Armor Pathfinder Beskar'gam

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Pathfinder Beskar'gam

The Pathfinder Beskar'gam was designed by Gett'se Vizsla, repurposing his old armor from the failed Mandalorian crusade to function for the expedition into the Unknown Regions. It is a modular design which allows him to easily swap out functions depending on the mission parameters. It primarily consists of durasteel plate armor which is worn in a way that trades some coverage for more mobility as is traditional of most Mandalorian armor sets of the current age. The armor is painted blue with the sigil of Clan Vizsla is on the left shoulder pauldron.

The standard loadout is primarily equipped for ship board usage to survive in emergency EVA or low gravity situations. Various components are able to be swapped out for terrestrial excursions and planetside adventures.

LEGALITY

Legal in most jurisdictions where combat armor is legal. May be eligible for religious exemptions otherwise

INTENT

Personal armor for @Gett'se Vizsla for his adventures in the unknown regions


Type and Coverage

Type: Heavy Armor

Coverage: Heavy
  • Head: Full durasteel helmet, front and back of the head and neck
  • Torso: Durasteel armor, Chest and abdomen
  • Back: Durasteel armor, upper and lower back
  • Upper Arms: Durasteel pauldrons, shoulders
  • Lower Arms: Jedi Matukai Gauntlets
  • Upper Legs: Durasteel, thigh and groin
  • Lower Legs: Durasteel, shins, boots and knees


Functions



Function 1: Rebreather
  • Rebreathers allow for a person to survive underwater or in space for brief amounts of time by scrubbing CO2 from their exhaled breath. Generally this lasts for 3-4 posts, but heavy exertion can shorten that time.
Function 2: Vision Modes
  • This Allows a Helmet HUD to cycle to low-light and thermal vision modes.
Function 3: Jetpack
  • Jet packs are back mounted units used by elite troops increase their mobility on the battlefield. The jet pack's maximum speed is 50 kph and it carries fuel for up to five minutes of continuous flight (flight mode), but can also be fired in short bursts triggered by jumping (combat mode). The wearer can control the system to switch between modes and/or disengage it from their armor via wrist controls. These packs are cumbersome, adding an additional 8kg for the average human (larger individuals will have heavier jet packs to support their weight). While the fuel is stable enough not to explode, direct hits from weapons can trigger the system inadvertently, after which it is rendered useless.
Function 4: Emergency Vac-suit
  • It's no replacement for a spacesuit if you intend to EVA, but this undersuit, if combined with a helmet, can protect the wearer from the immediate effects of exposure to a vacuum for 5 posting rounds. You still need a way to breathe, however.
Function 5: Mag-boots
  • Magnetic boots contain electromagnets in the soles and allow for enhanced movement on ferrous surfaces in microgravity or steep gradients. This functionality must be turned on or off manually by a button or switch.

 
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