While many expect her to be preppy, Ceris is pretty easy going. She enjoys making sarcastic remarks and making light of all situations. Some of her peers dislike her as she comes off as arrogant and unprepared. However Ceris would argue that she simply has nothing to worry about, and she believes that is her best trait. In the heat of battle, being able to maintain her focus and be poised is what she believes separates herself from others.
Ceris believes in many basic core values such as honesty, fairness, and justice. She believes in an eye for an eye, and can be honest to a fault. However she does so with a lack of care of how she is viewed, as she understands the subjectivity in opinions and beliefs. However there is still a darker side to Ceris. She understands the dirty nature of the officer community, and the deceptiveness one requires to climb there way up.
Combat
As a soldier, even as an officer, Ceris has gone through some rigorous physical training. She is physically more capable than the average human being, and is efficient enough with her pistol to shoot your average targets. However she is not by any means a skilled fighter, and will definitely struggle in close quarters combat against a much better trained foe.
Tactician
Ceris' expertise is her mind. She is cunning, perceptive, and focused; these characteristics are what helps her become a good Naval tactician. While she still lacks in some experience, Ceris has the 'X's and O's" down, having passed with flying colors in the academy. Her style is somewhat sinister; Ceris prefers to be in defensive situations, typically drawing in enemy forces in order to crush them with a surprising counter attack.
Born into a wealthy family in the upper levels of Coruscant, Ceris' life was predestined. Her family lineage is filled with Navy officers extending all the way back to the Old Republic Era. Her family originally stemmed from Nobility on the planet of Alderaan, but due to giant complications they were forced to move.
Ceris lived comfortably as a young child, but was sent away to a boarding school on the planet of Naboo at the age of 10. It was there she would spend most of her adolescent years, studying and socializing amongst other young children coming from wealth. Unlike the other children, Ceris was never able to return to Coruscant to visit her parents, since they were too busy to spend time with her. Instead she would be spend time with her grandparents on New Alderaan. It was there she learned about her family lineage, constantly being shown a collection of medals and rewards. Ceris was inspired to follow in the footsteps of her ancestors, and decided to continue on the military legacy of the Odrosess.
At the age of 18, Ceris enrolled in the Naval Officer Academy on her home planet: Coruscant. She spent 4 years there, graduating summa cum laude. Military history, strategy, policy, and leadership was instilled into Ceris, and now all she needed was experience. After being commissioned, her first few years were spent on Coruscant as a part of the defense fleet. Ceris quickly rose to the rank of Captain where she is now in charge of a EF76 Nebulon-B Frigate within the Coruscant Defense Fleet.
Ceris was involved with a few small battles here and there, typically just dealing with smugglers. However she truly gained experience with the AMS outbreak. Ceris was tasked to evacuate and administer aid to those whose planets were affected by the virus. As of right now she is stationed on Coruscant.
public class Main {
public static void main(String[] args) {
System.out.println("Statement 1");
System.exit(0);
System.out.println("Statement 2");
}
}
Select a database.
DETAILS
_N A M E
CERIS ODROSESS
_F A C T I O N
NEW REPUBLIC NAVY
_R A N K
CAPTAIN
_H O M E W O R L D
CORUSCANT
_S P E C I E S
HUMAN
_A G E
25 YEARS
_E Y E S
HAZEL
_H E I G H T
177.8 CM
_W E I G H T
54.4 KG
_F O R C E_ U S E R
NO
SKILLS
Characteristics
While many expect her to be preppy, Ceris is pretty easy going. She enjoys making sarcastic remarks and making light of all situations. Some of her peers dislike her as she comes off as arrogant and unprepared. However Ceris would argue that she simply has nothing to worry about, and she believes that is her best trait. In the heat of battle, being able to maintain her focus and be poised is what she believes separates herself from others.
Ceris believes in many basic core values such as honesty, fairness, and justice. She believes in an eye for an eye, and can be honest to a fault. However she does so with a lack of care of how she is viewed, as she understands the subjectivity in opinions and beliefs. However there is still a darker side to Ceris. She understands the dirty nature of the officer community, and the deceptiveness one requires to climb there way up.
Combat
As a soldier, even as an officer, Ceris has gone through some rigorous physical training. She is physically more capable than the average human being, and is efficient enough with her pistol to shoot your average targets. However she is not by any means a skilled fighter, and will definitely struggle in close quarters combat against a much better trained foe.
Tactician
Ceris' expertise is her mind. She is cunning, perceptive, and focused; these characteristics are what helps her become a good Naval tactician. While she still lacks in some experience, Ceris has the 'X's and O's" down, having passed with flying colors in the academy. Her style is somewhat sinister; Ceris prefers to be in defensive situations, typically drawing in enemy forces in order to crush them with a surprising counter attack.
Born into a wealthy family in the upper levels of Coruscant, Ceris' life was predestined. Her family lineage is filled with Navy officers extending all the way back to the Old Republic Era. Her family originally stemmed from Nobility on the planet of Alderaan, but due to giant complications they were forced to move.
Ceris lived comfortably as a young child, but was sent away to a boarding school on the planet of Naboo at the age of 10. It was there she would spend most of her adolescent years, studying and socializing amongst other young children coming from wealth. Unlike the other children, Ceris was never able to return to Coruscant to visit her parents, since they were too busy to spend time with her. Instead she would be spend time with her grandparents on New Alderaan. It was there she learned about her family lineage, constantly being shown a collection of medals and rewards. Ceris was inspired to follow in the footsteps of her ancestors, and decided to continue on the military legacy of the Odrosess.
At the age of 18, Ceris enrolled in the Naval Officer Academy on her home planet: Coruscant. She spent 4 years there, graduating summa cum laude. Military history, strategy, policy, and leadership was instilled into Ceris, and now all she needed was experience. After being commissioned, her first few years were spent on Coruscant as a part of the defense fleet. Ceris quickly rose to the rank of Captain where she became in charge of a EF76 Nebulon-B Frigate within the Coruscant Defense Fleet.
Ceris was involved with a few small battles here and there, typically just dealing with smugglers. However she truly gained experience with the AMS outbreak. Ceris was tasked to evacuate and administer aid to those whose planets were affected by the virus. As of right now she is stationed on Coruscant.
Castle Odrosess is a large stone-made castle built on a mountainside on New Alderaan. The estate was originally constructed by Ceris Odrosess' grandparents, after they managed to escape the destruction of Alderaan. After they passed away, Ceris' grandparents left the castle and its contents as inheritance for Ceris.
Inside the Castle can be found a kitchen, living room, bathrooms, offices, library, dining hall, security rooms, 3 master bedrooms, servant's quarters, storage facilities, and a secret dungeon. The castle has 20 maids that perform a variety of tasks to upkeep the property.
Outside of the castle in the nearby woods is an opening with a small landing pad meant for transport aircraft.
Intent
Location for Ceris to do stuff. Intended as personal lore.
“Look at that beauty right there. A lady like that could make any man stop in his tracks with her gaze.”
- Unknown
The Vishnu, sometimes referred to as “Vish” or "Vishnuns", were a species of reptillian humanoids who are spread across many planets, but attempt to hide their existence.
The Vishnu were a lengthy, quick, and deadly species. Their lower half allowed to the grab a hold of people and squeeze them with a force around 200 psi, enough to easily crush any humanoid being. Within their mouth is a normal set of humanoid teeth, with the exception of two fangs around an inch in length. The fangs can inject venom which can lead it's target fully paralyzed, although most basic venom antidotes can cure the effect. The venom must be injected directly into the bloodstream to have any effect. At night, the Vishu's can turn their eyes completely black and they gain the ability to see in the dark. However, a sudden bright flash of light while they are in this state can lead to them losing their eyesight completely. They can also see infrared light. Last but not least, the Vishnu are cold blooded; cold temperatures can make them feel weak and sick, and if their temperature drops too much they can die.
Unlike may sentient species, the Vishnu do not have a male sex. All Vishnu that are born, are born as female. The Vishnu were functionally alike to human females, with near-exact reproductive cycles and gestation periods. Vishnu children grew quicker than human children and were usually able to run and walk unassisted before their first birthday.
Since the Vishnu are purely female, they must reproduce by breeding with other species. To make it easier, the Vishnu have the unique ability to transform their lower half to that of a normal human being. The process takes a full day to complete, and when completed, the Vishnu will appear to be a normal human female. There are consequences to this transformation:
1. While in a human form, the Vishnu lose the nocturnal and infrared abilities.
2. Staying in human form for too long (a month or so) can lead to the inability to turn back to their normal form.
3. Their fangs become shorter, and the venom is less potent and takes longer to activate.
Although it takes a full day to transform into a 'human', it only takes an hour or so to transform back into their normal form. Life cycle
Lamia do not live long, and typically live up to 40-45 standard galactic years. Children were considered adults once they reached the age of 15. However at the age of 5, Lamia are usually abandoned by their mother and are forced to become independent.
Unlike Mammals, Vishnu are oviparous, meaning they lay eggs rather than give live birth. They lay a single gigantic egg which is usually around 3 feet in height; the egg could hold up to 2 gallons of water. Since there are no male Lamias, the species is forced to reproduce by mating with humanoid species. The eggs take about 20 weeks to hatch. Some Lamia will build a soft and warm bedding for her egg and leave it alone, others will curl themselves around the egg to keep it warm. It usually comes down to the environment they leave in.
Although they mate with other species, the Vishnu are only able to birth Vishnu. However, the child Vishnu may share some similarities to its father such as facial features, hair color, and eye color. However the skin color trait is always maternal.
Most Vishnu are rumored to be sadistic, evil, and dangerous seducing beings. The rumors were mostly true. Most Vishnu lived by luring in lustful men, killing them, and eating them. Many grow and love the taste of human blood, and desire it. As with any species and cultures, there are some exceptions. Vishnu that live in an area where they are accepted, typically grow to be more caring and loving.
The Vishnu do not have much of a society, as they live independent of one another. Although some Vishnu occasionally form small groups to help each other. Culturally, most Vishnu hide and feast in the same way. Many hide themselves as beautiful prestigious women, and lure in men. Most of the men they lure in, they feast on. A few lucky ones get to mate, but even most of those get eaten soon after.
Most Vishnu also have grown a love of human blood, and treat it similarly to how people treat wine. Many argue whether blood is better fresh, or aged; the age and health of the prey is also a factor they consider.
Starting from the time they hatch from their eggs, the Vishnu are taught how to survive by their mother. They are taught how to lure in men, how to hunt, how to transform their lower halves, and how to stay hidden. Most Vishnu abandoned or kicked out around the age of 5, but some may stay with their mothers a bit longer depending on the situation. The reason why most are abandoned, is that it is difficult to have multiple Vishnu be together and hide their identities. Having large groups together also means they have to share their hunting grounds, which means less food.
Due to their lifestyle, many Vishnu do not care for relationships or marriage. Their main purpose is to try and survive. However, some Vishnu can learn to love. There have been just a few that have married in thousands of years, and most of them were in ancient times.
The Lamia are purely carnivorous, and struggle to digest plants. They can eat both raw and cooked meat, but typically prefer to eat their prey directly after killing it. They can and will eat anything they can kill, both sentient and non-sentient.
When it comes to liquids, the Lamia are very limited. First, alcohol is toxic to them, and will cause their throats to burn severely. Second, juices from any plants or vegetables are difficult for them to digest; a few sips won't be too harmful, but drinking too much can lead to health problems, including death. The only liquids they are capable of drinking with absolutely no side-effects or difficulty is water and blood.
Most Vishnu only cover up their upper-half, although some Vishnu will decorate their lower-half. They love jewlery, and have a strange obsession with gold. In their human forms, most Vishnu dress in a manner that allows them to attract men easier.
The Vishnu come in a variety of colors and characteristics. Their colors can range from many shades of white, gray, brown, blue, and green. Blue is a very rare color, and those are who are blue are typically considered to be more valuable. The patterns on a Vishnu's lower half are distinct as well, and no Vishnu shares the same exact patterns. One strange but unessential characteristics is their ears; some have pointed ears while others have normal ears. The Vishnu do not know what caused this mutation.
The Vishnu primarily speak galactic basic, although they have a way of communicating with one another through pheromones. They are really only able to share emotions through pheromones, and only other Vishnu can pick up on them.
The Force
—————————————————————————————————————————————
Although the first Vishnu in existence was rumored to be one of the most powerful force users to exist in ancient times, force-sensitivity is extremely rare in Lamias. Those who are force-sensitive, are also shunned from other Vishnuns, as being a force-sensitive is a sign of bad luck and misfortunate in Vishnu society. The bad luck they refer to stems from what is called the "The Half-life curse".
The Curse is a phenomena that has occurred in every single force-sensitive Vishnun, except for the very first. Every force-sensitive Vishnun is cursed to die at half their life expectancy. This means they will die around 20 years of age. As a force-sensitive Lamia gets closer to their 'due date', they will begin to feel much weaker, frailer, and sick. It is similar symptoms as if a Vishnun were to die of old age; this leads many to speculate that force-sensitivity speeds up the rate at which a Lamia ages.
Force-sensitive Vishnuns are almost always drawn to the dark-side, primarily due to their natural personality. In fact, there has never been a Jedi Vishnun, although there hasn't been a chance for one.
History
—————————————————————————————————————————————
The Vishnu are a rather new species in the long timespan of the galaxy, with the very first Vishnun known having existed around 6800 bby. Her name was lost to time, but the first Vishnu was a feared Sith Lord named Darth Medusa. She was regarded as a powerful sorcerer, a master in Sith magick and alchemy. So powerful in fact, an ancient text mentions her being able to turn others into solid stone with a simple look. All Vishnu are actually related to Medusa, and she is the one who placed the half-life curse on her own species. Vishnu today do not know how or why the curse exists, but Medusa, performing dangerous magick, placed it as to keep a force-sensitive Vishnu from gaining too much power and exposing their species.
Many other early Vishnu fought for the Sith, or terrorized small villages on outer-rim planets. Many people started to fear the Vishnu and began retaliating, going on "Vishnu hunts" where they would burn women they suspected to be a Vishnu at the stake. Even the Sith started to grow weary, especially with the power that Darth Medusa held. Eventually to avoid extinction, the Vishnu took to the shadows and began to live their life in secrecy. They started disappearing a few years prior to the downfall of the Sith and the creation of the rule of two.
While they use to be prevalent, the Vishnu are considered to be mythological monsters; one that is told about to children in order to scare them. Some small villages on planets in the unknown regions actually worship the Vishnu, believing that the species is some type of godly creation. Most people who have actually seen a Vishnu usually die before they get to tell the story. If they do live, their story is regarded as a dumb joke or myth.
Even most modern Sith and Jedi do not know the existence of the Vishnu. Luke Skywalker was the most recent being who was both aware of the Vishnu, and met multiple of them. Although he didn't like the lifestyle they lived, he understood they did so in fear for their own lives. So, he decided to keep their existence a secret.
It is a bit ironic that the Vishnu were originally hunted due to terror they caused, and yet they continue to perform the same acts of evil as a means to survive.
AGE
► 30 SPECIES
► Human HEIGHT
► 1.78m WEIGHT
► 75kg EYE COLOR
► Brown HAIR COLOR
► Black HOMEWORLD
► Corellia GENDER
► Male FACTION
► Sith Empire RANK
► Sith Champion FORCE SENSITIVITY
► Yes
BIOGRAPHY
Born on Corelia as Dravis Zcott, Darth La Flame spent most of his young life as a musician. Until suddenly, he returned home to his family being murdered. Enraged, he unleashed the force for the first time and eventually joined the Sith. Although he is older than his peers, he is pretty good at learning stuff and being evil.
Equipment
+ Belt
+ Red Lightsaber
+ Armored suit (write up soon)
+ Ship
The New Republic Navy is the space-fairing division of the New Republic Defense Forces. The navy is a robust organization that combines the resources of a number of New Republic worlds, chief among them Fondor and Kuat, that defend New Republic Space from enemies foreign and domestic. The navy also consists of local defense fleets maintained by systems and planets with the wealth and resources to maintain them. Thanks to the support of some of the largest contractors in the galaxy, and with the financial backing of the wealthy Core Worlds represented by the New Republic Senate, the New Republic Navy is among the largest and most well-funded in the galaxy.
The New Republic Navy has a total of 13 main fleets, soon to be 14, which roam through New Republic Spaces while maintaining 24/7 preparation for deployment. These 13 fleets exclude the local defense forces of each individual New Republic affiliated planet. The local defense forces remain stationed above the planets they are assigned too, while the fleets actively patrol and go out on deployments, with the exception of the first 6 fleets.
First Fleet
The First Fleet, otherwise known as the Kuat Defense Force, is one of if not the largest fleet in the Navy. It is the only fleet which utilizes the Procurator-Class Battlecruiser, and thus is regarded as the most powerful. It's numbers goes as follows:
CF9 Crossfire starfighters (x6 per ship)
BTL-A4 Y-wing starbombers (x6 per ship)
SR-3 Trace-class patrol skiffs (x4 per ship)
Second and Third Fleet
The Second Fleet is the Scepter Armada, stationed over Fondor. The Third fleet is the Coruscant Defense Fleet which protects the capital city from any one that dares to approach with hostile intentions. Both of these Fleets share the exact same composition.
CF9 Crossfire starfighters (x6 per ship)
BTL-A4 Y-wing starbombers (x6 per ship)
SR-3 Trace-class patrol skiffs (x4 per ship)
Fourth, Fifth, Sixth, and Seventh Fleet
These four fleets are the strongest behind the first three, as they are tasked to guard the Lormar Refinery Stations; The Seventh Fleet does not guard a station. All four fleets share the exact same composition, with the exception of the Seventh Fleet which has 1 less Starhawk-III Battleship. The Fourth Fleet is stationed in Ifrane. The Fifth Fleet is stationed in Phu. The Sixth Fleet is stationed in Annexes. The Seventh Fleet is typically stationed near Arkania, and is tasked to keep eyes on the Sith forces around Dathomir and Mandalore.
These two fleets are strictly dedicated to aid, transport, and refugee relief. They were crucial during the AMS Virus pandemic, and are constantly deployed. The EF90 Redemption-Class Medical Frigate derives from the outdated EF76 Nebulon-B Frigates, and are usually defended by a group of corvettes. Both fleets have the same composition:
The Tenth and Eleventh Fleet are known as the Space-Superiority Fleets. They are mostly made up of anti-aircraft corvettes, and carriers to deploy a plethora of starships. These Fleets typically don't deploy on their own, and are used to assist the other fleets when needed.
X-83 Twintail Starfighters (x72 per ship)
SR-3 Trace-Class Patrol Skiffs (x24 per ship)
Raider-Class Corvettes (x8)
X-83 Twintail Starfighters (x4 per ship)
Twelfth and Thirteenth Fleet
The Twelfth and Thirteenth Fleet are the smallest of all Fleets. These two are known as the quick-response Fleet. Due to their smaller size, it is easier for them to deploy throughout the galaxy. They are the only two fleets that actively patrol outside of New Republic spaces, typically porting in cooperative F.W.A. planets.
The last and final Fleet is unknown to the public, as it is has not been in put in use yet. It is the Fleet which flies the gigantic Bellator-Class Dreadnought, stationed in the hidden naval depot in Byss. If this fleet were to be official, it would be the largest and most powerful fleet within the entirety of the Galaxy.
Asher Harmon was born and raised in the decrepit alleyways of Corellia to a drug addict mother who had been pimped out to his father. Growing up practically homeless, Asher spent his days hustling, scavenging, and committing petty crimes for the local gang. To the young Asher, he was simply doing what he had to do to scrape by. He didn't care about who he mugged or stole from, they were just in the wrong place at the wrong time. The tables would eventually turn on him. Asher would eventually go missing. His mother pleaded to the local law enforcement that her son was missing, but they assumed he was dead and went on with their days.
Many years later, a 20 year old Asher turns up to Coruscant with a pocket full of credits. He starts a real estate company, APHarmon, which begins with Asher buying apartments, renovating them, and turning them back out for a profit. Eventually the company would provide services on other planets, and Asher's profits would continue to grow. Creating a small name for himself, Asher would expand the company to become an asset manager, that is, handling investments for clients.
A S S E T S ..&.. A P P E A R A N C E
Physical Description
--- Species --- Gender --- Height --- Mass --- Eye Color --- Hair Color --- Force Sensitivity ---Human --- Male --- 180 cm --- 177lbs --- Blue --- Blonde --- Positive
Fortune would spring up not too long after the disappearance of Asher Harmon. Eventually the young boy would mess with the wrong person. A strange bulky man with a long stylish hooded trench coat made his way through the rainy market street on Corellia. Asher could smell something fishy was up and about around the man. He pulled of the usual heist and pick pocketed the man through the crowded street, making his way to an alley while doing so. The young boy checked to see the prize that was bundled up in some cloth, and to his surprise it was a lightsaber. Excited about the big score, he quickly made his way to the gang hideout to sell it.
Entering the hidden back alley tavern, Asher exclaimed "Guess who just hit big today!" He expected to get everyone's attention, but something else occupied them. Behind Asher stepped in the same man before. He took off his hood revealing himself to be a red, male dathomirian. The stranger let out a sinister grin, and used the force to snatch the lightsaber from the boy's hand. The gang members quickly grabbed their guns, but the attack caught them by surprise. Asher was even more shocked, as he swore he couldn't recall seeing or hearing the man earlier. The dathomirian made quick work of the thugs and turned towards the boy, furious that his saber was taken away easily. He picked Asher up with the force and slung him across the room continuously. He would drag the boy through the blood that piled up on the floor and smash him into nearby furniture. The Sith then focused his energy in probing Asher's mind and break his psyche, however, the boy managed to resist. The Sith grinned again, and knocked the boy out before wrapping him up in a table cloth.
The Sith wanted an apprentice of his own, but Asher became more of a pet. He was constantly put through brutal trials which required every ounce of willpower to survive. He was starved, drowned, whipped, burned, beaten, and more. The boy would be completely crushed. Eventually Asher managed to grab a hold of his master's journal. The Sith Master was nearing death, and planned on using Asher's body as a host. With this knowledge in hand, the boy waited for the perfect moment to strike. He would continue to act broken, angry, unstable, until the day came. Propped up on a sacrificial table, Asher waited for the experiment to begin, and struck his master from behind. He mutilated his master's body until it bits and pieces were all left to remain. The now 18 year old Asher was still left unsatisfied; he needed to wipe out the galaxy of the filth that label themselves as force users. He traversed through the shadows, scouring the galaxy for those who shared the same ideals as him and would form a cause.
The Church of The One Path is an extremist cult which seeks to destroy the Sith and the Jedi, believing both groups to be the root cause of all the Galaxy's problem.
Description
The Church of the One True Path is an extremist cult which seeks to destroy the Sith and the Jedi, believing both groups to be the root cause of all the Galaxy’s problems. The group was founded by Dozrain Foldegit, an ex-Jedi that had left the Order after the Sith attacked the Ajan Kloss. Feeling disillusioned with it and full of hatred for the Dark Siders, he united with several like minded individuals to create this group.
The group was formed and led by 22 individuals all whom are represented by one of the Major Arcana. The most notable of the group consists of The Emperor, The High Priestess, Fortune, Justice, and The Devil. Each leader harbors a deep hatred toward force users for their own reasons. They hide in the shadows, keeping their true identities hidden even amongst each other.
Hiding behind the use of codenames, the leadership of the Church seek to bring followers to their cause, they send several missionaries across the Galaxy, preaching against both the Jedi and Sith. The group also is involved in humanitarian and philanthropist efforts, using to not bring attention to their real purposes, the total destruction of these Force user groups.
Intent
Religious group someone based on This One. Made to create an interesting sub-organization that can play a role during the current Sith and Jedi Affairs.
Type:
Customizable Spinal Implant Power Supply:
Rechargeable Power Cell
Sensors:
EEG & ECG Biosensors
Size:
Length - 22cm
Composition:
Various alloys
DESCRIPTION
The basic neural processor is a "switch-box" implanted into the lower spine, and is used to route signals from external cyberwear to the central nervous system. It helps alleviate the stress that would be applied to the brain from the cybernetics. The processor is the main system for any type of neural interface, including , interface plugs, weapon, DataTerm and vehicle links, mini-computers and sensory augmentations. The Neural processor has a small inspection space which allows secondary co-processors to be inserted into the basic processor module. This makes upgrading a process of opening the inspection space in a sterile environment and inserting the new co-processors.
The processor is surgically affixed to the user's spine in which it begins to thread tiny linkages through the central nervous system, hooking nerve endings to the neural processor. It is a painful surgery to go through with a long recovery time.
LEGALITY
Legal unless specifically stated otherwise
INTENT
Create a device which allows the use of multiple implants with cool features, apply upgrades to pre-existing cybernetic write-ups, and to help reduce the chances of cyber-psychosis.
RESTRICTIONS
- Cannot be used by force users
- Not to be used for/with armor functions
Cybernetic Armor made for Luna Chu. The cybernetic implants are made of materials that you would find in your standard armor. The different pieces are operated by the Neural Processor that was developed by Luna. Armor functions that you would find in different variations of armor, are instead built within the robotic limbs of the user. The arms and legs are covered by synthetic skin which provides no defensive benefits.
LEGALITY
Legal anywhere unless otherwise said so.
INTENT
Unique 'armor' that fits in with my character's, Luna Chu, niche. This armor write up takes place of regular armor, that is, instead of her wearing the armor, she IS the armor.
RESTRICTIONS
The 'armor' is unique to Luna.
Type and Coverage
Type: Medium
Coverage: (4
Head: Cybernetic Eyes
Torso: Durasteel core
Upper arms: Subdermal duraplast plating
Lower Arms: Subdermal duraplast plating
Functions
Function 1: Vision Modes
This Allows a Helmet HUD to cycle to low-light OR thermal vision modes.
Function 2: Armorweave Accessory
Most often in the form of a heavy cape, skirt, or underlay beneath armor, armor weave provides some protection against the penetrating effects of shrapnel from explosives and other unpowered high velocity impacts, with only a small amount of bleed through damage (bruising or very minor wounds). It offers no protection against kinetic impact or energy, vibroweapons, or similar "powered" weapons. Having more than one accessory (example: Cape + underweave) provides no additional effect.
Function 3: Wrist Blaster
This weapon does the damage of a medium blaster, but is mounted on the forearm. With limited ammunition (10 shots) and range (15m), it isn't a substitute for carrying a blaster, but it is certainly very useful as a backup or ambush weapon in close quarters. The weapon must be manually activated via button or other trigger.
Function 4: Concealed Blade
Concealed blades are typically 4-6 inches in length and lock into place once extended. They are almost always placed along the fore-arm or boot. They are no substitute for true combat knives as the locking mechanism can break under strong impacts. Still, some people enjoy them as a helpful backup.
Cyberpsychosis is a mental illness, specifically a dissociative disorder, caused by an overload of cybernetic augmentations to the body.
C R E A T I O N
Cyberpsychosis has been prevalent in many individuals who have become more machine than man. Some people speculate that cyberpsychosis aided the mental trauma that was inflicted upon Darth Vader, leading him to lose more of his humanity. The illness has become more prevalent due to the rise and popularity of cybernetics. Everyday citizens have the ability to obtain cybernetics, and thus the number of cases has risen.
E F F E C T S
Those afflicted with cyberpsychosis are known as cyberpsychos, individuals who have existing psychopathic tendencies, enhanced by cybernetics, and as a result have lost their sense of identity as a person, either to themselves or others. They come to view regular people and other living things as weak and inferior. With their enhanced physical abilities and complete disregard for life, cyberpsychos are extremely dangerous to anyone that crosses their path. Cyberpsychosis can eventually affect anyone modified with cybernetics, but the less empathetic or psychologically stable a person is, the more susceptible they are to it.
Cyberpsychosis symptoms are gradual, ranging from decay of self-preservation, distancing or disregard from friends and family, and poor or impulsive outbursts or acts. They start to identify more with machines than people, and stop doing things that used to give them pleasure (eating, sleeping, socializing, sex, etc). Eventually human interactions become irritating, and this morphs into contempt, and finally violence. Not all cyberpsychos are physically violent. Some have fragmented personalities, some are kleptomaniacs, others are compulsive liars. But violence towards living things, especially people, is most common.
Top tier treatment is required in order to hold back the symptoms of cyberpsychosis. The illness can potentially be cured if treated immediately, although it may arise again if the individual does not downgrade their cybernetics.
I N T E N T
A write-up for a disease that can be used as a plot device and as a down-side towards users who abuse cybernetics. Can be used as a reason to prevent abuse of cybernetics.
Literally ripped straight from cyberpunk, with a few tweaks such as allowing it to be cured to a certain extent.
Émilienne Chéreau , born into the established Chéreau family on Takodana. The family was once hailed as the great monster hunters of Onderon ages ago, who were known to scour the galaxy and hunt down all sorts of exotic animals and evil creatures. With the industrialization and colonization of many planets, their expertise was less needed over time until their name slowly faded from the limelight. Still, the family secrets and history have been passed on through generations, eventually coming upon Émilienne. As the third youngest of nine siblings, Émilienne was constantly stuck trying to prove herself along with the two younger than her. She wasn't the fastest, strongest, smartest, or even naturally gifted. Although they were raised by modest country-farming parents, they were all trained and educated to bring the most out of them and to carry on the family history.
Most of Émilienne's older siblings went off into the galaxy to forge their own paths with their unique skillsets. The oldest, Marianne, used her beauty to marry into nobility. One of her older brothers was a tech genius and got himself a job working at Blackwell. While each one chased their own dreams, Émilienne was left behind still figuring out what hers were. She never felt passionate about finding a lover or making tons of money. She did, however, have a knack for helping others and getting herself in trouble. Some of her other siblings pursued militaristic or law enforcement careers, so Émilienne figured to go down the same path herself.
Traveling the galaxy, Émilienne works all sorts of odd-jobs for those paying. She's hunted exotic creatures, solved crimes, and hunted down those with credits hanging over their head. Even now she still continues to prove herself, as her other siblings continue to prove more successful than her even in the same fields. During the night, she finds herself wishing to make her own name known throughout the galaxy before falling asleep.
A S S E T S ..&.. A P P E A R A N C E
Physical Description
--- Age --- Species --- Gender --- Height --- Mass --- Eye Color --- Hair Color --- Force Sensitivity ---20 --- Human --- Female --- 170 cm --- 59 kg --- Hazel --- Black --- Negative
Gunslinger. She wouldn't bat an eye to a bounty hunter of legend, but Émilienne is rather quick to the draw. She has a steady hand and can confidently hit her targets.
Hunter This is Émilienne's strong suit. She's mastered all she could from the centuries of monster slaying information and techniques passed on by her family lineage. She has a keen sense of smell and hearing to go alongside her great patience and tracking capabilities.
Detective. While she didn't receive a true formal education, Émilienne has studied and experienced enough to solve any tricky case. She has excellent pattern recognition and puzzle-solving capabilities. Most of her skills derive from her being an excellent hunter.
Irie is a force sensitive girl that was found and adopted by Laeonas Tannaras
A happy little streak of sunshine she is, Irie loves to explore and learn new things. Her dream is to visit every planet in the universe and write about them.
Skills and training
Irie has relatively no skills and has received no training (w/ the exception of potty training that is.) She has an extremely minor understanding of the force, and views it as a way to make tiny objects levitate with her hands. Although through mysterious circumstances she has accessed the White Current but has yet to do so again.
A distress beacon was set off within the expansion region near Thyferra, approximately a few days after the Killik attack. The evacuees attempt to escape ended in failure as the Killiks managed to take over the ship. However, the invaders ran into a small problem. An infant child wrapped in a blanket screamed and cried out for its mother. Each wale slightly shaking the ship. A flowing white light surrounded the infant, refusing to let anything or anyone come near.
With no way of harming the child the Killiks figured to leave the child alone until it starved to death. Laeonas Tannaras, the exiled Jedi, received the distress and showed up to investigate. He confronted the Killiks, clearing out the strange invaders while searching for any sign of survivors. The howl of a newborn child echoed through the halls leading Laeonas along until he himself stumbled upon the child surrounded by white light. Unknowingly his attempt to penetrate the white barrier forcefully created a force bond between himself and the newborn.
Thus Irie was found and safe. She's grown up alongside her adoptive father without knowing her past. Occasionally she grows curious on where the two are from and who her mother is, but tends to not receive a true answer. Irie doesn't seem to mind, as she loves traveling the galaxy with Laeonas.
COMPOSITION
Durasteel
DuraplastWEAPON TYPE
Blaster
DAMAGE TYPE
Light/Medium
Light/Medium stun
AMMUNITION CAPACITY
50
FIRE SELECTOR
Semi Automatic
MAX RANGE
50m
DESCRIPTION
The first product of the up-and-coming company Azura Systems. The AZ-1 is a blaster pistol made to compete with the BA-20 Blaster Pistol, designed for security and local law enforcement. The pistol holds a durasteel and duraplast frame to not only make it durable, but lightweight.
The weapon is advertised with a small laser sight, but can be modified with a variety of different scopes utilizing the picatinny rail on top of the blaster. The weapon also comes with a built in flashlight integrated below the muzzle, which can be turned on or off with a button just above the handle grip. On the left side is a closed heat sink which vents gas after each shot. The weapon is reloaded from the bottom of the grip. The magazine release is a thumb lever which lies on the left side of the blaster. Below the release is another level which cycles the fire selection.
The AZ-1 can be split apart into 3 sections, the slide, the handle, and the main body, allowing for maximum ease of cleaning.
LEGALITY
Legal anywhere blasters are allowed
INTENT
First weapon write up for my lore submission.
RESTRICTIONS
Only sold to security forces / military / and law enforcement. Anyone can obtain one though.
The AZA Sonic Grenade is simply what it is called. It is a throwable device which upon activation, can release a loud stream of frequencies that can disrupt an individuals hearing. The device was made as a crowd control device for security and military forces.
The device is completely made out of durasteel with electronics inside. On two sides of the device rest a flat speaker which will extend outward upon activation. The device can be activated via a timer or impact, which is selected manually on the device. The grenade may also be reused which will require it to be recharged as well.
The grenade is unable to make people lose hearing, bleed from their ears, or fully incapacitate an individual.
FRIDAYxxxxxxxxxxxxxxxxxxxxxxx SATURDAY MR. HUTTASTICxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxDJAY MAND0
ABOUT US
Club Euphoria is a nightclub situated within the entertainment district on Coruscant that specializes in EDM, Hip-Hop, and Techno music. The venue features a state-of-the-art, 800,000 watt sound system paired with unparalleled visual & lighting production. Performances from galaxy-class DJs to a rotation of talented regional artists culminate for a truly unforgettable experience.
There are 3 main floors in Club Euphoria. The main floor is set up with many booths, bars and screens for guests to drink, place bets, and enjoy the scenery comfortably. The second floor is the primary dance floor situated on top of a large holo-display which lights up the entirety of the club. The third floor is the secondary dance floor which also oversees the entirety of the venue. More intimate encounters with dancers will occur on the third floor, and the entrance to all private rooms lie there as well.
Club Euphoria is staffed with a wide-variety of exotic dancers and workers from around the galaxy. Thus every individual will find something they like upon visiting.
Wealthy guests and VIPS have 10 different options of rooms to rent. 6 of them are private lounge rooms, 4 are private dance floors, and there is a secret lounge room utilized by the owner, Ceris Odrosess, for business affairs.
INTENT
Site lore. Established for a variety of threads for the future, and as another place for Ceris to operate.