Tanks

DESCRIPTION

«A Hutt without a sail barge is like a smoke moth without wings.»
~ Translated from Huttese​

Are you tired of walking on the ground like a peasant?

Fed up of having to leave your posse of scumbags and deplorable behind on the job?

Do you wish you could hold a drinks party whilst throwing that pesky smuggler into the Sarlaac?

Well, Ubrikkian Industries has just the thing for you! Introducing the LO-KD57 Sail Barge, the must-have accessory for any up and coming scumbag. Featuring three, yes three decks, and two solar sails, this state of the vessel can carry you and your crew across the open plains of Lothal, or around the sandy expanses of Tatooine in style. But wait, there's more! Perhaps you're an evil genius with a mind for the environment?

Why then turn those Karydee KD57 3-chamber repulsorlift engines off, and open up those Solar Sails! Soon you'll be maxing out at 30 km/h on Solar power alone, and saving the ozone layer in the process. Now you can hear that Sarlaac even clearer, over the sound of how clear your ships carbon output is.

Featuring a private lounge on the second deck, for all those important business meetings, this state of the art luxury transport comes with facilities for a bar, live food tanks, and even on-the-go music!

But, what about security?

Why I'm glad you asked. With a sensor suite that can alert you to pesky interlopers and a CEC Me/7 heavy repeating dual laser cannon on the deck, this yacht can blast them away in style. In the remote chance they get closer, just strap some guns onto the rails, and get shooting!

Should any of your guests get any funny ideas, like, for example, strangling your best pal to death with a large chain, don't worry! The lower decks come with a handful of prison sells, a storage chamber for droids, and even a repair ship.

So what are you waiting for? Head to your local dealership today!

LEGALITY
Technically a civilian vessel, this vehicle is legal! However, once those handrail guns appear, it is considered to heavily armed, and becomes, illegal!

INTENT
To bring that swanky barge into our sites canon.

RESTRICTIONS
This is a top-end item, which Ubrikkia tend to only really sell to the least savoury people in the galaxy. It is available to Five Syndicates members, and must otherwise be stolen, or purchased directly from a corrupt Ubrikkian salesbeing, to be used by other factions
 

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SUBJUGATOR CLASS ATMOSPHERIC CARRIER

AFFILIATION
Five Syndicates

MANUFACTURER
Ubrikkian Industries

CLASS
Anaxes War College System

ROLE
What was this ship designed to do?

COMPOSITION
Material and Material

DIMENSIONS
How long/wide/tall is it?

CREW
How many does it take to efficiently fly this?

PASSENGER CAPACITY
How many extra people can be aboard?

CARGO CAPACITY
How much can it carry? The heavier the load, the slower and less maneuverable it will be at full capacity

HANGAR CAPACITY
How many small craft can it carry?

CONSUMABLES
How long can the crew last without replenishment?

SPEED/MANEUVERABILITY
Speed and how it handles goes here!

ARMAMENT
  • Boomboom
  • More boomboom

EQUIPMENT
  • Equipment
  • Equipment
  • Equipment

DESCRIPTION
Describe your ship in detail. A ship is a ship, but what stands out about this one? What is it like, what should be known about it? Is it reputable and reliable work horse or is it a cheap piece of junk? Is it a successful product or commercial failure? What do people use it for? Why was it designed and built? Is it old and not manufactured anymore? Is it new on the market? Describe how the interior is set up, where the crew sits, how the accommodations are, etc. Tell us as much as you can.

LEGALITY
Describe the legality of ownership for this thing. Is it restricted to people with certain licenses? Is it illegal to own? A light freighter would be legal basically everywhere unless it's illegally modified or armed, but a gunboat loaded for Zillo beasts is probably going to be illegal or heavily restricted in many systems unless you're specially licensed or a member of groups allowed to be so armed.

INTENT
This is one of the most important sections. Why are you making this ship? What stands out about it and what role does it fill on the site? Who do you intend to use this ship? This should be a well-developed idea beyond "could be useful and there isn't one so I'm making it". If this is generitech, you can omit this section, but please be sure to ling to whatever design it is based on.

RESTRICTIONS
If any, explain what the relevant restrictions are. This could be anything from being restricted to faction use (like capital ships), NPC/PvE use only for certain overpowered weapons, limited to use during approved plots, only available via event rewards, or whatever else seems appropriate. If none, omit this section.


 
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VORACIOUS CLASS BATTLE CARRIER

AFFILIATION
Five Syndicates

MANUFACTURER
Ubrikkian Industries

CLASS
Cruiser

ROLE
Spacecraft Carrier

COMPOSITION
Durasteel and Transparisteel

DIMENSIONS
Length - 500 meters.

CREW
30 - 300.

PASSENGER CAPACITY
600.

CARGO CAPACITY
2 kilotons

HANGAR CAPACITY
72x starfighter
24x shuttle

CONSUMABLES
4 standard months

SPEED/MANEUVERABILITY
The Voracious Class has a top speed of 40 MGLT and sluggish manoeuvring characteristics.

ARMAMENT
  • 10x quad medium laser turret, 5x port, 5x starboard.
  • 4x tractor beam emitter.

EQUIPMENT
  • 1x class 2 hyperdrive.
  • 1x navicomputer.
  • 1x heavy deflector screen generator.
  • 1x long-range sensor suite.
  • 1x long-range communication suite.
  • 1x full medical suite.
  • 2x machine shop.
  • 12x docking ring with integrated docking tube.
  • Many x escape pod.

DESCRIPTION
Describe your ship in detail. A ship is a ship, but what stands out about this one? What is it like, what should be known about it? Is it reputable and reliable work horse or is it a cheap piece of junk? Is it a successful product or commercial failure? What do people use it for? Why was it designed and built? Is it old and not manufactured anymore? Is it new on the market? Describe how the interior is set up, where the crew sits, how the accommodations are, etc. Tell us as much as you can.

LEGALITY
Describe the legality of ownership for this thing. Is it restricted to people with certain licenses? Is it illegal to own? A light freighter would be legal basically everywhere unless it's illegally modified or armed, but a gunboat loaded for Zillo beasts is probably going to be illegal or heavily restricted in many systems unless you're specially licensed or a member of groups allowed to be so armed.

INTENT
This is one of the most important sections. Why are you making this ship? What stands out about it and what role does it fill on the site? Who do you intend to use this ship? This should be a well-developed idea beyond "could be useful and there isn't one so I'm making it". If this is generitech, you can omit this section, but please be sure to ling to whatever design it is based on.

RESTRICTIONS
If any, explain what the relevant restrictions are. This could be anything from being restricted to faction use (like capital ships), NPC/PvE use only for certain overpowered weapons, limited to use during approved plots, only available via event rewards, or whatever else seems appropriate. If none, omit this section.

 
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