Armor Nox's Armor

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Lookin for a fight
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Nox's armor

With the durasteel plates, Nox's armor provides adequate protection from blaster fire. The plating around his hands and forearms are bes'kar as is his helmet, the only pieces on him. While in the armor, extravagant flips and jumps can't be made because of the weight, but each piece is removable to allow more mobility during a fight or to set up before. The armor is based on typical Mandalorian armor but with modifications specifically by Nox. It was further upgraded from its simple start as a bounty-hunting set to true battle armor, the left wrist gauntlet holding a flamethrower for close quarters. On his right is both a wrist rocket and repulsor, the latter added after the Crusades against the Jedi began. (The white fur is removed when in PVP.)

LEGALITY

Mandalorian armor, though rare, is not illegal in most places. That said, wearing a full-face helmet in public spaces is frowned upon, and often illegal in many core worlds, especially in or near government facilities- not to mention that many identification cards in various systems require a full-face photo. This drives many strict adherents of "the way" to operate exclusively on the fringes of the galaxy.

INTENT

Mandalorian armor that Nox wears regularly outside and inside combat.

RESTRICTIONS
It's customized Mandalorian armor associated with a particular individual lore-wise but other than that it isn't really restricted.

Type and Coverage

Type: Medium armor

Coverage: (Coverage regions for Light armor is 1-3 regions, Medium is 4-5, Heavy is 6-7)


  • Head: Bes'kar helmet, front, and back of the head, down to the neck.
  • Torso: Duraplast armored chest and abdomen.
  • Back: DP armored upper and lower back.
  • Lower Arms: Bes'kar hands, wrists, forearms.
  • Lower Legs: DP armored Feet, shins, calves, and knees.





Functions



Function 1: Jetpack
  • Jet packs are back-mounted units used by elite troops to increase their mobility on the battlefield. The jet pack's maximum speed is 50 kph and it carries fuel for up to five minutes of continuous flight (flight mode), but can also be fired in short bursts triggered by jumping (combat mode). The wearer can control the system to switch between modes and/or disengage it from their armor via wrist controls. These packs are cumbersome, adding an additional 8kg for the average human (larger individuals will have heavier jet packs to support their weight). While the fuel is stable enough not to explode, direct hits from weapons can trigger the system inadvertently, after which it is rendered useless.
  • Force User Compatible?: No
Function 2: Right Wrist Repulsor
  • Originally designed to counter combat with force sensitives, this tool is able to project a strong repulsor field replicating a Force push. It projects up 10 meters and its limited power cell only allows for 3 uses before it needed changing. The repulsor has significant recoil and the wielder must carefully brace themselves before use- both to ensure accuracy and to prevent the user from being knocked over themselves or having their arm torn from its socket.
  • Force User Compatible?: No
Function 3: Left Wrist Flamethrower
  • Wrist flamers are rare, expensive, and dangerous armor attachments favored by mercenaries and soldiers more than bounty hunters, and are illegal in many systems. Wrist flamers are powered by small fuel capsules, and typically hold enough for 3 short bursts of flame. These bursts last 2 seconds, are one meter wide, and have a maximum range of 3 meters. The weapon must be manually activated via a button or switch and must be disassembled to be reloaded.
  • Force User Compatible?: No
Function 4: Vision Modes
  • This Allows a Helmet HUD to cycle to low-light OR thermal vision modes.
  • Force User Compatible?: Yes
Function 5: Right Wrist Rocket
  • Wrist rockets have a flight range of 100 meters and have a blast radius of 3 meters. They are single-shot devices and require manual reloading after use. They are effective against lightly armored vehicles, moving parts such as gears or hydraulics, and infantry, and do equivalent damage to a frag grenade. The must be manually fired by button or trigger.
  • Force User Compatible?: No

 
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