Public Rules Proposals

Braden

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OOOH Another SWE!!!! Who was your character?

Edit: Sorry got a little bit too excited there LOL

Arthon Drake XII, I had others but he is the one I can remember, as his history was like 13 pages.

I think it’s an interesting concept to explore if it’s tied to the story and not just there as a rule or mechanic. For example, it made sense last timeline that there were some limitations around the Exiles, the original Sith, etc because of what the story was about. Likewise, with the story of this timeline being as it was, it made sense that there were limits on Jedi. But if the story was to be about a time when the Jedi and Sith were plentiful (relatively speaking), I'm not sure how I'd feel about it.

Of course it would need to fit the story not just have it so its limited. You could have something along the lines of how the Galaxy is after RtoJ. The campaign after the campaign, the war has already been fought, the galaxy has already been ripped apart, the jedi and the sith have already wiped themselves out. Its now about putting it back together, giving the members a basis of were everything is, but its up to them to decide how it goes.

Perhaps go along the same line as this timeline in terms of limited starting FS characters. Maybe say there are 10 remaining FS characters, pick from the members as you did this time and then they decided if they are going to rebuild the Jedi Order or the Sith or something new.

Example Premises;

'The war is finally over, billions lie dead across the galaxy as two decades of war have finally ended. Both the Galactic Republic and the Mando-Imperial Alliance have been shattered only a fragment of their power remains, collated around their core planets of Coruscant, Mandalore and Korriban. The treaty of Onderon has brought peace to the galaxy but the price was The Force, the galactic population tired of endless wars between the Jedi and the Sith made their stand at the peace table, the Jedi as well as Sith order were banished from their home worlds allowing peace to begin.

Its been thirty years since the Treaty of Onderon and less than a dozen trained force users remain in the galaxy, spread across the outer rim. The future of The Force lay in their hands, will they travel to ancient worlds like Tython and Ach-to too rebuild The Jedi Order or perhaps Yavin, Ziost or Dromund Kaas to relight the fire of the Sith. Or will they gather together to build a new future for the galaxy..."


I may of got carried away.
 

TWD26

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Hey everyone, like many I've been burned out from the past few timelines. I'm not an expert and my word isn't gospel, but these are a few limiting factors that have kept me from engaging in the timeline more than I would have liked to.

There is no denying that the site has become more about playing a game, gaining credits and assets. I think some good stories have been told by various members from the lurking I've done, the problem I've had is just the hyperfocus on pvp and how that really divides and turns us into competitors and can lead to toxicity and help further burnout among members. Star wars should have fighting, space battles, etc. I don't want this to go away.

But, how do we do PVP in a way that members still find it fun and rewarding, but also do it in a way that doesn't create a strain among each other? Is it death disabled, unless we ask for permission--or does that make it too easy to escape? We've seen it happen in the movies, Vader in the end of Episode 4 flying away in the disabled TIE. Grevious escaping in the first part of Ep. 3, Luke losing a hand, but narrowly escaping in 5, Anakin and Obi's fight at the end of Ep. 2. There is a precedent of character's narrowly escaping throughout the movies, I wouldn't mind a push towards something along those lines. Let players create rivalries that carry throughout the timeline.

As for indies, I like the rules, as someone that only plays independent characters, I enjoy the freedom that comes with the system, it gives me the option to pursue becoming a master of something or staying a nobody, jumping between factions and playing all the different sides. Nothing I would like to change there.

As for the story, Star wars has always had this nature where two forces duke it out. The problem though has always kind of been, The Republic (insert any good guy faction) starts strong though interest or characters die rather quickly (a few Jedi turn to the darkside, meaning more members leave), Sith (or bad guy faction) start to steam roll through the galaxy, until the staff have to come up with some sort of roadblock or force events to happen that hinders them from just destroying the last remaining faction. There has been a heavy draw to the Empire every timeline, and I expect that to always stay the same. I really don't have an answer to how we fix this. Maybe we could do something new, something that just doesn't continue this cycle of a variation of the OT Empire with more sith vs a variation of the OT Rebels or Prequel Rebels.

Possibly, the ending of the last movie could serve as inspiration--setting our story after the events of Rise of Skywalker. The sith are gone from the galaxy, seems the Jedi are too. A new take, new factions, new planets, new technology, new ways of looking at the Jedi and the Sith.

Just my thoughts.
 

Topher

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Arthon Drake XII, I had others but he is the one I can remember, as his history was like 13 pages.

Ahh Admiral Drake!!! Yeah I was one of the Sith, well the Non force using Acolyte Jinlo LOL (Did get a bit nostalgic and did a bit of digging to find some of the old posts and content!! LOL)

Small World!!
 

Judis

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Proposal Type: Rule Amendment

Rule In Question: Force Sensitive and Armor Functions

Proposal: Let me start with stating that I understand why the rule is in place that FS can’t use Armor Functions, which is to balance and already powerful char in PVP. For this, I have come up with a few ideas to handle armor functions.

1. Break armor Tech into two categories: FS Approve Functionality and Non-FS Functionality. Allow minor armor functionality to be available to FS chars. IE: Environmental Suit, Sensors, Mag Boots and other non OP items. This can be monitored and controlled through tech approval.

Non-FS, can have more complex or PVP advantage armor functionality. Maybe even start with some minor advance tech, or more options. Tech and Char mod approved.

These would be a suggestion if the PVP rules stayed the same.

2. A different idea which expands further than just tech would be to have two configurations for gear/chars/etc. This would break gear down into its normal configuration which would be used in the normal story mode. The gear would be less regulated and allow char imagination to flow freely. And a PVP setting, this will be where gear is regulated balanced, level systems to balance chars, and such are in place to keep from being OP at the begin.

This could be built into char creation, tech creations, ship creations. This would allow those that want story-based chars to thrive and do their thing and those that want to duke it out in PVP battles to do their thing. And those that enjoy both to have settings in place for both.

This would be my preferred methodology.
 

Dread

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I'd like to see less focus on hindering character growth. I get that's a super vague sentence but I'll try to explain it.

Maybe the staff team can consider making less (smaller) things require plots. Instead, maybe require general role play threads to point at later if questioned. Having to earn each and everything via plots becomes grindy and tiresome, especially if some of it requires risking character death.

The other issue is sometimes you're told you didn't do enough or do it right and you lose a thread or two (progress) towards that object or goal you've worked for. I've even come across an issue that, months after I earned things, they were retroactively taken away because someone re-reviewed my plots and didn't think I risked enough to have what I had. I've only had that happen to me once however; I'm not sure if it ever happened to someone else. Maybe not, but it is an example of a system that can be very harsh. When your plots get rejected or retroactively rejected, it feels like you're being worked against rather than with.

I also dislike the 'they should have to earn it' mentality. At least, the heavy focus on it. I think when reviewing plots, character growth, asset gain, etc, it should be more about if the character or plot brings something to the table. Is the character inspiring activity? Will the plot inspire activity? Will it add more to the story? The 'are they doing enough to earn that?' should be a secondary or even tertiary concern, in my opinion.
 
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Ulysses

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I'm not sure why we ever moved away from that. I think having clear, distinct areas makes a lot of sense.

I like that. As a fairly casual member, I often have trouble keeping up. Part of what helps is proactive leadership in setting the faction's goals - both in the narrow mission pack sense and communicating the broader vision. The other thing that would help is being able to follow the story in real time - and a lot of the time I can't see the wood for the trees.

I would greatly support a shift from geographic (if that is the right term) classification to a thematic one.
 

Yuan

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I had an idea that may not be so much a rule proposal as an interesting story idea possibly for the new timeline. Here it is:

So, I had read in someone's post a little while back about an idea to set up the story for the new TL so that the galaxy has turned against all force users. Much as the jedi were wiped out and only a handful remained in this TL, so could it be with all force users in the new TL including both Jedi and Sith. It was an interesting plot within the story that I think a lot of people enjoyed!

My idea was this, if we do the new TL with one side or both with limited starters like this, what if we made the Jedi/Sith starter characters secret? Say the Jedi and Sith survivors were driven into hiding and forced to pass on their teachings in secret to only a few and those few now hold the teachings in their possession. Choose one or two mods to be the "Force Mods" and have them choose a selection of members to have force-trained characters from the start. Only the Force Mods know which characters are the secret Jedi/Sith. If other members want their characters to learn the force, they have to seek out these force-trained characters just like this TL with the jedi, but they won't know who they are. This provides a new level of intrigue to the mix.

Even the Jedi/Sith won't know who the others are. Only the Force Mods know who all the force-users are. This will add a new level of intrigue for the force-users as well. They won't be able to band together right from the get-go. And then there is the question, how do they proceed? Do they come out openly and make themselves known to the galaxy on their own? Do they secretly start seeking out students? Do they keep their secret to themselves and risk their teachings dying with them? Do they follow the idealism of the Jedi? Do they allow themselves to fall to the depravity of the Sith? Or do they take their teachings and form their own school of force-use and idealism?

Members who want their characters to learn the force can involve their search for a master into their story and make it a driving focus of their characters if they so desire. Members who have force-users can decide how they want to play their cards. Do they risk it all by going public or taking students? Or do they play it safe and stay hidden, but risk their teachings dying out? There are a hundred ways to play that story, and each force-user could play it out their own way since they are able to start out independent of one another.

All force powers and lightsabers and force-training would be done in private through the Force Mods to protect the users' identities.


Just a thought I had that I thought could be pretty cool and make for some very interesting stories! Could also tie into the overall TL story in some ways.
 

Braden

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I had an idea that may not be so much a rule proposal as an interesting story idea possibly for the new timeline. Here it is:

So, I had read in someone's post a little while back about an idea to set up the story for the new TL so that the galaxy has turned against all force users. Much as the jedi were wiped out and only a handful remained in this TL, so could it be with all force users in the new TL including both Jedi and Sith. It was an interesting plot within the story that I think a lot of people enjoyed!

My idea was this, if we do the new TL with one side or both with limited starters like this, what if we made the Jedi/Sith starter characters secret? Say the Jedi and Sith survivors were driven into hiding and forced to pass on their teachings in secret to only a few and those few now hold the teachings in their possession. Choose one or two mods to be the "Force Mods" and have them choose a selection of members to have force-trained characters from the start. Only the Force Mods know which characters are the secret Jedi/Sith. If other members want their characters to learn the force, they have to seek out these force-trained characters just like this TL with the jedi, but they won't know who they are. This provides a new level of intrigue to the mix.

Even the Jedi/Sith won't know who the others are. Only the Force Mods know who all the force-users are. This will add a new level of intrigue for the force-users as well. They won't be able to band together right from the get-go. And then there is the question, how do they proceed? Do they come out openly and make themselves known to the galaxy on their own? Do they secretly start seeking out students? Do they keep their secret to themselves and risk their teachings dying with them? Do they follow the idealism of the Jedi? Do they allow themselves to fall to the depravity of the Sith? Or do they take their teachings and form their own school of force-use and idealism?

Members who want their characters to learn the force can involve their search for a master into their story and make it a driving focus of their characters if they so desire. Members who have force-users can decide how they want to play their cards. Do they risk it all by going public or taking students? Or do they play it safe and stay hidden, but risk their teachings dying out? There are a hundred ways to play that story, and each force-user could play it out their own way since they are able to start out independent of one another.

All force powers and lightsabers and force-training would be done in private through the Force Mods to protect the users' identities.


Just a thought I had that I thought could be pretty cool and make for some very interesting stories! Could also tie into the overall TL story in some ways.

As much as I like this idea, i dont think it would really work much beyond a week. A lot of people including myself read threads that are not their own for the story, so all it would take is for someone to read a thread with the Jedi/Sith in were they are either practicing themselves or taking their first padawan/apprentice for the jig to be up. And like all close nit communities it would spread pretty quickly. So beyond a week maybe two pretty much everyone occly would know at least some if not all of the force user characters.
 

KinkyPrawn

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I had an idea that may not be so much a rule proposal as an interesting story idea possibly for the new timeline. Here it is:

So, I had read in someone's post a little while back about an idea to set up the story for the new TL so that the galaxy has turned against all force users. Much as the jedi were wiped out and only a handful remained in this TL, so could it be with all force users in the new TL including both Jedi and Sith. It was an interesting plot within the story that I think a lot of people enjoyed!

My idea was this, if we do the new TL with one side or both with limited starters like this, what if we made the Jedi/Sith starter characters secret? Say the Jedi and Sith survivors were driven into hiding and forced to pass on their teachings in secret to only a few and those few now hold the teachings in their possession. Choose one or two mods to be the "Force Mods" and have them choose a selection of members to have force-trained characters from the start. Only the Force Mods know which characters are the secret Jedi/Sith. If other members want their characters to learn the force, they have to seek out these force-trained characters just like this TL with the jedi, but they won't know who they are. This provides a new level of intrigue to the mix.

Even the Jedi/Sith won't know who the others are. Only the Force Mods know who all the force-users are. This will add a new level of intrigue for the force-users as well. They won't be able to band together right from the get-go. And then there is the question, how do they proceed? Do they come out openly and make themselves known to the galaxy on their own? Do they secretly start seeking out students? Do they keep their secret to themselves and risk their teachings dying with them? Do they follow the idealism of the Jedi? Do they allow themselves to fall to the depravity of the Sith? Or do they take their teachings and form their own school of force-use and idealism?

Members who want their characters to learn the force can involve their search for a master into their story and make it a driving focus of their characters if they so desire. Members who have force-users can decide how they want to play their cards. Do they risk it all by going public or taking students? Or do they play it safe and stay hidden, but risk their teachings dying out? There are a hundred ways to play that story, and each force-user could play it out their own way since they are able to start out independent of one another.

All force powers and lightsabers and force-training would be done in private through the Force Mods to protect the users' identities.


Just a thought I had that I thought could be pretty cool and make for some very interesting stories! Could also tie into the overall TL story in some ways.

Good idea, sounds dope.

Only...what if players fall off the map again? And there's only 1 person that still RP's? It'll be very risky
 

Topher

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Perhaps in that situation, then the staff can approach and select active members of the character base and give them a nod.

Almost as if a touch on the shoulder and a quiet whisper in the ear, so to speak to say that your character is now a force user if you want it... Might add to the story if you've got a hardened smuggler who has a sudden awakening. Shake things up for the character and give them a struggle or the likes
 

Judis

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There could also be a dice roll with a certain percentage number to tell if your char is force sensitive. Could add some flair to the char creation process. This could just be in general. I'm sure there are force sensitive chars in star wars that do nothing with that ability or even know they are FS.
 

Yuan

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As much as I like this idea, i dont think it would really work much beyond a week. A lot of people including myself read threads that are not their own for the story, so all it would take is for someone to read a thread with the Jedi/Sith in were they are either practicing themselves or taking their first padawan/apprentice for the jig to be up. And like all close nit communities it would spread pretty quickly. So beyond a week maybe two pretty much everyone occly would know at least some if not all of the force user characters.

Perhaps in that situation, then the staff can approach and select active members of the character base and give them a nod.

Almost as if a touch on the shoulder and a quiet whisper in the ear, so to speak to say that your character is now a force user if you want it... Might add to the story if you've got a hardened smuggler who has a sudden awakening. Shake things up for the character and give them a struggle or the likes


@Braden Drake - This is true, but only for those [strike]FU[/strike] Force Users (should not abbreviate that) who choose to use their powers publicly. All force-related back story, lightsaber profiles, force powers, etc will be written up an PMed to the Force Mods who will hold it secretly as a profile addendum which will be added to the character's profile when they (either accidentally or intentionally) reveal themselves to other characters. So there will be no giveaways if someone likes to read other people's profiles. If a force-user uses their powers or reveals themselves, even in a private thread with only one other character who they know and trust, then they must know that their secret will eventually spread. It's just like in real life. If you have a secret, for every person you reveal it to, it is more and more likely to get out, and through the rumor mill, it can spread like wildfire. Force characters will literally have to NEVER use their abilities in RP so long as they want to stay secret. No lightsabers, no force powers or abilities, no nothing. These players will have to RP their characters like non-force sensitives until they decide to reveal themselves. Once a Force User reveals themselves, even if they were in a private or secluded spot, maybe some passing NPCs saw them, maybe they were caught on camera, maybe their sudden use of the force after so long sent a ripple through the force that could be felt by other force users and sensitives. Suddenly, all characters that want to seek them out, whether friend or foe, will have grounds to start investigating and searching for them IC. That's why it is such a nail bitter for the force users. Is this the right time to reveal myself? Are these the right people to reveal myself too? Will that faction that hunts down Jedi or Sith come after me? Will my own faction turn against me if they know? There is a lot of story potential there. If we do it this way, the only way for the force users to be revealed is for them to give themselves away IC or OOC, and if they do so before they are ready to be revealed, then they brought that misfortune down upon themselves... Although that could be a fun story to play out as well!

@KinkyPrawn, @Plebometer - Exactly. If some of the force user players go inactive like happened eventually with a number of the Jedi this TL, new force users can be chosen from the active member base and informed in secret, then they can reveal themselves at a time of their choosing as if they had always had the powers and were keeping them secret.

@Judis - I was thinking that people could choose whether or not their character was FS or not when they made them, but they couldn't use the force if they were until they found a Sith/Jedi to train them in it. But I have done RP sites where if you wanted your character to have a special power you had to roll for it. That can be fun too, but it can also be frustrating. If we do something like that it would need to have the support of a LARGE percentage of the member base, otherwise it could start driving people away from RPing here.
 

TWD26

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@Braden Drake - This is true, but only for those [strike]FU[/strike] Force Users (should not abbreviate that) who choose to use their powers publicly. All force-related back story, lightsaber profiles, force powers, etc will be written up an PMed to the Force Mods who will hold it secretly as a profile addendum which will be added to the character's profile when they (either accidentally or intentionally) reveal themselves to other characters. So there will be no giveaways if someone likes to read other people's profiles. If a force-user uses their powers or reveals themselves, even in a private thread with only one other character who they know and trust, then they must know that their secret will eventually spread. It's just like in real life. If you have a secret, for every person you reveal it to, it is more and more likely to get out, and through the rumor mill, it can spread like wildfire. Force characters will literally have to NEVER use their abilities in RP so long as they want to stay secret. No lightsabers, no force powers or abilities, no nothing. These players will have to RP their characters like non-force sensitives until they decide to reveal themselves. Once a Force User reveals themselves, even if they were in a private or secluded spot, maybe some passing NPCs saw them, maybe they were caught on camera, maybe their sudden use of the force after so long sent a ripple through the force that could be felt by other force users and sensitives. Suddenly, all characters that want to seek them out, whether friend or foe, will have grounds to start investigating and searching for them IC. That's why it is such a nail bitter for the force users. Is this the right time to reveal myself? Are these the right people to reveal myself too? Will that faction that hunts down Jedi or Sith come after me? Will my own faction turn against me if they know? There is a lot of story potential there. If we do it this way, the only way for the force users to be revealed is for them to give themselves away IC or OOC, and if they do so before they are ready to be revealed, then they brought that misfortune down upon themselves... Although that could be a fun story to play out as well!

@KinkyPrawn, @Plebometer - Exactly. If some of the force user players go inactive like happened eventually with a number of the Jedi this TL, new force users can be chosen from the active member base and informed in secret, then they can reveal themselves at a time of their choosing as if they had always had the powers and were keeping them secret.

@Judis - I was thinking that people could choose whether or not their character was FS or not when they made them, but they couldn't use the force if they were until they found a Sith/Jedi to train them in it. But I have done RP sites where if you wanted your character to have a special power you had to roll for it. That can be fun too, but it can also be frustrating. If we do something like that it would need to have the support of a LARGE percentage of the member base, otherwise it could start driving people away from RPing here.

I think adding more game systems will only hurt more, now it comes down to randomness to become a force user? I think this could turn away prospective members, what if people that see the new movie really get the urge to write their own mystical force adventure or make characters similar to Kylo or Rey or Luke or whoever inspired them, they come to the site to see that there is a good chance they won't have force powers due to chance or would have to wait?

I get the concept of character progression, but this just adds to more grinding to the RP, and this will burn members out. I personally fall into the camp that players should have freedom to tell the stories they want or to be who they want within reason. We need to get back to RP and less RPG.
 

Yuan

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I really don't intend it to be any sort of game system. It's intended to be a STORY system. I believe that the reason why it feels like things stagnate on the site is because the overall site story line stagnates. People do their own little story lines with a couple of friends here and there, and that is fine, but there isn't enough interaction between the players. Maybe it's because people have been afraid of the PvP (which I'm hoping the earlier conversation about non-pvp shifts will help to remedy). But for whatever reason, there haven't been enough Plots and stories taking place that affect the universe as a whole. Ideally it shouldn't take the mods floating down from the clouds and enacting a event to facilitate change in the site as a whole. Last TL when the sith empire got really big, @Sreeya and @Phoenix and some of the others were rolling around the site with their characters causing significant changes just with their plots and character actions. I want to get back to that and to have more influential characters like Andraste. Heck, I want all characters's actions to have an effect on the site as a whole. Imagine if every Jedi/Sith on the site learned their powers from a PC master? Another player's character who is also active on the site! No more of this "Jedi X learned from his master Jedi Y, a mystical NPC who is never featured anywhere on the site except for the history section of Jedi X's character profile!" Wow... Cool story... So if Jedi X goes through some great life-changing story line that eventually leads to him being corrupted by the dark side and turning to the sith, if Jedi X hasn't really made any close friends on the site, then who on the site is it going to affect? Who is going to react? Who aside from Jedi X's owner is going to know or care about it? If we use a tool like this to promote interaction and the touching and blending of different members's stories together, then each of our stories will have an actual impact on a bigger audience!

I am of the camp that believes that the point of having and RP Site is to RP with other people. To RP with as many people as you can to make an interwinding and ever-evolving story. We are all writing the same story, that being the story of this galaxy we created. If we can all just have what we want from the get-go and go sit in our own little corners writing our own little stories that have no effect on anyone else, we might as well as be running a fanfic site.
 

Yuan

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Apologies if that sounded a little contentious or argumentative. It was late and I feel like I got a little preachy. My point is, I'm not trying to drive us toward more game-style systems. I view game systems as being things like stats and points and stuff. What I am suggesting is pushing more character interaction and relation. I feel that it will enrich both individual character stories and the site story line as a whole.
 

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Another suggestion:

I can't remember which post it was, but I think @Sreeya asked for some non-pvp suggestions to dethrone those in leadership. I don't think PvP should be eliminated from the site since there are people who really enjoy it, but I do have a non-PvP idea for dethroning people.

If a leader has x amount of (IC) losses under his or her belt and bad PR, they could be automatically kicked (driven, voted, whatever) out of their position. It'd make sense for their people (NPC and PC) to lose faith in them after so much failure. This would include their underlings losses, because people could see it as them sending the wrong people into battle, or the wrong people on missions.

This method allows people to fight against someone in leadership by spreading bad PR and targeting their network. They don't have to fight them in PvP, but them going into PvP and winning would strengthen their position. This also makes it so people who are godly at PvP could still be ejected from a leadership position (which is rare for this site), since it's possible for their underlings to fail and for people to create propaganda against them.
 

Braden

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Another suggestion:

I can't remember which post it was, but I think @Sreeya asked for some non-pvp suggestions to dethrone those in leadership. I don't think PvP should be eliminated from the site since there are people who really enjoy it, but I do have a non-PvP idea for dethroning people.

If a leader has x amount of (IC) losses under his or her belt and bad PR, they could be automatically kicked (driven, voted, whatever) out of their position. It'd make sense for their people (NPC and PC) to lose faith in them after so much failure. This would include their underlings losses, because people could see it as them sending the wrong people into battle, or the wrong people on missions.

This method allows people to fight against someone in leadership by spreading bad PR and targeting their network. They don't have to fight them in PvP, but them going into PvP and winning would strengthen their position. This also makes it so people who are godly at PvP could still be ejected from a leadership position (which is rare for this site), since it's possible for their underlings to fail and for people to create propaganda against them.

I would also add having backing as well from plot related assets should be put into context. If you have the IC support of some planets after missions as well as a fleet which is similar or larger than the current leadership that should be taken into account.

Also items and or missions that bring you personal prestige. Eg: the Crown of Addas I made for this timeline or the First Blade. Especially on the Sith side this should count for alot.
 

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I also really like the ideas of @Braden Drake and @Dread here.

One of the things that results from the PvP focus (coupled with the cardboard cutout NPCs) is that there is a privilege to maverick/rambo-type characters. For characters that have a more collaborative outlook, it takes much more time to cultivate relationships both IC and OOC in order to build a network.

I accept that there is no way to work round this other than by making it gamey in a collossally stupid way (eg NPCs having stat lines *bleurgh*)

But

What can be done is to make a viable way for such characters to change the story in drastic ways (including, but not limited to toppling leadership).

I like what BD is saying - so long as it's not a mathematical thing ("my planets are more than yours"). The plot system is the obvious forum for this.

I think the only tweak I would make to achieve this is that I would offer an option for characters to request (subject to moderation) that this plot requires an answer from a character or group of characters - otherwise the thing I want to happen, happens.

Eg. I am a Jedi who thinks that the council is getting a bit war mongery. I want to denounce them. Currently, I can make a thread, but no one will listen (compare this to if I went to the council with a bomb). In this system, the council will have to make a decision how to respond - do they silence me or do they debate me? Both have consequences. And consequences make stories.
 
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Algarus

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I might as well chip in. I agree with @Yuan on his point. Most of my time on this site, I have just decided to try and make stories with my friends and avoid trying to get involved with the story line over all for two main reasons 1. Getting involved requires PvP and 2. Getting in with the right people. Fact of the matter is, is that I suck at pvp and am not good at it so I avoid it, and I don't enjoy writing with certain individuals, so that leaves me with none of the 2 prerequisites, and instead of trying to contribute to a storyline that I personally don't feel like I can have any part of, I decide instead to solely focus on my character and use the storyline as a backdrop. Now again, this is all an opinion and for me, that works but I would be lying if I said that didn't make me feel alienated from the community let alone the faction as a whole. This is aside from some events I have seen where OOC stuff was brought up against an individual for branching out from the typical story, which I will not go into detail here, and was met with disdain rather than interest by some individuals; which lead to several individuals I knew personally bowing out due to how poorly it was recieved. Now that in and of itself is another matter entirely, but I have to question the reaction to that as a member of this site.
 
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belligerentProle

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While Star Wars has always been a sort of war story, I find that the two sides we usually see are a little played out, we've had a plucky rebellion fighting off an empire for 40 years at this point. I've mostly just used whatever war's going on as a back ground event whenever I RP in a Star Wars setting, but I'd be lying if I said I wouldn't mind a few fresh takes on the sides at play.

Also, it's pretty easy to feel like you're having no real impact on the conflict that's going on, so I can definitely agree with some of the other suggestions above about causing damage in ways that aren't just variations on "Kill enemies, acquire capital."
 
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