Pazaak Never Gets Old OOC Rounds

Catbert

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RP thread: https://www.thestarwarsrp.com/index.php?threads/pazaak-never-gets-old.94810/

Rules:

1. The game consists of 3 rounds. The goal of each round is to score higher than the opponent, but not above 20.

2. At the beginning of the game, both players roll 4d6. This roll determines their hand (we assume it's visible to the opponent, because OORPly it is). The cards drawn here can be used to add or subtract the score (depending on what you choose). They're your failsafe if anything goes wrong. But you only have 4 such cards throughout the entire game, so use them carefully.

2. Each turn, a player rolls 1d10 dice. That determines the score of the card you draw. After you draw, you can also play a card from your hand. For example, if your current score is 16, and you play +4 (or if your score is 24, and you play -4), you get 20 and stand (stop drawing 1d10). You'll win the round, unless your opponent gets 20 too.

3. Instead of playing a card or ending turn, you can stand (stop drawing) when you haven't reached 20 yet. For example, standing at 19 means that your opponent will have to play until scoring 19 and standing (for a draw), scoring 20 and winning the round, or scoring 21 and above and losing the round.

If my explanation is bad, here are the Legends Pazaak rules: https://starwars.fandom.com/wiki/Pazaak/Legends. I've omitted the part about filling the table. Figured we could play without the extra rule.
 
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Catbert

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I'll start the game by drawing my set of +/- cards that I'll be able to use throughout the 3 rounds (4d6)
Please disregard the last one (1). I pressed "Throw another dice" without knowing what it did.
P.S. Or actually, we'll just consider that it's the first card I drew in a round.

So, I have +/- 2, 3, 4, 5 on hand.

And my current score is 1.

You can join the game as the opponent, or as a spectator.
To join as the opponent, roll 4d6 (hand) and 1d10 (first drawn card).
 
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z234

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These are my starting rolls to join as an opponent:
 

Catbert

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Round 1, drawing the second card (1d10)

Kel's situation in round 1:
1+10=11

Kel's hand:
+/- 2, 3, 4, 5
 

z234

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Round 1, drawing Kolran's second card

Current total:
9 + 9 = 18

Kolran's hand:
+/- 1, 4, 4, 5

Kolran stands at the end of this round
 
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Catbert

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Round 1, drawing the third card (1d10)
* And rolling another dice, because Kolran decided to stand at 18, and I'm at 12 after the third card.
* Fourth card, and one more 1. Glad I'm not rolling for a hyperdrive mishap here. Rolling another.
* Fifth card, and finally a 4. I'm at 17, so I'll play a +3 from hand, and Kel wins the round.

Kel's total:
1+10+1+1+4=17+3

Kel's hand:
+/- 2, 4, 5
 
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z234

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Round 2, drawing Kolran's first card
 

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Round 2, Kolran's second card

Current Total: 2+7 = 9

Kolran's hand:
+/- 1, 4, 4, 5
 

Catbert

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Round 2, Kel's second card (1d10)

Kel's total:
5+4=9

Kel's hand:
+/- 2, 4, 5
 

z234

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Round 2, Kolran's third card

Current total:
2+7+2 = 11

Kolran's hand:
+/- 1, 4, 4, 5
 

Catbert

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Round 2, Kel's third card (1d10)
*And I'll play +2 to score 20, because why not?

Kel's total:
5+4+ 9 = 18+2

Kel's hand:
+/- 4, 5
 

z234

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Round 2, Kolran's third card
Gonna play my +4 here to score 20

Current total:
2+7+2+5 = 16+4

Kolran's hand:
+/- 1, 4, 5
 

Catbert

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Round 3, Kel's first card (1d10)

Kel's hand:
+/- 4, 5
 

z234

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Round 3, Kolran's first card

Kolran's hand:
+/- 1, 4, 5
 

Catbert

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Round 3, second card (1d10)

Total:
6+1=7

Hand:
+/- 4, 5
 

z234

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Round 3, Kolran's second card

Current Total:
3+8 = 11

Kolran's hand:
+/- 1, 4, 5
 

Catbert

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Round 3, third card (1d10)

Total:
6+1+2=9

Hand:
+/- 4, 5
 

z234

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Round 3, Kolran's third card

Current Total:
3+8+5 = 16

Kolran's hand:
+/- 1, 4, 5
 
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Catbert

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Round 3, fourth card (1d10)

Total:
6+1+2+4=13

Hand:
+/- 4, 5
 
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