Rebellion Suggestions & Feedback

Galavant

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One of the most interesting things about OLR, and a big reason why people like it (IMO), is because of the freedom it provides. It's not top down. It lets everyone kinda do what they want as long as it passes the smell test.

So I would turn your question around on you.

What kind of mission do you want to do?

You can think something up and pitch it. You don't need to wait for anyone else to do it for you.

Well I know it's a very recent development as far as IC goes so you guys might already have something in the works, but with all the recent stuff surrounding And The Word Was, I feel like a really big story opportunity has just been dropped into the Rebellion's lap. So let's do something really big that galvanizes wider Rebellion. We've got plenty of missions and events that are and have been more about building up assets. Stuff like forging ties with the Jedi, and the Mandalorians that have boosted the Rebellion but not as much related to the sparking of rebellion on worlds that would be prone to it (especially in light of recent events) like Corellia or Onderon perhaps. Activities such as those appear lacking in comparison to the more traditional asset building ones.

It also might be helpful to pull down mission packs, like Deceptions on Darknell, that haven't really gotten much interest, and replace them with some fresh ideas, moving any that are in progress to the mission logs.
 

Brandon Rhea

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Well I know it's a very recent development as far as IC goes so you guys might already have something in the works, but with all the recent stuff surrounding And The Word Was, I feel like a really big story opportunity has just been dropped into the Rebellion's lap. So let's do something really big that galvanizes wider Rebellion. We've got plenty of missions and events that are and have been more about building up assets. Stuff like forging ties with the Jedi, and the Mandalorians that have boosted the Rebellion but not as much related to the sparking of rebellion on worlds that would be prone to it (especially in light of recent events) like Corellia or Onderon perhaps. Activities such as those appear lacking in comparison to the more traditional asset building ones.

It also might be helpful to pull down mission packs, like Deceptions on Darknell, that haven't really gotten much interest, and replace them with some fresh ideas, moving any that are in progress to the mission logs.

Such as?

Not trying to be curt or anything. Just making the point that everyone should be coming up with ideas. Be spontaneous.
 

Undine

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I don't think we should abandon entire mission packs but we might want to think about opening up some missions or designating missions indies could also sign up for, which would offer some unique stories and options for characters. If we could get planets like Mimban, Christophsis, Naboo, Eriadu, Mustafar, and Yag'Dhul on our side then we would have the makings of a real rebellion underway. We could also do a few mission pacts where we offered aid for those planets within Imperium space that were seeking to revolt.

If anything I would just set up a group of members that you knew were good at keeping up in their threads and knock out two or three missions in a pack together. Right now I'm only looking to do one mission per pack but if need be I'd be more than willing to do another.

EDIT: I'm totally going to go write up a mission pack for Pantora.​
 
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Galavant

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Such as?

Not trying to be curt or anything. Just making the point that everyone should be coming up with ideas. Be spontaneous.

I totally get that.

Something like what Livardgist was organizing a while back would be good perhaps. I know he got a lot of response quickly to it, but perhaps on a smaller scale, with the intent of supporting a local Rebel cell somewhere.

Well with the recent chaos, maybe we could get one of the less important planets to the Imperium, and launch a quick strike? Nothing for gaining territory per se, but just a quick surprise attack on any system patrol there, and then drop supplies via escape pods or somesuch on to the surface, and scooting out of the system before a big fleet can move in.

An arc/event/mission pack/whatever where each might be on a small scale, but the overall effect is raising the status of local Rebellions, and tying down greater portions of the Empire. The big theme story wise recently has been hope. It seems like it'd be a good fit for the Rebellion to be out there showing people that not only is the Empress crazy, but that there is help out there, help enough to make rising up worth the risks.

I don't know, I've been binge watching The Clone Wars and just got the Onderon episodes.

:16:
 

Maxx

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Well with the recent chaos, maybe we could get one of the less important planets to the Imperium, and launch a quick strike? Nothing for gaining territory per se, but just a quick surprise attack

I've had an idea for a while that involves air gas explosives. The rebels would deliver rigged fuel cells to an Imperial refueling depot. The depot takes them in and the rebels set the cells to release explosive gas, that spreads throughout the station, or at least part of it, and then remote detonated bombs in the cells go off. This causes quite a bit of damage, and since depots are usually in orbit, opens them to the vacuum of space. And with that, the Imperials lose a refueling depot.
 

Minuteman75

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I agree with Starburn about sparking revolts. The reason why I didn't make such recommendations sooner is because I was given the impression by earlier rebel leadership long time back that it was hard to get permission to do even raids for like it would be for skirmishes or battles. Since that's cleared up I actually do have some ideas.

A) Sent in a commando team to Fonder and assist disgruntled workers in sabotaging an important shipyard used by the Imperial navy. Of course this could be could Kuat instead. This could actually be done by exploiting the unrest within the IAF itself. For example it can be discovered that behind closed doors two of the senior commanders at the yard have been lately arguing about the Imperium.

Assassinate the popular commander and make it look like the other one less esteemed by the servicmen is responsible and is even committing treason by blowing up the essential parts of the yard with his security codes.

B) Expose the spy activities of an Imperial ambassador and his/her delegation on the independent world of Malastare. This could done by sneaking into their embassy and boardcasting their dirty laundry on the local Holonet. The added bonus to the succeeding this mission it can convice the planterery goverment to support the Rebel cause secretly

C) (Similar to Starburns' suggestion) Infiltrate the planet Onderon to make contact with local insurgents. Then assist them in ambushing a IAF supply convey to convice to them join forces with us. Following that commence a mission to recuse an infulenceful noble who happens to be a discreet rebel supporter and is currently held under house arrest by the Imperial authorities. All this operations on Onderon could be done in an mission pack.
 
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TheSilentWind

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I personally think we should finish the mission packs that are currently there before we begin creating new mission packs.

I sent a pm to one of the AFLs about mission pack ideas, and I was able to develop a mission pack that allowed us to gain influence on another base, and planet but I was told we should finish current mission packs, which I agree we should. I mean from what I know, the mission packs have been there for a long time and were put there by the Rebel leadership for a specific reason, so I think we should finish them.

Once we finish the mission packs that are most likely there for a specific reason, some new mission packs would be a good thing, and I can see we have plenty of ideas, which is good.

I also think the bounties should also be focused on because we can have NPC Rebels in really important positions that are helping the expansion of the Rebellion.

Some of my mission pack ideas include
-Liberating a planet from slavery through the help of an influential resistance group. This will occur in independence space, and it will be close to Rebellion space so it would be reasonably safe. It would test the Rebel's ability to maintain a planet, although I think we should first see how that Bespin thing goes before we do this mission. We would also get a very good base.

-Another mission pack is to gain a spaceport that can make very efficient fighters, but are in use of a powerful, and influential crime lord. We can also seize all of his assets that are planet wide and those can be used for the Rebellion.

-The Rebellion can also focus on getting some companies, whether small or large scale on our side, and that would allow for us to be able to manufacture weapons in their facilities that can be used in the fight against the NSI.

-Just like the others, we can also do mission packs that are aimed at the Rebellion influencing the planet. I do think though we should finish that Sullust mission pack before we start gaining influence on planets.
 
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Clayton

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Find a suitably large asteroid. Get a couple damaged freighters, salvage their sublight engines, slap on a hyperdrive, and a navigation module. Jump the asteroid into hyperspace, drop out at the edge of Bastion's gravity well and ram it into the planet.
 

Galavant

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I personally think we should finish the mission packs that are currently there before we begin creating new mission packs.

I sent a pm to one of the AFLs about mission pack ideas, and I was able to develop a mission pack that allowed us to gain influence on another base, and planet but I was told we should finish current mission packs, which I agree we should. I mean from what I know, the mission packs have been there for a long time and were put there by the Rebel leadership for a specific reason, so I think we should finish them.

I agree that mission packs should be finished, but members shouldn't be forced to finish them when they obviously aren't working. I made Deceptions on Darknell a long time ago, and not a single mission (well maybe a single mission) has been completed since then according to the missions list. If it's not something that members find appealing all it does is take up space that could be better used by new missions, and leave behind a string of dead threads.
 

TheSilentWind

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I agree that mission packs should be finished, but members shouldn't be forced to finish them when they obviously aren't working. I made Deceptions on Darknell a long time ago, and not a single mission (well maybe a single mission) has been completed since then according to the missions list. If it's not something that members find appealing all it does is take up space that could be better used by new missions, and leave behind a string of dead threads.

Another reason could be that it has to do with activity. From what I have seen, only one mission pack has been finished and that is repairing the Rebellion cruiser. In addition to that, if you look at the mission packs, a lot of them vary in how close they are to getting completed. The Deceptions on Darknell has at least 3 missions in progress, although I don't know how close they are to getting completed because I haven't checked them. A lot of missions in progress are at least in the beginning of middle stages in the threads(well at least from what I have seen, and in my experience). I am not complaining. Hell, I know I shouldn't complain since I have stalled a lot of threads due to real life issues(mostly school related. Studying and trying hard. XD). I am just stating what is going on.
 

Minuteman75

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Another reason could be that it has to do with activity. From what I have seen, only one mission pack has been finished and that is repairing the Rebellion cruiser. In addition to that, if you look at the mission packs, a lot of them vary in how close they are to getting completed. The Deceptions on Darknell has at least 3 missions in progress, although I don't know how close they are to getting completed because I haven't checked them. A lot of missions in progress are at least in the beginning of middle stages in the threads(well at least from what I have seen, and in my experience). I am not complaining. Hell, I know I shouldn't complain since I have stalled a lot of threads due to real life issues(mostly school related. Studying and trying hard. XD). I am just stating what is going on.

I think we should at least do one or two raids against the Empire. Building assets missons not don't exactly inspire a lot of activity comapre to doing combat missions from what I seen in my time here.
 
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Galavant

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Another reason could be that it has to do with activity. From what I have seen, only one mission pack has been finished and that is repairing the Rebellion cruiser. In addition to that, if you look at the mission packs, a lot of them vary in how close they are to getting completed. The Deceptions on Darknell has at least 3 missions in progress, although I don't know how close they are to getting completed because I haven't checked them. A lot of missions in progress are at least in the beginning of middle stages in the threads(well at least from what I have seen, and in my experience). I am not complaining. Hell, I know I shouldn't complain since I have stalled a lot of threads due to real life issues. I am just stating what is going on.

Sure, but other Mission Packs such as Endor has nearly been completed, and Arkanis is well on the way. Missions in progress are great, but Darknell has been in pretty much the same status of not having any missions completed far longer than the others. In addition, the organization it was tied to has since been archived, and the overall objective is much more vague. The others have something that's to gain when completed, whereas Darknell...not so much. And if activity is the problem, then it seems to me that's another argument in favor of removing packs not actually getting done so the ones that are can be focused on.
 

Clayton

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I like the idea of cycling out mission packs if one just doesn't seem popular.
 

TheSilentWind

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From what I know, ARES, and CR were merged together to be in the main Rebellion so I don't believe ARES was archived. Endor is a Jedi/Rebel mission pack, so since it is a mission pack of two factions, it most likely will get completed very quickly. I haven't been on this site for very long so I don't really know if their have been mission packs that are between two factions, although they most likely have but from what I have seen, mission packs between two factions can get completed very quickly, and I myself am doing one of the missions.

When I meant by activity, I meant that they are a lot of members in the Rebellion, although they aren't a lot of active members. Some of the users who owns the characters might have left the site, or at least visits it once in a while. Other people might have chosen to archive their characters.

That obviously doesn't mean you can't do small scale missions, and that is something that I myself have thought of doing, and have attempted to find people only for that idea not to catch interest.

I think we should at least do one or two raids against the Empire. Building assets missons not don't exactly inspire a lot of activity comapre to doing combat missions from what I seen in my time here.

Raids are fine, and I don't really think it needs to be a faction wide raid. I myself am participating in a raid on an armory post with Saul and all it needed was just faction approval from the FLs and AFLs iof the Rebellion and NSI and it was good to go.
 
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The Kyzer

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From what I know, ARES, and CR were merged together to be in the main Rebellion so I don't believe ARES was archived. Endor is a Jedi/Rebel mission pack, so since it is a mission pack of two factions, it most likely will get completed very quickly. I haven't been on this site for very long so I don't really know if their have been mission packs that are between two factions, although they most likely have but from what I have seen, mission packs between two factions can get completed very quickly, and I myself am doing one of the missions.

new.gif


It especially fails spectacularly when the people in charge of them drop off the face of the Earth without warning.

Anyway Frank, you know who to come to when you want to do big things, bb.

vandam.gif
 

Loco

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Raids are fine, and I don't really think it needs to be a faction wide raid. I myself am participating in a raid on an armory post with Saul and all it needed was just faction approval from the FLs and AFLs iof the Rebellion and NSI and it was good to go.

Sorry for my state of semi absence currently guys- I've been killing myself trying to train up my replacement and new team at work.

I just wanted to pop in and bring attention to the above. I've worked with a couple of members recently wanting to do exactly what silent is doing here. Jiang and I are more or less on the same page here and will happily support and facilitate small raids and skirmishes like the above, but you have to put in the initial work- you shouldn't always wait for things to be handed to you, you gotta take some initiative sometimes. If anyone has any questions about this, shoot me a PM and I'll be more than happy to get back to you whenever I get some spare time.
 

Clayton

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Let's steal a bunch of blueprints for ships, so we can make our own Haranovs and Dagger corvettes or something. Maybe a prototype design for a new ship? That would be a big advantage.
 
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Loco

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'Ello everybody.


This isn't necessarily a suggestion or question or anything really, but I wanted to put something out without going through the effort of making a bulletin or formal announcement.


So, obviously we didn't have an April Newsletter. Why? Because I suck. There may be a lot of contributing factors, but I'll take that hit. I do intend to have one for May (may the 4th be with you, btw) but I also intend to wait until the end of the month, until we (hopefully) see some of the big upcoming events and happenings actuall get underway. I have made a little bit of progress the last month (I'm sure everyone noticed the board re-org), though things I would have liked to have completed (like the bases subforum) are still under heavy construction. We're in for an exciting upcoming month or two (or three), so good luck everybody and please continue to keep up the great activity and interaction!
 
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