Nor'baals Character Workshop

Nor'baal

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Carlo Motesta was a male human from Dantooine. Patriarch of the Motesta family, he grew up on the distant world of Dantooine and had remained on it ever since. His father, Emet Motesta, once held the position of President of Dantooine, before being assassinated shortly after Carlos tenth birthday. Subsequently, the young man was raised primarily by his mother and was all but barred from leaving the world until he was an adult.

Spending the majority of his youth working on the family's farm and estates, Carlo learned the skills a farmer must learn and was soon able to protect and look after himself and his family in the harsh conditions of his world. He moved quickly into the armed forces of Dantooine thereafter, before signing on with the ISB upon the Empire's occupation of his planet.

In his adulthood, Carlo sought to expand his family's influence to where it once was and was installed as Imperial Governor as part of the Sith Empires' administration.

Personality & Traits

As the patriarch of a historic Motesta family, Carlo was a stoic individual, having been raised to understand that in order to see his planet succeed, he would need to do things that others might find distasteful. Coming across as a cultured and well-educated man, Carlo ensured to stay up to date with galactic affairs, and was able to hold conversations with seasoned political operators from off-world without issue.

A diplomat through and through, he is a charming man to those he seeks to make his allies. However, this charm is somewhat tempered by his passionate 'Dantooine First' focus, politically speaking. Manipulative to the extreme, Carlo views those around him as pawns in the political games of his family, and therefore, himself.

He is a capable combatant and pilot and knows the lay of the land of Dantooine in a very real sense. Knowledgeable of the history and cultural nuances of his homeworld, Carlo speaks and understands basic, as well as understanding numerous other languages.
 
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Governor Carlo Motesta was a human male and a citizen of the Sith Empire, who served as Governor of Taris. Born to a family of wealthy landowners, his father was a senior figure on their homeworld, Serenno, in the northern-most reaches of the planet. Carlo began his career in the army, joining as soon as he was old enough.

Working his way through the army for nearly a decade, Carlo made his way through the ranks, becoming one of a clique of Generals around three years after his father was assassinated. Devastated by his father's murder, and determined to keep his family's political influence, he sought to alter his position and moved to the ISB soon after. Putting his skills and resources to the test, Carlo worked within the Empire to seek out potential resistance threats, before moving up the ranks and being asked to assume the posting of Governor of the Imperial Territory of Taris.

Now positioned atop a dangerous Governorship, Carlo will do anything to keep hold of what he believes to be his.

Personality & Traits

A clever and formidable member of the military and political class of the Empire, Carlo valued knowledge and sought power. A patriot, albeit with a degree of delusion, Carlo believed that he was the 'strong ruler' that the Imperial class needed to see it kept safe from 'outside influences'. Yearning for stability and order of the world under his Governorship, and the system in which it was to be found, he had flawed intentions which motivated his equally flawed actions.

Imposing and ruthless, he was willing to kill whoever or whatever he needed in order to ensure he reached his goals. Indeed, he had no hesitation in killing his own men. Despite his despotic nature, he was an adept tactician and skilled combatant, with a cold and dispassionate focus on getting 'the job' done. He was a human male, well built, with light skin, and was not force sensitive.

Equipment

Skills & Abilities

A seasoned veteran of numerous conflicts, Carlo was a cunning fighter and commander, who learned his combative arts from his extensive time on the front lines. He was skilled in hand-to-hand combat, able to overpower his enemies and incapacitate them. He was well versed in the usage of numerous melee weapons, in addition to ranged weaponry.

Whilst he was an exceptional fighter, Carlos's intellect and tactical skills, which he honed over time, were, by far, his greatest attributes. He was an effective commander, adept at extracting information and launching fast and daring attacks on his enemies. Unrestrained by 'ethical concerns', he was willing to do whatever he deemed needed to ensure the successful completion of his goals.
 
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Baron Evan Kallus was a male human, and a member of the Serenno aristocracy. Working for the Imperial Security Bureau during the Force Eternal Era, he served as Minister for State Security on New Alderaan. Evan Kallus is a consummate operative of the Empire, loyal, pragmatic and eager to serve.

Biography

Hailing from the Imperial world of Serenno, Kallus grew up surrounded by the trappings of the old Empire and the First Order. With his parents having boasted of historic ties to the Sith, Kallus was raised learning all about the rich history of the Empire, he joined the Serenno Guard as soon as he was able, having gone through the cadets as a child, keen to live up to his parent's high expectations.

Climbing the ranks of the Serenno Guard, he became a Captain in the Planetary Defence Forces shortly before his thirtieth year. As such, he was considered a prime candidate for recruitment into the Sith Imperial Military when Serenno formally joined the Empire, and was head-hunted into the Imperial Security Bureau.

Taking the rank of Agent, he was assigned to counter-insurgency operations, focusing on intelligence gathering, accompanied by a hearty dose of 'pacification campaigns', a role he has carried out ever since.

Personality & Traits

Evan Kallus was a human male who stood at roughly 1.85 meters tall and had brown eyes. As a child, he was instilled with a sense of ruthlessness, educated in the 'Imperial manner' by his father, who was himself the grandchild of a First Order Officer. Brought up in a home that was unashamed of its imperial history, Kallus was expected to join the armed forces as soon as he was able and did so once he turned eighteen. Through his experience fighting with Serrenno Planetary Defence Forces, he came to believe that the strong and the intelligent remained in their positions of power through exacting control over those 'beneath' them - an ideology that would form the basis of his career thereafter.

Having worked extensively in the Outer Rim, Kallus came to believe that only through 'absolute order' could 'peace, security and prosperity' be maintained. He had seen the way the rim-ward worlds operated, and, as a student of history, firmly believed that things had been better for the people of the rim when the Empire, and subsequently, its remnants and the First Order, had been in command of the region. He believed that only through 'struggle' could people realise their potential, a belief that had been shaped largely by his childhood, in which he was expected to take part in hunts, and survive against raids from pirates and more during a period of unrest in his Serrennos political climate.

With a career having spanned law enforcement, the armed forces, and later the intelligence sector, Kallus had a comprehensive range of skills which ranged from weapons handling, piloting, droid maintenance and command, all the way through to slicing, fieldwork and undercover operations. As a trained military intelligence operative, he could speak numerous languages, mostly found in the Outer to Mid Rim. He was not force sensitive.

Equipment

 
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Governor-General Carlo Motesta was a human male from Jabiim, who served as leader of the world following the collapse of its Government following a period of unrest caused, in part, by their move away from the Free World Alliance. Born to a family of wealthy landowners, his father already a leading member of the Jabiimi Armed Forces, Carlo followed the well-trodden path of the Motesta family and signed up as a member of the Military Officer Corp after the completion of hid training.

Working his way through the ranks of the army for nearly a decade, Carlo soon became a member of a clique of generals, filling a position left vacant following his father's unexpected death. Discovering, sometime later, that his father had been assassinated on the commands of one of his fellow commanders, Carlo became hell-bent on keeping his family's political influence and soon demanded to be made Senator for Jabiim. Under the guise of seeking to expand the influence of the armed forces, he secured the support of his fellow Generals but was rejected by the planetary government, the latest in a long line of spurns aimed at the army, which rapidly lead to a planetwide political crisis.

This situation was only made worse, with Jabiim falling out of the Free World Alliance just when it needed the support of its allies the most. Discontent was high in the armed forces, a combination of concern that the world would fall to the Empire, or be taken over by the Syndicates, causing the organisation of 'Officer Clubs' in the military, centred around the idea of a regime change. Not one to look a gift Eopiee in the mouth, Carlo capitalised on this discontent and launched a coup on the planetary capital. An airstrike on the President's mansion signalling the commencement of a long civil war that would last upward of six months. Killing the President in the attack, Carlo would serve as the commander of one of the numerous military cliques involved in the war against the failing Jabiimi government.

Working with foreign powers to bring weapons and materials to support his forces, Carlo went on to oversee a widespread period of civil dissent, which concluded after thousands on each side had been killed. Six months into the conflict, Carlo hosted numerous other rival members of the opposing anti-government cliques and agreed to form a unified front, with himself as 'Governor-General' of Jabiim. Bringing the war to a swift end, and declaring himself the victor, Carlo quickly handed the resources he seized to the armed forces.

Now position atop a dangerous dictatorship, on a politically unstable and fragmented world, Carlo will do anything to keep hold of what he has stolen believes to be his.

Personality & Traits

A clever and formidable member of the military and political class of Jabiim, Carlo valued knowledge and sought power. A patriot, albeit with a degree of delusion, Carlo believed that he was the 'strong ruler' that Jabiim needed to see it kept safe from 'outside influences'. Yearning for stability and order in his world, and the system in which it was to be found, he had flawed intentions which motivated his equally flawed actions.

Imposing and ruthless, he was willing to kill whoever or whatever he needed in order to ensure he reached his goals. Indeed, he had no hesitation in killing his own men. Despite his despotic nature, he was an adept tactician and skilled combatant, with a cold and dispassionate focus on getting 'the job' done. He was a human male, well built, with light skin, and was not force sensitive.

Equipment
Skills & Abilities

A seasoned veteran of numerous conflicts, Carlo was a cunning fighter and commander, who learned his combative arts from his extensive time on the front lines. He was skilled in hand-to-hand combat, able to overpower his enemies and incapacitate them. He was well versed in the usage of numerous melee weapons, in addition to ranged weaponry.

Whilst he was an exceptional fighter, Carlos's intellect and tactical skills, which he honed over time, were, by far, his greatest attributes. He was an effective commander, adept at extracting information and launching fast and daring attacks on his enemies. Unrestrained by 'ethical concerns', he was willing to do whatever he deemed needed to ensure the successful completion of his goals.
 
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Tsuji Nakai was a male Human, who lived as a ronin Yovshin swordsman during the Force Eternal era. Born into a minor family of nobles on his homeworld of Atrisia, Tsuji initially was a sworn sword of a regional lord, under the Emperor of Kitel Phard. However, he was to lose stable employment after his lord fell out of the Emperor's favour, and was swiftly removed from the court. Deprived of his property, his lord was unable to retain Tsuji, and he was therefore forced to become a wandering 'blade for hire'.

A latent force-sensitive, Tsuji took to the following of the 'Whills', heading to some of the more distant worlds of the galaxy for a period of time, settling for a few years on Dagoba. Returning to his wander when the AMS virus began to abate, Tsuji saught to rebuild his family's name, and bring honour return to favour.

Personality & Traits

Yes.

Equipment & Assets

+ Robes
+ Jar'kai Dueling Sabers
 

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Chahsonh dee Hhana

Every Hutt needs a group of trusty lackeys that stands between them and the long long line of people trying to cave their heads in. This group is no different. Formed of a motley collection of mercenaries and sworn guards, the 'Guardians of the Throne' are a small and elite cadre that accompanies the Hutt Lord Nor'baal pretty much everywhere.
 
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Lomrokk was a male Gamorrean, who served as a guard and enforcer to the Hutt Clans. Born in the basement vault of the Desilijic Palace on Nal Hutta, Lomrokks entire family had served the Desilijic clan for centuries, and he was not about to do anything different. Swearing his oaths, he joined the guard of the Desilijic Lordas second son, Nor'baal, a Hutt destined to languish in the palace and do nothing with his life.

However, Lomrokk was in luck! Nor'baals father and brother died under suspicious circumstances, placing him at the head of the family. Lomrokk, being a simple sort, thought nothing of the alleged involvement of his master (above his paygrade, such thinking) and instead invested himself fully in keeping the fat one safe and his minions scared.

Personality & Traits

Lomrokk was a large, dark-green-skinned Gamorrean who was physically imposing and possessed cruel and wicked intelligence. Standing at around 1.8 meters, he was well built with an array of battle scars which gashed across his rotund and muscled body. Usually wielding a Gamorrean short sword, he was well respected in Hutt circles for his skills with a blade. Lomrokk worked topless, wearing bantha furred shorts and a leather belt, alongside metal shoulder pads and metal bracelets on each wrist.

Equipment
 
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Jasea see Yikke

"Millennia ago, we were idolized by the younger species. We brought a golden age to a million worlds."
― Szajin​

When one thinks of the Hutts, an image of blubbery tyrants lording over large and lazy criminal operations springs to mind. However, few consider how the Hutts obtained and maintained such positions of high power and status. The Hutts have done this through a web of corruption, assassination, intimidation, betrayal and outright force over generations. This write-up will explain, as best as it can be explained, what military might the Hutt Clans can muster on the rare occasion when they need to resort to more direct exertions of force.

Structure, Infrastructure & Funding

With no 'standing army' to speak of, at least not one in any considerable or noticeable terms, the Hutts military is focused almost entirely on the personal guards that surround the immediate persons of a Hutt Lord and their family. Whilst Hutts are well-known to surround themselves with sycophantic lackeys and other scum, they are never seen without a personal retinue of well-armed and brutally effective guards.

Considered to be the only 'professional soldiery' in the Hutt Space, their job is not confined to shaking down petty criminals and moving illicit spice shipments no - their domain is one of a guard, the last line of defence between their master and those who would wish to do them harm. Whereas Hutts criminal enforcers are typically paid job-to-job, a guard enjoys a living, housing, equipment, food and a salary paid regularly.

Indeed, many Hutt Guards come from generations of the same family, all sworn into the service of a Hutt Lorda, or Clan Leader.

As such, whilst their standing armies do not exist to any significant extent, Hutt Lords of considerable power and influence can often call upon hundreds, if not thousands, of personal retainers, droids and even battle-beasts to enact petty revenge and exact the conclusion of vendetta from their rivals. Yet, should such methods not be sufficient, the Hutt Clans have ancient and tested methods of escalation, which - although used sparingly - can be deployed with devastating effect.

With the Hutt Lords ruling over petty kingdoms, bloated with credits and resources aplenty, they command influence over vast slavery operations, mining guilds, spice collectives and much more. Able to lay their hands on troves of weapons and equipment, many Hutt Lords stash entire vaults of weapons in case the day of escalation comes.

Should an external threat present itself, one of such magnitude that the Hutts as collective fear for their species' continuity, the Clans come together with shocking ease. Breaking open their vaults, the Hutts are able to form the Jasea see Yikke, vast legions of slaves and their drivers, and herd them into battle.

In such times, each Hutt family is expected to bring to the field of battle a legion of slaves, equipped from their vaults and driven by cruel masters. It is not uncommon for Hutts to augment their units with droids, pit-beasts and more besides, throwing their slaves into the line of enemy fire, enabling their guards, beasts and even hired mercenaries to approach enemy lines far more quickly.

Supported by smuggling networks, repurposed transportation ships and even Hutt warships, the legions of the Hutts are not an elite fighting force, but they are a large one. Supporting the idea of 'quantity over quality', the Hutts seek to overwhelm their enemies with expendable slave troops, kept in line through the use of collars, beatings and much worse. It is rare for the Hutts to resort to raising a slave legion, primarily because of the cost incurred, but when they do, nearby star systems look to the skies in terror.

Tactics & Strategies of the Legions

Simply put, Hutt Legions do not fight in the same way as a professional army. Usually, a small core of elite guards surrounds the Hutt commanding the legion, who may do so from a sail barge, or perhaps an overhead vessel, whilst thousands of slave drivers whip and force slaves of uncounted numbers into battle. Armed with outdated equipment, the slaves usually act merely as a meat shield between the enemy and the Hutt's more valuable units.

These units morally consist of battle droids, war-beasts, and hired mercenaries - such as Nikto or one of the other Hutt 'servant races'. Better armed, more expensive, and customarily trained to be helpful in combat, these units advance behind the cover of the slaves, shooting any who flee the field as they close ranks with the enemy. Hutts typically support their armies with fighters, bombers and artillery, often firing into the ranks of their own troops if there is a chance of taking out some of the enemies with them.

Finally, it is not uncommon for Hutts to hire assassins to kill of enemy commanders during battle, with the slug-like tyrants doing pretty much every underhand tactic in the book to ensure they win the field.
 
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Periclades Sikyon, formally styled as His Royal Highness, King Sikyon of the Juvexian Mandate was a male Human from the Senex-Juvex system and patriarch of the House of Juvexia who served as Monarch of his homeworld and its moons during the Force Eternal Era. Ascending to the throne following the death of his Father, King Haeclades Sikyon, known as 'Haeclades the Conqurer', Periclades was married to Electra Olimpia, and together they had a large and complex family, known as the House of Juvexia.

Biography

Born around forty years ago in the villa of his noble house, Periclades was the son of King Haeclades, and his wife Mycale. His father was hailed as a great military commander, having overseen the suppression of two rebellions and the expansion of the planet's slavery operations through conquest. Afforded the title 'Haeclades the Conqurer', his father was an oppressive and forceful man, who demanded only the best from his only son, Periclades.

Taking up education with the best tutors his family could afford, Periclades learned the classics, language, history, philosophy and more and had his heart set on becoming a leader of culture, art and poetry when the time came for him to ascend to the throne. Periclades was to be disappointed, however, with his father sending him to join the Juvexian Guard, the personal army around the King, shortly after his sixteenth birthday. Thereafter he was to spend the next fifteen years on slave raids, suppressing revolts, and taking out rival families in the theatre of war.

Under the constant pressure of his father's expectations, Periclades took to drink, hunting and other vices, the heady combination of which turned him into a sadistic, cruel and brutal man, hiding behind the well-maintained veil of nobility that his high-class education afforded him. Married off to bring money into the family, Periclades didn't even bother to learn his wife's name, with rumours insisting he was told on the day by one of his guards.

Returning to his work as soon as the wedding was over, Periclades nearly fell in battle, with his father stepping in to save his life. His father never let him forget this fact and proclaimed that 'only when my son has saved my life in battle will he have achieved what I have'.

He died the following day, making it impossible for Periclades ever to meet, let alone exceed his father's absurdly high expectations of him.

Periclades ascended the throne the following day and immediately ostracised his Uncle (the only other claimant to the throne) before setting out to expand his family, their influence, and their power.

Personality & Traits

Periclades is your textbook nobleman, possessing a passion for fighting and the classical arts. Arrogant, cruel, self-obssessed, he has a deep-seated mistrust for those not in his immediate circle of supporters and views that outside of the great-houses as second-class citizens. Having received an excellent education, he can speak numerous languages and is deeply knowledgable about history, philosophy and warfare.

A hunter, politician and warrior, he is an excellent public speaker and deft with a spear in his hand to boot. Having spent much of his life on the field of battle, he is something of a sadistic man, prone to overly carrying out acts of tyrannic brutality to keep his people in line.

Unknown to any, Periclades suffered a head injury on the field of battle some years ago and is prone to fits of violent rage, as well as hallucinations of his father, at a moment's notice. He is not force sensitive.

Equipment
  • Armour (WIP)
  • Spear
  • Sword
  • Blaster
 

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Logna was a human male and slave who lived during the Force Eternal era. Born into slavery on the Hutt moon of Nar Shaddaa, he lived in the palaces of the Crime Lord Nor'baal Desilijic Fa'athra. The name his parents gave him is unknown; the word logna is derived from the Huttese word for "gained". He spent his youth in the personal retinue of Nor'baal, a wealthy Hutt and leader of a Kajidii, or Hutt family.

Early in life, Logna acquired a passion for philosophy, history and art, and managed to steal something of an education from his owner's extensive archive. Becoming more educated would serve him well, and his natural academic talent made him more of an attractive asset to his master, who began to demand more from him as a result.

Eager to earn his freedom, Logna has no greater desire than to pursue his thirst for a broader understanding of a galaxy he has barely seen and yearns for the day he can be free of his master and make a life of his own.

Personality and Traits

Logna is a tall man with dark hair and light skin. He stands at around 1.78 meters, and his life of hard labour has led to him being well-built and strong. He was not a force sensitive, having been tested by his owner at a young age. A dialectic, he has a passion for knowledge and has gone out of his way to read and learn wherever and whenever he can.

As such he can speak and understand numerous languages commonly associated with the underworld, such as basic, Huttese, Ryl and Mando'a, as well as Rodian and various droid languages.

Perhaps unsurprisingly, Logna has been raised around some of the less pleasant elements of the galaxy, and has a somewhat stoic outlook on life as a result. A realist, he understands that the galaxy is a cruel place, motivated by violent acts, and is not afraid to take part in such acts if he needs to. Well-spoken, owing to his autodidactic approach to learning, which has placed him at something of an advantage in the courts of the Hutts, he is nonetheless careful with his words.

Having grown up in the underworld, he was well aware of the dangers of the Galaxy and as such, was well versed in the use of a pistol, but more apt at making use of a blade - specifically a vibrosword, as well as a staff. He practiced often, not by choice but as a direct requirement of his position in his masters court.

Equipment

Robe
Vibro-Dagger
 
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................[ krimm ]..............................................[ more -... doh ]
Krimm Mordo
S e n a t o r of the R e d N e b u l a
during the Force Eternal Timeline





Essential information

Name } Krimm Mordo
Aliases } Lord Mordo
Gender } Male; he/him/his
Age } 41 standard years
Species } Part-Human
Force-sensitivity } Negative

Faction } Red Nebula, New Republic
Rank } Lord, Senator

Height } 6'5" (2.00 m)
Weight } 180 lbs (81.6 kg)
Hair color } N/A
Eye color } Yellow
Skin color } Grey

Biography

Krimm, known to his friends as 'Lord Mordo', was born on Skako Minor, one of the numerous moons of the Skakoan homeworld, which was inventively known as 'Skako'. Born to an unremarkable family of humanoid industrial labourers, Krimm was to find his calling as an engineer, specifically in the field of robotics, by his mid-teens.

With Skakoan culture being technocratic in structure, the soon-to-be Lord Mordo was to rise swiftly through the ranks of high society, with his technological brilliance enabling him to forge a bold and dynamic path for himself. Apprenticing in the lab of a famed Skakoan roboticist, he would go on to establish his own lab and secure a seat on the Skakoan Council thereafter. Mordo would take long trips off-world, seeking out long-lost hordes of information, technology and treasure to further advance his studies, growing his humble mechanist lab into a manufactory that was the envy of many.

During this time, Mordo began to seek that extra edge over his rivals, with many seeking to sabotage his success to further their own. Subjected to bombings, on more than one occasion, he was left with cybernetic arms and even a cybernetic heart and forced to remain inside his atmospheric suit to continue his work. Augmenting himself with a Borg construct, he lost himself in his work and began to see the robotic 'race' strength as something to be emulated.

Never was this belief made more explicit or easier to reinforce than when the AMS virus struck the galaxy. An organic virus, one that could easily have been avoided had the obvious mathematical indicators of its impact been observed and acted upon; Lord Mordo swore that he would never allow such a brutal disease to cause so much harm again.

However, his ambition was inhibited owing to the fact he was not a Skakoan. Unable to climb further through the ranks, Mordo began to move his manufactory off-world, to the distant planet known as the 'Red Nebula'. Little more than a smattering of asteroids surrounding a nebula, with only one inhabitable planet in the mix, Mordo soon became a major power on the world, and, in a bloody coup that saw the primitive tribes subjugated beneath the roboticist's boot, he proclaimed himself 'Lord of the Red Nebula', and took the elected tribal representatives seat on the galactic senate, under the auspices of the Free World Alliance.

Now, all that remained was to find a way to put his plans into action.


Personality

A being of immense focus and titanic ego, Lord Mordo fills any room he is in with his bombastic tone and manner. The near-human alien is an aloof individual, often speaking down to those around him and focusing on the intellectual side of any conversation. A perfectionist to the extreme, he shows little patience for failure and may occasionally yeet his underlings into a volcano should they disappoint him.

A scientist to his core, he adores reminding people how intelligent he is. He dislikes social gatherings and the company of unaugmented organics, which he feels, quite strongly, are boring.


Skills

Lord Mordo is immensely talented in the field of robotics, a field to which he has dedicated the lion's share of his life. Having worked in the world of Skakoan industry since he was a teenager, he is well versed in resource management and manufacturing, as well as industrial sabotage. As such he can pilot his own vessel, and is handy with a wide range of weapons to boot.

He has a broad understanding of numerous languages, such as a Skakoan, Basic, and numerous droid languages.


Assets & gear

1x Aj^6 Cyborg Construct
1x pair of cybernetic arms

Relationships


Grimm Mordo | Estranged Son

Why, just why?


Of course, this character, deadly serious, is intended to be 'the mid-game villain', aka that guy who just gets in the way of whatever your dude is trying to do, just because he can. Looking for a villain for your thread who always seems to get away with it? Hit me up. There are only two conditions - he either has to escape dramatically or have a post-credits scene where he isn't actually dead.

Threads

CHAPTER ONE: Something Witty
1.
2.
3.
 
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Alternative: Combat Armour

Morgan Gannik (known to his friends simply as 'Morgan') was a human male who worked as a mercenary and enforcer during the 'Force Eternal' period of Galactic history. Over the course of his life, he worked as a gang enforcer before going off to work as a member of the Blackwell Security outfit in the Outer Rim. More recently, Morgan has become a freelancer. He is not force-sensitive.

Biography

Born to a pair of street runners on the Smugglers Moon, Morgan Gannik fell in with the local spice gang at a young age. Working as a member of the gang's debt collection group, he was to be inducted into the group at the age of fifteen and remain with them for the next twelve years. Whether it was shooting up rival gang hideouts or guarding the bosses as they went about their business, Morgan got an excellent basing in the criminal underclass, which would go on to serve him well for the rest of his life.

Soon, however, he made the jump to more honest work - marginally more honest.

Taking a position within the private security branch of Blackwell, an intergalactic megacorporation, he rose to the rank of Sergeant within one of their 'enhanced collections squads'. Undertaking work that ranged from assassinations of rival business executives all the way through to close protection work for the board, Morgan went through a range of violent scrapes which left him with a cybernetic right arm and left lower portion of his leg. Required to undertake more dangerous missions, Morgan learned how to slice security systems and was installed with a borg construct around the time of his twenty-eight birthday to enable him to meet his extensive corporate targets.

Whilst this had a noted impact on his personality, Morgan was left unaware of the changes. Instead, he saw himself as more focused, capable, and ultimately - worth more to the corporation. Discharged from the Megacorp honourably, after thwarting an attempt to take out the executive, Julia Hipori, Morgan was left with extensive damage to his lower body and face, requiring reconstructive surgery and a cybernetic eye.

Thereafter, he went freelance. Feeling misplaced, as a highly trained killer with a background in slicing, wet work and demolition, he found his CV ill-suited to a mundane desk job. Signing up with a few local fixers, who linked former corporate agents up with less-savoury clients, Morgan found a great niche as a mercenary, taking care of problems for those who didn't want any questions asked.

Personality & Traits

Considered to be more of a 'blunt force object' than a refined operative, Morgan was a consummate mercenary, loyal to the 'almighty credit' above all. Aware of his own abilities, he displayed brute confidence when around others in his profession. Morgan worked hard to foster a reputation as a competent mercenary, one that was loyal to the contract for its duration, didn't ask questions, and operated with a degree of discretion that attracted better-paying clients. Despite his outward appearance and more direct approach to combat, he was a keenly intelligent man with a good understanding of technology, specifically around slicing security systems - which gave him an additional service in his repertoire.

Prone to working alone, Morgan nonetheless would welcome the opportunity to work with others in his field. Slow to make friends, he was raised on the streets of the Smugglers Moon and trusted nobody but himself. Lacking faith in the authorities, Morgan dislikes discussing politics and holds little regard for those who occupy positions that place them above others. Often, Morgan comes across as arrogant and dismissive of others, with a dry sense of humour and a penchant for a stiff drink, gambling and worse.

Equipment

As a professional mercenary, Morgan has access to a wide range of gear and equipment. In addition to this, his career has left him reliant on cybernetics, with an Aj^6 borg construct affixed to the back of his head, an Eye Soar Model IV in place of his left eye, as well as his left leg and right arm replaced with basic cybernetics. Unless he is actively on a job, Morgan is commonly seen wearing a trench coat and an enforcement vest, with a vibroblade and a peacemaker.

Naturally, when heading into a combat situation, or otherwise 'on the job', Morgan carries with him a somewhat more considerable arsenal of weapons and equipment. A MW-65 electrohammer, his peacemaker, a R-799 micro-missile gun and finally his RT-97C Heavy Blaster Rifle are always on his person for a job.

Other than this, he wears a suit of personal armour, and is typically outfitted with a personal translator mask. Morgan has a comlink, an assortment of grenades and security spikes, and, of course - a packet of smokes.
 
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Morgans Armour

An adapted suit of henchman armour, Morgans's personal armour is made from duraplast and blast resistant coatings - it's just painted to look a little scarier. Unlike its base counterpart, Morgans's armour boasts a range of additional features intended to increase his utility as a mercenary and general enforcer.

LEGALITY

Heavy armor like this that is strictly suited for battlefields is often subject to extensive scrutiny in many jurisdictions, even if it's not outright illegal. Wearers may attract more attention than they want to. You'll look like a Gammorean door guard.

INTENT

Personal armour for my character.

RESTRICTIONS
None

Type and Coverage

Type: Heavy Armor

Coverage:
  • Head: Duraplast open-faced helm
  • Torso: Solid Duraplast plating over majority of torso
  • Back: Solid Duraplast plating over majority of back
  • Upper Arms: Duraplast pauldrons with wide shields, jointed elbow protection, and wrap-around arm protection
  • Lower Arms: Full length vambraces and armored gloves
  • Upper Legs: Wrap around molded duraplast covering front and back of thighs, groin protector
  • Lower Legs: Armored Boots with duraplast shin (up to the jointed knees), calf, and toe plating


Functions



Function 1: Kneepad rocket dart launcher
  • The Kneepad rocket dart launcher is a type of rocket dart launcher worn and fired from a kneepad. It has a 5 meter range and you can fire 4 shots that must be manually reloaded. The darts have a strong impact that can knock over.
Function 2: Inertial dampeners
  • Intergrated Inertial dampeners help reduce impacts imparted wearers body, situated under the armour panels, they help the absorb the shock of weapon impact through the armour and most other forms of blunt force trauma, for example, a fall or impact that might have fractured bones would only give them intense bruising.
Function 3: Pneumatic Fist (Left)
  • Essentially a bulky impact-fired jackhammer strapped to a user's forearm, the pneumatic fist is a deadly melee weapon. It has the force to knock an unarmored enemy off their feet, and even through armor the impact of the weapon can cause massive internal damage, and a hard swing can even take out small or weak doors. Impact mitigating technology protects the user from the weapon's kick. While you can hold weapons with the the same arm the Pneumatic Fist is on, this fist weapon can't be activated while doing so.
Function 4: Wrist Rocket (Right)
  • Wrist rockets have a flight range of 100 meters and have a blast radius of 3 meters. They are single-shot devices and require manual reloading after use. They are effective against lightly armored vehicles, moving parts such as gears or hydraulics, and infantry, and do equivalent damage to a frag grenade. The must be manually fired by button or trigger.
Function 5: Grapple Line
  • Grapple lines are capable of supporting the weight of 1-2 people and can launch up to ranges typically up to 15 meters away. Once no longer in use, they are detached from the launcher and left behind. While hand-held grapple guns are capable of auto-winching, armor or wrist mounted devices lack this ability. Grapple lines must be manually activated and controlled by a button or switch.

 

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Alden Kannar, who went by his stage name 'Vortex', was a human male from Coronet City who worked as a cantina performer, specialising in rock music.

Personality & Traits

Alden had no particular allegiance regarding intergalactic politics and affairs, instead opting for a general disdain for authority manifested in his anarchist approach to life. As a performer, Alden was highly demanding, prone to over-the-top displays on the stage, and highly critical of his performances and peers.

He was useless with credits, relationships, or anything beyond his rocker lifestyle. Alden didn't care about anything apart from music and 'sticking it to the man'. He lived a dangerous life, exclusively performing in underworld establishments, drinking excessively, and having a crude and reckless manner that made him more enemies than friends.
 

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Blackwell Corporate Security

A division of the intergalactic megacorporation of the same name, Blackwell Corporate Security (BCS), is this company's private protection branch. Set the task of 'maintaining the integrity of Blackwells Corporate assets' BCS consists of 'Security Officers' (SOs) of varying rank, formed into units, then platoons, and finally divisions. It is not an army in the conventional sense, with 90 per cent of its considerable manpower acting more as a Corporate Police force.

The remaining 10 per cent, known within Blackwell as 'Tactical Response' (TR), consists of better-trained and better-equipped officers. Whilst officially used to respond to 'live' threats against Blackwell personnel and assets, the unofficial use of the TRs tends to be rapid attracts against corporate rivals and the swift silencing of embarrassment to the Blackwell brand.


 

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CS-1 SPEEDER

AFFILIATION
Open market.

MANUFACTURER
CEC

CLASS
Airspeeder.

ROLE
Atmospheric Transport/Fighter.

COMPOSITION
Titanium and transparisteel

DIMENSIONS
Length - 7 meters.

CREW
1-2.

PASSENGER CAPACITY
2-4.

CARGO CAPACITY
100 kilograms.

HANGAR CAPACITY
1x Drone Droid.

CONSUMABLES
1 standard day.

SPEED/MANEUVERABILITY
This speeder has a top speed of 650 kph and has decent manoeuvring characteristics.

ARMAMENT
  • 1x concealed medium blaster cannon (underslung).
  • 1x concealed medium blaster cannon (top-mounting).
  • 1x concealed concussion missile launcher, 3x missile in magazine (top-mounting).

EQUIPMENT

DESCRIPTION
The CS-1 is a multi-seat airspeeder produced by the Correllian Engineering Corporation. Officially designed as a 'Secure VIP Transport', is doubles a light ground attack craft, with concealed weapons secured behind sliding compartments to enable that luxury feel. Named after the Cantonica System, in honour of the sort of people it was marketed toward, it has a considerable markup and is actually relatively cheap to make, despite its chromium finish.

Designed using standard CEC parts, it is easy to maintain and has attained quite a high degree of popularity in the outer rim and the corporate sector as a slightly higher-end form of transport for those with the credits to justify it. In terms of performance, it has two turbine engines which can propel the craft up to 650 kph, out to the edge of a planetary atmosphere.

LEGALITY
Restricted. It is considered a combat craft, and are subject to extra licensing requirements and increased scrutiny by authorities.

INTENT
To create a luxury armed airspeeder.
 

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RRS-1 Armoured Speeder

AFFILIATION
Blackwell Technologies

MANUFACTURER
Blackwell Technologies

CLASS
Airspeeder.

ROLE
Atmospheric Transport.

COMPOSITION
Titanium and transparisteel

DIMENSIONS
Length - 12 meters.

CREW
1-2.

PASSENGER CAPACITY
10.

CARGO CAPACITY
100 kilograms.

HANGAR CAPACITY
M/A

CONSUMABLES
1 standard day.

SPEED/MANEUVERABILITY
This speeder has a top speed of 550 kph and has decent manoeuvring characteristics.

ARMAMENT
  • 1x medium blaster cannon.
  • 1x grenade launcher, 30x grenades in the magazine (top-mounting).

EQUIPMENT

DESCRIPTION
The RRS-1, or Rapid Response Speeder Version 1, is a multi-seat combat airspeeder manufactured by Blackwell Technologies for their security division. Used to transport security personnel at speed in a safe environment, the RRS-1 deploys troops out of sliding side doors, enabling rapid deployment of Blackwell personnel into a 'hot zone'. Armed with a front-facing medium blaster, it is able to lay down suppressing fire through a top-mounted grenade launcher.

Manufactured within Blackwell manufactory compounds, they are most commonly used to respond to high-risk Blackwell locations and personnel threats. Additionally, they are used as escort vehicles to transport security details following high-ranking corporate executives. Unofficially these vehicles are used in sabotage missions against Blackwell's numerous commercial rivals. In terms of performance, it has two turbine engines that can propel the craft up to 550 kph to the edge of a planetary atmosphere.

LEGALITY
Restricted. It is considered a combat craft, and is subject to additional licensing requirements and increased scrutiny by authorities.

INTENT
To create an armed airspeeder.
 

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T-1 Deployment Pod

AFFILIATION
Open Market.

MANUFACTURER
CEC.

CLASS
Transport.

ROLE
Rapid Deployment Vessel.

COMPOSITION
Titanium and transparisteel

DIMENSIONS
Length - 12 meters.

CREW
1.

PASSENGER CAPACITY
5.

CARGO CAPACITY
25 kilograms.

HANGAR CAPACITY
N/A

CONSUMABLES
1 standard day.

SPEED/MANEUVERABILITY
This speeder has a top speed of 550 kph and has decent manoeuvring characteristics.

ARMAMENT
  • 1x ball-mounted medium blaster cannon.

EQUIPMENT

DESCRIPTION
The RRS-1, or Rapid Response Speeder Version 1, is a multi-seat combat airspeeder manufactured by Blackwell Technologies for their security division. Used to transport security personnel at speed in a safe environment, the RRS-1 deploys troops out of sliding side doors, enabling rapid deployment of Blackwell personnel into a 'hot zone'. Armed with a front-facing medium blaster, it is able to lay down suppressing fire through a top-mounted grenade launcher.

Manufactured within Blackwell manufactory compounds, they are most commonly used to respond to high-risk Blackwell locations and personnel threats. Additionally, they are used as escort vehicles to transport security details following high-ranking corporate executives. Unofficially these vehicles are used in sabotage missions against Blackwell's numerous commercial rivals. In terms of performance, it has two turbine engines that can propel the craft up to 550 kph to the edge of a planetary atmosphere.

LEGALITY
Restricted. It is considered a combat craft, and is subject to additional licensing requirements and increased scrutiny by authorities.

INTENT
To create an armed airspeeder.
 
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