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Mars

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Kandosii Kar'ta
"One Indomitable Heart"

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Kandosii Kar'ta (Mando'a lit. "Indomitable Heart") is the name for the martial art disciplines jointly developed by Mandalorians Kyr'orar Kelborn and Apollo Ordo and utilized exclusively for the Mandalorian Ironfists and Nightmen. Devised both from men through their experience in martial arts and incorporating archaic methods and techniques, Kandosii Kar'ta is a single martial art composed from various executions or forms. Kandosii Kar'ta is quasi-meditative, as almost all forms within incorporate a predominant state of mind that must be achieved; the mental readiness before the execution of the physical aspect. Although varied forms exist within Kandosii Kar'ta, very few undergo the intensive training and discipline necessary to master them all.

Tra Haa'it

Tra Haa'it (Mando'a lit. "Void Focus"; translated "Focus of the Void") is s form of Kandosii Kar'ta and is an internal technique centered around meditative focus and induced psychological conditioning. An art of achieving an inner balance between peace and chaos, Tra Haa'it pushes the practitioner's mind into the theta-wave state to allow them to enter at will into a tranquil mindset of solace, ethereal solitude and mental relaxation while at the same time allowing them to reach a psychological state of awareness beyond the standard cognitive levels. Practitioners of Kandosii Kar'ta engage in Tra Haa'it meditations regularly and for extended periods of time to allow them to attune themselves with the altering of their brainwaves, thus keeping their minds sharp enough to enter the theta-wave state at will. Under most circumstances, all practitioners engage in the Tra Haa'it meditation before training or undertaking missions as a way of readying themselves.

The Tra Haa'it meditation allows practitioners to more easily enhance their control over their emotional states and powers of reason, enabling them to heighten their tactical analysis and aptitude in battle. In addition, they also become more receptive to their natural perceptions and senses, allowing the practitioner to notably see, hear, smell and feel with greater alacrity, clarity and concentration. Among master practitioners, the Tra Haa'it meditation can also enable ones to read opponent's movements via muscular micro-contractions, not unlike the Echani's seeming "precognitive" intuition. Although Tra Haa'it makes the practitioner extremely receptive to the intake and processing of sensory information, the practitioner enters into a calm, trance-like condition of hyper-receptive focus and concentration, as opposed to hyperkinesia, restlessness or extreme agitation.

While engaging in combat during Tra Haa'it, the practitioner takes prime focus of their surroundings and are in a constant state of progressive thought. Most spectacularly of all, the discipline and fortitude gained from Tra Haa'it builds up the practitioner's sensory awareness through both the consciousness and subconsciousness. This provides a natural and powerful defense against mental manipulations, as mental "walls" and the trained endurance enables the practitioner to resist mental influence or telepathic intrusion. Though the Tra Haa'it discipline forges enormously strong wills unto the practitioners over time, this form of psychological conditioning also renders telepathic communication almost impossible, as well as forcibly inhibits a natural Force Sensitive's extrasensory abilities.

Sur'ar Runi

Sur'ar Runi (Mando'a lit. "Vision Soul"; translated "Sight of the Soul") is a form of Kandosii Kar'ta and refers to the state of mind entered by practitioners of Kandosii Kar'ta during combat. It is here that the distinguished difference between the fair and exceptional fighters and combatants becomes apparent. A fair practitioner will be able to execute punches, jabs and kicks with excellent accuracy, is creative, and has solid timing. Am exceptional practitioner, however, dominates the match through showing his opponent openings that do not exist, thinking several moves ahead with contingencies for other outcomes to the extent that they can make chess masters look shortsighted.

The acquired state of mind attained from Sur'ar Runi is difficult to explain to those who have not experienced it. The practitioner falls into a sense of extreme relaxation and focus, despite outwardly looking relaxed to the point of near boredom or indifference. This condition is variable and largely undetectable as it manifests differently in each user. For example, Apollo Order, leader of both Allit Ordo and the Ironfist elite, has a near-constant grin on his face when he's seen fighting yet is quite clearly on a different level of thought when engaged in hand-to-hand. Regardless of what may manifest upon the practitioner's exterior, there is no internal sense of rush or hype, only calmness, clarity and precision of focus.

A Kandossi Kar'ta martial artist who loses their cool under pressure is quickly an unconscious Kandossi Kar'ta artist when he is placed against another practitioner of the art, and this is iconically so when it comes to the art of Sur'ar Runi. In combat, practitioners use kinetic redirection and deflection as they use their opponent's energy against them, with Sur'ar Runi martial artists being counter-fighters for the majority of combat. This is where the creation of false openings is key and when the users of the style can do that, they can begin to approach unstoppable.

Tracyn'tal

Tracyn'tal (Mando'a lit. "Fire Blood"; translated "Blood of Fire") is a form of Kandosii Kar'ta and is an internal martial art focused on the execution of psychologically inducing and amplifying the body's fight or flight response by meditatively elevating the practitioner's brainwaves into the gamma brainwave state, as opposed to the solace and inner balance attained by the theta brainwave state. Chemically, this is achieved by the synergy of two aspects of most sentient neurology, specifically Humans or Near-Humans. The first aspect is a positive feedback loop of the adrenalin glands, such as could also be activated by fear or rage under natural conditions, which suppresses serotonin, the brain chemical that induces serenity. The second is the natural Human limbic system. Fear or rage shifts mental control from the frontal lobes, responsible for reasoning, to the limbic system, responsible for aggression and survival. During that shift, the practitioner exhibits diminished capacity for restraint and self-control.

In the place of this, the practitioner enters into a state of unmatched combative prowess. As they become driven by single-minded battle instinct, the practitioner become a seemingly unstoppable dervish of destruction, immune to the physical effects of harm. In reality, the adrenaline loop and hyperactive mental state renders the practitioner neurologically unresponsive to pain, enabling them to go into a "berserker" like war frenzy. Practitioners engaging in the mindset of Tracyn'tal fight regardless of the extent of their personal injury and often without any emotional or previously conditioned restraints. The meditative inducing of this psychological elevation to the to the chaotic and rapidity of the gamma brainwave state are often to such an extreme extent through Tracyn'tal that it has been known practitioners with bodies ravaged asunder through to clinical death will continue to exhibit gnashing and physical spams past brain death until total somatic death.

In contrast with outside perception that Tracyn'tal renders practitioners into mindless brutes, the Tracyn'tal meditation actually induces a mental state of supremely concentrated cognitive functioning, rapid memory recall, sharpened sensory perception, and an overall heightened mental focus. In conjunction, it is not uncommon for a practitioner of Tracyn'tal to seemingly execute several martial art disciplines simultaneously, as the Tracyn'tal meditation drives their minds to push their survival training and instinct to the fore. While often appearing formless, practitioners of Tracyn'tal simply push their bodies to execute various techniques at once. Tracyn'tal, although a "balance" in its own way, is often considered the antithesis of Tra Haa'it, although the prime fundamental differences being the former induces a hectic mental state while the latter induces serenity.

Kyr'am Taakur

Kyr'am Taakur (Mando'a lit. "Death Bones"; translated "Bones of Death") is a form of Kandosii Kar'ta and is a fierce external martial art that focuses on sharp strikes and heavy blows, and between two masters, Kyr'am Taakur can often manifest as a fighting art of attrition. Almost all techniques in Kyr'am Taakur use the entire body movement, rotating the hip with each kick, punch, elbow and block. Specifically, in regards to punching techniques, lead jabs, straight/cross, hook, uppercut, shovel and corkscrew punches and overhands as well as hammer fists and back fists are most often used. However, as a tactic, body punching is used less in Kyr'am Taakur than most martial arts due to the danger of exposing the attacker's head to counter strikes from knees or elbows.

In addition, the elbow can be used in several ways in striking from varied angles, such as horizontal, diagonal-upwards, diagonal-downwards, uppercut, downward, backward-spinning and flying. It is often used from the sides as either a finishing move or as a way to cut the opponent's eyebrow so that blood might block his vision. The diagonal elbows are typically executed faster than the others, but retain less striking power. The two most common kicks in Kyr'am Taakur are executed as rapid "foot jabs" or roundhouse kicks. The roundhouse kick uses a rotational movement of the entire body. It is superficially similar to roundhouse kicks existent in many martial arts, but includes the rotation of the standing leg and is done from a circular stance with the back leg just a little ways back in comparison to instinctive upper body fighting where the legs must create a wider base.

Kyr'am Taakur is also defensively fortified, with shoulders, arms and legs often being used to hinder the attacker from successfully executing techniques. Blocking is a critical element in Kyr'am Taakur and compounds the level of conditioning a successful practitioner must possess. Low and mid body roundhouse kicks are normally blocked with the upper portion of a raised shin. High body strikes are blocked ideally with the forearms and shoulder together. Midsection roundhouse kicks can also be caught, allowing for a sweep or counter-attack to the remaining leg of the opponent. Punches are blocked with an ordinary technique of deflection and redirection; a common means of blocking a punch is using the hand on the same side as the oncoming punch.

The deflection is always as small and precise as possible to avoid unnecessary energy expenditure and return the hand to the guard as quickly as possible. Hooks are often blocked with a motion of raising the elbow forward and effectively shielding the head with the forearm, flexed biceps and shoulder. More advanced Kyr'am Taakurr blocks are usually in the form of counter-strikes, using the opponent's weight to amplify the damage that the countering opponent can deliver.

Martial Katas

In addition to the four forms, Kandosii Kar'ta also possesses forty-one katas, sequenced positions and movements that are executed in a precise form as opposed to flowing as traditional martial arts. Very often, these katas are short and used for takedowns or quick-kill assassinations. These katas are typically physiologically-restricted and difficult to adapt, making them largely useful only targets that fall within its parameters. For instance, Kyr'orar Kelborn, leader of both Allit Kelborn and the Nightmen, is a master of five particular katas designed for silent takedowns;

Shev'la Gaan (Mando'a lit. "The Silent Hand") is a three-sequence assassination kata designed for a rear approach to a hostile: First sequence; check shoulder to prevent turning. Second sequence; hands to chin and base of skull. Final sequence; neck-snap.
Kyr'marev (Mando'a lit. "Death's Fist") is a five-sequence assassination kata designed for a frontal approach to a hostile: First sequence; throat-punch to collapse airway. Second sequence; arm control lock to neutralize retaliation. Third sequence; advanced hip throw. Fourth sequence; grip chin and scalp. Final sequence; neck-snap.
Abesh'woor (Mando'a lit. "East Wind") is a four-sequence assassination kata designed for rear approach to a hostile: First sequence; check and grab shoulder. Second sequence; arm around throat. Third sequence; grip jaw. Final sequence; single-arm neck-snap.
Jair'uur (Mando'a lit. "Shrieking Silence") is a five-sequence assassination kata designed for a side approach to a hostile: First sequence; low kick to knee. Second sequence; rapid nerve strike to the neck to prevent speaking. Third sequence; grab arm and pull into broken-leg lock as leg stiffens in pain response. Fourth sequence; finger-stab under jaw or eye and grab head. Final squence; neck-snap.
Sho'cye Edee (Mando'a lit. "The Ocean's Fangs") is a four-sequence assassination kata designed for a frontal approach to a hostile: First sequence; paired punches to face just below eyes. Second sequence; drop-elbow to shatter collarbone. Third sequence; front-leg sweep while vaulting over target. Final sequence; spinning neck snap while overhead.

 
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