Rebel Bases

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Galavant

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Rebel Base
Bespin


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Abandoned for the better part of the last millennium, Tibannopolis is the very definition of a living museum. It's meager population is formed of a mixture of licensed and illicit miners along with a healthy serving of criminals and other deviants, and has most recently been the base of operations for one of the most dangerous pirate crews in the sector. Formerly "owned" by Maelibus Mining Inc., the facility has since been signed over to a "private party" in an attempt to mitigate losses and reduce unnecessary workload. Since then the Cartel, under a more legitimate cover, has started shipping Tibanna Gas processed by the Rebellion to Sleheyron for the distribution. The deal was exceptionally good for the Rebels, providing a majority of the profit to them, and with none of the work of having to try to transport the gas themselves.

Tibannopolis itself still isn't in the best state of repairs. With the money coming in from the Tibanna deal, as well the expansion of the Rebellion after the Battle of Naboo, it is better off than when the Rebels first acquired it however. The power regulators have since been repaired, stopping the city from "listing" to the side, and scaring everyone into thinking it's going to fall out of the sky if a gentle breeze hits it. The defensive armaments have recently been repaired, along with the sensors, as the facility was a given a priority for the profits it generates, and it's usefulness to Rebel worlds such as Sullust and Sluis Van. These defenses consist primarily of 36 12 quad-laser point defense guns. Internal defenses however remain in a state of disrepair, largely because of the biggest problem still facing the Rebels on the city; the original inhabitants. Several different gangs infest the floating city's lower levels with each carving out a little niche in certain sectors. The Red Suns in particular have claimed the best maintained and most functional sections of the city, turning the Admin levels into a heavily fortified complex the Rebellion would really like to have for itself.

Tibannopolis as a whole is made up of over 290 levels and is divided into eight different sectors. Its solar panel arrays keep it running though they're running dangerously thin in some areas. As such there are many levels and even some sectors that are devoid of power. In it's prime, the city was home to a variety of interests, but unfortunately for investors it never quiet attracted the luxury clients of Cloud City and other gamblers paradise, however it did play host to a number of "low rent" casinos and "affordable luxury" hotels. The total population of Tibannopolis is somewhere around 10,000 with other half that being Ugnaughts, and only around 1,000 being Rebels. The hangars under Rebel control are enough for 2 squadrons of starfighters (usually VZ-22's) to be stationed, along with 12 shuttles, and 8 light freighters. Larger docking facilities for capital ship sized freighters are available, and two such berths are under direct Rebel control, while a third designated "Dock M" is operated by the Hutt Cartel.




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Rebel Base
Endor


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Originally constructed to cement a relationship between the Jedi Order, and the Rebellion after contact between the two resumed after an encounter on Tokmia, "Green Base" as it's called never ended up fulfilling this purpose. Prior to completion the Jedi vanished for some reason, leaving the Rebels with an almost finished base of operations, and no free loaders to occupy it. As they'd put in the majority of the resources, hard work, and labor to build the base they were hardly going to just let it sit there, and eventually rot. Instead the base was converted to act as a staging area for further Rebel expansion into the regions near Wild Space. The base is constructed in a design that's supposed to largely blend in with the native tree houses and villages of the native Ewoks. Camouflage nets impregnated with durinium can be used to cover ships on open air landing platforms, or anything that might stick out as being obviously not of Endor.

Due to the fact that Green Base might have been compromised by the Jedi, the Rebels have put in place a number of additional measures to ensure a speedy evacuation should it be necessary. This primarily consists of still more camouflage nets impregnated with durinium covering starships that have been hidden on the forest floor in areas a decent speederbike ride from the base. Green Base the equipment necessary to act as a listening post, allowing it to monitor local comm traffic to determine if an enemy force is making its way towards Endor. The base itself is fairly luxurious compared to other Rebel bases, being built in more pleasant area, and having been designed with it being a Jedi Temple in mind, and thus the creature comforts and facilities the Jedi are accustomed to have been included.

The base is defended by a squadron of VZ=22's, and a squadron of light freighters. 12 anti-air light laser cannon turrets are built into the base, and like starships, are normally kept powered down, and covered with camouflage netting impregnated with durinium in order to mask their presence. The base typically houses around 400 members of the Rebellion, although there is room for at least double that number with the areas that were initially created for Jedi use being empty, but maintained.




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Rebel Base
Ord Pardron


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The Rebel Base on Ord Pardron is the oldest in the Rebellion. Founded by former GA forces under Terrsyn Pearot, the base served as an important rallying point for the early Rebels, hidden far from the Sith border as a safe place to regroup, rearm, and train new recruits. With the Rebellion having grown greatly in the aftermath of the Battle of Naboo, the Ord Pardron Base has grown less important. The qualities that made it a great location for Rebels in hiding now make it somewhat obsolete. But that doesn't mean the base has lost importance, and has been abandoned. It's status now is mainly as a training facility for new recruits. The isolated nature of the base ensures that those who prove to be traitors to the Rebel cause won't have access to areas important to the Rebellion, and it allows them to train without the worry of being interrupted by larger galactic concerns.

The base itself it tucked away in the deserts of Ord Pardron, inside a mining colony called Surgo. The colony is one of many that extracts minerals and ores from beneath the planet's surface, which gave the early Rebels access to materials they needed to help further the operations. With so many resources coming in from so many different worlds now however, there isn't much need for the comparatively small amount Surgo can produce. Instead these materials help to make the Ord Pardron base self sufficient in many regards, reducing the amount of supply missions needed, and thus keeping the base (and the wider Rebellion) safer from being compromised.

On the surface, the Rebels maintain a safe house that provides living quarters for a number of their personnel. Beneath the safe house, however, is a larger base of operations, which is known to and kept secret by the settlement's Rebel-aligned leaders. The base is wired with an extensive computer system, taken from a decommissioned Galactic Alliance starship, that allows the Rebellion to monitor and coordinate its operations in the Mid Rim should it be necessary to fall back to Ord Pardron. The main base these days primarily acts as a training center, where Rebels are taught to fight against the Sith and the Imperial forces.

Surgo is protected by standard settlement defenses, including its location; being so remote, it is difficult for an enemy force to find it and mount any attacks against it. In the event there are attacks, however, the settlement has a number of anti-aircraft weaponry around the city walls. Most of the settlers are armed, and many of them are part of a militia that can be activated to protect the settlement. In addition to the standard defenses, the anti-aircraft guns are supported by jerry rigged turbolasers taken from the same Galactic Alliance starship that the Rebel computers were. The turbolasers are hidden under camouflage, and some are hidden underground, and kept powered off until they are needed. This allows them to keep from being detected by enemy sensors. The total amount of guns stands at 23 anti-air quad laser cannons on the city walls, and 11 light turbolaser cannons camouflaged or hidden underground.

Though the primary defense of the settlement and base comes from making sure the enemy is not able to land, the Rebel base itself has its own defenses in order to slow an enemy force down and allow time for an evacuation. As a first line of defense, the Rebels set up a makeshift blast door to keep intruders out. In the event the door is breached, a number of weapons systems are on the other side of the door, in addition to the armed Rebel soldiers. A few heavy blasters, portable anti-infantry turrets, and automated cannons are located throughout the base. The base also maintains security scanners, taken from the Alliance ship, throughout its halls.

In the event an evacuation is necessary, a small fleet of transports and a squadron of VZ-22 starfighters are kept in the base at all times. The hangar complex that houses these vessels has an artificial rock edifice built onto the blast doors in order to obscure the entrance. The vessels are powered down in order to avoid sensor detection, but they are constantly attended to in order to ensure that they are prepared to power up and leave at a moment’s notice.
 

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Rebel Base
Rothana


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The city of Aegis was one of the many on Rothana that was rebuilt as part of the Cartel's massive restoration project. Unfortunately (for the Cartel at least) it was soon thereafter taken over by Hutt twins who held the the VIP's of the city hostage until a joint Rebel/Cartel mission was undertaken to free them and liberate the city. As part of the deal made, the Rebellion was allowed to establish a base of operations in the domed city, an agreement that didn't go over well with every member of the Cartel's leadership, but it had the approval of the woman in charge of the Restoration Project on Addipos' behalf, so there was little that could be done to really oppose it.

The base itself is fairly small, in line with that of other Rebel outposts, and in this instance serves primarily as a supply depot, connecting goods moving from Hutt Space to the Rebel presence on Roon. The base can rely on the massive Cartel presence in the system for defense for the most part, but should relations between the Rebellion and the Hutts ever sour that massive presence can in turn lead to the Aegis base becoming a death trap. There isn't much the Rebellion can do to avoid this, save for keeping their presence on Rothana as small as possible, and observing the same protocols as vessels headed to and from the Utapau base in order to safeguard other Rebel locations.

The base itself is staffed by 150 Rebel personnel, and has a squadron of VZ-22's for defense. The city of Aegis has 46 dual anti-air laser cannons, and a theater shield, for its defense but these are not strictly speaking under Rebel control.





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Rebel Base
Smuggler's Run


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An important transfer point for supplies headed towards the Rebellion out of Hutt Space and the lawless areas at the end of the Corellian Run, Smuggler's Run was home to one of the early bases of the Civilian Resistance. By and large the Rebel presence is small, restricted to rented out docking bays on the major skips that allow freighters in service of the Rebellion to come and go. Like on Terminus, there's no real way to differentiate between a Rebel, and a regular mover of illicit goods on Smuggler's Run. But on the flip side of the coin that also means that if a member of the Rebellion ever gets in trouble with the locals there's no real chance of them getting support. Most of the smuggling done on behalf the Rebellion tended to be guns, and with the Imperium's previous blockade of the Corellian Run, relief supplies being sent to worlds such as Geonosis and Rodia that the Rebellion had pledged to give aid to.

The only substantial Rebel presence in the system is a base on Skip 5. The Skip had previously been left abandoned, the heat driving away anyone who would want to use it for a base, and the Rebellion is the first in recent decades crazy (and desperate) enough to even want to. Compared to Vergesso, Skip 5 is small, but has a larger hollowed out area for freighters to land, and cargo to be stored. In essence it's a warehouse facility for the Rebellion, that relies primarily on the chaotic nature of Smuggler's Run, the ambient temperature, and the remoteness as its primary form of defense. The high temperature makes it hard to detect what exactly is going on at any given time, and also makes it hard to detect what defenses the Skip possesses.

The truth however is that Skip 5 only has three dual laser cannon turrets, and a large blast door over the main entrance. Skip 5 is generally only inhabited by 20 members of the Rebellion at any given time, and 50 droids who do most of the work that would kill a human in the extremely hot temperatures. The hangar has room for 12 light freighters to land, and a large number of storage facilities are dug into the asteroid. Since the Battle of Naboo, Skip 5 has become something of a depot for construction equipment, and supplies being sent to bring facilities on Roon back up to full strength.





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Rebel Base
Terminus


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The Civilian Resistance maintained a small base deep in the criminal heart of the Terminus spaceport during the early days of the Rebellion. The district that the base is located in is in close proximity to a constantly moving trade station, allowing the Rebels access to products and resources that they need to contain its operations. The constant hustle and bustle allows the Rebels to blend in, making it a prime location for negotiating deals and receiving information from informants. Unlike some of the other early bases that belonged to the Rebels, that on Terminus remains relevant in the same context as it did before the Battle of Naboo. It gives the Rebellion access to a large area of commerce, made all the more important by the incorporation of worlds such as Sullust. Now the Rebellion is not only dealing in small scale supply gathering, but actively able to generate profits by helping to move and protect goods coming from Rebel aligned worlds, and helping to set the basis for organizing these worlds in a non-military fashion as well.

At first glance, there are no obvious signs of a base in the starport, allowing Rebel vessels to deliver and collect valuable resources for the cause without causing suspicion. One of the major advantages to being a Rebel on such a world is that there are no clear markings of what Rebels look like, so a watchful eye would not be able to notice the difference between the Rebellion’s criminals and any others. The base itself is in the outskirts of the port, and it houses storage rooms, living quarters, and a short tunnel that leads to an underground command and control center.

The district is protected by standard spaceport defenses, including law enforcement and riot teams stationed throughout the port to deter and prevent the kinds of crimes associated with the kind of scum that frequents the port. A key part of the defensive capability of the Terminus base is that it is home to a densely packed civilian population, most of which include criminals who are prepared to fight not just for their lives, but also their cargo and their way of life.

Though the primary defense of the base comes from its proximity to the criminals who will defend the port, the base itself has its own defenses in order to slow an enemy force down and allow time for an evacuation. As a first line of defense, the resistance set up a makeshift blast door to keep intruders out. In the event the door is breached, a number of weapons systems are on the other side of the door, in addition to the armed criminal resistance forces. A few heavy blasters, portable anti-infantry turrets, and automated cannons are located throughout the base, all of which were stolen from ships throughout the starport.

In the event an evacuation is necessary, members of the Rebellion are expected to retreat to their own vessels and escape the starport on their own.
 

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Rebel Base
Utapau


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The Rebel presence on Utapau has been around since the early days of the Rebellion, serving as important transfer point for goods from Terminus to the large capital ships of the Rebellion which would not easily enter well populated systems without attracting too much attention. Located close to the tail end of the Rimma Trade Route, Utapau made for an ideal location for Rebel ships to layover whilst being repaired, or preparing to head out to strike other targets. The bulk of the territory between Utapau and the Sith is densely populated with worlds such as Malastare, Eriadu, and Naboo, ensuring that any Imperial Force headed in that direction would not be able to surprise the Rebels. With the need to stay as hidden gone after the Battle of Naboo however, Utapau's utility as a base of operations is somewhat diminished.

But its usage as a transfer point is still an important one, perhaps even more so with planets such as Sullust, and Eriadu having joined with the Rebellion, as it provides a convenient location for new ships coming out of the yards and other equipment to be gathered, and then dispersed to the various Rebel worlds across the Outer Rim. Careful preparations are undertaken for significant movements to ensure that a single strike, or spy, at Utapau cannot cripple the entirety of Rebel operations. Each ship destined for another Rebel world or base has its crew detained at the base while the ship itself is checked for tracking equipment before being allowed to proceed. Both leaving, and going to Utapau, ships are required to make at least one random hyperspace jump, and wait twelve hours before proceeding to ensure (or at least delay) any Sith forces that might be tracking them. In addition, the teams at Utapau who do the inspections of the ships have no idea as to the actual destination, or logs of that nature. Only the crew of the ship itself has that knowledge, and the captain of the ship is given a clean bade to present to the security of other Rebel bases after their ship is confirmed to be carrying no tracking devices.

The base proper on the planet itself is established in one of the many abandoned sinkholes on the planet's surface, far from the more densely populated sinkhole cities of the planet. It is primarily host to a listening post to bolster the Rebel's ability to detect an incoming Sith invasion by monitoring local comm traffic for any anomalies. The levels further down in the base are dedicated to housing supplies to be transferred to Rebel ships for their upkeep, or to Terminus for sale to generate some profits for the Rebellion. In total the base houses 400 personnel at all times, and is defended by a theater shield that extends over the top of the sinkhole, blocking incoming fire. Escape is then aided by traversing deeper into the sinkhole into the underground oceans of the planet, and out another sinkhole where enemy forces aren't concentrated. In order to aid in this designs from Manaan Shipyards, such as the MC10c freighter. The hangars in "Hotel Base", as it's often referred into an indirect reference to the famous Echo Base, can house a squadron of starfighters, six shuttles, and eight light freighters.





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Rebel Base
Vergesso "The Rock"


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Vergesso Base was once a simple asteroid hangar on Vergesso Prime owned by Ororo Transportation and used as a shadowport by the Alliance to Restore the Republic. The base was used by the Azzameens to transfer stolen goods to the Alliance. When Aeron Azzameen decided to stay for a "vacation," she was able to evacuate with the help of Ace before the shipyard portion was destroyed by Darth Vader's Death Squadron in the Second Battle of Bajic.

The base proper remained largely intact for the better part of a thousand years, while the shipyard wing of the base was mostly destroyed by the constant flux of the asteroid field. Over the course of the years after the New Republic's rise, the Thrawn Legacy, and the Yhuuzan Vong wars, the base served as little more than a halfway house for smugglers and miscreants. The one advantage of these smugglers, criminals and shady organizations is that the base was rapidly expanded upon, adding additional wings, and integrating them into the base proper. In approximately 1010 ABY, the base came into the ownership of the now defunct Ona'bak Retrade, under who's control it flourished into a clandestine hub of scum and villainy, and pretty good business.

With the dissolution of the Retrade by the Hutt Cartels, the base was once again abandoned and quickly faded into obscurity for nearly a decade, until a chance meeting between a prominent Rebel commander and an eccentric Rodian scientist brought it under new ownership one more time...

Now Vergesso is an active Rebel Base, though a much more hidden one than even Ord Pardron. Vergesso is essentially something of bunker, a place for more important members of the Rebellion to meet, or stay off the radar if they're being actively hunted by the Sith. the base is an occasional destination for smaller capital ships which have sustained damage in fights the Rebellion would rather not just everyone know about, or undergo modifications for more clandestine activities. The well hidden base is one that high level intelligence can be brought to, and like Ord Pardron, has the benefit of being largely isolated so should it be discovered the rest of the Rebellion, and the Rebel Fleet would not be compromised.

The Vergesso Asteroid Base Enclave is equipped with several key wings: Life Support, Defense, accommodation, amenities, mess hall, armoury, storage areas, command area, staging area, docks, escape bays, engineering, medical, scientific and recreational. A number of these systems have been rendered completely offline by either battle damage or neglect over the course of the years, and are only slowly being brought back to full operational capacity. Most of these have since been repaired as result of the influx of material and personnel the Rebellion has experienced in the aftermath of the Battle of Naboo.

The life support, storage and amenities area are all grouped together which allows any personnel access to food, water, air, and other essential needs. The life support area of the ship is responsible for not only production of oxygen and recycling of carbon dioxide by using scrubbers, but it also houses a greenhouse which produces a wide variety of edible vegetables and fruits. The water recycling part of the ship operates on a distilling process, evaporating the water from any liquid waste, and compacts the remaining nitrates into fertilizer cubes which are then used to aide in the growth of the life support greenhouse.

The command, staging, engineering and escape areas are located directly next to the docks, which allow for easy preparation for missions tasks, and in the event of attack, escape. The command center houses the console which operates the sensor net which lines the asteroid belt, allowing the base' occupants time to either power down, or to escape.

Between the two primary areas are the base's "communal" areas which include the accommodation, recreation, and market areas. The accommodation is quite simple; barracks style beds with ablution blocks. Each room catering to four guests. The market area is a large room, originally what would have been a storage area, or disused hangar, that contains dozens of stalls from the remnants of a market that was set up that earned revenue by retailing goods ranging from foodstuffs to weapons, armaments, armour, drugs, alcohol, and on the rare occasion, even horticultural products. Since the Retrade’s dissolution by the Hutt Cartel, the market has been left in a state of disrepair, and has since been walled off into new sections, including an armory, small arms firing range, and small vehicle mechanics workshop. The recreation area of the base houses a gym, arcade, and several bars - though the only one operational is a typical pub style establishment- and a few other smaller amenities.

As the asteroid belt is forever in a field of flux it is difficult to predict where the base is in the field at any point in time. As a result of this, access is difficult unless you are given specific permission. The name of the group betrays their home system, though again thanks to the fluctuating nature of the asteroid belt, it is difficult to pin down the precise location without doing active scans, which would be detected by the base's sensor system. Difficult, but not impossible, the base's security measures having been toned down considerably since Retrade days. Pilots approaching the VAB are asked to be conscious of other ships in the system that might be observing their movements.

The shipyard facility is equipped to handle a single light cruiser, or 2 frigates, or 3 corvettes. The interior hangar of the base can house a single squadron of starfighters, 4 shuttles, and 2 freighters. A squadron of VZ-22's is the most typical garrison, and there are external docking ports that allow for another six light freighters to dock with Vergesso.

After a deal with the Hutt Cartel, 24 dual point defense laser cannons from a Star Trench have been added to the base, giving it a robust anti-starfighter defense system. The facilities on the base are capable of housing 300 permanent residents, and roughly 600 transients at a time.

 
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