PDC01

Danee

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PDC-01


AFFILIATION
Republic

MANUFACTURER
Teta Engineering

SIZE
75m Tall, 50m wide base, 50m deep sublevel

WEIGHT
500 000kg (500 Tons)

COMPOSITION
Durasteel body, permacite foundation
CREW
15

CONSUMABLES
2 Months

HANGAR CAPACITY
0

SPEED/MANEUVERABILITY
Stationary

MAX RANGE
Near Space Orbit

ARMAMENT
  • 1 - Ion Cannon - 2 Shots Per Post Round

DESCRIPTION
The PDC 01 is a planetary defense cannon, capable of striking at ships that have entered the planets near space orbit. Its main purpose is to serve as a deterrent towards potential invaders by being capable of knocking ships out of space from the ground. While they are capable weapons and a severe threat against ships who find themselves in their sights, they are defenseless against a ground assault as the cannons themselves have a limited traverse as to not cause too much strain on the foundation if the cannon were to lean too much to one side.

Standing below it, it towers 75 meters up into the air from the ground, however, what's not visible to the naked eye is the 50 meter deep structure beneath it. Below the ground the power generator which powers the weapon is housed, safe from orbital assaults and land based attacks, to a degree. Each cannon also houses three levels of crew quarters, meaning that the cannons can be prepared and ready to fire within twenty minutes of the first call to battle stations.

Effectiveness
Since the PDC-01 is an Ion Cannon its effectiveness doesn't not equal its destructive capabilities, in which case it'd be considerably weaker than almost anything Laser or Missile based. Instead it's effectiveness is accounted by its ability to disable ships. Attached below are a rough scale of what a ship can expect to experience if hit by an Ion Blast from the PDC-01.

Figter: - Dead in the air, no chance of turning power back on
Small Freighter: - Dead in the air, restoring power takes some time
Large Freighter: - Dead in the air, shorter delay before power can be returned.
Capital Ships: - Temporary loss of power, emergency power being the only thing surviving the blast.

Anecdote: -
Due to the effects of ship shields, the effectiveness of the Ion Blast is reduced by 50% Meaning that if a Small Freighter with shields is it, the effect on the ship would be equal to that of a Large Freighter, save for Fighters where shields aren't that advanced yet.

Figter: - Dead in the air, no chance of turning power back on
Small Freighter: - Dead in the air, shorter delay before power can be returned.
Large Freighter: - Temporary loss of power, emergency power being the only thing surviving the blast.
Capital Ships: - Surface Weaponry, Primary Engines and Long Range Communications disabled.

LEGALITY
Restricted, very restricted.

INTENT
The intent behind this to provide a planetary defense option for worlds who find themselves closer to potential hostile worlds and as a result of the Republic Outlawing the Jedi, I figured that the planets who were closest to Jedi affiliated worlds might want to prepare for a potential attack, though they can also be used on worlds where the Sith or the Hutts are too close for comfort. Upon asking in the Discord about Planetary Defense weaponry, such as the Ion Cannon from The Empire Strikes Back, it was mentioned that there hadn't been any submitted yet. So, here it is, the first Planetary Defense Cannon.

ADVANCED TECH
ADVANCED - It's built by a corporation on Empress Teta called Teta Engineering and can't be stolen, though the schematics can be, however building one isn't something that's done before lunch.

 
Last edited:

Loco

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I definitely like the concept here, but it needs a lot of refinement. Ground based turbolasers or missile launchers (using the ranges and effects listed in the ships rules) would be far easier and less labor and resource intensive to build and manage. If you're looking for simple ground based defenses against aerial attack, I'd suggest working up something like that.

This reads much more like a mini-super weapon. I would expect a special tech plot to develop or build it, and it's effects and limitations need to be much more clearly defined than they are here. As of right now, I have precisely zero idea what this thing could do in a pvp. What's exactly is its range (gravity wells vary greatly in size)? How does it stack up against other shipborne weaponry it's going to be compared against, especially in regards to its effects on shields and hulls of various sizes? Why does it need a crew the size of a small frigate to operate at less than a third of the size? What does its twenty minute spin up time mean for pvp (especially since most PvP's are effectively over in much less time than that)? These are all things that will have to be described in detail for it to be used effectively.

@Danee
 

Danee

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Okay, so, to tackle this which I've postponed for whatever reason.

1: It's intended to be a deterrent against Naval invasions against Empress Teta, thus I had a 3-4 Thread plot in mind for it.
2: A Mini-Super weapon would be a fair classification
3: I'll throw in an edit regarding the Range as I thought I had changed that before posting.
4: Regarding effects against ship sizes, here's what I had in mind.
Figter: - Dead in the air, no chance of turning power back on
Small Freighter: - Dead in the air, restoring power takes some time
Large Freighter: - Dead in the air, shorter delay before power can be returned.
Capital Ships: - Temporary loss of power, similar in effect as to what the V-150 did to the Star Destroyer in Ep5 above Hoth, but not to the same extent, it'd probably be able to remain in orbit, though engines would be crippled, emergency power only.

Any shield found on a ship hit by the blast, save for a Fighter, would have its effect reduced to as if it was one of the size above. The Capital ships being limited the least, with their ships, primary engines and probably any surface based weaponry it holds disabled.

5: Regarding the crew size I based it on the V-150, the Ion Cannon found in Episode 5, though I'd probably turn that down by half.
6: Spin up time is more flavor text really, basically it's how fast the Crew can go from standby to ready to fire the first shot.

Small anecdote:
Its destructive capabilities would be extremely limited outside of the Ion blasts which disables ships, whatever destruction they cause while they are disabled is a side effect. And since I'd personally classify the PDC-01 as a Mini-Super Weapon, I'd consider them too expensive to mass-produce for one world, preventing one world to be covered in them.

Using Empress Teta as an example, I'd say that world could probably house 8 or 10, but, due to their limited firing arcs, not all of them can be active at the same time and fire at the same target, meaning if one would probably only be within direct line of fire of maximum 3 at most.

Though this is all debatable of course, I'm just looking to do something for the world my Senator represents while providing something other senators might want to pick up as well.


I'm giving @AutoFox a tag here as well, since I know he expressed interest in this whenever I mentioned this the first time. @Loco


The V-150 I based it upon.
 

AutoFox

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Sorry for the delay here. As @Loco hasn't posted, I'll say that I'd like the crew to be reduced to 15, and honestly, I don't think you'll need more than that for an installation like this; any additional personnel would be in the base this weapon would be associated with, not directly related to the cannon.

I'd also like to see those damage ratings for different ships incorporated into the profile somewhere.
 

Loco

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Sorry, I didnt see the new post here!

Like I said before, I think the best thing would be to make this weapon equivalent to a ship borne weapon of a specified size. Changing it from a weapon to a vehicle might actually make more sense overall. Obviously it would be static, but the template makes more sense as far as cree and armament goes.
 

Danee

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@Loco @AutoFox

I appreciate the posts as I wasn't sure if you were debating whether or not to approve this still and I didn't dare poke.

I've changed the template to more resemble the Ship on, I've left the tag as WEAPON though, however I'll change it to SHIP if requested. I've also reduced the crew necessity to 15, I've also included a 'chart' for how damage against ships is scaled.

Let me know if it requires further alteration.
 

Loco

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@Danee

I'm going to go ahead and archive this. We're too close to the end of the TL for it to see much (if any) use, and it's still not where I would like it to be. I may have to rethink how exactly to categorize ground based weapon systems and their uses for the next TL. Thanks for taking a shot at it though.
 
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