Five Syndicates Rhea Kavos

Charndley

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N A M E
Rhea Kavos

F A C T I O N
Five Syndicates

R A N K
Scoundrel

S P E C I E S
Human

A G E
35

G E N D E R
Female

H E I G H T
5ft 7

W E I G H T
128 lbs

F . S E N S I T I V E ?
No




B I O G R A P H Y
Born to the ageing scion of a once-respected family, Rhea grew up with the shadow of past glories lingering on her. Her family was rich in history and very little else. What once had been a family fortune had been drained over the years, dwindling to very little by the time of her birth.

Her family's reputation and remaining money (as well as some favours) managed to get Rhea into a very well-regarded private school. Surrounded by people from much more secure, better-off and more respected families, Rhea learned how to fit into that society whilst harbouring extreme jealousy for their 'easy' lives. During her private education, she learned the importance of making good contacts with others, the ability to schmooze and gossip with people and the value of a good, healthy put-down.

Once she left school, her family's 'fortune' had bled dry. She left Coruscant for a while, all but disappearing. In truth, she 'toured' the Mid-Rim, trying different careers and ventures. A brief attempt at hunt marshalling failed, while she made no headway in colonial administration. After a brief dabbling in that most accursed of careers, education, she decided that she would never get her family's money back by going on the straight and narrow.

A chance meeting with some criminal types set her on the path. Rhea's easy confidence and gift of the gab rendered her invaluable, helping a crew to pull off some jobs. Getting her cut from these showed her how good the less-than-legal life could be, if you put the work in. She made links in the Syndicate, trading off her skills to build up a small amount of creds to make her return to the Core Worlds.

Now, after saving up her creds, she has returned to Coruscant with her bar. Intending this to be a stepping stone to greater things, as well as a place where 'business' can be done by Syndicate members, if they need contacts or intelligence from Coruscant.


P E R S O N A L I T Y
Clever and ambitious to a fault, Rhea displayed many of the qualities that define people from privileged backgrounds. She presented herself as an extremely confident and in-control person. She spoke with honeyed words and subtle pleasantries, hiding barbed insults and lethal bon mots within flowery compliments and polite banter. Sincerity and warmth were never her strong suit.

Beneath that, though, lingered a contradictory superiority complex. She felt that she was better than those other privileged people, as she'd had to work harder for her positions. However, her whole life ambition amounted to raising her status so that they couldn't regard her as inferior. Likewise, she believed herself as 'above' criminality whilst maintaining links with the Syndicates and dabbling in all sorts of schemes, so long as the credits were good.


A B I L I T I E S

- Crack Shot: Long hunting trips with family and friends has given her a good eye for shooting. Putting a bolt between the eyes of a rival thug or an inquisitive investigator is child's play compared to hunting birds.

- The Art of Conversation: A private education and a childhood spent amongst the elite of the Galaxy has given Rhea an excellent ability to talk, chatter and mingle with any sort of crowd. A mix of subtle flattery, word-play and honeyed promises help her to wheedle information out of people, or provide a suitable distraction as others work around her.

- An Eye for Creds: During her early work in the Mid and Outer Rim, Rhea developed a good eye for what might sell and what might be worthwhile. It ranges from a knowledge of what products might sell well on the colonies, to decent estimations of illicit goods and smuggling costs from the Outer Rim to the Inner Core. If there's a chance to make some creds, she can sniff it out. The bigger the payout, the better.

A S S E T S

- The Erudite Explorer, a small bar on the edges of the Uscru Entertainment District on Coruscant. It serves a mix of decent boozes from around the Galaxy, with a cosy and discreet atmosphere. The walls are adorned with various fake 'memorabilia' from her cover story as an 'explorer' during her twenties. The back rooms are divided between storage and meeting rooms, where the real 'work' can be undertaken. High-stakes gambling has been rumoured to happen in the back rooms, or basement.

- Gent, the H7D protocol droid that serves as a sometime bar-man.

- A280C Blaster Rifle

- DL-44 Heavy Blaster Pistol

- WTK-85A Interstellar Transport

R E L A T I O N S H I P S


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