Rebel Base
Bespin
Abandoned for the better part of the last millennium, Tibannopolis is the very definition of a living museum. It's meager population is formed of a mixture of licensed and illicit miners along with a healthy serving of criminals and other deviants, and has most recently been the base of operations for one of the most dangerous pirate crews in the sector. Formerly "owned" by Maelibus Mining Inc., the facility has since been signed over to a "private party" in an attempt to mitigate losses and reduce unnecessary workload. Since then the Cartel, under a more legitimate cover, has started shipping Tibanna Gas processed by the Rebellion to Sleheyron for the distribution. The deal was exceptionally good for the Rebels, providing a majority of the profit to them, and with none of the work of having to try to transport the gas themselves.
Tibannopolis itself still isn't in the best state of repairs. With the money coming in from the Tibanna deal, as well the expansion of the Rebellion after the Battle of Naboo, it is better off than when the Rebels first acquired it however. The power regulators have since been repaired, stopping the city from "listing" to the side, and scaring everyone into thinking it's going to fall out of the sky if a gentle breeze hits it. The defensive armaments have recently been repaired, along with the sensors, as the facility was a given a priority for the profits it generates, and it's usefulness to Rebel worlds such as Sullust and Sluis Van. These defenses consist primarily of 36 12 quad-laser point defense guns. Internal defenses however remain in a state of disrepair, largely because of the biggest problem still facing the Rebels on the city; the original inhabitants. Several different gangs infest the floating city's lower levels with each carving out a little niche in certain sectors. The Red Suns in particular have claimed the best maintained and most functional sections of the city, turning the Admin levels into a heavily fortified complex the Rebellion would really like to have for itself.
Tibannopolis as a whole is made up of over 290 levels and is divided into eight different sectors. Its solar panel arrays keep it running though they're running dangerously thin in some areas. As such there are many levels and even some sectors that are devoid of power. In it's prime, the city was home to a variety of interests, but unfortunately for investors it never quiet attracted the luxury clients of Cloud City and other gamblers paradise, however it did play host to a number of "low rent" casinos and "affordable luxury" hotels. The total population of Tibannopolis is somewhere around 10,000 with other half that being Ugnaughts, and only around 1,000 being Rebels. The hangars under Rebel control are enough for 2 squadrons of starfighters (usually VZ-22's) to be stationed, along with 12 shuttles, and 8 light freighters. Larger docking facilities for capital ship sized freighters are available, and two such berths are under direct Rebel control, while a third designated "Dock M" is operated by the Hutt Cartel.
Rebel Base
Endor
Originally constructed to cement a relationship between the Jedi Order, and the Rebellion after contact between the two resumed after an encounter on Tokmia, "Green Base" as it's called never ended up fulfilling this purpose. Prior to completion the Jedi vanished for some reason, leaving the Rebels with an almost finished base of operations, and no free loaders to occupy it. As they'd put in the majority of the resources, hard work, and labor to build the base they were hardly going to just let it sit there, and eventually rot. Instead the base was converted to act as a staging area for further Rebel expansion into the regions near Wild Space. The base is constructed in a design that's supposed to largely blend in with the native tree houses and villages of the native Ewoks. Camouflage nets impregnated with durinium can be used to cover ships on open air landing platforms, or anything that might stick out as being obviously not of Endor.
Due to the fact that Green Base might have been compromised by the Jedi, the Rebels have put in place a number of additional measures to ensure a speedy evacuation should it be necessary. This primarily consists of still more camouflage nets impregnated with durinium covering starships that have been hidden on the forest floor in areas a decent speederbike ride from the base. Green Base the equipment necessary to act as a listening post, allowing it to monitor local comm traffic to determine if an enemy force is making its way towards Endor. The base itself is fairly luxurious compared to other Rebel bases, being built in more pleasant area, and having been designed with it being a Jedi Temple in mind, and thus the creature comforts and facilities the Jedi are accustomed to have been included.
The base is defended by a squadron of VZ=22's, and a squadron of light freighters. 12 anti-air light laser cannon turrets are built into the base, and like starships, are normally kept powered down, and covered with camouflage netting impregnated with durinium in order to mask their presence. The base typically houses around 400 members of the Rebellion, although there is room for at least double that number with the areas that were initially created for Jedi use being empty, but maintained.
Rebel Base
Ord Pardron
The Rebel Base on Ord Pardron is the oldest in the Rebellion. Founded by former GA forces under Terrsyn Pearot, the base served as an important rallying point for the early Rebels, hidden far from the Sith border as a safe place to regroup, rearm, and train new recruits. With the Rebellion having grown greatly in the aftermath of the Battle of Naboo, the Ord Pardron Base has grown less important. The qualities that made it a great location for Rebels in hiding now make it somewhat obsolete. But that doesn't mean the base has lost importance, and has been abandoned. It's status now is mainly as a training facility for new recruits. The isolated nature of the base ensures that those who prove to be traitors to the Rebel cause won't have access to areas important to the Rebellion, and it allows them to train without the worry of being interrupted by larger galactic concerns.
The base itself it tucked away in the deserts of Ord Pardron, inside a mining colony called Surgo. The colony is one of many that extracts minerals and ores from beneath the planet's surface, which gave the early Rebels access to materials they needed to help further the operations. With so many resources coming in from so many different worlds now however, there isn't much need for the comparatively small amount Surgo can produce. Instead these materials help to make the Ord Pardron base self sufficient in many regards, reducing the amount of supply missions needed, and thus keeping the base (and the wider Rebellion) safer from being compromised.
On the surface, the Rebels maintain a safe house that provides living quarters for a number of their personnel. Beneath the safe house, however, is a larger base of operations, which is known to and kept secret by the settlement's Rebel-aligned leaders. The base is wired with an extensive computer system, taken from a decommissioned Galactic Alliance starship, that allows the Rebellion to monitor and coordinate its operations in the Mid Rim should it be necessary to fall back to Ord Pardron. The main base these days primarily acts as a training center, where Rebels are taught to fight against the Sith and the Imperial forces.
Surgo is protected by standard settlement defenses, including its location; being so remote, it is difficult for an enemy force to find it and mount any attacks against it. In the event there are attacks, however, the settlement has a number of anti-aircraft weaponry around the city walls. Most of the settlers are armed, and many of them are part of a militia that can be activated to protect the settlement. In addition to the standard defenses, the anti-aircraft guns are supported by jerry rigged turbolasers taken from the same Galactic Alliance starship that the Rebel computers were. The turbolasers are hidden under camouflage, and some are hidden underground, and kept powered off until they are needed. This allows them to keep from being detected by enemy sensors. The total amount of guns stands at 23 anti-air quad laser cannons on the city walls, and 11 light turbolaser cannons camouflaged or hidden underground.
Though the primary defense of the settlement and base comes from making sure the enemy is not able to land, the Rebel base itself has its own defenses in order to slow an enemy force down and allow time for an evacuation. As a first line of defense, the Rebels set up a makeshift blast door to keep intruders out. In the event the door is breached, a number of weapons systems are on the other side of the door, in addition to the armed Rebel soldiers. A few heavy blasters, portable anti-infantry turrets, and automated cannons are located throughout the base. The base also maintains security scanners, taken from the Alliance ship, throughout its halls.
In the event an evacuation is necessary, a small fleet of transports and a squadron of VZ-22 starfighters are kept in the base at all times. The hangar complex that houses these vessels has an artificial rock edifice built onto the blast doors in order to obscure the entrance. The vessels are powered down in order to avoid sensor detection, but they are constantly attended to in order to ensure that they are prepared to power up and leave at a moment’s notice.