Rhen Var/Ossus Square Mission Ideas

Sapphire Storm

I'm not crazy, I swear!
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@Dakota @Saul @Marf

So this is what I had prepared for the Rhen Var square, which I can't remember the number of and don't feel like looking up. I'd love some ideas, feedback, suggestions, etc.

I'll restructure it all to match the current format of the mission write-ups before posting it, and maybe get rid of the pictures, but for now these are the mission ideas I came up with.

The general idea here is something I worked on with Bauren. We want to end up having a conflict with the Jedi over the region, which is why we both prepared mission packs for it.

The First Step Mission Pack

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Galidraan is a world of snow-capped peaks and large pine forests. It is controlled by a planetary governor that lives in a castle in the middle of that forest. He could prove to be an annoyance if not dealt with.

Castle Politics
Although only a minor governor that poses no huge threat to us, it is important that we acquire his assistance, either willingly or forced. An attempted rebellion on a planet so covered in trees would prove to be a nightmare to deal with.

Objectives: Acquire the governor's support, either through talk and negotiations or through more forceful methods. If you choose the latter, be aware that he has his own personal guard stationed throughout the opulent castle that is his home. They will likely attack you if you attempt anything violent, but you should be able to handle it. The choice of methods is yours.

Required: 2 Sith/SBZ
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Nam Chorios is a relatively unimportant world. It houses a small mining colony that takes advantage of the natural resources the world possesses, but not much else. Regardless, the mining colony and the resources it provides will be useful to us.

What's Mine is Mine
The mining colony is mostly comprised of slaves and those too indebted to ever hope to pay off their debt. It does, however, possess a staff that run the place, complete with foremen, overseers and guards. They are unlikely to take kindly to someone trying to tell them what to do. Handle the matter however you see fit, so long as we end up in charge of the mining colony.

Objectives: Take control of the mining colony. If the current head of the colony is unwilling to cooperate and comply, feel free to find someone that is more open to your kind offer.

Required: 2 Sith/SBZ
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Columex lies along the Perlemian Trade Route, and is well known for being a major trade world. It would be a lucrative planet to have under our control.

A Change in Leadership
The planetary governor of Columex is a woman that is vehemently opposed to the Sith. She constantly speaks out against our brotherhood, calling us all different kinds of names very loudly and openly. Not only is she a woman that could never be convinced or frightened into obeying, but she is also quite the nuisance. It is about time she was replaced with someone more open to our desires.

Objectives: Replace the current planetary governor of Columex with someone more willing to obey us. Preferably with some subtlety, but be blunt if you have to. The important thing is that she is gone and someone more malleable is in power.

Required: 2 Sith/SBZ

Powerless
It is rumoured that the planetary governor has a young, Force sensitive teenage daughter. Why this girl was never picked up by the Jedi, we do not know, but it is fortuitous for us. Show the planetary governor how powerless she is to stop us.

Objectives: Locate the daughter of the planetary governor, kidnap her and get her back to your ship. She is likely heavily guarded, so be wary.

Required: 2 Sith/SBZ

Rhen Var is a harsh, frigid planet with very little on it. It is freezing, windy and overall an unpleasant place to be. There is absolutely nothing useful that we know of on the planet and in the case of a war, it would not make for a high priority target. As such, we wish to establish an outpost there.

Outpost Occupation
Rhen Var is the home of brave - or stupid, depending on your outlook - criminals that have set up an outpost to act as a small port for smugglers and other non-savoury folk to stop over at. Wipe them out and seize their outpost. It will make for a good foundation to build a proper outpost upon. The planet should be abandoned except for the smuggler’s outpost, but we do not know who or what else might be present there. Be wary.

Objectives: Locate the small smuggler’s outpost, clear it of any and all inhabitants, and take it over for our own use.

Required: 2-3 Sith/SBZ
 

Dakota

macho man randy savage
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I like it. The only thing I'd request is a thread with Nisara, myself, Arkon and Andromeda so we can all be ICly informed of the threat and maybe plot something that way.
 
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