Rwadi

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Talon maara

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(Ooc: sorry this my first species)View attachment 2915

* Name: Rwadi

* Biology: The Rwadi stand at around 2 meters tall on average. Their skin color ranges from a wide spectrum of brown, grey, black, to even white. Sometimes having a blue, red, yellow hue to their natural skin color. Their eyes are very large and range from blue, green, violet, red to even yellow orange or even black. Their teeth are extremely sharp and are used in hand to hand combat as well as their natural long claws/nails.

Rwadians are omnivorous but lean more towards herbs and only reverting in eating meat when desperate for food or they act out in revenge and prey on their rivals with tongues that are forked to aid in grasping their meal when they indulge on their food.

Their natural lives tend to be almost as long as the Neti, but due to their warlike and militaristic nature they tend to be drastically shorter. Due to their massive eyes they can see at great distances in both the ultraviolet, infrared spectrums and have a natural night vision which sees up to 10 meters in the dark (and is in black and white).

They have both a keen sense of smell and hearing which evolved over the millennias of warfare their species endured with eachother which helped them detect incoming enemies clans in a 10 meter radius. Their faces bare small tendrils that sense small vibrations in the atmosphere that detect movement with in a 2 meter radius which would usually mean the attacker was already on their person.

View attachment 2916
* Breeding: not all Rwadi are fertile, 1 in 100 females are fertile and 1 in 1000 males are fertile. The fertile females lay up to ten eggs a month and the fertile males fertilize the eggs and cover them in a silicone like mass that protects them from the elements.

View attachment 2919
* Strengths: the Rwadians strengths lie with in their mastery of both strategic and tactical arts of militaristic warfare. As well as their high sense of detection. They have astounding ground troops, power due to their weapons technology.

View attachment 2918
* Weaknesses: due to their keen senses they have a hard time seeing in light at greater distances as well as the lack of physical strength which enables them to be over powered if detained. They lack both avianary weapons like starfighters and bombers as well as ground tanks or armored vehicles at that matter.

* Diet: they are omnivorous but lean more towards eating herbs, and only tend to eat meat when they are in dire meed of food or they kill and eat a rival member or tribe/clan

View attachment 2920
* Behavior/Temperament: Rwadians are honorable and well disciplined. If a fight breaks out they let the two settle their differences and then go about their ways. As for the two in the fight, they start out with typical snarls and growls that range from high to low pitches then escalate to movements, then to physical interactions. And once the dispute is over the two set it all aside regardless of the winner and go as if nothing ever happened, since the dispute has already been settled.

* Communication: they speak both basic and their native tongue 'Rwadi' as well as use sign language and subtle movements only some familiar with their language and culture could notice.

View attachment 2913
* Culture: their culture tends to be hive like similar to that of both ants, bees. The Rwadi are very ritualistic and mostly clan based and are broken up inot countless clans consisting of a few hundred clan members to several thousands. Veterans of the clans were looked upon with honor and reverence, of the oldest veterans they were placed amidst the councils to help teach and maintain their culture. Their clans lived in hives below Myrkr's surface, in a hub like layout the clans spread out over vast distances.

They bare a sense of loyalty, duty, respect, selflessness, honor, integrity and bravery/courage due to their internal disputes with rivaling clans and tribes. They tended to never back down from a fight and if an outside force fought one clan member then they had to fight any close mbers of the same clan in the proximity. At the age of 5 the Rwadi sent their young into a set of trials that lasted a few decades, Unable to see their families they were tossed into a sever training that over 80% never made it out alive, Which kept the Rwadi culture thin yet strong.

The training consisted of the galaxies top militaristic strategies and tactics learned from numerous Rwadi generals traveling the galaxy and learning of other galactic tactics, which resulted in some of the most fierce fighting styles seen amidst the galaxy.

Hunting, tracking, loyalty to their people, pain tolerance, and stealth where taught to help them survive various situations in battle, as well as dancing, singing, history, theater and poetics to help teach them comunicational skills. Often They were pitted against each other in various tasks to include fighting, stealing and if need be kill one another to survive.

Their society was run by a fertile king and queen who had around 13 female advisors who also layed eggs for the king to fertilize. The king/queen worked closely with the planets senate to ensure a peaceful and civil life as they try and rebuild their culture and lifestyle by providing the senate with guards and security in return for being left alone as much as possible.

View attachment 2917
* History: the Rwadi were rumored to have been transported by the celestials in the beginning and emplaced on Myrkr. Admiring the Neti whom moved to myrkr over the centuries, for their natural longevity, and ability to shapeshift into almost near human forms.

Over the years the Rwadi had cultural disputes with the Reshekki on how they removed the toddlers from their families and never seen them again during their training until a few decades later which resulted in them creating borders between the two and often small squirmishes would break out over small disputes of how they treated their young.

They were blessed over a short period of time with the teaching from the celestials of old and had become technologically inclined creating a vast amount of technology that was far beyond the rest of the galaxy of that time period.

During the Mandalorians expansion, the Rwadi faced the mandalorians head on only with enough force to hold their ground for a short period of time. But like most of the galaxy Due to the Mandalorians over powering them they left the Rwadians in a state of chaos and disrepair. Rendering them back to a more primitive state.

After their defeat the Rwadi had to start all over setting them back a few centuries in both technology and power. They became a ghost of their former glory, and slowing their progression. Since their defeat, they have set out to surely yet ever so slowly to become as great of a people as they once were.

Ashamed of their demise the people frown upon speaking of their loss and major repercussions follow one who talks of such nature.

* Planet: Myrkr

* Technology: after their defeat by the Mandalorians, they only now posses barely enough technology for galactic navigation while still maintaining their weapons technology which consisted of Electromagnetic plasma weapons and their Rwadi armor. Other than that they have had to start from scratch on building their once famed military power. Which set them back centuries worth of advancements.

View attachment 2914
* Intent: their intent is to help diversify the galactic species for RPers to play with as well as help add an entirely new nonhuman race and a new cultural philosophy to the galaxy. The Rwadi were intended to be a mix of the greek spartans for the star wars era to help build a stronger galactic back one and esprit de corps of the star wars community.
 
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Bigfatpenn

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These guys are pretty cool, jeez though, people are just shooting out character and planet sheets recently, I love it! <3
 

Elijah Brockway

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Nice job making a Mass Effect species in Star Wars. You realize the admins have historically looked down on that sort of thing?

I mean, you didn't even change the name, much of anything of the biology, or the culture, from what I can see.
 

Outlander

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Nice job making a Mass Effect species in Star Wars. You realize the admins have historically looked down on that sort of thing?

I mean, you didn't even change the name, much of anything of the biology, or the culture, from what I can see.

Yep. The basic mantra of this timeline, and last timeline when it came to species, was not to directly port things from other properties such as Mass Effect, Warhammer 40k, etc.
 

Shalken

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If you really want this species to get accepted, you're going to have to make some changes.

1: At least change the name. Keeping it with the same name from Mass Effect isn't going to fly.
2: I don't know much about the actual biology and culture of the race in Mass Effect, but if this is an exact copy, you should remove it and find something different. You could use some small elements, but don't make it an exact copy.
3: I highly recommend looking up other species before writing your own, seeing as there is already another approved sentient species that inhabit Myrkr. They would have interacted in some way or another. Also, you neglected to mention the Neti as well, which lived on Myrkr before migrating away. Did you even look at Myrkr's Wookieepedia page?
4: I also highly recommend toning it down on the pictures. The amount you have here is really unnecessary, and it makes the whole thing really hard to read.


Overall, you should flesh out sections like the History and Technology. Both sections could use more information.
 

Talon maara

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Nice job making a Mass Effect species in Star Wars. You realize the admins have historically looked down on that sort of thing?

I mean, you didn't even change the name, much of anything of the biology, or the culture, from what I can see.
Yep. The basic mantra of this timeline, and last timeline when it came to species, was not to directly port things from other properties such as Mass Effect, Warhammer 40k, etc.

The only similarity i took was the name, pic, and metallic skin. Other than that i just looked over a few other canon species and got ideas.
 

Talon maara

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If you really want this species to get accepted, you're going to have to make some changes.

1: At least change the name. Keeping it with the same name from Mass Effect isn't going to fly.
2: I don't know much about the actual biology and culture of the race in Mass Effect, but if this is an exact copy, you should remove it and find something different. You could use some small elements, but don't make it an exact copy.
3: I highly recommend looking up other species before writing your own, seeing as there is already another approved sentient species that inhabit Myrkr. They would have interacted in some way or another. Also, you neglected to mention the Neti as well, which lived on Myrkr before migrating away. Did you even look at Myrkr's Wookieepedia page?
4: I also highly recommend toning it down on the pictures. The amount you have here is really unnecessary, and it makes the whole thing really hard to read.


Overall, you should flesh out sections like the History and Technology. Both sections could use more information.

Yes i already planed on myrkr as the planet amd know they were from there seeing as i already had two neti characters. But i didnt know i would have to include them in the bio.
 

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I can see some deviation from Turians. However, more than what you listed seems to have been taken from Turians, like their skills and culture
 

Talon maara

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I can see some deviation from Turians. However, more than what you listed seems to have been taken from Turians, like their skills and culture

Actually i took it from a mix of the tof, ailon, selonians, and our spartans. Well at least i thought i did. I truly dont have much of an idea about the turians so similaroties are honestly and truly coincidental. What can i alter to make a change from the two.
 

Outlander

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I'd recommend you look up the actual Turian species and compare the two.

Actually i took it from a mix of the tof, ailon, selonians, and our spartans. Well at least i thought i did. I truly dont have much of an idea about the turians so similaroties are honestly and truly coincidental. What can i alter to make a change from the two.
 

Talon maara

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I'd recommend you look up the actual Turian species and compare the two.

Just did a quick read and the military background is kinda hardly something to snag about IF thats what you are refering to, because theres countless militaristic species, the turians though start at 15 not the age i had. Other than that i just see physical appearances. Unless ypu see something i dont lol:p
 

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Yes i already planed on myrkr as the planet amd know they were from there seeing as i already had two neti characters. But i didnt know i would have to include them in the bio.

Yes, you really should include them. Specifically in the history. If the Rwadi have been here since practically the dawn of time, as you've alleged in their history, you need to include their interactions with other races that live there. They must have cooperated with not one, but two sentient races on the same planet, and their history should reflect that.

Okay, here's what it all boils down to. Species and creatures don't look the way they do because it "looks cool", they literally must have adapted to fit their surroundings. Why does this species look the way they do? How do they live in their environment? How does their culture reflect the environment they live in? How does their technology reflect this? How do they interact with the other species around them, especially if they're sentient? What sort of impact have they and their history made on the planet they live in? You can't just come up with an idea and slap it onto a planet, they need to go hand in hand.

Actually i took it from a mix of the tof, ailon, selonians, and our spartans. Well at least i thought i did. I truly dont have much of an idea about the turians so similaroties are honestly and truly coincidental. What can i alter to make a change from the two.

I will give you that this species' culture isn't similar to the original Turians, but taking elements from four other cultures is a little odd. You could even just pick a single culture, like Egyptian for example, and then build it off of that based on the planet they live on. You don't even need to base it off another culture, you could simply find a trait or characteristic and build an entire culture based on that.
 

Breeso

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Also, I've already made a senator for Myrkr, so putting another species in there is only gonna complicate things considering the Rehsekki culture
 

RedneckLoves

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You could also just pick another planet.

I like the pictures, it helps me see different aspects of this new species rather than just one or two and the rest is up to my imagination.

I don't see anything wrong with taking different parts of several different cultures and combining them into one culture for this species.

What I DO agree with is that you could expand on the "why"s of the culture and biology. He's right in that there should be some reasoning as to why they have super hard skin, why they became a militaristic society, why nobility is important to them, etc. Cultures don't just form and stay the same. The spartans were up against some huge bad armies that were going to take over their land and take them as slaves, so they became military based. Pharoahs were believed to be gods and goddesses which is why they were worshipped.

So yeah, overall I'm really liking this! I don't agree with many of the criticisms you've gotten, but whatever. I also am not familiar with whichever game or movie it was that this is from, so I don't know about any of that. I do think it could use some fleshing out, though. Anyway, good luck with it!
 

Elijah Brockway

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Just did a quick read and the military background is kinda hardly something to snag about IF thats what you are refering to, because theres countless militaristic species, the turians though start at 15 not the age i had. Other than that i just see physical appearances. Unless ypu see something i dont lol:p

Reading through this, I see very few things that make them functionally different from the Turians. Those being the fact that they're ruled by a King and Queen and the fertility rates, alongside the obvious stuff about Myrkr and what-not. You've added in some goofy biological augmentations to make them better than Turians were in Mass Effect, but not much; also, I object to your statement about "microscopic movements that only a trained eye could notice" because if it's microscopic it ain't going to be seen.

You keep the biggest things that make Turians into Turians from Mass Effect - military based culture, metallic skin, proud and honourable nature, and the fact that they were uplifted by a different species into being a relatively dominant galactic power (albet in this case that's the Celestials) with advanced technology not rivalled by "younger" races. Which, for that matter, the Celestials don't have a place in the current Canon. They're explicitly legends (as are numerous other species, but they didn't have the huge effect on the galaxy that the Celestials were thought to have had).

This basically seems like a rather pointless entry if you're asking me. Not only is it essentially Turians transplanted into the Star Wars galaxy (albeit now with a different name, at least), but there's nothing that really makes them special if you ignore the part about "Celestials transplanted them and they were always more technologically advanced than the rest of the galaxy." Their culture is nothing special; just as you say, there are numerous war-focused cultures we've seen in Star Wars, either from the viewpoint of being warriors who go out and fight for glory (like the Old Crusader Mandalorians, the Massassi and other Sith groups, stuff like that) or those whose entire hat is to be military tacticians and strategists par excellence (like Neo-Crusader Mandalorians [to an extent], the Chiss, and the Turians as they originally were in Mass Effect). Why not just use one of those? This doesn't add anything that we haven't seen before in Star Wars regarding what can be found among the approved species/what can be approved by the mods from the list of species we have on Wookieepedia.

For all you say you're not familiar with the Turians, I'm not sure if I should doubt that statement and think you just wanted Turians rather than any of those other species, or if I should assume that you just are generally unfamiliar with the species of Star Wars. Wookieepedia is your friend.

I don't agree with many of the criticisms you've gotten, but whatever. I also am not familiar with whichever game or movie it was that this is from, so I don't know about any of that. I do think it could use some fleshing out, though. Anyway, good luck with it!

Meanwhile, this is a bit random, but it seems like these two parts in this statement go together. The reason we're criticising this is because, other than a few small differences that don't amount to much overall, this is basically an expied species from a different game. That's certainly the heart of my criticism, ignoring the issues with the fact that it wasn't originally taken into account that two sentient species on one planet would have interacted with each other at some point and have some sort of shared history, like the Jawas and the Sand People, or the Mon Calamari and the Quarren; I'll leave that line of thought to the others. Regardless, given your lack of complete understanding of why we're critcising the person along the line of thought of this looking like an expied species, you saying that you don't agree with many of the criticisms doesn't hold much bearing on the conversation.

Also, that was a painful simplification of Spartan and Ancient Egyptian cultures there.
 

Dmitri

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Their points of similarity to another species seem valid. What's causing the biggest issue is the biology. You gave them the same culture with the same appearance, even same name earlier.

Why must the planet be Myrkr?

We are okay with imparting some traits if the distinguish from others. Such as the man'chi emotion of the atevi. But clones? Unlikely.
 

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Despite numerous addresses from various members, and staff members, no changes have been made to this profile in over a month, nor has the original poster posted here in that time, despite being active on the Forums. As a result, this species is ARCHIVED.
 
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